Strongmon training for Maxim and Rediamond!

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4 vs 4 singles
2 Day DQ All
ASB Arena
2 subs

I will be using fairly powerful FE's.

Items=On
Switch=OK
All Abilities
Team Rediamond:

Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: Two (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare
Mean Look

Fire Punch*
Ice Punch *
Will-o-Wisp*

Pain Split
Magic Coat

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt
Torment
Double Team
Brick Break
# of moves: 33


Scizor [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Dream World]

Attacks: 33
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Hit
Bullet Punch
Metal Claw
Iron Head
Iron Defense
Feint

Light Screen
Counter
Night Slash

X-Scissor
Brick Break
Ariel Ace
Frustration
Bide
Brick Break
Acrobatics
U-turn
Rain Dance
Toxic
Protect
Safegaurd
Return
Sandstorm


Pinsir [Vice] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:
HP: 100
Atk+: Rank 6

Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85
BRT: 20

MC: 0
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 22
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Swords Dance

Bug Bite
Faint Attack
Quick Attack

Endure

Earthquake
Stone Edge
X-Scissor
Stealth Rock
Bide
Focus Punch
Double Team
Substitute


Scylant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 1
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Moves: 33
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear
Hail
Icicle Crash
Bug Buzz
Avalanche
Sheer Cold
Icy Wind
Ice Punch
Ice Beam

Earth Power
Spikes
Counter
Superpower

Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt
Double Team
Dig
U-Turn
Hone Claws
Toxic
Venoshock
Hidden Power Rock 6
Hyper Beam


Team Maxim:

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:0
DC:5/5

Attacks (30):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact

Counter
Double-Edge
Zen Headbutt

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch

Protect
Reflect
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf


Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (24):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split

Bide
Protect
Psychic
Ice Beam
Psyshock
Hidden Power Fighting 7


Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

Attacks (26):
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute

Heat Wave

Psyshock
Protect
Flamethrower
Shadow Ball
Thunder Wave
Grass Knot


Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 0
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks (18):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex

Protect
Thunder
Shadow Ball


Rediamond sends out his first poke with item
Maxim sends out his first poke with item and issues actions
Rediamond issues counteractions
I ref
 
Let's go Castform with Heat Rock.

Sunny Day~Fire Blast~Fire Blast
If Scizor uses Rain Dance, use Disable the next action. and push actions back
If Scizor uses Double Team, use Blizzard to dissipate the clones next action and push actions back.
 
Rain Dance~U-Turn~Evasive Agility

I'm not entirely sure what Maxim's sub is doing, but by "push actions back," I think Castform should end up doing

Sunny Day~Disable~Fire Blast, but correct me if I'm wrong.
 

Scizor [Blade] Male
HP: 100
Energy: 100%
Status: none
Boosts: none
Speed: 65


Castform (Sirius)
HP: 100
Energy: 100%
Status: none
Boosts: none
Speed: 70


Sirius starts the match off by ignoring his opponent and setting up the weather so he's more comfortable, Blade doesn't like the warm weather though and decides to somber things up with a little rain. Sirius grows furious at the heat getting turned back down and quickly disables Blade so that he can't interfere with his comfort zone anymore, however while his back is turned Blade rushes forward and bounces off Sirius and shakes the disable. Sirius attempts to get revenge for the shove and fires large star-flames at Blade but he easily dodges out of the way of them and is completely unharmed. The two glare at eachother while the rain continues to pour down around them.


Scizor [Blade] Male
HP: 100
Energy: 78%
Status: none
Boosts: none
Speed: 65


Castform (Sirius)
HP: 87
Energy: 76%
Status: none
Boosts: none
Speed: 70

Rain continues to fall for 3 Rounds!



Sirius uses Sunny Day -> It begain to rain, -10 Energy
Blade uses Rain Dance -> The sun started shining, -10 Energy

Sirius uses Disable -> Blade's Rain Dance was disabled, -7 Energy
Blade uses U-Turn -> Sirius loses 13 HP, -4 Energy
To Crit <625, 5862 no
Blade is no longer Disabled

Blade uses Agility -> Dodged fire blast, -7 Energy
Sirius uses Fire Blast -> misses, -8 Energy


Rediamond is up!!
 
Well, castform doesn't mind fighting in the rain as long as his opponent isn't Scizor so:

Hydro Pump~Thunder~Shadow Ball
If Gengar is Paralyzed, use Hex A3 instead.
 

Scizor [Blade] Male
HP: 100
Energy: 100%
Status: none
Boosts: none
Speed: 65


Castform (Sirius)
HP: 100
Energy: 100%
Status: none
Boosts: none
Speed: 70


To many things going on here for me to write flavor, will try to edit some in later.


Gengar [Cloak] Male
HP: 39
Energy: 77%
Status: Paralyzed 20%
Boosts: none
Speed: 127


Castform (Sirius)
HP: 50
Energy: 55%
Status: paralyzed 20%, Taunted (3 actions)
Boosts: none
Speed: 70

Rain continues to fall for 2 Rounds!



Blade switches out for Cloak!

Cloak uses Taunt -> Sirius fell for the taunt, -10 Energy
Sirius uses Hydro Pump -> Cloak loses 20 HP, -7 Energy
To Hit <8000, 6462 yes
To Crit <625, 2009 no

Cloak uses Thunderbolt -> Sirius loses 20 HP, -7 Energy
To Crit <625, 7255 no
Paralyze <1000, 301 yes
Sirius is paralyzed
Sirius uses Thunder -> Cloak loses 14 HP, -8 Energy
Paralyzed <2500, 3974 no
To Crit <625, 2059 no
To Paralyze <3000, 336 yes
Cloak is paralyzed

Cloak uses Energy Ball -> Sirius loses 17 HP, -6 Energy
Paralyzed <2500, 8131 no
To Crit <625, 7692 no
Lower SpD <1000, 3085 no
Sirius uses Hex -> Cloak loses 17 HP, -6 Energy
Paralyzed <2500, 6809 no
To Crit <625, 7463 no



Scizor [Blade] Male
HP: 100
Energy: 78%
Status: none
Boosts: none
Speed: 65


Maxim is up!!
 
Well, let's see if we can't kill Gengar!

Hex~Hydro Pump~Hex
If Tormented, use Shadow Ball~Weather Ball~Blizzard instead
If he uses Double Team, Blizzard for that action and push actions back
 

Gengar [Cloak] Male
HP: 39
Energy: 77%
Status: Paralyzed 20%
Boosts: none
Speed: 127


Castform (Sirius)
HP: 50
Energy: 55%
Status: paralyzed 20%, Taunted (3 actions)
Boosts: none
Speed: 70

Rain continues to fall for 2 Rounds!


To many things going on here for me to write flavor, will try to edit some in later.


Gengar [Cloak] Male
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 127


Castform (Sirius)
HP: 6
Energy: 34%
Status: paralyzed 15%
Boosts: none
Speed: 70

Rain continues to fall for 1 Round!



Cloak uses Thunderbolt -> CRIT, Sirius loses 24 HP, -7 Energy
Paralyzed <2000, 8168 no
To Crit <625, 256 yes
Paralyze <1000, 5295 no
Sirius uses Hex -> Cloak loses 17 HP, -6 Energy
Paralyzed <2000, 3949 no
To Crit <625, 1492 no no

Cloak is fully paralyzed
Paralyzed <20500, 1974 yes
Sirius uses Hydro Pump -> Cloak loses 20 HP, -7 Energy
Paralyzed <2500, 4100 no
To Crit <625, 1027 no

Cloak uses Thunderbolt -> Sirius loses 20 HP, -7 Energy
Paralyzed <1500, 5370 no
To Crit <625, 3362 no
Paralyze <1000, 5485 no
Sirius uses Hex -> Cloak loses 17 HP, -6 Energy
Paralyzed <2500, 9560 no
To Crit <625, 8564 no
Cloak is KOed



Scizor [Blade] Male
HP: 100
Energy: 78%
Status: none
Boosts: none
Speed: 65


Rediamond send out next mon and issue orders for it!
 
Meh, not much more you can do here Castform, good job on taking down Gengar though.

Sunny Day~Fire Blast~Weather Ball
 

Scizor [Blade] Male
HP: 100
Energy: 78%
Status: none
Boosts: none
Speed: 65


Castform (Sirius)
HP: 6
Energy: 34%
Status: paralyzed 15%
Boosts: none
Speed: 70

Rain continues to fall for 2 Rounds!


To many things going on here for me to write flavor, will try to edit some in later.


Scizor [Blade] Male
HP: 100
Energy: 75%
Status: none
Boosts: none
Speed: 65


Castform (Sirius)
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 70



Blade uses Quick Attack -> Sirius is KOed, -3 Energy




Maxim sends in his next mon and issues orders
 
I'll send out Snorlax with Leftovers (Remember to use +2 because of Gluttony)

Snorlax: Surf~Yawn~Surf
If Sandstorm is used, use Flamethrowers in the place of the Surfs.
If Bide is used, Protect on the release action.
 

Scizor [Blade] Male
HP: 100
Energy: 75%
Status: none
Boosts: none
Speed: 65


Snorlax (Kimli) Male
HP: 125
Energy: 100%
Status: none
Boosts: none
Speed: 25


Blade leaps forward at his new foe, quickly smashing it across the chest with a powerful chop, Kimli doesn't appreciate his foes hotheadedness and quickly cannonballs into the pool of water, sending a massive wave across the field dowsing Blade. He then yawns at Blade to show him what a bore beating him is going to be, but Blade doesn't notice it due to the protective bubble he set up. Noticing an open spot, Blade quickly rushes forward again and lands another solid blow on Kimli, who rolls over and unleashes another wave across the field. Although Blade is landing solid blows on Kimli will he be able to overcome this behemoth before he gets worn down?


Scizor [Blade] Male
HP: 76
Energy: 56%
Status: none
Boosts: none
Speed: 65


Snorlax (Kimli) Male
HP: 97
Energy: 79%
Status: none
Boosts: none
Speed: 25



Blade uses Brick Break -> Kimli loses 17 HP, -6 Energy
To Crit <625, 5107 no
Kimli uses Surf -> Blade loses 12 HP, -7 Energy
To Crit <625, 2492
Kimli heals 2 HP using Leftovers

Blade uses Protect -> Blade protects himself, -7 Energy
Kimli uses Yawn -> Protected, -7 Energy
Kimli Heals 2 HP using Leftovers

Blade uses Brick Break -> Kimli loses 17 HP, -6 Energy
To Crit <625, 7316 no
Kimli uses Surf -> Blade loses 12 HP, -7 Energy
To Crit <625, 5096 no
Kimli heals 2 HP using Leftovers




Rediamond issues orders!


(Also gratz Maxim on your 1k!)
 
Bug Bite~Brick Break~Bug Bite
IF Fire Punch, use Counter
IF Flamethrower, use Evasive Agility
-if used twice in a row, use Double Team (4) on the second action

Don't push actions back, simply substitute into flow.
 

Scizor [Blade] Male
HP: 76
Energy: 56%
Status: none
Boosts: none
Speed: 65


Snorlax (Kimli) Male
HP: 97
Energy: 79%
Status: none
Boosts: none
Speed: 25


will edit flavor in when i wake up


Scizor [Blade] Male
HP: 26
Energy: 56%
Status: none
Boosts: none
Speed: 65


Snorlax (Kimli) Male
HP: 52
Energy: 50%
Status: none
Boosts: none
Speed: 25



Blade uses Bug Bite -> Kimli loses 17 HP, -3 Energy
To Crit <625, 6547 no
Kimli uses Surf -> Blade loses 12 HP, -7 Energy
To Crit <625, 1623 no
Kimli heals 2 HP using Leftovers

Blade uses Brick Break -> Kimli loses 17 HP, -6 Energy
To Crit <625, 8436 no
Kimli uses Counter -> Kimli loses 26 HP, -15 Energy
Kimli Heals 2 HP using Leftovers

Blade uses Bug Bite -> Kimli loses 17 HP, -3 Energy
To Crit <625, 8587 no
Kimli uses Thunderbolt -> Blade loses 12 HP, -7 Energy
To Crit <625, 6013 no
To Paralyze <1000, 1546 no
Kimli heals 2 HP using Leftovers




Maxim issues orders!
 
Kimli: Fire Punch~Flamethrower~Fire Punch
If Rain Dance is used, switch actions to Surf x3
If Counter is used A1 or A3, replace that action with Thunderbolt
 

Scizor [Blade] Male
HP: 26
Energy: 56%
Status: none
Boosts: none
Speed: 65


Snorlax (Kimli) Male
HP: 52
Energy: 50%
Status: none
Boosts: none
Speed: 25


Double Team doesn't favor Rediamond today :(


Scizor [Blade] Male
HP: KO
Energy: KO%
Status: none
Boosts: none
Speed: 65


Snorlax (Kimli) Male
HP: 30
Energy: 33%
Status: none
Boosts: none
Speed: 25



Blade uses Superpower -> Kimli loses 26 HP, -8 Energy
To Crit <625, 1888 no
Kimli uses Fire Punch -> Blade loses 18 HP, -6 Energy
To Crit <625, 6789 no
Kimli heals 2 HP using Leftovers

Blade uses Double Team -> 4 Clones created, -16 Energy
Kimli uses Flamethrower -> Blade loses 26 HP, -7 Energy
To Hit <2000, 1093 yes
Blade is KOed
Kimli Heals 2 HP using Leftovers




Rediamond sends out next mon and issues orders!
 
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