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Completed SubwayJ and waterwarrior battle with what may or may not be an unfair matchup!

Discussion in 'ASB' started by jas61292, Sep 25, 2012.

  1. jas61292

    jas61292 used substitute
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    So, lets get this battle started. First, the rules:
    SubwayJ's mon:
    Bejeweled the Clamperl (open)

    [​IMG]
    Nature: Rash (+SpAtk, -SpDef)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: (Rash Nature)

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 1 (-)
    Spe: 32
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15


    EC: 6/6

    MC: 0

    DC: 5/5


    Moves:

    Clamp
    Water Gun
    Whirlpool
    Iron Defense
    Shell Smash

    Aqua Ring
    Brine
    Confuse Ray
    Muddy Water
    Refresh
    Mud Sport
    Body Slam
    Barrier

    Ice Beam
    Rest
    Scald
    Dive
    Surf
    Hidden Power Grass (7)
    Blizzard
    Attract
    Endure
    Swagger
    Water Pulse
    Hail
    Sleep Talk
    Round
    Double Team
    Toxic
    Substitute
    Protect
    Return
    Frustration
    Waterfall
    Facade
    Rain Dance
    Captivate
    Natural Gift

    Mimic
    Icy Wind
    Snore
    Double-Edge

    Total Moves: 43

    waterwarrior's mon:
    von Karma the Electabuzz (open)


    [​IMG]
    Electabuzz (von Karma) Male
    Nature: Rash (+SpA, -SpD)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks: (20 total)
    Physical:
    Cross Chop
    Earthquake
    Fire Punch
    Ice Punch
    Low Kick
    Quick Attack
    Return
    Thunderpunch
    Wild Charge

    Special:
    Discharge
    Electro Ball
    Psychic
    Shock Wave
    Swift
    Thunder
    Thunderbolt
    Thundershock

    Status:
    Leer
    Light Screen
    Protect

    Seems Legit.


    Anyways, SubwayJ, equip your item.
    Then waterwarrior item and orders.
    Then Subway orders
    And you guys know how it goes from here.
  2. SubwayJ

    SubwayJ

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    GASP! HOW'D YOU KNOW!!!
    And I agree, I'm pretty sure counterteaming is okay.

    Take a DeepSeaTooth Bejeweled! Everyone will now hate you!
  3. waterwarrior

    waterwarrior

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    It's times like these where you sit down and say... I need an Electirizer for this guy. Too bad all my CC is going to Ice Spire prep. So take an Expert Belt instead!

    Light Screen -> Thunder -> Thunderbolt
    If Bejewled has Double Team clones when you would attack, Discharge and push back
    If Toxic, Protect and push back, but not consecutively

    So little, yet so much to sub for, and with my movepool having fuck-all to get around it...
  4. SubwayJ

    SubwayJ

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    Shell Smash-Dive-Mud Sport
  5. jas61292

    jas61292 used substitute
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    [​IMG]
    HP: 90
    Energy: 100
    Other: None


    [​IMG]
    HP: 100
    Energy: 100
    Other: None

    And so here we are in the ASB arena once more for a showdown between two very different Pokemon. On one side is a Clamperl. But not just any Clamperl, a ridiculously well trained Clamperl. And on the other side is a comparitively newbie Electabuzz. Will the type advantage be enough to overcome the overwhelming power of Clamperl? Lets find out.

    Electabuzz starts off the battle defensively by putting up a light screen. But as it sets up to protect itself, Clamperl is setting up to destroy its opponent, by Smashing its Shell and making itself ridiculously powerful. But even with its new speed, the lightning fast electric type still goes first and calls down a massive bolt of Thunder from the sky... which hits the ground a few feet away from Clamperl. Having avoided this powerful strike, Clamperl dives underwater, only to surface in Electabuzz's face for some nice damage. But its not enough to deter its opponent, who connects with its electricity this time for massive damage. The little shelfish, in pain from the shock decides to end the round by shooting up some mud to weaken future assaults.


    It looks like Electabuzz has the early lead in damage and energy, but with Clamperl now completely set up, will Electabuzz be able to hang on?

    Calcs (open)

    Action 1:
    Electabuzz - Light Screen (8 Energy)
    Clamperl - Shell Smash (20 Energy)

    Action 2:
    Electabuzz - Thunder - Miss! (7 Energy)
    Clamperl dives under water
    Clamperl - Dive - 8+3+(3-2)*1.5+(2-0)*1.75 = 16 Damage (10 Energy)

    Action 3: Clamperl - Mud Sport (5 Energy)Electabuzz - Thunderbolt - (10+2+3+(4-1)*1.5)*1.5+(0+1)*1.75 = 31 -> 15.5 Damage (6 Energy)




    [​IMG]
    HP: 74
    Energy: 65
    Other: +2 Atk, +2 SpA, +2 Spe, -1 Def, -1 SpD, Mud Sport (5 Actions)


    [​IMG]
    HP: 76
    Energy: 79
    Other: Light Screen (3 Actions)


    SubwayJ is up!
  6. SubwayJ

    SubwayJ

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    32*3.5=112
    112>105
    I'm pretty sure I outspeed now (assumong my math is correct)
    I'll refrain from posting until this is resolved
  7. jas61292

    jas61292 used substitute
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    Woah, wait a sec, where is that 3.5 coming from?
    32 is the base speed, and shell smash gives a +2, or x2.
    So where are the other 3 stages that I am missing?
  8. waterwarrior

    waterwarrior

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    So unfortunately for me, Subway is right, and his Speed is multiplied by 3.5x, allowing him to outspeed Electabuzz.
  9. jas61292

    jas61292 used substitute
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    Oh wow. That....seems kinda stupidly high of a boost to me, but the rule is the rule. Fixing

    EDIT: Done.
  10. SubwayJ

    SubwayJ

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    Dive-Scald-Surf

    If quick attack is used A1, use Surf and push actions back
    If protective/evasive action is used, use Barrier that action and push actions back
  11. waterwarrior

    waterwarrior

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    Fucking Mud Sport, ruining an actually pretty good chance of winning... And me not having Roar either so I can't just get rid of it... Grumble grumble bitch moan moan...

    Psychic + Psychic -> cooldown (Psychic) -> Earthquake
    If burned, change A3 to Thunder
  12. jas61292

    jas61292 used substitute
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    [​IMG]
    HP: 74
    Energy: 65
    Other: +2 Atk, +2 SpA, +2 Spe, -1 Def, -1 SpD, Mud Sport (5 Actions)


    [​IMG]
    HP: 76
    Energy: 79
    Other: Light Screen (3 Actions)

    All set up and ready to go, Clamperl Dives underwater again. But this time, Electabuzz is ready for it, and while a solid hit is landed, as soon as Clamperl finishes its move, it finds itself being thrown around the arena by the psychokinetic power of Electabuzz, doing some hefty damage to the shelfish. But, Electabuzz tired itself out with that move, and is unable to do anything by watch as Clamper shoots out a jet of hot water at it with such immense force that it outdamages its last move, despite the Light Screen dampening its power. And not giving the electric type any room to breath, that attack is followed by an even strong one, as Clamperl swamps the arena with a might Surf. But Electabuzz will not throw in the towel quite yet, and does some arena destroying of its own as the ground cracks open below it with a mighty Earthquake. But, while it did a number on the field, Clamperl is still raring to go. And with the Light Screen disapating before it, Electabuzz finds itself backed into a corner out of which there may be no escape.

    Calcs (open)

    Action 1:
    Clamperl - Dive - 8+3+(3-2)*1.5+(2-0)*1.75 = 16 Damage (10 Energy)
    Electabuzz - Psychic + Psychic - 22.5+(4-1)*1.5+(0+1)*1.75 = 28.75 Damage (31.5 Energy)


    Action 2:
    Clamperl - Scald - 4+3+(5-2)*1.5+3+(2-0)*1.75 = 18 Damage (5 Energy)
    Electabuzz - Cooldown


    Action 3:
    Clamperl - Surf - 5+3+(5-2)*1.5+3+(2-0)*1.75 = 19 Damage (6 Energy)
    Electabuzz - Earthquake - 10+(3-3)*1.5+(0+1)*1.75 = 11.75 Damage (7 Energy)

    [​IMG]
    HP: 33
    Energy: 44
    Other: +2 Atk, +2 SpA, +2 Spe, -1 Def, -1 SpD, Mud Sport (2 Actions)


    [​IMG]
    HP: 23
    Energy: 40
    Other: None


    waterwarrior, your turn
  13. waterwarrior

    waterwarrior

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    Aaaand shit.

    Be dead x3
    If not dead, Thunderbolt + Thunderbolt combo
    If not dead AND Bejewled uses Dive (stay under), Quick Attack and push back
    If not dead AND Bejewled uses a P/E move, Light Screen and push back
  14. SubwayJ

    SubwayJ

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    Brine*3
    GG ww
  15. jas61292

    jas61292 used substitute
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    [​IMG]
    HP: 33
    Energy: 44
    Other: +2 Atk, +2 SpA, +2 Spe, -1 Def, -1 SpD, Mud Sport (2 Actions)


    [​IMG]
    HP: 23
    Energy: 40
    Other: None

    And then came a Brine. And a KO.

    Calcs (open)

    Action 1:
    Clamperl - Brine - 13+3+3+(5-2)*1.5+(2-0)*1.75 = 27 Damage (8 Energy) KO

    [​IMG]
    HP: 33
    Energy: 36
    Other: +2 Atk, +2 SpA, +2 Spe, -1 Def, -1 SpD, Mud Sport (1 Actions)


    [​IMG]
    HP: KO
    Energy: --
    Other: None


    Prizes:

    waterwarrior: 1 CC
    Electabuzz: 1 EC, 2 MC

    SubwayJ: 1 CC
    Clamperl: 3 MC, 1 KOC

    jas61292: 2 UC
  16. waterwarrior

    waterwarrior

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    GG Subway, and yay for that damn Clamperl being nearly broken! :D

    EDIT: I never said it was broken. I said it was nearly broken. There's a distinction.
  17. SubwayJ

    SubwayJ

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    GG to you too! And Clamperl is NOT broken!

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