What Does It Do? Like Recover, Wish is a 50% healing move. On the turn it is used,the user "makes a wish" with no immediate effect. At the end of the next end, the wishing player's active pokemon regains half it's max HP. Why Use It? Sure, recovering HP is always nice, but waiting an extra turn for that recovery to take place may not be immediately appealing. As an example, let's say you were to switch your Milotic into a weakened Swampert's Earthquake and attempt to Recover while your opponent switches. But wait, you have to stay around another turn for that Recover! Your opponent switches to Raikou, and you don't want Milotic to take a Thunderbolt, but if you switch out Milotic will remain damaged. After repeating similar situations a number of times, it might end up too weakened to actually switch into anything in the first place. But Wish has an obvious advantage over the instantaneous Recover. After a pokemon wishes, it can switch out, and the new active pokemon switched in will recover it's HP. This is obviously very useful support for any team, particularly for pokemon that can't heal themselves. If a player relies on Swampert to stop DDTar, it will eventually become worn down from switching into earthquakes or attacks from other pokemon, and no longer be available as a counter. However, if Swampert can switch in while recovering HP in the process it can stick around notably longer. So, Wish is useful as support for pokemon that will do a lot of switching in but can't heal themselves. But the problem remains that if your opponent switches in a counter to the wisher while it wishes, it can be forced to switch out and eventually wind up in the same situation as the aforementioned Swampert. Of course, it will generally have at least some oppurtunities to take advantage of it's own healing, but unless you want to have 2 wishers healing each other in tandem keeping the wisher itself alive will be important. Wish + Protect A fairly obvious combo, this allows Wish to act like Recover in that the user can stay in and heal without having to take a hit the next turn. However, Protect is somewhat of a waste of a moveslot otherwise, and watch out for setup moves. Wish + Baton Pass Vaporeon and Umbreon are pretty much the only pokes that can take advantage of this. By BPing the turn after wishing, the recipient will be healed but won't have to take a hit in the process since the slower BPer moves second. Useful for weakened pokes that want healing but can't afford the switch in. What Learns It? Pikachu, Raichu, Clefable, Wigglytuff, Farfetch'd, Hypno, Exeggutor, Lickitung, Kangaskhan, Jynx, Vaporeon, Jolteon, Flareon, Togetic, Xatu, Espeon, Umbreon, Girafarig, Smeragle, Blissey, Gardevoir, Delcatty, Plusle, Minun, Illumise, Spinda, Absol, Salamence, Latias, Jirachi As you can see, quite a few of these pokes are UU/NU and just plain ineffective in standard play. I'll consider a few of the more usable UU pokes, although not every potential wisher. Jirachi@Leftovers Wish Psychic Thunderbolt/Thunder/Thunder Wave Calm Mind/Reflect/Light Screen Perhaps the most obvious (and useful) wisher, Jirachi's typing allows it to switch into some CB hits such as a Return from Tauros, a Rock Slide from Aerodactyl, or even occasionally a Meteor Mash from Metagross and set up a Wish. Weaker special attackers can also be pressured into switching for a free heal by the threat of this pokemon setting up. Expect to see faces such as Swampert, Tyranitar, Metagross and Celebi switch in, so don't get poised for a sweep right away. Once it's counters can be dealt with and Jirachi gets a chance to set up some Calm Minds, it can use Wish to keep itself alive while taking repeated special attacks. Thunder Wave (or Thunder if you're feeling risky) and Reflect/Light Screen work well for a team support role as a wisher. Immunity to sandstream also helps as it keeps leftovers recovery for itself even when it can't take advantage of it's own wishing. Just watch out for Dugtrio. Vaporeon@Leftovers Wish Surf Substitute/Ice Beam Baton Pass/Filler Another of the more common wishers, Vap is also notable for it's ability to pass 101+ HP substitutes. Blissey won't have a chance to paralyze it while it subs and heals, and after something gets slept it also gets free wishes against Milotic (or any other Surf/Ice Beam water). Snorlax will probably be a common switch, so if you aren't passing subs you could try stalling it with Charm. Otherwise Toxic will let it actually do something to Milotic and force Suicune to rest. It can generally stay alive for a while, but sandstream hurts as it robs Vap of that juicy lefties recovery. Blissey@Leftovers Wish Seismic Toss Thunder Wave Ice Beam/Filler It's the same old Blissey, except it heals your other pokemon now. AT/Heal Bell is illegal with Wish... It has an easy oppurtunity to get in and Wish against special pokes, but it's still becoming more and more outdated. Jolteon@Leftovers Wish Thunderbolt Hidden Power Grass/Ice Thunder Wave/Baton Pass Jolteon will cause switches well enough, but chances are it's not going to switch in to heal against much besides something like Zapdos. Espeon@Leftovers Wish Calm Mind Psychic Baton Pass Espyjump minus the Substitute. Again it's not really the kind of poke that you're going to want to switch in repeatedly to wall things, so it's not exactly the most reliable wisher in a pinch. Umbreon@Leftovers Wish Mean Look Baton Pass Taunt To be honest I've never actually used Umbreon before, although it certainly has the defenses to Wish effectively. Gardevoir@Leftovers Wish Calm Mind Psychic Thunderbolt Eh. It might switch into a special attack once in a while, but as a wisher it's defenses don't compare to Jirachi. Salamence@Leftovers Wish Dragon Claw Fire Blast Brick Break A set I've personally taken a liking too. It's a good fighting counter as long as you don't mispredict and end up taking Rock Slides, so setting up wishes on Heracross is fairly easy, and the general randomness of Flameclaw Mence can work for it in some cases. Exeggutor@Leftovers Wish Sleep Powder Leech Seed Psychic/HP Grass No idea. Random defensive Eggy that I just made up for the sake of this guide. You can get a Wish in after sleeping, although after that there's probably not much it can switch into to set up against besides random earthquakes and maybe Blissey. Raichu@Leftovers Wish Encore Thunderbolt Focus Punch Not exactly something you see outside of UU teams all the time, but a fun set to use at least. It can Encore something like a Lax Curse or Celebi Recover and then set up a Wish, but it's defenses to too frail to take a hit from much of anything. Complete Dugtrio bait though. Jynx@Leftovers Wish Lovely Kiss Calm Mind Ice Beam Kind of an oddball in this category since it attempts to set up and sweep, not wall things and support a team. Most likely you'll never get the chance to pull off a Wish with this. Hypno@Leftovers Wish Thunder Wave Seismic Toss Reflect/Hypnosis Nothing more than a bad Blissey in standard play, but this is incredibly common on UU teams. With it's special defense and Wish it doesn't have much problem taking on popular UU special attackers like Typhlosion and Electabuzz. Kangaskhan@Leftovers Wish Return/Double-Edge Focus Punch/Earthquake Substitute/Shadow Ball This could be workable on a UU team, it can get up 101 hp subs on Hypno and has normal STAB with good attack to take stuff on, although it's not a particularly defensive poke in general. Clefable@Leftovers Wish Calm Mind Thunderbolt Ice Beam With decent defenses and Calm Mind this isn't too bad, Clefable has a great movepool so it could throw in something like Encore too. Xatu@Leftover Wish Thunder Wave Reflect/Light Screen Psychic/Night Shade It can switch into CB Fighting hits, but otherwise it's defenses aren't especially stellar for this role. My first analysis, so post comments, suggestions and whatnot.