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Gen 3 Storm RMT

Discussion in 'Ruins of Alph' started by Serial, May 24, 2012.

  1. Serial

    Serial

    Joined:
    May 24, 2012
    Messages:
    3
    Following shrapn3l's suggestion I scraped the majority of the original team and began anew with three pokes: Tyrannitar, Skarmory and Claydol.

    [​IMG]
    TyraniBoah (Tyranitar) (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 188 SAtk / 68 Spd
    Quiet Nature (+SAtk, -Spd)
    - Substitute
    - Focus Punch
    - Crunch
    - Thunderbolt
    Switched Dragon Dancing Tyranitar for his mixed attacking set, TyranniBoah (Can someone explain the "Boah"?). Boah will bring the storm, and eviscerate enemy skarmory and other stallers. SubPunching eases prediction and is sure to dent somethong not a dedicated wall or a ghost.

    [​IMG]
    Standard (Skarmory) (F) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 60 Atk / 184 Def / 12 Spd
    Impish Nature (+Def, -SAtk)
    - Drill Peck
    - Spikes
    - Rest
    - Roar
    Standard Skarmory, she spikes, sponges hits and phazes. She may also take a nap to heal any status or if she's experienced to much abuse.

    [​IMG]
    Utility (Claydol) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 112 Def / 144 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Rapid Spin
    - Ice Beam
    - Rest
    Floating above entry hazards and removing them so my team may enter safely is Claydol. Ice Beam and Earthquake to counter common Dragon Dancers Tyranitar and Salamence. Skarmory and Claydol together form a cohesive physical defence, and just like Skarmory it can rest when the going gets tough.

    The physical wall had been set, but I need a poke who could function as my special wall. It had been recommended that I make my team more physically threatening so I had been considering Snorlax. However, if both my physical walls are resting or if half my team has status it could mean a game over. Blissey immediately came to mind as it is able to cure my team and wall special attackers all day.

    [​IMG]
    Standard (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 204 HP / 252 Def / 52 SDef
    Bold Nature (+Def, -Atk)
    - Aromatherapy
    - Softboiled
    - Toxic
    - Seismic Toss
    Standard Blissey. Kicks Skarmory and Claydol out of bed, sops up status and can survive in a sandstorm thanks to reliable recovery. Seismic Toss over Ice Beam for reliable damge and being able to move the special attack EVs to make it a greater special wall. T is for Toxic, so someone should have it.

    With a solid defensive core, and a mighty mixed attacker it was time I brought in some pokes who could cause some damage. The pokes I chose, Gengar and Aerodactyl, function as my Special and Physical Sweepers respectively. They also both happen to be quite fast and can function as my leads if I feel that starting the storm to early may ruin my fun (also, Gengar hates the storm).

    [​IMG]
    SpAttacker (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 172 HP / 148 SAtk / 188 Spd
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Fire Punch
    - Giga Drain
    - Protect
    Gengar, he spinblocks and flies above entry hazards to kick the enemy straight in the kidneys. Well actually he just hits pokes super effectively off of his awesome base special attack stat. Fire Punch over Ice Beam because Gengar can come in on Forretress and knock him into the next world. Giga Drain obviously for swampert. Protect is to scout and to stall for Sandstorm and Toxic damage.

    [​IMG]
    Aerodactyl (F) @ Choice Band
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Hardy Nature
    - Rock Slide
    - Double-Edge
    - Earthquake
    - Hidden Power [Ghost]
    Choice Band Aerodactyl, either leads and dents the enemy heavily before I continue on my rampage or after the enermy has sustained enough damage I begin my sweep (More likely). Hidden Power Ghost for enemy psychics and ghosts.
  2. shrapn3l

    shrapn3l

    Joined:
    Jan 14, 2006
    Messages:
    169
    Honestly the problem with this team is that most of your pokemon are not really threatening. Most of them function well in sandstorm (with the exception of Ludicolo, and with its current moveset, Dusclops), but they do not function particularly well with each other. All of them are incredibly specialized in their roles, and all of them except Tyranitar are almost fully defensive in nature. Ludicolo gets walled rather easily and does not function too well in sandstream, and Magneton is a huge threat to Skarmory but due to its frailty and lack of speed and offensive coverage, it isn't a threat to much else. It would be beneficial to use Magneton with more physical attackers and sweepers that can take advantage of the fact that Skarmory is out of the way. You really do not need to use Magneton and Claydol on the same team either, and it is even inadvisable, as both are incredibly limited offensively and Magneton is a almost a nonfactor defensively. Dusclops' only real function is taking hits and blocking rapid spin, and it never really actually ends up being a threat to much of anything except maybe Gengar or Starmie. Skarmory is the best physical wall in the game and is an excellent spiker and phazer, but Drill Peck doesn't provide much coverage. Now, it is perfectly possible to run a full stall team that focuses on defense to win, but this team also doesn't have very much defensive cohesion. Tyranitar, Skarmory and Claydol make a solid core for a team, and you may even want to keep Dusclops, but I would get rid of Ludicolo and Magneton for Pokemon that are more threatening offensively and/or less specialized as counters to enemy pokemon (Ludicolo kind of only counters milotic, swampert, and other water types, Magneton only really counters Skarmory and Forretress, whereas pokemon like Swampert and Zapdos counter many common threats).
  3. Serial

    Serial

    Joined:
    May 24, 2012
    Messages:
    3
    Team Edited.

    Just realized that 4/6 pokes are immune to spikes, so should I swap Claydol for something else?
  4. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
    Claydol's your most solid option vs both DDTar and DDMence right now, so at best you could swap it out for Swampert to keep that hole defended. Having Claydol to spin keeps Tyranitar healthy once it switches in, though, so swapping it out isn't a necessity.

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