Well, hi everyone! It's zdrup15 here with my 1st RMT. I've played Pokémon since its beginning but only entered the competitive scene when salamence was about to be banned. Therefore I started to play on Suspect but my team was just a group of pokes I put together and only managed to reach a CRE of about 1300 (a little bit more). Now, after Salamence's banning and my month of holidays I thought a lot and came up with an idea: I wanted to use a defensive Heatran and I built a team around it. But it's not going too well as, even though I've battled 3 players on the leaderboard and managed to put up a fight against all of them (1 of them won with a gengar at 3%), I can't reach even 1300.
Oh, by the way, this thread's name is after a wonderful comedy group in Portugal that is just hilarious and I suggest you check them on YouTube.
Changes in Bold
Without further ado,
Machamp @ Lum Berry
Ability: No Guard
EVs: 240 Hp / 240 Atk / 16 SpD / 12 Spe
Nature: Adamant
- Dynamic Punch
- Payback
- Bullet Punch
- Ice Punch
Well, the team starts with a standard anti-lead machamp. It used to get the joob done against the majority of the leads but recently two threats appeared uppon it: anti-lead gallade and life orb azelf laugh at it. Scarfed Jirachis are also a trouble but this and azelf are easily defeated, although azelf sets rocks. I run 12 Spe to outspeed all the people starting to use 8 (and it's been working).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 Hp / 56 SpA / 204 SpD
Nature: Calm
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
I just want to say this: Damn it kikosaurus, how the hell did you came up with the same idea right now? Well, this set works because people fear scarftran. I switch this into something that fears scarftran and sub. Then I WoW the incoming Flygon, Gyarados, Tyranitar or Swampert (Vaporeon is the only common switch that doesn't really care as much with WoW). Flamethrower and Earth Power are there for coverage.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 Hp / 244 SpA / 32 Spe
Nature: Modest
- Leaf Storm
- Hp Fire
- Recover
- Thunder Wave
Initially, celebi had T-wave instead of rocks because my team is a bit on the slow side and the paralysis really helped. But, after playtesting, it became obvious I needed rocks to reduce switches. This also had calm mind before t-wave but didn't work.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 Hp / 72 Atk / 96 Def / 184 Spe
Nature: Adamant
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
Offensive DD Gyarados. This thing is a beast and can sweep with ease after anything electrical has been eliminated. It's also my best answer against anti-lead gallade because I don't want to lock scarfgon so early in the match (and he can't really switch in with ease).
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 Hp / 252 Atk / 252 Spe
Nature: Jolly
- Earthquake
- Outrage
- Thunderpunch
- U-Turn
Scarfed Flygon is my revenge killer (really? wow, you're so creative...). It initially had Dragon Claw instead of Thunderpunch but I learned the hard way that DD Gyarados is a bitch. However, I've recently battled a player on the leaderboard that had mixed LO Flygon and I must confess: Wow, my team is not prepared for that. Double STAB, with Draco Meteor on the special side can really screw an unprepared team. So if anyone thinks I can use him changing something on my team, please tell me how.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 Hp / 252 Atk / 252 Spe
Nature: Adamant
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
This is a hot spot! After having the four above (bar machamp) I had some troubles finding the final element for the team. First it was a Phisically Bulky Rotom-W with WoW, STAB and Hydro Pump, then an Offensive Zapdos and FINALLY Swords Dance Lucario. This is my cleaner but it's not a sure poke. I've been thinking about the Agility set, Bullet Punch instead of Crunch, etc. However, it has been the best of all three that have been here.
Main Threats:
-Bulky Zapdos with Hp Ice (only heatran stands upon it but its inferior speed puts it in a disadvantage)
-Offensive CM Suicune
-Gliscor with U-turn (because without U-turn celebi laughs at it) which means almost all gliscors
-Set up sweepers, mainly anything that ends in ape (when flygon has fainted)
-Baton Pass teams
Final Thoughts:
I know I need Taunt and/or Roar/Whirlwind because 3 of my 5 main problems can be solved with that so I know there will be lots of recommendations with taunt or roar and I welcome them.
So thanks very much guys, I'm open to any suggestions that may be written here and please Rate My Team!!! xD
Oh, by the way, this thread's name is after a wonderful comedy group in Portugal that is just hilarious and I suggest you check them on YouTube.
Changes in Bold
Without further ado,
Here is my Team:
Machamp @ Lum Berry
Ability: No Guard
EVs: 240 Hp / 240 Atk / 16 SpD / 12 Spe
Nature: Adamant
- Dynamic Punch
- Payback
- Bullet Punch
- Ice Punch
Well, the team starts with a standard anti-lead machamp. It used to get the joob done against the majority of the leads but recently two threats appeared uppon it: anti-lead gallade and life orb azelf laugh at it. Scarfed Jirachis are also a trouble but this and azelf are easily defeated, although azelf sets rocks. I run 12 Spe to outspeed all the people starting to use 8 (and it's been working).
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 Hp / 56 SpA / 204 SpD
Nature: Calm
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
I just want to say this: Damn it kikosaurus, how the hell did you came up with the same idea right now? Well, this set works because people fear scarftran. I switch this into something that fears scarftran and sub. Then I WoW the incoming Flygon, Gyarados, Tyranitar or Swampert (Vaporeon is the only common switch that doesn't really care as much with WoW). Flamethrower and Earth Power are there for coverage.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 Hp / 244 SpA / 32 Spe
Nature: Modest
- Leaf Storm
- Hp Fire
- Recover
- Thunder Wave
Initially, celebi had T-wave instead of rocks because my team is a bit on the slow side and the paralysis really helped. But, after playtesting, it became obvious I needed rocks to reduce switches. This also had calm mind before t-wave but didn't work.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 Hp / 72 Atk / 96 Def / 184 Spe
Nature: Adamant
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge
Offensive DD Gyarados. This thing is a beast and can sweep with ease after anything electrical has been eliminated. It's also my best answer against anti-lead gallade because I don't want to lock scarfgon so early in the match (and he can't really switch in with ease).
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 Hp / 252 Atk / 252 Spe
Nature: Jolly
- Earthquake
- Outrage
- Thunderpunch
- U-Turn
Scarfed Flygon is my revenge killer (really? wow, you're so creative...). It initially had Dragon Claw instead of Thunderpunch but I learned the hard way that DD Gyarados is a bitch. However, I've recently battled a player on the leaderboard that had mixed LO Flygon and I must confess: Wow, my team is not prepared for that. Double STAB, with Draco Meteor on the special side can really screw an unprepared team. So if anyone thinks I can use him changing something on my team, please tell me how.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 Hp / 252 Atk / 252 Spe
Nature: Adamant
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
This is a hot spot! After having the four above (bar machamp) I had some troubles finding the final element for the team. First it was a Phisically Bulky Rotom-W with WoW, STAB and Hydro Pump, then an Offensive Zapdos and FINALLY Swords Dance Lucario. This is my cleaner but it's not a sure poke. I've been thinking about the Agility set, Bullet Punch instead of Crunch, etc. However, it has been the best of all three that have been here.
Main Threats:
-Bulky Zapdos with Hp Ice (only heatran stands upon it but its inferior speed puts it in a disadvantage)
-Offensive CM Suicune
-Gliscor with U-turn (because without U-turn celebi laughs at it) which means almost all gliscors
-Set up sweepers, mainly anything that ends in ape (when flygon has fainted)
-Baton Pass teams
Final Thoughts:
I know I need Taunt and/or Roar/Whirlwind because 3 of my 5 main problems can be solved with that so I know there will be lots of recommendations with taunt or roar and I welcome them.
So thanks very much guys, I'm open to any suggestions that may be written here and please Rate My Team!!! xD