This is my first post on this site's forum and I ' d like to suggest a few things about the ladder mechanics although I am pretty sure this is a subject senior members touched more than one times before me. To begin with , there is no place where we, the regular users, can find out how the ladder works . Even though that maybe intentional , I strongly think that there should be one . Apart from that, having battled a lot in most of the tiers I can tell that the rating is not to be called fair. A player with a long running winning strike can easily rocket up in the top ranks. However , he can as easily hit the bottom. This is the tricky part , after experiencing a few losses the amount of points gained tends to be ridiculously little.Although I am not sure as to why that happens ( I have asked about it administrators without a fruitful response ) , I guess that the whole ranking system is based on statistics. I propose a more just way of rewarding players. A variety of criteria could be used to determine the quality of a player during the game . For instance : number of turns till victory , number of successful combos, or even a voting system, and of course the result of the game. I believe that this would make the metagame experience even more enjoyable than it already is.