Following shrapn3l's suggestion I scraped the majority of the original team and began anew with three pokes: Tyrannitar, Skarmory and Claydol. TyraniBoah (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 188 SAtk / 68 Spd Quiet Nature (+SAtk, -Spd) - Substitute - Focus Punch - Crunch - Thunderbolt Switched Dragon Dancing Tyranitar for his mixed attacking set, TyranniBoah (Can someone explain the "Boah"?). Boah will bring the storm, and eviscerate enemy skarmory and other stallers. SubPunching eases prediction and is sure to dent somethong not a dedicated wall or a ghost. Standard (Skarmory) (F) @ Leftovers Trait: Keen Eye EVs: 252 HP / 60 Atk / 184 Def / 12 Spd Impish Nature (+Def, -SAtk) - Drill Peck - Spikes - Rest - Roar Standard Skarmory, she spikes, sponges hits and phazes. She may also take a nap to heal any status or if she's experienced to much abuse. Utility (Claydol) @ Leftovers Trait: Levitate EVs: 252 HP / 112 Def / 144 SAtk Relaxed Nature (+Def, -Spd) - Earthquake - Rapid Spin - Ice Beam - Rest Floating above entry hazards and removing them so my team may enter safely is Claydol. Ice Beam and Earthquake to counter common Dragon Dancers Tyranitar and Salamence. Skarmory and Claydol together form a cohesive physical defence, and just like Skarmory it can rest when the going gets tough. The physical wall had been set, but I need a poke who could function as my special wall. It had been recommended that I make my team more physically threatening so I had been considering Snorlax. However, if both my physical walls are resting or if half my team has status it could mean a game over. Blissey immediately came to mind as it is able to cure my team and wall special attackers all day. Standard (Blissey) (F) @ Leftovers Trait: Natural Cure EVs: 204 HP / 252 Def / 52 SDef Bold Nature (+Def, -Atk) - Aromatherapy - Softboiled - Toxic - Seismic Toss Standard Blissey. Kicks Skarmory and Claydol out of bed, sops up status and can survive in a sandstorm thanks to reliable recovery. Seismic Toss over Ice Beam for reliable damge and being able to move the special attack EVs to make it a greater special wall. T is for Toxic, so someone should have it. With a solid defensive core, and a mighty mixed attacker it was time I brought in some pokes who could cause some damage. The pokes I chose, Gengar and Aerodactyl, function as my Special and Physical Sweepers respectively. They also both happen to be quite fast and can function as my leads if I feel that starting the storm to early may ruin my fun (also, Gengar hates the storm). SpAttacker (Gengar) (M) @ Leftovers Trait: Levitate EVs: 172 HP / 148 SAtk / 188 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Fire Punch - Giga Drain - Protect Gengar, he spinblocks and flies above entry hazards to kick the enemy straight in the kidneys. Well actually he just hits pokes super effectively off of his awesome base special attack stat. Fire Punch over Ice Beam because Gengar can come in on Forretress and knock him into the next world. Giga Drain obviously for swampert. Protect is to scout and to stall for Sandstorm and Toxic damage. Aerodactyl (F) @ Choice Band Trait: Rock Head EVs: 4 HP / 252 Atk / 252 Spd Hardy Nature - Rock Slide - Double-Edge - Earthquake - Hidden Power [Ghost] Choice Band Aerodactyl, either leads and dents the enemy heavily before I continue on my rampage or after the enermy has sustained enough damage I begin my sweep (More likely). Hidden Power Ghost for enemy psychics and ghosts.