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Strategy Analysis: Choice Banders

Discussion in 'Archives' started by BB64, Dec 23, 2005.

  1. BB64

    BB64

    Joined:
    Dec 17, 2005
    Messages:
    130
    Strategy Analysis: Choice Banders

    Choice Band: The Pokemon's Attack is raised by 1.5x, but it can only use the first move that it selects.

    Nearly everyone has at least one Choice Bander on their teams in the current metagame. Why is this item so popular, and why is everyone using it?

    Strengths
    -Obviously, your Pokemon's attacks will hit for colossal damage. Salamence's maximum Attack is 405. With a Choice Band, Salamence's Attack raises to a maximum Attack of 607, meaning that a STABed Hidden Power Flying will hurt any Pokemon hard!

    -You can save some EVs. Since Choice Band raises your Pokemon's Attack, you can save some Attack EVs and place them in the Defenses or Speed.

    -If you can predict well, Choice Banders will absolutely ruin your opponent's strategies. If you have a Choice Banded Medicham in against a Blissey and predict a switch, you can hit the Pokemon that switches in with a Pure Power, CBed STABed Focus Punch which will OHKO almost any Pokemon that doesn't resist fighting attacks!

    -Choice Band can also mess up Pokemon that aren't physical sweepers. If a Pokemon with Trick has Choice Band, the Pokemon can use Trick to give the opposing Pokemon a Choice Band, limiting its options; this strategy is dubbed "Trickbanding". Make sure that you don't give a Choice Band to a physical sweeper unless you want it to rampage through your team.

    Of course, there are some downfalls to using Choice Band as well.

    Weaknesses

    -Your Pokemon's options are limited. Since you can only use one attack withChoice Band, you're in trouble if you predict incorrectly and end up using an attack that's not very effective. This will cause you to switch, allowing your opponent to set up or get a free attack in.

    -Prediction can ruin Choice Banders as well. If your opponent outpredicts your actions, your Choice Bander will be forced to run, giving your opponent a slight edge. For the Medicham example above, if your opponent predicts Focus Punch and decides to have Blissey use Seismic Toss, Medicham will lose its focus and Focus Punch will be useless against Blissey. Blissey can keep Seismic Tossing Medicham until it dies or paralyze a Pokemon that switches in Medicham's place.

    -Most Choice Banders lack healing. Without Leftovers, a Choice Bander will be helpless against a status infliction such as a burn or will feel the full brunt of a Sandstorm.

    Covering Your Weaknesses
    -Consider having a Wisher and cleric. A Wisher's healing power compensates for the lack of Leftovers while Celebi or Blissey's Heal Bell/Aromatherapy can make any status effects vanish, allowing your Choice Bander to wreak havoc on your opponent's team. Sleep Talk is an alternative to any Choice Bander, since it can take sleep and randomly attack without being restricted to one move.

    -Make sure you have good prediction skills. If your opponent realizes that you have a Choice Bander, prediction wars will ensue. Don't make hasty decisions; stay calm and anticipate your opponent's actions, and you'll stay ahead.

    -Consider having a Pokemon or two with Thunder Wave. Paralyzing your
    opponent's Pokemon allow your Choice Banders to bent up your opponent's Pokemon before they can counterattack, making it easier for your Choice Bander to sweep.

    -If you don't have a move for Skarmory on your Choice Bander(s), a Magneton can be handy to trap the metal bird and kill it with a Thunderbolt.

    OU Choice Banders
    Salamence @ Choice Band
    Intimidate
    -Hidden Power [Flying]
    -Earthquake
    -Rock Slide
    -Fire Blast/Brick Break/Hydro Pump

    Arguably the most popular Choice Bander, CB Salamence is a beast with 607 maximum Attack. HP Flying 3HKOs most bulky waters such as Milotic, while Earthquake and Rock Slide do heavy damage to most Pokemon. Fire Blast 2HKOs Skarmory and OHKOs Forretress, while Brick Break is there for a fourth physical attack. Hydro Pump was first recommended by Slack King and used by 0mastar; it can OHKO Donphan, which can stand up to CBmence.

    Heracross @ Choice Band
    Guts
    -Megahorn
    -Rock Slide
    -Brick Break
    -Focus Punch/Facade/Sleep Talk

    CB Heracross is an absolute beast; it's sure to mess up any Pokemon that doesn't resist its attacks. With pretty good Special Defense, it can take a Psychic from a Pokemon such as Celebi and OHKO it, while Focus Punch takes out a good chunk of Skarmory's health on the switch. Facade is always nice for Weezing. If Heracross uses a move with Sleep Talk while it's asleep, the move is boosted by Guts and Choice Band, potentially allowing for a 405 power Megahorn.
    With Guts, Heracross can switch into status, unlike most Choice Banders, and rape the opposing team.

    Metagross @ Choice Band
    Clear Body
    -Meteor Mash
    -Earthquake
    -Rock Slide/Shadow Ball/Thunderpunch
    -Explosion

    Another deadly beast. Explosion does about 90% to Skarmory (although
    Thunderpunch can 2HKO it). Makes for a nice switch-in against Gengar, and can withstand an Earthquake from DDtar while OHKOing it with Meteor Mash.

    Slaking @ Choice Band
    Truant
    -Frustration
    -Earthquake
    -Shadow Ball
    -Focus Punch

    The only effective Slaking for standard play. This Pokemon will hit ANY opposing Pokemon hard; even Skarmory is 3HKOed by Frustration. This monster is slightly overlooked, as it was countered obsessively in 200 play; however, since Protect is a rare sight and Substitute's use is declining in RSEFRLG play, this Pokemon can seriously surprise people by massacring their team. Make sure Truant doesn't bite you in the ass.

    Medicham @ Choice Band
    Pure Power
    -Brick Break/Hi Jump Kick
    -Shadow Ball
    -Rock Slide
    -Focus Punch

    Scary as hell if you can get this in and predict well. Focus Punch almost OHKOs Skarmory, does around 80% to Salamence after Intimidate, and OHKOs almost any Pokemon Focus Punch is neutral or super-effective against. This Pokemon can hit any opposing Pokemon for at least neutral damage, and will smack sleepy
    opponents to hell.

    Dugtrio @ Choice Band
    Arena Trap
    -Earthquake
    -Rock Slide
    -Hidden Power Bug
    -Aerial Ace

    One of the best finishers in the game, Dugtrio can trap and kill most Pokemon. If it is Adamant, it can 2HKO the standard Blissey and 2HKO Celebi with HP Bug. Most of the time, it can withstand an HP Grass or HP Ice from an Electric such as Jolteon or Raikou and OHKO it with Earthquake with a few Special Defense EVs. Heracross and Breloom fear Aerial Ace. Rock Slide is mostly filler, but it's handy against a weakened Zapdos.

    Aerodactyl @ Choice Band
    Rock Head
    -Double-Edge
    -Rock Slide
    -Earthquake
    -Hidden Power [Flying]

    Although CBdactyl isn't as scary as some of the other Choice Banders, it is still a force to be reckoned with insane Speed. With a 30/30/30/31/30/30 IV spread for HP Flying, it can tie with Timid Jolteon (although it isn't recommended) and outspeed almost all other Pokemon. Its Attack isn't insanely high, but CBdactyl can cause some trouble. Plus, it often makes opposing Pokemon flinch with Rock Slide, which can always be handy against the metal predator dubbed Skarmory.

    Obscure OU Choice Banders

    Dodrio @ Choice Band
    Early Bird
    -Return
    -Drill Peck
    -Hidden Power [Ground]/Substitute
    -Quick Attack/Flail

    Dodrio is often neglected as a Choice Bander in OU; however, it is a potent Choice Bander since it can outspeed most standards and has STAB with two nice attacks. Choice Banded Flail is a funny surprise; with 100 base Speed, Dodrio can sweep with Flail without the aid of a Salac Berry.


    Blaziken @ Choice Band
    Blaze
    -Overheat
    -Sky Uppercut
    -Rock Slide
    -Focus Punch

    Switch this in on Skarmory or Blissey and proceed to sweep. This Pokemon can cause pesky Skarmory to perish in a fiery explosion with Overheat and absorb Will-o-Wisps from Weezing. This is an underrated and sexy CBer, consider it if you need a Skarmbliss counter.


    Tauros @ Choice Band
    Intimidate
    -Return
    -Hidden Power [Ghost]
    -Earthquake
    -Iron Tail/Sleep Talk

    CBros, a popular Choice Bander in early 386 play. Although this Choice Bander is on the decline, CBros is a sexy CBer with a decent base 100 Attack and Intimidate to scare other Choice Banders away. Unfortunately, Tauros's movepool is barren, leaving it with HP Ghost over Shadow Ball and Iron Tail as a fourth attack.

    Snorlax @ Choice Band
    Thick Fat
    -Return
    -Earthquake
    -Shadow Ball
    -Focus Punch/Selfdestruct/Sleep Talk

    CBlaxen, a fun Choice Bander to play around with. As a sponge, it can switch in easily on special sweepers, and is a nice surprise for people who think they can switch Heracross in freely on Snorlax. Sleep Talk is perfect if you're facing Breloom or Milotic. Pokemon XD gives Snorlax Selfdestruct, allowing you to attack with a CB'ed STAB'ed 400 base power attack!

    Underused Choice Banders
    Some people say "anything Choice Banded can work in UU". However, there are certain Choice Banders that are above par in UU. Credit goes to Dan Dan for this list.


    Gligar (M) @ Choice Band
    Trait: Hyper Cutter
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide
    - Sludge Bomb

    410 Attack STAB EQ is going to hurt. Hyper Cutter is awesome for a CBer, as its attack cannot be lowered. This trait is more handy in OU, as only Hitmontop and Stantler have Intimidate in UU, yet Hyper Cutter is always handy for physical sweepers.

    Solrock @ Choice Band
    Trait: Levitate
    EVs: 252 Atk / 120 Def / 136 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Rock Slide
    - Shadow Ball
    - Explosion

    You could just max speed and attack, but Solrock is more durable with defense EVs. Makes a nice switch-in against most UU Pokes; just watch out for Slowbro and Quagsire

    Fearow (M) @ Choice Band
    Trait: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)/Jolly Nature (+Spd, - SAtk)
    - Drill Peck
    - Frustration/Double-Edge
    - Hidden Power [Ground]/[Fighting]
    - Quick Attack

    A common UU Pokemon, Fearow is agile and rips through most UU teams. It is a common starters.

    Muk (M) @ Choice Band
    Trait: Sticky Hold
    EVs: 252 Atk / 116 Def / 140 SDef
    Adamant Nature (+Atk, -SAtk)
    - Sludge Bomb
    - Explosion
    - Hidden Power [Ghost]
    - Focus Punch

    Focus Punch/HP Ghost cover every Pokemon for at least neutral damage, and Explosion OHKOs a lot. Sludge Bomb is awesome for a STAB move, and the 30% chance of poison isn't too shabby. If Golem or Aggron switch in after Muk attacks, however, Muk will be walled, so pray that your opponent switches in their defense wall immediately and nail it with Focus Punch on the switch.

    Ursaring (M) @ Choice Band
    Trait: Guts
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Frustration/Body Slam
    - Earthquake/Sleep Talk
    - Hidden Power [Ghost]

    One of the fiercest Pokemon in UU, Ursaring is a nightmare if you can get it in safely and predict like crazy with base 130 Attack. Again, Focus Punch/HP Ghost coverage. Try to get this thing in on a Thunder Wave. Sleep Talk is an option for taking Status and activating Guts.

    Kangaskhan (F) @ Choice Band
    Trait: Early Bird
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Frustration
    - Earthquake
    - Focus Punch
    - Shadow Ball

    Suprisingly fast, with over 300 Speed, it outspeeds most threats in UU. With base 95 Attack, this Pokemon rips through UU Pokemons' vulernable defensive stats with STABed Frustration.

    Nidoking (M) @ Choice Band
    Trait: Poison Point
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Megahorn/Rock Slide
    - Sludge Bomb
    - Earthquake
    - Shadow Ball

    Hotness; STAB on two powerful physical attacks is nice. It can work in OU as well, as Megahorn gives Celebi problems and Shadow Ball can always take a Gengar by surprise.

    Stantler (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Return
    - Shadow Ball
    - Thunder Wave/Hypnosis

    Cool UU Starter, Thunder Wave the first turn to paralyze Pokemon for your sweepers, or use Hypnosis to immobilize the opposing Pokemon (however, Stantler doesn't have the defensive stats to miss with Hypnosis more than once). If you start off with Thunder Wave/Hypnosis, your opponent won't suspect that you have Choice Band. Intimidate just makes this thing even cooler.

    Golem (M) @ Choice Band
    Trait: Rock Head
    EVs: 252 Atk / 54 Def / 204 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Focus Punch/Double-Edge
    - Rock Slide
    - Explosion

    350 att, 177 Speed, and 309 Def. One of the best walls in UU, the boulder can easily laugh off a physical attack while dishing out serious damage. When it's run out of steam, it can explode on a threat such as Slowbro.

    Uber Choice Banders
    With the special-based ubers running around the uber metagame, Choice Banders are a threat every uber team must take into consideration. Metagross's Meteor Mashes and Rayquaza's attacks are forces to be reckoned with; make sure your ubers pack HP and Defense EVs to survive attacks from Banders in ubers. Credit for Quaza-A for the list.

    Rayquaza @ Choice Band
    Trait: Air Lock
    EVs: 252 HP / 224 Atk / 4 Def / 28 SDef
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Extremespeed
    - Hidden Power [Bug]
    - Rock Slide
    This thing is quite monstrous. Guaranteed to survive a non-CH max SA HP Ice from an Exeggutor, and 2 Max Adamant CBRayquaza Extremespeeds, while also dishing out a massive amount of damage

    Groudon @ Choice Band
    Trait: Drought
    EVs: 48 HP / 236 Atk / 224 SDef
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide
    - Overheat/Body Slam
    without Jolly, Groudon isn't that fast, so speed won't really be that useful on it. Guaranteed to survive a Modest max SA Soul Dew Latios Ice Beam. Although 220 SDef/ 240 Atk would have worked, it is a sad truth that HP Bug lowers your SDef DV by 1.

    Deoxys-F @ Choice Band
    Trait: Pressure
    Adamant Nature (+Atk, -SAtk)
    EVs: 252 Atk / 252 Spd / 6 SDef
    - Extremespeed
    - Rock Slide
    - Shadow Ball
    - Superpower
    OK, Psycho boost isn't here because Psychic-based ubers that resist the attack are rampant in the uber metagame. Thunderbolt can go somewhere if you're scared of the obscure Skarmory in ubers.

    Ho-oh @ Choice Band
    Trait: Pressure
    EVs: 24 HP / 232 Atk / 252 SDef
    Lonely Nature (+Atk, -Def)
    - Hidden Power [Flying]
    - Shadow Ball
    - Sacred Fire
    - Earthquake
    Ok, with the spread, it survives a 399 SAtk Kyogre's Surf, and if you have caught it on the switch with HP Fly/EQ, then you can get rid of it before it wrecks stuff.

    Shedinja @ Choice Band
    Trait: Wonder Guard
    Adamant Nature (+Atk, -SAtk)
    EVs: 252 Atk / 252 Spd / 6 Whatever
    - Shadow Ball
    - Silver Wind
    - Hidden Power [Rock]
    - Baton Pass/Toxic/Aerial Ace
    Sheddy. Not Uber, but it scares many ubers away. Toxic can catch stuff offguard, and Aerial Ace is complete filler. BP is comedy. HP Rock can catch Ho-Oh, and Shadow Ball/Silver Wind is STAB

    Lugia @ Choice Band
    Trait: Pressure
    EVs: 52 HP / 252 Atk / 204 Spd
    Adamant Nature (+Atk, -SAtk)
    - Aeroblast
    - Earthquake
    - Shadow Ball
    - Recover/Hidden Power [Rock](EVs: 48 HP / 252 Atk / 208 Spd) /Ancientpower/Light Screen
    This guy is dangerous. Last slot is up to you, whether you want a staying CBer or supporter/CB combo or hit Ho-Oh.

    Unusual Choice Banders
    Here are less common Choice Banders that can still work.

    Donphan @ Choice Band
    Sturdy
    -Earthquake
    -Rock Slide/Hidden Power [Rock]
    -Rapid Spin
    -Roar/Hidden Power [Bug]

    CBphan, first suggested by Jshadias. Donphan usually attacks once before it switches out; Choice Band gives Donphan a little more power behind its base 120 Attack. A Choice Banded Earthquake 2HKOs Dusclops, eliminating Spikes-based teams' Rapid Spin protection. With Dusclops out of the way, Donphan is free to switch in and Spin away Spikes later.

    Claydol @ Choice Band
    Levitate
    Earthquake
    Rapid Spin/Explosion
    Rock Slide
    Shadow Ball

    CBClaydol, first tested out by Warthog. Choice Band makes up for its mediocre attack, allowing it to eliminate Gengar or Dusclops with Shadow Ball and Spin away the Spikes later. With decent defenses and an immunity to Sandstorm, Claydol can last a bit longer than most CBers.

    Tyranitar @ Choice Band
    Sand Stream
    -Rock Slide/Hidden Power Rock
    -Earthquake
    -Focus Punch
    -Body Slam/Hidden Power Bug

    hipmonlee's CBtar. This Pokemon can outspeed most bulky waters and survive a Surf while dishing out damage. Rock Slide does serious damage to Skarm and has a 30% flinch rate, while Hidden Power Bug OHKOs Claydol and Celebi. Body Slam's 30% paralysis rate is always sexy.

    Jirachi @ Choice Band
    Serene Grace
    -Aerial Ace/Doom Desire
    -Hidden Power [Steel]
    -Body Slam
    -Shadow Ball

    lol, CBJirachi. It's definetly an interesting Choice Bander. Body Slam has a sexy 60% paralysis rate while HP Steel/Aerial Ace ruin Tyrantiar and Heracross that believe they can switch in freely. Shadow Ball is for Pokemon like Gengar. It could work with 100 base Attack.

    See this thread (http://www.smogon.com/community/showthread.php?t=8329) for an extensive analysis on Doom Desire.

    Choice Band Teams
    A team of Choice Banders can work in standard play. If you are an expert at predicting, you can make your opponent fear to switch any Pokemon into your Choice Banders due to massive damage. However, a team of six Choice Banders isn't a wise idea; your team will lack healing and protection from status effects, meaning that a Weezing can halt your team with Will-o-Wisp, a sandstorm from Tyranitar can eventually eat your Choice Banders up, and Spikes will slowly sap the health of your team. Fortunately, there are Pokemon that can support your Choice Banders.

    Magneton @ Leftovers
    Magnet Pull
    -Thunderbolt
    -Hidden Power Fire/Hidden Power Grass
    -Thunder Wave/Substitute
    -Substitute/Metal Sound

    The magnet trio traps and kills Skarmory, allowing your Choice Banders to sweep without fear of the metal bird. With proper prediction, you can prevent Skarmory from laying any Spikes down, allowing your Choice Banders to switch in easier.

    Celebi @ Leftovers
    Natural Cure
    -Heal Bell
    -Leech Seed
    -Psychic
    -Recover

    The standard Celebi. Heal Bell removes annoying status ailments from your Pokemon. Leech Seed can act as a mini-phazing move, allowing your Choice Banders to switch in without fear of retaliation.

    Blissey @ Leftovers
    Natural Cure
    -Softboiled
    -Aromatherapy
    -Seismic Toss
    -Thunder Wave

    Blissey, hated by clausewhores everywhere. Thunder Wave paralyzes random Pokemon, allowing slow Pokemon such as Medicham to outspeed opposing Pokemon and sweep more efficiently.

    Vaporeon @ Leftovers
    Water Absorb
    -Baton Pass
    -Substitute
    -Surf
    -Wish

    WishPassing Vaporeon. This Vaporeon heals your weakened Choice Banders and can pass Substitutes to fragile Choice Banders such as Medicham and Aerodactyl.

    Jirachi @ Leftovers
    Serene Grace
    -Calm Mind/Light Screen
    -Psychic
    -Thunder/Reflect
    -Wish

    Wishing (and pseudo-passing) Jirachi. Thunder has a nasty 60% paralysis rate with Serene Grace, allowing your Choice Banders to sweep if you get the paralysis hax.

    Conclusion
    If you can predict and keep your Choice Banders healthy, they can seriously damage your opponent's team. If you handle these Pokemon with care, they are a welcome addition for almost every team.
  2. Slobroking

    Slobroking

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    you forgot to mention that skarmory is a counter and that cb teams must pack magneton
  3. spies

    spies

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    Not really, some CB teams can beat Skarmory without Magneton.
  4. Amazing Ampharos

    Amazing Ampharos
    is a Researcher Alumnus

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    CB teams don't have to use Magneton; it just makes their jobs eaiser. Trickbanding zam works(speaking of which, trickbanding deserves a place in any CB analysis), and several potential CBers such as Sala and Blaziken can use fire moves to deal with skarm(ok, no sane Skarm will stay in on Blaziken, but you can use prediction to at least beat down the switch and then when the skarm thinks it is safe to drill peck to get rid of you after you've predicted his switch a few times, overheat). Also, a Medicham focus punch does so much to Skarm that it really does counter it. And, worst case scenario, you can always metasplode on it. I think a CB team's worst nightmare is probably Skarmweezcunedolclops, but no one would ever run that. Either way, all 5 of them put a big halt on many CBers.

    Also, Dugtrio should definately be listed on the CBers, certainly before Aerodactyl. Dugtrio is a force in the metagame, much unlike Aero.

    Basically, a CBer's biggest counter is prediction as noted. If you are running CBers on your team, be sure to be able to switch into the things that will come out on foul predictions(for instance, if you use a CB EQer, be sure to be able to switch into Sala and Zapdos). It's all too easy to lose a match by letting stuff come in on your CBer you can't deal with.
  5. bluelightstar

    bluelightstar

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    Aerodactyl deserves a place in a CB analysis simply because of his awesome ability to destroy your opponent in the late-game. Hell, he can sweep as soon as you deal with things like Swampert, Metagross, and the like.
  6. Altmer

    Altmer rid this world of human waste
    is a Site Staff Alumnusis a Contributor Alumnus

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    Sorry, did you mention Aerodactyl?
  7. ABC-Trainer

    ABC-Trainer

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    Aerodactyl is a great choice bander ._.
  8. Black Leather Jacket

    Black Leather Jacket

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    I like CBgengar very much, Like it was said in it's guide, Gengar is the most unpredictable pokemon in the game.

    I use jolly with this moveset...

    Explosion
    sludge bomb
    shadow ball
    focus punch/will - o - wisp/hypnosis/fire punch/thunderbolt

    Sludge bomb from 344 attack does pretty nice damage to many things and shadow ball takes care of every ghost, Even 2hkos most Duscops.
    My favorite thing about this guy is that you can explode when you are done, In most cases people won't expect it and you will take down someone valuble.

    CBTyranitar is also very dangerous, He will 1hko many things if you can predict right. Sadly I have not 1hkoed Dugtrios who switch into rock slide [they usually live by 3-4%] My CBtar is adamant with 252eps in attack.

    One more weird cber I like using sometimes is Zapdos [hp fighting/drill peck/thunderbolt/sleep talk] Many people don't realize that Zapdos has decent attack [306 maxed] but with a cb his drill pecks can do nasty damage to pokemon who will annoy Zapdos, Like Venusaur [drill peck 1hkos] and Celebi [2hko everytime] HP fighting does major damage to Tyranitar if you get lucky, Also knocks off 50-55% of HP off Blissey or Snorlax when they switch in to what they think will be a harmless thunderbolt/hp grass or ice.
  9. AJC

    AJC

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    were is CB duggy and like Amazing Ampharos said Blaziken can make a OK Choice bander since it can fireblast/Overheat Skarm's metal chicken ass back to hell
  10. AJC

    AJC

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    gah stupid me hit the quote button by mistake
  11. BB64

    BB64

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    Stupid, stupid, I forgot Duggy. ._.

    I'm only starting with OU CBers, but should I mentioned less used CBers such as Blaziken as well?

    Posting love for this sexy editing system.
  12. AJC

    AJC

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    Blaziken sould be mentioned because for reasons already posted and Blazi is still consitered OU
  13. BB64

    BB64

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    I know it's OU, but it's not used as much as the others.

    Fine, I'll mention Blaziken.
  14. Arkeis

    Arkeis (づ。◕‿‿◕。)づ (formerly aragornbird)
    is an Artistis a Forum Moderator Alumnus

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    Nice analysis, BB64. Maybe someone experienced in UU can add to the list so that it can be broken into OU CBers and UU CBers.
  15. gdpt

    gdpt

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    you should add hip's CBtar which is a beast. Also Aerodactyl is the best CBer imo. STAB rock slide can bite youy late in the game when your physical tank is out. Also Adamant Aero will 3-4HKO Skarmory and 3HKO Max HP/Def suicune. Flinches are always nice too =)
  16. Kaiser

    Kaiser

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    duggy should have HP bug,aerial ace,rock slide,eq.

    SB sucks
  17. Vulcan Fury

    Vulcan Fury
    is a Team Rater Alumnus

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    Salamence (M) @ Choice Band
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Flamethrower
    - Hidden Power [Flying]
    - Rock Slide

    Metagross @ Choice Band
    Trait: Clear Body
    EVs: 120 HP / 252 Atk / 136 Def / 1 SAtk
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Explosion
    - Meteor Mash
    - Sludge Bomb

    Slaking (M) @ Choice Band
    Trait: Truant
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Focus Punch
    - Shadow Ball

    Vaporeon (M) @ Leftovers
    Trait: Water Absorb
    EVs: 252 HP / 140 Def / 116 SDef
    Bold Nature (+Def, -Atk)
    - Baton Pass
    - Substitute
    - Surf
    - Wish

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 240 HP / 148 Def / 120 SDef
    Bold Nature (+Def, -Atk)
    - Heal Bell
    - Leech Seed
    - Psychic
    - Recover

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 4 HP / 252 Spd / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Grass]
    - Substitute
    - Thunderbolt
    - Thunder Wave

    Is an example of an effective CB team.

    This is a nice guide.
  18. Loki

    Loki like seashells
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    yeah include a little section about good support pokemon for a cb team, i.e celebi, magneton, vaporeon, jirachi, blissey, etc;

    very good overall though.
  19. chaos

    chaos
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    set for dugtrio is erroneous, the only set worth using is EQ/Rock Slide/HP Bug/Aerial Ace
  20. BB64

    BB64

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    Fixing now.
  21. Steelicks

    Steelicks Come here and Battle me!
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    i thought this was extremely well done. good work, dude
  22. jpchato

    jpchato

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    Tauros and CBsnorlax should get a mention too. Tauros is pretty fast with intimidate and CBsnorlax can hit hard as hell. Great bait for hitting heracross. In my experience people like to switch in hera versus a snorlax.
  23. Tazzler

    Tazzler

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    Where is dodrio?

    If adding an UU cber part, make sure to include nidoking, solrock, fearow, crobat, swellow, stantler, kangaskhan, ursaring, and linone.
  24. freaktron

    freaktron

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    Also add Rhydon, it gets STAB Earthquake/Rock Slide/Rock Blast and Megahorn.
  25. sbc

    sbc

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    http://www.smogon.com/community/showthread.php?t=5875

    Feel free to add stuff to the CB team section. Hydro Pump does not 2hko Skarm and Reflect and LS and better on that Jirachi set. Also mention spikes as a downfall, as 50% of CBers can't touch Skarmory and it usually at least gets 1 layer down before Maggy traps

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