Ares
Fool me...can't get fooled again
Overview
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When using sand in PU, having Stoutland is a must, as it is a great sweeper in the sand. Its ability Sand Rush, doubles its Speed whilst in the sand, allowing it to outpace the unboosted metagame. Stoutland has a variety of coverage moves which let it hit hard offensively, such as Crunch, Superpower, and Wild Charge. However, when sand is removed, it is outclassed by other Normal-types such as Tauros, Bouffalant, and Purugly; as such, Stoutland should only be used on sand teams.
Sand Sweeper
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name: Sand Sweeper
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Wild Charge / Retaliate
ability: Sand Rush
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
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Return is Stoutland's main STAB move and should be used against any Pokemon that does not resist it. Crunch is used to hit Ghost-types, such as Misdreavus and Gourgeist-S, super effectively. Superpower is used as coverage to hit Rock- and Steel-types such as Bastiodon, Aurorus, and Golem. Wild Charge can be used as coverage for Water- and Flying-types, specifically Pelipper. Retaliate can be used to revenge kill Pokemon after a teammate has been KOed, as it gets powered up to 140 Base Power and then goes back down to a decent 70 Base Power.
Set Details
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The spread is a standard offensive one, with maximum Attack and Speed investment. Choice Band increases Stoutland's Attack and doesn't deal recoil damage, but locks it into one move. Life Orb is used to increase Stoutland's damage output at the cost of a little HP, while still letting it switch moves. An Adamant nature is used to increase Stoutland's Attack, as under sand Stoutland outspeeds the entire unboosted metagame and does not need the extra Speed from a Jolly nature.
Usage Tips
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Sand should be set up before attempting to bring in or sweep with Stoutland. Stoutland should not be directly switched in, as it can result in Stoutland being inflicted with status or unwanted damage. Because of this, Stoutland should only be brought in after one of your Pokemon has fainted or on a double switch. Keep Hippopotas alive for as long as possible, as having sand up is a must for Stoutland so it can outspeed and KO opposing Pokemon. Predict switch-ins to walls and use the appropriate coverage move so as to not waste precious turns of sand. Opponents will try and stall out sand turns by switching into Pokemon that resist Stoutland's move. This can be avoided by getting Toxic Spikes and other entry hazards up as soon as possible. Hazards also help to wear down checks and counters to Stoutland, such as Rock- and Steel-types, before attempting to sweep. When hazards are up, double switching to threaten out opposing Pokemon is also a good way to quickly wear down checks and counters to Stoutland, because with the offensive pressure put on them they will be unable to heal off any damage from the sand and hazards. Hippopotas should only be sacrificed late-game to get sand up one last time before bringing in Stoutland to sweep, and this should only be done if you know Stoutland can KO all of the remaining Pokemon.
Team Options
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Hippopotas is a required teammate for Stoutland, as it can set up both sand and Stealth Rock. Entry hazards such as Toxic Spikes can quickly wear down an opponent's team when coupled with sand, so Pokemon that can set Toxic Spikes such as Garbodor and Roselia make for good teammates. Serperior synergizes well with Garbodor and Stoutland, as it can take Ground-type moves and can check opposing Rock-type Pokemon. Rock-type Pokemon such as Carracosta or Golem can take advantage of sand's boost to their Special Defense. Pursuit trappers such as Sneasel can take out the opponent's Ghost-types so that Stoutland is free to spam its Normal-type attacks. Other powerul Normal-type Pokemon such as Tauros and Bouffalant make for good partners, as they have similar checks which they can wear down and can open up a sweeping opportunity for one another.
Other Options
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Some other options include Fire Fang and Ice Fang, which are useful for getting coverage on Grass-types. Pursuit can be used to trap opposing Ghost- and Psychic-types, but that is best left to a teammate. Play Rough can be useful coverage to hit Fighting-types. Sleep Talk can be used if you need a Pokemon that can handle being asleep on your team. Substitute can be used to prevent status and ease prediction, but it tends to waste sand turns and is thus not recommended. Work Up can be used to boost Stoutland's Attack.
Checks & Counters
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**Physical Walls**: Physical walls such as Avalugg and Gourgeist-S can take a hit from Stoutland and either recover off damage or burn Stoutland. Avalugg can't switch directly into a Choice Band Return with Toxic Spikes, Stealth Rock, and sand up as it can be 2HKOed, but it can switch in if entry hazards are not up or it has sacked a teammate. Once Avalugg is in, it can proceed to recover off any damage and stall out the sand. Gourgeist-S can predict a Return and switch in, but risks being 2HKOed by Crunch. Once in, it can burn Stoutland and recover health with Leech Seed. Gourgeist-S can also take advantage of Choice Band Stoutland locked into Return, Superpower, or Wild Charge, as it gets a free switch-in and can proceed to use its utility moves.
**Ghost-types**: Ghost-types such as Misdreavus, Drifblim, and Haunter can take advantage of Choice Band Stoutland locked into either Return or Superpower as it provides a free switch for them. Drifblim and Misdreavus can burn Stoutland with Will-O-Wisp, and Haunter can either set up a Substitute or damage whatever Stoutland switches out to. However, they have to be wary of Life Orb Stoutland, as it can OHKO them with Crunch.
**Rock-types**: Rock types such as Golem, Barbaracle, and Bastiodon can take advantage of Choice Band Stoutland locked into Return, as they take minimal damage from it. However, Life Orb Stoutland can just OHKO them with Superpower. Rock-types can get around this by baiting the Superpower and bringing in a Pokemon that resists it, as after the Attack drop Stoutland loses some of its power and is easily forced out.
**Fighting-types**: Fighting-types such as Throh or Poliwrath can live one hit from Stoutland and KO it with their STAB moves; however, they can not switch directly into Stoutland as they risk being 2HKOed. Throh and Poliwrath can come in on a double switch, a predicted Crunch, or after a teammate has been KOed.
**Other Weather**: Other weather, such as sun, rain, or hail, mitigates Stoutland's Speed boost. Weather teams are fairly obvious, as they carry weather setters such as Carbink, Meowstic, and Volbeat on sun teams and setters such as Murkrow, Meowstic, and Illumise on rain teams.
**Status**: Status such as Will-O-Wisp, Toxic, and Thunder Wave all cripple Stoutland. Burn halves Stoutland's attacking stat and Pokemon such as Gourgeist-S, Camerupt, and Drifblim all commonly carry Will-O-Wisp. Toxic quickly wears down Stoutland and limits the amount of time it can sweep, between Life Orb recoil and Toxic damage; Pokemon such as Avalugg, Garbodor, and Bastiodon commonly carry it. Thunder Wave reduces Stoutland's Speed, which is one of the biggest things going for it, Pokemon such as Stunfisk and Grumpig commonly carry Thunder Wave.
**Lack of Sand**: When sand is not up, Stoutland can be easily revenge killed by faster threats, the best way to keep sand around is by keeping Hippopotas alive.
Overview
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Offensive Sand
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name: Offensive Sand
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Play Rough / Retaliate
ability: Sand Rush
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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**Physical Walls**: Physical walls such as Avalugg, Pelipper, or Gourgeist-S can all wall Stoutland, however they have to be wary of Stoutland's coverage moves
**Ghost-types**: Ghost-types can prevent Stoutland from spamming its Normal-type attack, however they have to be weary of Crunch
**Rock-types**: Rock types such as Golem, Barbaracle, and Bastiodon take little from Stoutland's Normal-type attacks but have to be wary of Superpower
**Fighting-types**: Fighting-types such as Throh or Poliwrath can threaten out Stoutland with a powerful STAB move
**Counter Weather**: Counter weather such as sun or rainhail lol, mitigates Stoutland's speed boost
**Status**: Statuses suchs as Will-O-Wisp, Toxic, and Thunder Wave all cripple Stoutland
**Lack of Sand**: Stoutland's biggest assest is having a Sandstorm up, without this Stoutland can be easily revenge killed by faster threats.
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- Sand is a must when running Stoutland and it should be on any sand teams
- Great sand sweeper, ability sand rush increases speed whilst in sand
- Good coverage, hits hard offensively
- Faces competition from other Normal-types such as Tauros, Bouffalant, and Purugly
- Struggles outside of sand
Offensive Sand
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name: Offensive Sand
move 1: Return
move 2: Crunch
move 3: Superpower
move 4: Play Rough / Retaliate
ability: Sand Rush
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
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- Return is the main STAB
- Crunch to hit Ghost-types
- Superpower to hit Rock- and Steel-types
- Play Rough to hit Fighting-types hard
- Retaliate to hit an opponent hard after one of your Pokemon faints
Set Details
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- Standard offensive spread
- Life Orb for increased damage
- Choice Band to hit hard
- Sand Rush doubles Stoutlands speed in sand
Usage Tips
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- Setup sand before trying to sweep
- Predict switchins of walls and use the appropriate coverage move so as not to waste turns of sand
- Wear down counters / checks (Rock- / Steel- types) to Stoutland before attempting to sweep
Team Options
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- Hippopotas is pretty much a required teammate as it can auto set up Sandstorm
- Entry hazards such as Toxic Spikes can quickly wear down an opponents team, Pokemon such as Garbodor or Roselia make good teammates
- Rock-type Pokemon such as Carracosta, Golem take advantage of the Sandstorm boost
- Pursuit trappers such as Sneasel can take out any of the opponents Ghost-types so that way Stoutland is free to spam Normal-type attacks
- Other powerful Normal-types such as Tauros or Bouffalant make good partners because they can wear down each others walls and open up a sweeping opportunity for one another
Other Options
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- Fire Fang / Ice Fang
- Pursuit
- Sleep Talk
- Substitute
- Work Up
Checks & Counters
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**Physical Walls**: Physical walls such as Avalugg, Pelipper, or Gourgeist-S can all wall Stoutland, however they have to be wary of Stoutland's coverage moves
**Ghost-types**: Ghost-types can prevent Stoutland from spamming its Normal-type attack, however they have to be weary of Crunch
**Rock-types**: Rock types such as Golem, Barbaracle, and Bastiodon take little from Stoutland's Normal-type attacks but have to be wary of Superpower
**Fighting-types**: Fighting-types such as Throh or Poliwrath can threaten out Stoutland with a powerful STAB move
**Counter Weather**: Counter weather such as sun or rain
**Status**: Statuses suchs as Will-O-Wisp, Toxic, and Thunder Wave all cripple Stoutland
**Lack of Sand**: Stoutland's biggest assest is having a Sandstorm up, without this Stoutland can be easily revenge killed by faster threats.
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