Hugendugen
Noam Chompsky.
There is something like that written, we're still figuring out exactly how/if we want to implement it. Either way, it wont be given to regular users or voices, so backseat modding isn't an issue.
It's considered "backseat" modding if the voices tell specific users they're breaking rules. They have enough toys to play with, this isn't going to be one of them.would it be backseat modding if only the voices and up had it? Regular users don't need it.
You'd think it would be that simple but most people just hit the backspace button and they're right back in the chat again. Either way a kick still serves as a warning for EVERY user that gets one, so it's their fault if they break the same rule 5 minutes later.Then again, I always thought the /kick was good enough. Gets users to shut up and take a break while their browser sends them to another page.
Antar has said multiple times that PU will not be incorporated as a tier on PS due to how disruptive it could be to the other tiersA tier for PU? lots of people like playing it out of nowhere
Replacing a random number generator with a number generator that ensures specific properties is an idea that's proposed in nearly every game with a random component.Perhaps many people have thought about this: what if there was a mechanism in place in the sim that would even out luck events and prevent battles from being won through hax alone?
Definitely not. If connection drops it's an automatic loss even if you manage to re-connect in timeWhat I'm saying is, it would be nice if leaving a battle caused an automatic forfeit.
That's what the battle timer is for. I have technical issues with my computer and my terrible Internet access all the time. With the battle timer turned on, I have a solid couple of minutes to correct the problem and return to the battle. Yes, I know there are idiots who ragequit without properly forfeiting, but you can always start another battle while you're waiting.I'm not exactly sure how "leaving a battle" works. Sometimes (read: most times) people do this to me instead of forfeiting and I'm not sure if I need to wait around for a minute before the game officially ends. When I try to close the battle at this point, it says that I am forfeiting.
What I'm saying is, it would be nice if leaving a battle caused an automatic forfeit. The times in which somebody leaves and then rejoins are outweighed at least 100:1 by the times in which somebody is just ragequitting.
As you've noticed, if you try to leave a battle, it asks if you want to forfeit.I'm not exactly sure how "leaving a battle" works. Sometimes (read: most times) people do this to me instead of forfeiting and I'm not sure if I need to wait around for a minute before the game officially ends. When I try to close the battle at this point, it says that I am forfeiting.
What I'm saying is, it would be nice if leaving a battle caused an automatic forfeit. The times in which somebody leaves and then rejoins are outweighed at least 100:1 by the times in which somebody is just ragequitting.
I second this. ^I don't know if this has been said or not but would it be possible to implement a command to check what tier a pokemon is currently placed in. You could do /tier [pokemon] and would tell you OU or whatever tiers it's in. It might be too similar to the /tiers command where you get a list of all the tiers.
Just wanted to here from anyone in charge.
I could be wrong, but I'm fairly certain the timer doesn't start ticking again until a turn starts (that is, after the previous turn's animation ends) so this isn't an issue of animation time, it's likely due to connection issues on your end or possible during instances of extreme server lag on PS.Is there a way to disable the timer or at least make it count only after you're shown the buttons (the ones you have to press in order to switch or attack)?, I'm getting really tired by losing because of it because the animation takes an stupid amount of time to finish, I have lost many battles just because Shall Smash takes 2 minutes to finish and by the time I'm able to do something I turns I lost because of inactivity when I couldn't do anything
The timer starts ticking immediately, before any animation happens.I could be wrong, but I'm fairly certain the timer doesn't start ticking again until a turn starts (that is, after the previous turn's animation ends) so this isn't an issue of animation time, it's likely due to connection issues on your end or possible during instances of extreme server lag on PS.