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Completed Strongmon training for Maxim and Rediamond!

Discussion in 'ASB' started by Ragnarokalex, Feb 4, 2012.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Team Rediamond:
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*

    Pain Split
    Magic Coat

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    # of moves: 33

    Scizor (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    [Dream World]

    Attacks: 33
    Vaccum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Hit
    Bullet Punch
    Metal Claw
    Iron Head
    Iron Defense
    Feint

    Light Screen
    Counter
    Night Slash

    X-Scissor
    Brick Break
    Ariel Ace
    Frustration
    Bide
    Brick Break
    Acrobatics
    U-turn
    Rain Dance
    Toxic
    Protect
    Safegaurd
    Return
    Sandstorm

    Pinsir (open)


    [​IMG]
    Pinsir [Vice] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Stats:
    HP: 100
    Atk+: Rank 6

    Def: Rank 4
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    BRT: 20

    MC: 0
    DC: 1/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 22
    Vice Grip
    Focus Energy
    Bind
    Seismic Toss
    Harden
    Revenge
    Brick Break
    Vital Throw
    Swords Dance

    Bug Bite
    Faint Attack
    Quick Attack

    Endure

    Earthquake
    Stone Edge
    X-Scissor
    Stealth Rock
    Bide
    Focus Punch
    Double Team
    Substitute

    Scylant (open)


    [​IMG]
    Scylant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 1
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 33
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter
    Superpower

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn
    Hone Claws
    Toxic
    Venoshock
    Hidden Power Rock 6
    Hyper Beam


    Team Maxim:
    Kimli (open)

    [​IMG]
    Snorlax [Kimli] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:5/5

    Attacks (30):
    Headbutt
    Belly Drum
    Yawn
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Crunch
    Sleep Talk
    Rest
    Giga Impact

    Counter
    Double-Edge
    Zen Headbutt

    Seed Bomb
    Fire Punch
    Thunderpunch
    Ice Punch

    Protect
    Reflect
    Ice Beam
    Thunderbolt
    Zap Cannon
    Flamethrower
    Shadow Ball
    Brick Break
    Rock Slide
    Surf

    Matrix (open)

    [​IMG]
    Porygon2 (Matrix)
    Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (24):
    Trick Room
    Nasty Plot
    Conversion 2
    Tackle
    Sharpen
    Defense Curl
    Conversion
    Agility
    Recover
    Magnet Rise
    Psybeam
    _____________________
    Tri Attack
    Signal Beam
    Discharge
    Lock-On
    Zap Cannon
    Hyper Beam

    Pain Split

    Bide
    Protect
    Psychic
    Ice Beam
    Psyshock
    Hidden Power Fighting 7

    Serenity (open)

    [​IMG]
    Togekiss [Serenity] (F)
    Nature: Bold (Defense increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks (26):
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow
    Wish
    Safeguard

    Nasty Plot
    Extrasensory
    Substitute

    Heat Wave

    Psyshock
    Protect
    Flamethrower
    Shadow Ball
    Thunder Wave
    Grass Knot

    Sirius (open)

    [​IMG]
    Sirius - Castform (N/A)

    Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 0/0
    MC: 0
    DC: 0/0

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Attacks (18):
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Hex

    Protect
    Thunder
    Shadow Ball


    Rediamond sends out his first poke with item
    Maxim sends out his first poke with item and issues actions
    Rediamond issues counteractions
    I ref
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Scizor: Muscle Band
  3. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Let's go Castform with Heat Rock.

    Sunny Day~Fire Blast~Fire Blast
    If Scizor uses Rain Dance, use Disable the next action. and push actions back
    If Scizor uses Double Team, use Blizzard to dissipate the clones next action and push actions back.
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Rain Dance~U-Turn~Evasive Agility

    I'm not entirely sure what Maxim's sub is doing, but by "push actions back," I think Castform should end up doing

    Sunny Day~Disable~Fire Blast, but correct me if I'm wrong.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 1 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 100%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Castform (Sirius)
    HP: 100
    Energy: 100%
    Status: none
    Boosts: none
    Speed: 70


    Sirius starts the match off by ignoring his opponent and setting up the weather so he's more comfortable, Blade doesn't like the warm weather though and decides to somber things up with a little rain. Sirius grows furious at the heat getting turned back down and quickly disables Blade so that he can't interfere with his comfort zone anymore, however while his back is turned Blade rushes forward and bounces off Sirius and shakes the disable. Sirius attempts to get revenge for the shove and fires large star-flames at Blade but he easily dodges out of the way of them and is completely unharmed. The two glare at eachother while the rain continues to pour down around them.

    Post Round 1 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 78%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Castform (Sirius)
    HP: 87
    Energy: 76%
    Status: none
    Boosts: none
    Speed: 70

    Rain continues to fall for 3 Rounds!



    Calculations (open)

    Sirius uses Sunny Day -> It begain to rain, -10 Energy
    Blade uses Rain Dance -> The sun started shining, -10 Energy

    Sirius uses Disable -> Blade's Rain Dance was disabled, -7 Energy
    Blade uses U-Turn -> Sirius loses 13 HP, -4 Energy
    To Crit <625, 5862 no
    Blade is no longer Disabled

    Blade uses Agility -> Dodged fire blast, -7 Energy
    Sirius uses Fire Blast -> misses, -8 Energy


    Rediamond is up!!
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    It's switch=OK, so Gengar's in.

    Taunt~Thunderbolt~Energy Ball

    IF Protect action one, Use Substitute 20 and push actions back.
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Well, castform doesn't mind fighting in the rain as long as his opponent isn't Scizor so:

    Hydro Pump~Thunder~Shadow Ball
    If Gengar is Paralyzed, use Hex A3 instead.
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 1 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 100%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Castform (Sirius)
    HP: 100
    Energy: 100%
    Status: none
    Boosts: none
    Speed: 70


    To many things going on here for me to write flavor, will try to edit some in later.

    Post Round 1 (open)

    [​IMG]
    Gengar [Cloak] Male
    HP: 39
    Energy: 77%
    Status: Paralyzed 20%
    Boosts: none
    Speed: 127

    [​IMG]
    Castform (Sirius)
    HP: 50
    Energy: 55%
    Status: paralyzed 20%, Taunted (3 actions)
    Boosts: none
    Speed: 70

    Rain continues to fall for 2 Rounds!



    Calculations (open)

    Blade switches out for Cloak!

    Cloak uses Taunt -> Sirius fell for the taunt, -10 Energy
    Sirius uses Hydro Pump -> Cloak loses 20 HP, -7 Energy
    To Hit <8000, 6462 yes
    To Crit <625, 2009 no

    Cloak uses Thunderbolt -> Sirius loses 20 HP, -7 Energy
    To Crit <625, 7255 no
    Paralyze <1000, 301 yes
    Sirius is paralyzed
    Sirius uses Thunder -> Cloak loses 14 HP, -8 Energy
    Paralyzed <2500, 3974 no
    To Crit <625, 2059 no
    To Paralyze <3000, 336 yes
    Cloak is paralyzed

    Cloak uses Energy Ball -> Sirius loses 17 HP, -6 Energy
    Paralyzed <2500, 8131 no
    To Crit <625, 7692 no
    Lower SpD <1000, 3085 no
    Sirius uses Hex -> Cloak loses 17 HP, -6 Energy
    Paralyzed <2500, 6809 no
    To Crit <625, 7463 no


    Switched Out (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 78%
    Status: none
    Boosts: none
    Speed: 65


    Maxim is up!!
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Well, let's see if we can't kill Gengar!

    Hex~Hydro Pump~Hex
    If Tormented, use Shadow Ball~Weather Ball~Blizzard instead
    If he uses Double Team, Blizzard for that action and push actions back
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Thunderbolt~Energy Ball~Thunderbolt
    It all comes down to luck.
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 3 (open)

    [​IMG]
    Gengar [Cloak] Male
    HP: 39
    Energy: 77%
    Status: Paralyzed 20%
    Boosts: none
    Speed: 127

    [​IMG]
    Castform (Sirius)
    HP: 50
    Energy: 55%
    Status: paralyzed 20%, Taunted (3 actions)
    Boosts: none
    Speed: 70

    Rain continues to fall for 2 Rounds!


    To many things going on here for me to write flavor, will try to edit some in later.

    Post Round 3 (open)

    [​IMG]
    Gengar [Cloak] Male
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 127

    [​IMG]
    Castform (Sirius)
    HP: 6
    Energy: 34%
    Status: paralyzed 15%
    Boosts: none
    Speed: 70

    Rain continues to fall for 1 Round!



    Calculations (open)

    Cloak uses Thunderbolt -> CRIT, Sirius loses 24 HP, -7 Energy
    Paralyzed <2000, 8168 no
    To Crit <625, 256 yes
    Paralyze <1000, 5295 no
    Sirius uses Hex -> Cloak loses 17 HP, -6 Energy
    Paralyzed <2000, 3949 no
    To Crit <625, 1492 no no

    Cloak is fully paralyzed
    Paralyzed <20500, 1974 yes
    Sirius uses Hydro Pump -> Cloak loses 20 HP, -7 Energy
    Paralyzed <2500, 4100 no
    To Crit <625, 1027 no

    Cloak uses Thunderbolt -> Sirius loses 20 HP, -7 Energy
    Paralyzed <1500, 5370 no
    To Crit <625, 3362 no
    Paralyze <1000, 5485 no
    Sirius uses Hex -> Cloak loses 17 HP, -6 Energy
    Paralyzed <2500, 9560 no
    To Crit <625, 8564 no
    Cloak is KOed


    Switched Out (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 78%
    Status: none
    Boosts: none
    Speed: 65


    Rediamond send out next mon and issue orders for it!
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Scizor: Quick Attack times three
    If Protect, Switch the corresponding action with feint
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Meh, not much more you can do here Castform, good job on taking down Gengar though.

    Sunny Day~Fire Blast~Weather Ball
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 4 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 78%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Castform (Sirius)
    HP: 6
    Energy: 34%
    Status: paralyzed 15%
    Boosts: none
    Speed: 70

    Rain continues to fall for 2 Rounds!


    To many things going on here for me to write flavor, will try to edit some in later.

    Post Round 3 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 75%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Castform (Sirius)
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 70



    Calculations (open)

    Blade uses Quick Attack -> Sirius is KOed, -3 Energy


    Switched Out (open)




    Maxim sends in his next mon and issues orders
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    I'll send out Snorlax with Leftovers (Remember to use +2 because of Gluttony)

    Snorlax: Surf~Yawn~Surf
    If Sandstorm is used, use Flamethrowers in the place of the Surfs.
    If Bide is used, Protect on the release action.
  16. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Funniest thing is that the rain is gone.

    Brick Break~Protect~Brick Break
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 5 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 100
    Energy: 75%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Snorlax (Kimli) Male
    HP: 125
    Energy: 100%
    Status: none
    Boosts: none
    Speed: 25


    Blade leaps forward at his new foe, quickly smashing it across the chest with a powerful chop, Kimli doesn't appreciate his foes hotheadedness and quickly cannonballs into the pool of water, sending a massive wave across the field dowsing Blade. He then yawns at Blade to show him what a bore beating him is going to be, but Blade doesn't notice it due to the protective bubble he set up. Noticing an open spot, Blade quickly rushes forward again and lands another solid blow on Kimli, who rolls over and unleashes another wave across the field. Although Blade is landing solid blows on Kimli will he be able to overcome this behemoth before he gets worn down?

    Post Round 5 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 76
    Energy: 56%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Snorlax (Kimli) Male
    HP: 97
    Energy: 79%
    Status: none
    Boosts: none
    Speed: 25



    Calculations (open)

    Blade uses Brick Break -> Kimli loses 17 HP, -6 Energy
    To Crit <625, 5107 no
    Kimli uses Surf -> Blade loses 12 HP, -7 Energy
    To Crit <625, 2492
    Kimli heals 2 HP using Leftovers

    Blade uses Protect -> Blade protects himself, -7 Energy
    Kimli uses Yawn -> Protected, -7 Energy
    Kimli Heals 2 HP using Leftovers

    Blade uses Brick Break -> Kimli loses 17 HP, -6 Energy
    To Crit <625, 7316 no
    Kimli uses Surf -> Blade loses 12 HP, -7 Energy
    To Crit <625, 5096 no
    Kimli heals 2 HP using Leftovers


    Switched Out (open)




    Rediamond issues orders!


    (Also gratz Maxim on your 1k!)
  18. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Bug Bite~Brick Break~Bug Bite
    IF Fire Punch, use Counter
    IF Flamethrower, use Evasive Agility
    -if used twice in a row, use Double Team (4) on the second action

    Don't push actions back, simply substitute into flow.
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Surf~Counter~Thunderbolt
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 6 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 76
    Energy: 56%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Snorlax (Kimli) Male
    HP: 97
    Energy: 79%
    Status: none
    Boosts: none
    Speed: 25


    will edit flavor in when i wake up

    Post Round 6 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 26
    Energy: 56%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Snorlax (Kimli) Male
    HP: 52
    Energy: 50%
    Status: none
    Boosts: none
    Speed: 25



    Calculations (open)

    Blade uses Bug Bite -> Kimli loses 17 HP, -3 Energy
    To Crit <625, 6547 no
    Kimli uses Surf -> Blade loses 12 HP, -7 Energy
    To Crit <625, 1623 no
    Kimli heals 2 HP using Leftovers

    Blade uses Brick Break -> Kimli loses 17 HP, -6 Energy
    To Crit <625, 8436 no
    Kimli uses Counter -> Kimli loses 26 HP, -15 Energy
    Kimli Heals 2 HP using Leftovers

    Blade uses Bug Bite -> Kimli loses 17 HP, -3 Energy
    To Crit <625, 8587 no
    Kimli uses Thunderbolt -> Blade loses 12 HP, -7 Energy
    To Crit <625, 6013 no
    To Paralyze <1000, 1546 no
    Kimli heals 2 HP using Leftovers


    Switched Out (open)




    Maxim issues orders!
  21. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Order first twice in a row?
  22. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Kimli: Fire Punch~Flamethrower~Fire Punch
    If Rain Dance is used, switch actions to Surf x3
    If Counter is used A1 or A3, replace that action with Thunderbolt
  23. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    SuperPower~Double Team (4)~SuperPower
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 7 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: 26
    Energy: 56%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Snorlax (Kimli) Male
    HP: 52
    Energy: 50%
    Status: none
    Boosts: none
    Speed: 25


    Double Team doesn't favor Rediamond today :(

    Post Round 7 (open)

    [​IMG]
    Scizor [Blade] Male
    HP: KO
    Energy: KO%
    Status: none
    Boosts: none
    Speed: 65

    [​IMG]
    Snorlax (Kimli) Male
    HP: 30
    Energy: 33%
    Status: none
    Boosts: none
    Speed: 25



    Calculations (open)

    Blade uses Superpower -> Kimli loses 26 HP, -8 Energy
    To Crit <625, 1888 no
    Kimli uses Fire Punch -> Blade loses 18 HP, -6 Energy
    To Crit <625, 6789 no
    Kimli heals 2 HP using Leftovers

    Blade uses Double Team -> 4 Clones created, -16 Energy
    Kimli uses Flamethrower -> Blade loses 26 HP, -7 Energy
    To Hit <2000, 1093 yes
    Blade is KOed
    Kimli Heals 2 HP using Leftovers



    Switched Out (open)




    Rediamond sends out next mon and issues orders!
  25. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Stealth Rock~Brick Break~X-Scissor
    IF Counter actions two or three, use Swords Dance
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