Kink
it's a thug life ¨̮
Overview
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Stoutland's very average base 80 Speed gets boosted to terrifying levels when Sandstorm in on the field, allowing Stoutland to outspeed Choice Scarf Mienshao. Base 110 Attack makes it a worthwhile option with decent attacking coverage. Stoutland is underwhelming outside of Sand, but extremely effective when partnered with Hippowdon. Hence, it holds a place in UU as a niche Sandstorm wallbreaker.
Sandpup
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name: Sandpup
move 1: Frustration
move 2: Crunch / Pursuit
move 3: Wild Charge
move 4: Ice Fang
ability: Sand Rush
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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Frustration is Soutland's primary STAB, hitting the whole unresisted tier for good damage, and OHKOing many frail threats such as Darmanitan, Mienshao, and Nidoking. Crunch OHKOs Chandelure and non-Focus Sash Alakazam, and causes decent damage against Reuniclus, Bronzong, and Doublade. Pursuit can be used in order to trap Chandelure. Wild Charge is a good coverage move against Pokemon such as Crobat and Suicune, but the recoil is an unfortunate disadvantage. Wild Charge is also Stoutland's strongest hit against Mega Aerodactyl. Ice Fang is particularly useful against Gligar and Salamence.
Set Details
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252 Attack EVs allows Stoutland to 2HKO the majority of the tier, and lets it hit as hard as possible. While in a Sandstorm, 252 Speed EVs allows Stoutland to outspeed Choice Scarf base 105 Speed users such as Mienshao, and entire non-Choice Scarfed tier. An Adamant nature is used to provide Stoutland with more power, as it gains enough of a speed boost through its ability Sand Rush.
Usage Tips
========
Stoutland is an excellent revenge killer and cleaner against offensive teams. Bring in Stoutland safely via a Volt-Switch or U-turn, preferably while a Sandstorm is in effect, and proceed to wallbreak. Try to be conservative with Hippowdon so that Stoutland has as many Sandstorm turns as possible. Always use Pursuit when revenge-trapping Chandelure.
Team Options
========
Stoutland needs Hippowdon, otherwise its poor speed is extremely underwhelming. Forretress and Vaporeon both make ideal teammates, forming an interesting core with Hippowdon. Forretress's ability to set up Spikes to heavily wear down stuff like Mega Aggron and Doublade is very useful, since Hippowdon will most likely already be carrying Stealth Rock. Mega Aerodactyl benefits from sand and is able to check even more threats than normal, while also getting important prior damage on physical walls and preventing their recovery with Taunt. Pokemon such as Mega Beedrill and Salamence generally make Stoutland's life easier by wearing down Steel-types and allowing it to spam Frustration. Healing Wish Shaymin is an excellent partner for Stoutland, letting you play more recklessly with the dog, and also putting big pressure on physical walls. Pokemon such as Reuniclus and Amoonguss can provide a game-setting change of pace for your team with wonderful set-up and support options, respectively.
Other Options
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Life Orb can be used to switch moves, but the power loss is noticable, and the 10% recoil adds up very quickly against many priority users in the tier. Fire Fang hits Forretress on the switch and make spamming Frustration that much easier. Facade can be used to punish potential Scald burns and Toxic Spike teams. Retaliate can be used for optimum revenge killing after a teammate faints. A Jolly nature can be used in order to outspeed faster Choice Scarf users such as Infernape. Superpower hits Steel-types such as Empoleon very hard, OHKOing all non-defensive variants.
Checks & Counters
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**Steel-Types**: Pokemon such as Cobalion, Mega Aggron, Bronzong and Empoleon are immune to Sandstorm, resist entry hazards, and resist Stoutland's STAB, although Bronzong needs to be careful of Crunch and Empoleon needs to watch out for Wild Charge. Other Steel-types such as Forretress serve as effective defensive walls, effectively drawing out Stoutland's Sandstorm turns by forcing the switch, and capitalizing on said switches by using a defensive or offensive support move. Furthermore, Cobalion can setup a Substitute and proceed to Swords Dance.
**Status**: Stoutland fears Scald users such as Swampert, Vaporeon, and Suicune, as well as Will-O-Wisp users that can cripple Stoutland before it has a chance to wallbreak. Stoutland needs to watch out for Amoonguss's and Whimsicott's Stun Spore as it needs the Speed boost from Sandstorm. Reuniclus and Cresselia can surprise Stoutland with the occasional Thunder Wave.
**Priority** Priority users such as Honchkrow, Infernape, and Lucario can come in on the appropriate Choice-Locked move and proceed to do heavy damage.
**Defensive Walls** Opposing Hippowdon, Gligar, and Forretress all prevent Stoutland from effectivelly wallbreaking, and also gives the opponent the opportunity to use the appropriate support move such as setting up entry hazards or spreading Toxic around.
**Choice Scarf Infernape**: Choice Scarf Infernape outspeeds 252 Attack EV Adamant Stoutland by 1 point and can OHKO with Close Combat.
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Stoutland's very average base 80 Speed gets boosted to terrifying levels when Sandstorm in on the field, allowing Stoutland to outspeed Choice Scarf Mienshao. Base 110 Attack makes it a worthwhile option with decent attacking coverage. Stoutland is underwhelming outside of Sand, but extremely effective when partnered with Hippowdon. Hence, it holds a place in UU as a niche Sandstorm wallbreaker.
Sandpup
########
name: Sandpup
move 1: Frustration
move 2: Crunch / Pursuit
move 3: Wild Charge
move 4: Ice Fang
ability: Sand Rush
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
Frustration is Soutland's primary STAB, hitting the whole unresisted tier for good damage, and OHKOing many frail threats such as Darmanitan, Mienshao, and Nidoking. Crunch OHKOs Chandelure and non-Focus Sash Alakazam, and causes decent damage against Reuniclus, Bronzong, and Doublade. Pursuit can be used in order to trap Chandelure. Wild Charge is a good coverage move against Pokemon such as Crobat and Suicune, but the recoil is an unfortunate disadvantage. Wild Charge is also Stoutland's strongest hit against Mega Aerodactyl. Ice Fang is particularly useful against Gligar and Salamence.
Set Details
========
252 Attack EVs allows Stoutland to 2HKO the majority of the tier, and lets it hit as hard as possible. While in a Sandstorm, 252 Speed EVs allows Stoutland to outspeed Choice Scarf base 105 Speed users such as Mienshao, and entire non-Choice Scarfed tier. An Adamant nature is used to provide Stoutland with more power, as it gains enough of a speed boost through its ability Sand Rush.
Usage Tips
========
Stoutland is an excellent revenge killer and cleaner against offensive teams. Bring in Stoutland safely via a Volt-Switch or U-turn, preferably while a Sandstorm is in effect, and proceed to wallbreak. Try to be conservative with Hippowdon so that Stoutland has as many Sandstorm turns as possible. Always use Pursuit when revenge-trapping Chandelure.
Team Options
========
Stoutland needs Hippowdon, otherwise its poor speed is extremely underwhelming. Forretress and Vaporeon both make ideal teammates, forming an interesting core with Hippowdon. Forretress's ability to set up Spikes to heavily wear down stuff like Mega Aggron and Doublade is very useful, since Hippowdon will most likely already be carrying Stealth Rock. Mega Aerodactyl benefits from sand and is able to check even more threats than normal, while also getting important prior damage on physical walls and preventing their recovery with Taunt. Pokemon such as Mega Beedrill and Salamence generally make Stoutland's life easier by wearing down Steel-types and allowing it to spam Frustration. Healing Wish Shaymin is an excellent partner for Stoutland, letting you play more recklessly with the dog, and also putting big pressure on physical walls. Pokemon such as Reuniclus and Amoonguss can provide a game-setting change of pace for your team with wonderful set-up and support options, respectively.
Other Options
########
Life Orb can be used to switch moves, but the power loss is noticable, and the 10% recoil adds up very quickly against many priority users in the tier. Fire Fang hits Forretress on the switch and make spamming Frustration that much easier. Facade can be used to punish potential Scald burns and Toxic Spike teams. Retaliate can be used for optimum revenge killing after a teammate faints. A Jolly nature can be used in order to outspeed faster Choice Scarf users such as Infernape. Superpower hits Steel-types such as Empoleon very hard, OHKOing all non-defensive variants.
Checks & Counters
########
**Steel-Types**: Pokemon such as Cobalion, Mega Aggron, Bronzong and Empoleon are immune to Sandstorm, resist entry hazards, and resist Stoutland's STAB, although Bronzong needs to be careful of Crunch and Empoleon needs to watch out for Wild Charge. Other Steel-types such as Forretress serve as effective defensive walls, effectively drawing out Stoutland's Sandstorm turns by forcing the switch, and capitalizing on said switches by using a defensive or offensive support move. Furthermore, Cobalion can setup a Substitute and proceed to Swords Dance.
**Status**: Stoutland fears Scald users such as Swampert, Vaporeon, and Suicune, as well as Will-O-Wisp users that can cripple Stoutland before it has a chance to wallbreak. Stoutland needs to watch out for Amoonguss's and Whimsicott's Stun Spore as it needs the Speed boost from Sandstorm. Reuniclus and Cresselia can surprise Stoutland with the occasional Thunder Wave.
**Priority** Priority users such as Honchkrow, Infernape, and Lucario can come in on the appropriate Choice-Locked move and proceed to do heavy damage.
**Defensive Walls** Opposing Hippowdon, Gligar, and Forretress all prevent Stoutland from effectivelly wallbreaking, and also gives the opponent the opportunity to use the appropriate support move such as setting up entry hazards or spreading Toxic around.
**Choice Scarf Infernape**: Choice Scarf Infernape outspeeds 252 Attack EV Adamant Stoutland by 1 point and can OHKO with Close Combat.
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