Stoutland [GP: 0/2]

Kink

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Overview
########

Stoutland's very average base 80 Speed gets boosted to terrifying levels when Sandstorm in on the field, allowing Stoutland to outspeed Choice Scarf Mienshao. Base 110 Attack makes it a worthwhile option with decent attacking coverage. Stoutland is underwhelming outside of Sand, but extremely effective when partnered with Hippowdon. Hence, it holds a place in UU as a niche Sandstorm wallbreaker.

Sandpup
########
name: Sandpup
move 1: Frustration
move 2: Crunch / Pursuit
move 3: Wild Charge
move 4: Ice Fang
ability: Sand Rush
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Frustration is Soutland's primary STAB, hitting the whole unresisted tier for good damage, and OHKOing many frail threats such as Darmanitan, Mienshao, and Nidoking. Crunch OHKOs Chandelure and non-Focus Sash Alakazam, and causes decent damage against Reuniclus, Bronzong, and Doublade. Pursuit can be used in order to trap Chandelure. Wild Charge is a good coverage move against Pokemon such as Crobat and Suicune, but the recoil is an unfortunate disadvantage. Wild Charge is also Stoutland's strongest hit against Mega Aerodactyl. Ice Fang is particularly useful against Gligar and Salamence.

Set Details
========

252 Attack EVs allows Stoutland to 2HKO the majority of the tier, and lets it hit as hard as possible. While in a Sandstorm, 252 Speed EVs allows Stoutland to outspeed Choice Scarf base 105 Speed users such as Mienshao, and entire non-Choice Scarfed tier. An Adamant nature is used to provide Stoutland with more power, as it gains enough of a speed boost through its ability Sand Rush.

Usage Tips
========

Stoutland is an excellent revenge killer and cleaner against offensive teams. Bring in Stoutland safely via a Volt-Switch or U-turn, preferably while a Sandstorm is in effect, and proceed to wallbreak. Try to be conservative with Hippowdon so that Stoutland has as many Sandstorm turns as possible. Always use Pursuit when revenge-trapping Chandelure.

Team Options
========

Stoutland needs Hippowdon, otherwise its poor speed is extremely underwhelming. Forretress and Vaporeon both make ideal teammates, forming an interesting core with Hippowdon. Forretress's ability to set up Spikes to heavily wear down stuff like Mega Aggron and Doublade is very useful, since Hippowdon will most likely already be carrying Stealth Rock. Mega Aerodactyl benefits from sand and is able to check even more threats than normal, while also getting important prior damage on physical walls and preventing their recovery with Taunt. Pokemon such as Mega Beedrill and Salamence generally make Stoutland's life easier by wearing down Steel-types and allowing it to spam Frustration. Healing Wish Shaymin is an excellent partner for Stoutland, letting you play more recklessly with the dog, and also putting big pressure on physical walls. Pokemon such as Reuniclus and Amoonguss can provide a game-setting change of pace for your team with wonderful set-up and support options, respectively.

Other Options
########

Life Orb can be used to switch moves, but the power loss is noticable, and the 10% recoil adds up very quickly against many priority users in the tier. Fire Fang hits Forretress on the switch and make spamming Frustration that much easier. Facade can be used to punish potential Scald burns and Toxic Spike teams. Retaliate can be used for optimum revenge killing after a teammate faints. A Jolly nature can be used in order to outspeed faster Choice Scarf users such as Infernape. Superpower hits Steel-types such as Empoleon very hard, OHKOing all non-defensive variants.

Checks & Counters
########

**Steel-Types**: Pokemon such as Cobalion, Mega Aggron, Bronzong and Empoleon are immune to Sandstorm, resist entry hazards, and resist Stoutland's STAB, although Bronzong needs to be careful of Crunch and Empoleon needs to watch out for Wild Charge. Other Steel-types such as Forretress serve as effective defensive walls, effectively drawing out Stoutland's Sandstorm turns by forcing the switch, and capitalizing on said switches by using a defensive or offensive support move. Furthermore, Cobalion can setup a Substitute and proceed to Swords Dance.

**Status**: Stoutland fears Scald users such as Swampert, Vaporeon, and Suicune, as well as Will-O-Wisp users that can cripple Stoutland before it has a chance to wallbreak. Stoutland needs to watch out for Amoonguss's and Whimsicott's Stun Spore as it needs the Speed boost from Sandstorm. Reuniclus and Cresselia can surprise Stoutland with the occasional Thunder Wave.

**Priority** Priority users such as Honchkrow, Infernape, and Lucario can come in on the appropriate Choice-Locked move and proceed to do heavy damage.

**Defensive Walls** Opposing Hippowdon, Gligar, and Forretress all prevent Stoutland from effectivelly wallbreaking, and also gives the opponent the opportunity to use the appropriate support move such as setting up entry hazards or spreading Toxic around.

**Choice Scarf Infernape**: Choice Scarf Infernape outspeeds 252 Attack EV Adamant Stoutland by 1 point and can OHKO with Close Combat.
 
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Include other worthwhile moves in OO, such as Fire Fang to hit Forry on the switch and make spamming Frustration that much easier, and Facade to punish potential Scald burns and Toxic Spike teams. Also, state that Wild Charge is Stoutland's strongest hit against Mega Aerodactyl.

Team Options should include Pokemon that generally make Stoutland's life easier by allowing it to spam Frustration, which are mainly things that wear down or beat Steel-types. When you mention Forry in Team Options, say that its ability to set up Spikes to heavily wear down stuff like MAggron/Doublade/etc is very useful (since Hippo will most likely already be carrying Stealth Rock). Also, Healing Wish Shaymin is an excellent partner for Stoutland, letting you play more recklessly with dog, and also putting big pressure on physical walls.

Checks and Counters: Burns can be just "status" since even poison and paralysis cripples Stoutland and prevents it from doing its job (unless HW Shaymin :]). Also, Scarf Infernape outspeeds 252 Adamant Stoutland by 1 point and can OHKO, so I'd put that in C&C as well. Finally, for defensive walls, just say that it's usually reliant on the coverage that Stoutland runs.
 

Kink

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Include other worthwhile moves in OO, such as Fire Fang to hit Forry on the switch and make spamming Frustration that much easier, and Facade to punish potential Scald burns and Toxic Spike teams. Also, state that Wild Charge is Stoutland's strongest hit against Mega Aerodactyl.

Team Options should include Pokemon that generally make Stoutland's life easier by allowing it to spam Frustration, which are mainly things that wear down or beat Steel-types. When you mention Forry in Team Options, say that its ability to set up Spikes to heavily wear down stuff like MAggron/Doublade/etc is very useful (since Hippo will most likely already be carrying Stealth Rock). Also, Healing Wish Shaymin is an excellent partner for Stoutland, letting you play more recklessly with dog, and also putting big pressure on physical walls.

Checks and Counters: Burns can be just "status" since even poison and paralysis cripples Stoutland and prevents it from doing its job (unless HW Shaymin :]). Also, Scarf Infernape outspeeds 252 Adamant Stoutland by 1 point and can OHKO, so I'd put that in C&C as well. Finally, for defensive walls, just say that it's usually reliant on the coverage that Stoutland runs.
did
 

IronBullet

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  • Think the overview needs some adjusting. You should start off with the last line, i.e. Sand Rush boosts its speed to terrifying levels and 110 Attack makes it a great wallbreaker / cleaner. The fact that its speed is underwhelming outside of sand should be mentioned later in the overview.
  • In usage tips, state that Stoutland makes an excellent revenge killer and cleaner against offensive teams.
  • Pursuit can also be used to trap Alakazam and cause heavy damage to the likes of Reuniclus, Bronzong and Doublade.
  • Retaliate in Other Options
  • As dodmen said, Team Options should include Pokemon that generally make Stoutland's life easier by allowing it to spam Frustration, which are mainly things that wear down or beat Steel-types. Examples are Mega Beedrill, Mega Aero, Salamence.
Check after this n_n
 
^and I would give Mega Aero a special shoutout since it also benefits from sand and is able to check even more threats than normal, while also getting important prior damage on physical walls and preventing their recovery with Taunt. Will check as well after IB's stuff and this.
 

Kink

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^and I would give Mega Aero a special shoutout since it also benefits from sand and is able to check even more threats than normal, while also getting important prior damage on physical walls and preventing their recovery with Taunt. Will check as well after IB's stuff and this.
  • Think the overview needs some adjusting. You should start off with the last line, i.e. Sand Rush boosts its speed to terrifying levels and 110 Attack makes it a great wallbreaker / cleaner. The fact that its speed is underwhelming outside of sand should be mentioned later in the overview.
  • In usage tips, state that Stoutland makes an excellent revenge killer and cleaner against offensive teams.
  • Pursuit can also be used to trap Alakazam and cause heavy damage to the likes of Reuniclus, Bronzong and Doublade.
  • Retaliate in Other Options
  • As dodmen said, Team Options should include Pokemon that generally make Stoutland's life easier by allowing it to spam Frustration, which are mainly things that wear down or beat Steel-types. Examples are Mega Beedrill, Mega Aero, Salamence.
Check after this n_n
double did. double check?
 

Meru

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I don't like Superpower or Pursuit on the set, but especially not Pursuit. With weather conditions being temporary, the only remaining purpose of Stoutland is to sweep, and you want the best coverage possible for that so that you can lock into a move that finishes off the opponent. I think Return/Crunch/Wild Charge/Ice Fang is the best option.

I also don't think this C&C is set up very well. Steel-types, even ones like Empoleon, should be the #1 counter, as they're immune to Sandstorm, resist SR (except Forry I think?), and they resist Return. Afterwards, physically bulky Ground-types would be a good bullet point, as they're immune to SS, resist SR, and tend to not be too weak to his coverage moves (Gligar and Ice Fang are the only exception afaik)

Follow with Priority, Status, and then Scarf Ape. Intimidate might be a good thing to include, as it can severely hinder a Stoutland sweep.
 
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Sam

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hello

mention jolly as an option to outspeed faster scarfers (nape)

I don't really see the point in pursuit since stoutland is supposed to sweep and you're opening yourself to easy setup

mention ice fang in moves for gligar

where's the mention of mons like cobalion and maggron in c&c?
 

Meru

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Jolly is complete shit but otherwise Sam is good. Also when you mention Status, mention status users that can actually hit Stoutland... because aside from Prankster Whimsicott, there's not that many that are able to chuck out a TWave
 

Kink

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did, left superpower in OO - let me know if I missed anything or if you want me to touch anything up
 

Meru

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C'mon kink don't be lazy. When I said Steel-types, there's more than just the two I mentioned and the Cobalion that Sam mentioned. You can flesh out that section much more. You also need to fix up what you said Crunch and Pursuit are for, because it's not accurate at all right now.
 
Poor dog might lose its partner at the end of the month (and if that happens, it's obviously gonna be unviable), so if you wanna take care of other analyses instead for the next two weeks while waiting, you can do that, King UU .
 

dhelmise

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pls no implementerino yet

Winry.

Overview
########

Stoutland's very average base 80 Speed gets boosted to terrifying levels when Sandstorm in on the field a sandstorm is active, allowing Stoutland to outspeed Choice Scarf Mienshao. Base 110 Attack makes it Stoutland a worthwhile option with decent attacking coverage. Stoutland is underwhelming outside of Sand sand, but it is extremely effective when partnered with Hippowdon. Hence, it holds a place in UU as a niche Sandstorm sandstorm wallbreaker.

Sandpup
########
name: Sandpup
move 1: Frustration
move 2: Crunch / Pursuit
move 3: Wild Charge
move 4: Ice Fang
ability: Sand Rush
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Frustration is Soutland's primary STAB move, hitting the whole unresisted tier for good damage, and OHKOing many frail threats such as Darmanitan, Mienshao, and Nidoking. Crunch OHKOes Chandelure and non-Focus Sash Alakazam, (RC) and causes deals decent damage against Reuniclus, Bronzong, and Doublade. Pursuit can be used in order to trap Chandelure. Wild Charge is a good coverage move against Pokemon such as Crobat and Suicune, but the recoil is an unfortunate disadvantage. Wild Charge is also Stoutland's strongest hit move against Mega Aerodactyl. Ice Fang is particularly useful against Gligar and Salamence. (I would mention something like "because it hits both of them for super effective damage.")

Set Details
========

252 Attack EVs allows Stoutland to 2HKO the majority of the tier, (RC) and lets it hit as hard as possible. While When in a Sandstorm sandstorm, 252 Speed EVs allows Stoutland to outspeed Choice Scarf base 105 Speed Choice Scarf users such as Mienshao, (RC) and the entire non-Choice Scarfed tier. An Adamant nature is used to provide Stoutland with more power, as it gains enough of a speed boost through its ability, (AC) Sand Rush.

Usage Tips
========

Stoutland is an excellent revenge killer and cleaner against offensive teams. Bring in Stoutland safely via a Volt-Switch Volt Switch or U-turn, preferably while a Sandstorm sandstorm is in effect, and proceed to wallbreak. Try to be conservative with Hippowdon so that Stoutland has as many Sandstorm sandstorm turns as possible. Always use Pursuit when revenge-trapping Ghost-types such as Chandelure.

Team Options
========

Stoutland needs Hippowdon, otherwise its poor speed Speed is extremely underwhelming. Forretress and Vaporeon both make for ideal teammates, (RC) and forming an interesting core with Hippowdon. Forretress's ability to set up Spikes to heavily wear down stuff like foes such as Mega Aggron and Doublade is are very useful, since as Hippowdon will most likely already be carrying Stealth Rock already. Mega Aerodactyl benefits from sand and is able to check even more threats than normal, (RC) while also getting important prior damage on physical walls and preventing their recovery with Taunt. Pokemon such as Mega Beedrill and Salamence generally make Stoutland's life easier it easier for Stoutland to stay on the field by wearing down Steel-types and allowing it Stoutland to spam Frustration. Healing Wish Shaymin is an excellent partner for Stoutland, letting you play more recklessly with the dog, (RC) it and also putting big pressure on physical walls. Pokemon such as Reuniclus and Amoonguss can provide a game-setting change of pace for your team with wonderful set-up setup and support options, respectively.

Other Options
########

Life Orb can be used to so you can switch moves, but the power loss is noticeable, and the 10% recoil adds up very quickly against many priority users in the tier. Fire Fang hits Forretress on the switch and makes spamming Frustration that much easier. Facade can be used to punish potential Scald burns from Scald users and Toxic Spike teams. Retaliate can be used for optimum revenge killing after a teammate faints. A Jolly nature can be used in order to outspeed faster Choice Scarf users such as Infernape. Superpower hits Steel-types such as Empoleon very hard, OHKOing all non-defensive variants.

Checks & Counters
########

**Steel-Types Steel-types**: Pokemon such as Cobalion, Mega Aggron, Bronzong, (AC) and Empoleon are immune to Sandstorm sandstorms, resist entry hazards, and resist Stoutland's STAB, although Bronzong needs to be careful of Crunch and Empoleon needs to watch out for Wild Charge. Other Steel-types such as Forretress serve as effective efficient (It isn't good to use the same root word more than once in a sentence.) defensive walls, effectively drawing out Stoutland's Sandstorm turns by forcing the switch, and capitalizing on said switches by using a defensive or offensive support move. Furthermore, Cobalion can setup set up a Substitute and proceed to Swords Dance.

**Status**: Stoutland fears Scald users, (AC) such as Swampert, Vaporeon, and Suicune, as well as Will-O-Wisp users that can cripple Stoutland before it has a chance to wallbreak. Stoutland needs to watch out for Amoonguss's and Whimsicott's Stun Spore, (AC) as it needs the Speed boost from Sandstorm the sandstorm. Reuniclus and Cresselia can surprise Stoutland with the occasional Thunder Wave.

**Priority**: (Add Colon) Priority users such as Honchkrow, Infernape, and Lucario can come in on the appropriate Choice-Locked Choice-locked move and proceed to do heavy damage.

**Defensive Walls**: (Add Colon) Opposing Hippowdon, Gligar, and Forretress all prevent Stoutland from effectivelly wallbreaking, and also gives giving the opponent foe the opportunity to use the appropriate support move such as setting up entry hazards or spreading Toxic around.

**Choice Scarf Infernape**: Choice Scarf Infernape outspeeds 252 Attack EV Adamant nature Stoutland by 1 one point and can OHKO it with Close Combat.
 
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Ok this is really awkward but unless I'm blind, it looks like this analysis was never officially QC 3/3'd? o.o not sure if you talked to Meru on IRC about his most recent fixes and he just forgot to post his stamp or...?
 

Kink

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is a Tutor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
Ok this is really awkward but unless I'm blind, it looks like this analysis was never officially QC 3/3'd? o.o not sure if you talked to Meru on IRC about his most recent fixes and he just forgot to post his stamp or...?
He removed it for some reason? It was there before.
 

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