So, lets get this battle started. First, the rules: SubwayJ's mon: Bejeweled the Clamperl (Move your mouse to reveal the content) Bejeweled the Clamperl (open) Bejeweled the Clamperl (close) Nature: Rash (+SpAtk, -SpDef) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Rattled: (DW-UNLOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: (Rash Nature) HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 1 (-) Spe: 32 Size Class: 1 Weight Class: 4 Base Rank Total: 15 EC: 6/6 MC: 0 DC: 5/5 Moves: Clamp Water Gun Whirlpool Iron Defense Shell Smash Aqua Ring Brine Confuse Ray Muddy Water Refresh Mud Sport Body Slam Barrier Ice Beam Rest Scald Dive Surf Hidden Power Grass (7) Blizzard Attract Endure Swagger Water Pulse Hail Sleep Talk Round Double Team Toxic Substitute Protect Return Frustration Waterfall Facade Rain Dance Captivate Natural Gift Mimic Icy Wind Snore Double-Edge Total Moves: 43 waterwarrior's mon: von Karma the Electabuzz (Move your mouse to reveal the content) von Karma the Electabuzz (open) von Karma the Electabuzz (close) Electabuzz (von Karma) Male ♫ Nature: Rash (+SpA, -SpD) Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 5/9 MC: 0 DC: 5/5 Attacks: (20 total) Physical: Cross Chop Earthquake Fire Punch Ice Punch Low Kick Quick Attack Return Thunderpunch Wild Charge Special: Discharge Electro Ball Psychic Shock Wave Swift Thunder Thunderbolt Thundershock Status: Leer Light Screen Protect Seems Legit. Anyways, SubwayJ, equip your item. Then waterwarrior item and orders. Then Subway orders And you guys know how it goes from here.