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Steelix

Discussion in 'Dragonspiral Tower' started by ShravanP, Sep 22, 2010.

  1. Arcticblast

    Arcticblast <chaos> stfu mjb
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    Steelix's main role in UU was to wall the fuck out of pretty much anything physical, set up Stealth Rock, and use Roar. Obviously, Dragon Tail makes this so much better, doing neutral damage to most everything AND switching the opponent out.
  2. Forsety

    Forsety

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    You also forgot making it immune to Taunts during the phaze, that was a huge problem for defensive Steelix.
  3. Sceats

    Sceats

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    how is sturdy of any use for him? Doesent he usually switch on resisted stuff as a wall and not get ohko'd? The only way its of any use is if you use him as a revenge killer, switching him in after somethigs been ko'd to have that free hit and imo he has better things to be doing. Encourage allows him to hit harder, allowing him to slot easier into bulky offense teams with his big bad iron tail aswell as crunch and the fang moves and not be insanely easy to wall or be taunt bait.

    Or am i missing something?
  4. Colonel Darren

    Colonel Darren

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    Sturdy seems to me to help it take a special hit guaranteed at full health and Dragon Tail/Roar the threat away. Might be good if you have a few layers of Spikes or the like up. Potentially damn the Special Attacker as it comes back in after one last shot of Life Orb.
  5. Niched

    Niched

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    Encourage seems to have this wierd effect where if you use a Encouraged move, you don't take life orb recoil. Perhaps a more offensive steelix set should use life orb for the extra damage?

    Also, I'm not sure, but does Encourage remove dragon tails switch effect?

    Also, Red Card + Sturdy is always nice.
  6. Granstafer

    Granstafer

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    Here's an encourage set...

    Steelix @ life orb
    brave nature
    ev's: 252 hp/88 Atk/168 Sp. Def
    0 speed ivs
    -Gyro ball
    -earthquake
    -stone edge
    -dragon tail

    best used under dual screens if possible. the evs allow it to have 400 atk, 208 sp.Def and max hp.

    thoughts anyone?
  7. El_Sargento

    El_Sargento

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    Sorry, but Encourage + Life Orb don't work like that...

  8. breh

    breh
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    Err.. gimmick time!

    [SET]
    name: Encourage
    move 1: Iron Tail
    move 2: Crunch
    move 3: Rock Slide
    move 4: Elemental Fangs / Earthquake / Rock Climb (117 BP for those asking)
    item: Life Orb
    ability: Encourage
    nature: Brave (honestly with like 30 base speed IIRC you might as well be good on TR.. and Gyro Ball hits for less I guess lol)
    ivs: 0 Spe
    evs: 252 HP / 252 Atk / 4 Def

    Very bulky yet pretty powerful (needs testing).

    Also bears somewhat of a resemblance to Rankurusu in TR... hm..
  9. DDRMaster

    DDRMaster

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    Here's a gimmicky Body Purge set.

    Steelix @ Life Orb
    EVs: 24 HP/252 Atk/232 Spe
    Nature: Adamant
    Ability: Encourage

    ~ Body Purge
    ~ Iron Tail
    ~ Earthquake
    ~ Double-edge/Fire Fang/Rock Slide

    Iron Tail gets STAB and an Encourage boost to put it at 195 Base Power. Earthquake may not get an Encourage boost, but it still gets STAB and good coverage along with Iron Tail. Double-edge is your strongest move against Rotom-W (it's even stronger than an Encourage boosted Rock Climb and has 100 Accuracy), Fire Fang is for Bronzong, and Rock Slide is for Gyarados and Rotom-H. I chose Body Purge over Rock Polish because it decreases Steelix's weight which will allow it to take less damage from random Low Kicks, Grass Knots, Heat Stamp, and Heavy Bomber.

    The EVs allow you to outrun max Speed Base 90 Pokemon with max Atk and the rest in HP. Steelix needs to run Jolly in order to outrun Base 100 Pokemon, which will significantly lower its damage output and Steelix can potentially get another Body Purge off due to its high Def.
  10. conway

    conway

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    I would also consider Iron Head to be a option to use over Iron Tail because, even though it has a bit less base power, it still gets boosted bij Encourage and it doesn't have the shaky accuracy of Iron Tail.
  11. The Other Doug

    The Other Doug

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    Unfortunately, Steelix can only learn Iron Head through 4th Gen move tutors, and therefore, it is illegal with Encourage. :pirate:
  12. A2ZOMG

    A2ZOMG

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    Using Sturdy means investing in Special Defense is a much lower priority basically. Steelix isn't surviving more than two hits against any respectable special attacker without both investment and switching in on a resistance. By using Sturdy, you can better focus on stats that Steelix actually uses. Steelix's best offensive moves are generally Gyro Ball, EQ, and Payback, which don't get a boost from Encourage at any rate.
  13. cookie

    cookie Administrator
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    slap a choice band on sturdy steelix and explode on something when they can't OHKO you thanks to sturdy
  14. Crystic

    Crystic

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    What no ResTalk?

    Steelix @ Leftovers
    Impish w/ Sturdy
    252 HP / 252 Def / 4 Sp.Def
    -Rest
    -Sleep Talk
    -Dragontail/Curse
    -Earthquake/Curse

    With some entry hazards, especially TSpikes, this thing could do some annoying. Pair it up with a good special wall combo like tentacruel and your good to go.
  15. Banryu

    Banryu

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    Gyro Ball is probably better/more reliable on Steelix than Heavy Bomber is. :0 On the other hand, Strike Down seems like a pretty cool move. EQ-weak Skarmory, anyone?
  16. Donny Mae.

    Donny Mae.

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    Steelix @ Choice Band
    Adamant nature
    ev's: 252 hp/ 252 atk/ 4 spe
    Ability:Encourage
    -Iron Tail
    -Earthquake
    -Rock Slide
    -Filler/(Fangs, Explosion etc.)

    Smash stuff with Iron Tail. Even though Steel's a terrible attacking type, Encourage boosted Iron tails will do huge amounts of damage to anything, even resists.
  17. Mastermind221

    Mastermind221

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    Is the Smack Down-EQ combo plausible despite Steelix being so slow?
  18. Little Battler

    Little Battler

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    Lead(?) set
    sturdy @ custap berry
    sassy / 252 hp / 4 atk / 252 spdef
    - stealth rock
    - gyro ball
    - toxic
    - explosion

    set up SR, get hit by opponent special attack, custap activates, explode.
    In case the enemy fails to activate custap, this thing is death fodder.
  19. Boarbaque

    Boarbaque

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    Replace Choice Band with Life Orb. If a move is boosted by Sheer Force (Encourage) it ignores Life Orb Recoil. This makes the Fangs useful for once (65*1.69=109 is good), and you can run Bulldoze over Earthquake if you want no recoil whatsoever.
  20. Prankster

    Prankster

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    Encourage is actually pretty cool. It's attack is 85, just like nidoking's special attack so it can get some pretty good hits off if it actually got any good moves.
  21. Princess Bubblegum

    Princess Bubblegum

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    This things bulk as surprised me a few times in OU, it can actually take a few boosted hits, and hit decently hard thanks to sheed force. Unfortunantly I think other things in OU still do the job much better.
  22. Lady Shinki

    Lady Shinki

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    As long as the hit is physical, it can take anything and respond back with a decent-powered move.

    This is a set I tested in OU:

    Steelix @ Mental Herb (custap once it's legal)
    252 HP/204 Atk/52 Def
    Brave (0 Spe) / Sturdy

    Stealth Rock
    Gyro Ball
    Earthquake
    Stone Edge/Explosion/Dragon Tail

    EVs let it survive Fake Out+HJK from Jolly LO Mienshao 100% of the time. Mental Herb lets it get the one-up on taunt leads like Thundurus, while Custap lets it act as a suicide lead of sorts, attacking until Sturdy triggers then setting up rocks or exploding. Steel+ground has decent coverage vs. most things, and explosion still has high BP. Dragon tail can provide offensive phazing support, though it pairs badly with custap.
  23. Pocket

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    Steelix being a set-up bait for Ferrothorn, Skarmory, and Forretress is not that appealing...

    However, it is one of those Steels that can soak up Outrages AND is not owned by Magnezone.

    Gyro Ball and EQ are staples to hit Dragons and Steel Types, respectively. Roar / Dragon Tail is good to rack up Spikes damage, whereas Explosion would prevent Steelix from being utter set-up bait.

    Sheer Force provides a few more options to Steelix, though. Thunder Fang 2HKOs Bulky Gyarados with minimal Atk investment. It also needs minimal investment to 3HKO Forretress and Ferrothron with Sheer Force Fire Fang, so they are both useful. Steelix would need ~120 Atk EVs to 3HKO a max HP/Def Gyarados after an Intimidate with Thunder Fang and 252 HP / 208 Def Jellicent with Crunch, respectively.
  24. Kefka Palazzo™

    Kefka Palazzo™

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    I've actually been pretty interested in Steelix in OU, but I'm not sure what set to use.
    Is Sheer Force Steelix even released?
  25. Pocket

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    Unfortunately, no - so I wouldn't bother using either of the Fangs or Crunch on Steelix.

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