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Completed Strangely Undisturbing - Glacier Knight vs. Classical

Discussion in 'ASB' started by Ziposaki, Apr 28, 2012.

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  1. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    In my mind, huh? That's not creepy at all. At least I know what happened if I get a killer headache. Well, let's check out the rules.

    2vs2 LC Doubles
    2 Day DQ
    2/5 Recoveries/chills
    1 Sub
    No Sequences
    Training Items
    All Abilities
    No Switch
    Arena:
    The Ref's Mind (open)
    Field Type- Varies
    Complexity- Simple-Super Intense
    Format- Varies
    Restrictions- Varies

    The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!


    Alright, now the battlers are here to wreak havoc in my poor little brain, so let's see who's doing the damage.

    Glacier Knight's Team
    Syclar (open)

    [​IMG]
    Syclar [Sub-Zero] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (-)


    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz

    Tail Glow
    Earth Power
    Super Power

    Ice Beam
    Brick Break
    Dig
    Protect
    Blizzard

    18 Moves


    Snorunt (open)

    [​IMG]
    Snorunt [Artica] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Artica:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)


    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard

    Disable
    Fake Tears
    Hex

    Safe Guard
    Light Screen
    Ice Beam
    Substitute

    15 Moves


    Classical's Team:
    Shenzi The Sneasel (open)

    [​IMG]
    Sneasel(*) Shenzi (F)

    Nature: Adamant

    Type: Dark/Ice

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    DC: 0/5
    MC:

    Abilities

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy

    [DW Locked] Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Moves:
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Fury Swipes (*)
    Agility (*)

    Dig (*)
    Torment (*)
    Low Sweep (*)

    Ice Shard (*)
    Fake Out (*)
    Counter (*)


    Jack Kelly the Chimchar (open)

    [​IMG]
    Chimchar (*) Jack Kelly (M)

    Nature: Hasty (+17% Accuracy)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/9
    DC: 0/5
    MC:

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)

    Dig (*)
    Fire Blast (*)
    Grass Knot (*)

    Fake Out (*)
    Encore (*)
    Counter (*)


    Alright. Now, turn order.

    Glacier Knight gives items to Pokemon.
    Classical gives items to Pokemon and orders.
    Glacier Knight orders.
    I ref.
    Glacier Knight orders.
    Classical orders.
    I ref.
    Repeat.


    Now, let's see what's up in my brain right now:

    It's a brain, just mushy thing that can produce what you want, so no move restrictions. However, if one pokemon deals more than 15 damage in one action, I will smack the side of my head in pain (possibly repeatedly if need be), causing everyone one to topple to one side and take a flat 10 damage per smack. Damage is dealt at the end of each action.
    • If one pokemon deals more than 15 damage in one action, all pokemon take a flat 10 damage (can stack). Damage is dealt at the end of each action.

    C'mon, let's go.
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Giving Scylar an Exp Share
    Snorunt gets nothing (poor shmuck)
  3. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Shenzi low sweep ~ screech ~ faint attack (all scylar)
    If scylar uses super power replace with counter and shift actions down

    Jack Fire blast ~ Flame wheel ~ fire blast (all scylar)
    If scylar uses dig a1 change target to runt
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Sub-Zero- Protect~Brick Break Sneasal~Brick Break+Brick Break Combo Sneasal

    Aritca- Icy Wind~Disable Fire Blast~Headbutt+Headbutt Combo Sneasal

    if sneasal faints target Chimchar
  5. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    You guys are just trying to give me a headache and kill your pokemon in the process, aren't you?

    [​IMG]
    Syclar (Sub-Zero)
    HP: 90
    Energy: 100
    Speed: 79
    Other:

    [​IMG]
    Snorunt (Artica)
    HP: 90
    Energy: 100
    Speed: 43
    Other:


    [​IMG]
    Sneasel (Shenzi)
    HP: 90
    Energy: 100
    Speed: 115
    Other:

    [​IMG]
    Chimchar (Jack Kelly)
    HP: 90
    Energy: 100
    Speed: 70
    Other:

    ---------------------------------------------------

    Round 1 - Kill me now...

    Syclar starts off by Protecting itself. Good timing, as it gets hit by a Low Sweep from Sneasel and a Blast of Fire from Chimchar. Looking to help out it's ally, Snorunt lets out an Icy Wind that slows down both Sneasel and Chimchar.

    Syclar rushes foward Brick Breaking Sneasel as revenge. Sneasel isn't too happy about this, Screeching insults at Syclar. Snorunt, meanwhile uses mental powers to Disable Chimchar from Blasting Fire. Chimchar revs up, turning into a Wheel of Fire. Ow! *smacks head twice* Stupid headache...

    Syclar, seeing how well his attack went before, uses a Mega Brick Break on Sneasel, who topples backward, defeated. Snorunt following its ally's lead, uses a Mega Headbutt on Chimchar. Chimchar, determined to get rid of one of its enemies, tries to Blast them with Fire, but forgets it was Disabled. Whoops. Shoot! *smacks head twice again* Why in the world did the committee authorize this? This is so painful! Think of something calm, think of something peaceful...

    Calculations (open)

    Action 1
    Syclar used Protect. {7 + (43/2.5)} (24 Energy)

    Sneasel used Low Sweep on Syclar. (4 Energy)

    Chimchar used Fire Blast on Syclar. {8 - 1} (7 Energy)

    Snorunt used Icy Wind. [HIT (SNEASEL) - <9501/10000: YES; 8040/10000: YES] [HIT (CHIMCHAR) - <9501/10000: YES; 711/10000: YES] [CRITICAL (SNEASEL) - <626/10000: YES; 7543/10000: NO] [CRITICAL (CHIMCHAR) - <626/10000: YES; 2119/10000: NO] {(6 + 3 + 4.5 - 4.5) * .67} (6 Damage, Sneasel) {6 + 3 + 4.5 - 3) * .67} (7 Damage, Chimchar) {5 - 1} 4 Energy


    Action 2
    Syclar used Brick Break on Sneasel. [CRITICAL - <626/10000: YES; 9425/10000: NO] {(8 + 4.5 - 3) * 2.25} (21 Damage) (6 Energy)

    Sneasel used Screech on Syclar. [HIT - <8501/10000: YES; 6374/10000: YES] (6 Energy)

    Snorunt used Disable on Chimchar. (7 Energy)

    Chimchar used Flame Wheel on Syclar. [EFFECT - <1001/10000: YES; 8493/10000: NO] [CRITICAL - <626/10000: YES; 3803/10000: NO] {(6 + 3 + 3 - 3) * 2.25} (20 Damage) {4 - 1} (3 Energy)

    Ziposaki hit her head two times. (20 Damage, Everyone)


    Action 3
    Syclar used Mega Brick Break on Sneasel. [CRITICAL - <626/10000: YES; 8540/10000: NO] {(18 + 4.5 -3) * 2.25} (44 Damage) {(6 + (6+4) + 4)*1.75} (35 Energy)

    Snorunt used Mega Headbutt on Chimchar. [CRITICAL - <626/10000: YES; 3479/10000: NO] {16 + 4.5 - 1.5} 19 Damage {(7 + (7+4))*1.75} (32 Energy)

    Chimchar used Fire Blast. {8 - 1} (7 Energy)

    Ziposaki hit her head two times. (20 Damage, Everyone)


    End Round 1

    ---------------------------------------------------


    [​IMG]
    Syclar (Sub-Zero)
    HP: 30
    Energy: 35
    Speed: 79
    Other: -2 Defense 2 Rounds Left, 1 KOC

    [​IMG]
    Snorunt (Artica)
    HP: 50
    Energy: 57
    Speed: 43
    Other:


    [​IMG]
    Sneasel (Shenzi)
    HP: -1
    Energy: X
    Speed: 115 (65)
    Other: -1 Speed 1 Round Left

    [​IMG]
    Chimchar (Jack Kelly)
    HP: 24
    Energy: 83
    Speed: 70 (40)
    Other: -1 Speed 1 Round Left, Disabled (Fire Blast) 4 Actions Left

    Okay, now I'm sick and tired of this pounding headache and this massacre. I'm imagining a more peaceful place:

    This is a calming, soothing meadow filled with grass. Birds chirp,and a light breeze flows. All in all, this is like a stereotypical book area. This place is so soothing, all pokemon recieve 5 Energy at the end of every action.
    • All Pokemon recieve 5 energy after every action.

    C'mon, Glacier Knight's turn.
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Scylar shoudn't have -2 defense stat drops

    Scylar-Cooldown~Earth Power+Earth Power Combo~Cooldown

    Snorunt-Cooldown~Double Team (4)~Bite
    if chimchar uses encore a2, use Bite instead
  7. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Flame Wheel (scylar) ~ Fake out (Scylar) ~ Ember (Scylar)

    If scylar dies, change actions over to snorunt.
  8. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    What about Screech?
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    oopsies. Glacier made a mistake. totally forgot about screech
  10. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Syclar (Sub-Zero)
    HP: 30
    Energy: 35
    Speed: 79
    Other: -2 Defense 2 Rounds Left, 1 KOC

    [​IMG]
    Snorunt (Artica)
    HP: 50
    Energy: 57
    Speed: 43
    Other:


    [​IMG]
    Chimchar (Jack Kelly)
    HP: 24
    Energy: 83
    Speed: 70 (40)
    Other: -1 Speed 1 Round Left, Disabled (Fire Blast) 4 Actions Left

    ---------------------------------------------------

    Round 2 - Peaceful Slaughter

    Can I skip this one? Pretty please?

    Calculations (open)

    Action 1
    Syclar cooled down.

    Snorunt cooled down.

    Chimchar used Flame Wheel on Syclar. [CRITICAL - <626/10000: YES; 8143/10000: NO] [EFFECT - <1001/10000: YES; 5648/10000: NO] {[(8 + 3 + 3 - 3) * 2.25] + (2 * 1.75)} (28 Damage) {4 - 1} (3 Energy)

    The environment revigorates. (5 Energy, All)


    Action 2
    Chimchar used Fake Out on Syclar. [CRITICAL - <626/10000: YES; 871/10000: NO] {(4 + 3 - 3) + (2 * 1.75).} (8 Damage) (4 Energy)

    Snorunt used Double Team (4). (16 Energy)

    The environment revigorates. (5 Energy, All)


    Action 3
    Snorunt used Bite on Chimchar. [CRITICAL - <626/10000: YES; 5179/10000: NO] [EFFECT - <3001/10000: YES; 362/10000: YES] {6 + 3 - 1.5} (8 Damage) (4 Energy)

    Chimchar flinched.

    The environment revigorates. (5 Energy, All)


    End Round 1

    ---------------------------------------------------


    [​IMG]
    Syclar (Sub-Zero)
    HP: -6
    Energy: X
    Speed: 79
    Other: -2 Defense 2 Rounds Left, 1 KOC

    [​IMG]
    Snorunt (Artica)
    HP: 50
    Energy: 52
    Speed: 43
    Other: Double Team (4 Clones)


    [​IMG]
    Chimchar (Jack Kelly)
    HP: 16
    Energy: 98
    Speed: 70
    Other: Disabled (Fire Blast) 1 Actions Left, 1 KOC

    Ahhh, this is much more soothing. Let's go to my dream arena: the ASB arena. Except with all the screaming fans. Take those out. C'mon Classical, let's finish this!
  11. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    573
    Jack: Dig ~ Dig ~ Dig
  12. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Headbutt+Headbutt Combo~Cooldown~Ice Beam+Ice Beam Combo

    yay for negative priority~!
  13. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Snorunt (Artica)
    HP: 50
    Energy: 52
    Speed: 43
    Other: Double Team (4 Clones)


    [​IMG]
    Chimchar (Jack Kelly)
    HP: 16
    Energy: 98
    Speed: 70
    Other: Disabled (Fire Blast) 1 Actions Left, 1 KOC

    ---------------------------------------------------

    Round 3 - The End

    Chimchar dug underground, before popping up and trying to hit Snorunt. Unfortunately, all the attack hit was air as Chimchar hit one of Snorunt's clones. Meanwhile, Snorunt charged at Chimchar with a Mega Headbutt, which sent Chimchar toppling backwards. Its all over, folks!

    Calculations (open)

    Action 1
    Chimchar dug underground.

    Chimchar used Dig on Snorunt. [HIT - <2501/10000: YES; 4701/10000: NO] (10 Energy)

    Snorunt used Mega Headbutt on Chimchar. [CRITICAL - <626/10000: YES; 100/10000: YES] {16 + 3 + 3 - 1.5} (21 Damage) {(5 + (5+4))*1.75} (25 Energy)




    End Round 3

    ---------------------------------------------------


    [​IMG]
    Snorunt (Artica)
    HP: 50
    Energy: 52
    Speed: 43
    Other: Double Team (3 Clones), 1 KOC


    [​IMG]
    Chimchar (Jack Kelly)
    HP: -5
    Energy: X
    Speed: 70
    Other: 1 KOC


    Rewards
    I get 5 UC.
    Glacier Knight gets 2 CC.
    Classical gets 2 CC.
    Syclar gets 1 EC, 3 MC, 1 DC, and 1 KOC.
    Snorunt gets 1 EC, 2 MC, 1 DC, and 1 KOC.
    Sneasel gets 1 EC, 2 MC, and 1 DC.
    Chimchar gets 1 EC, 2 MC, 1 DC, and 1 KOC.​
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