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Completed Summoning Grounds; Maserato vs GemoftheDay; 3v3 Singles

Discussion in 'ASB' started by akela, Jun 20, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    Battle Rules (open)

    All abilities
    Training items
    Switch ko
    unlimited chills/recovers
    2 subs
    2 Day DQ for Battlers
    5 Day DQ for Referees


    Summoning Grounds (open)

    Field Type- Nuetral
    Complexity- Intense
    Format- Singles
    Restrictions- No Water source

    Summoning Grounds:
    In this strategic arena, you have the opportunity to turn the tides and strengthen your side with more numbers! The Battle always starts one vs one, but it can easily turn into 2vs1, then 2vs2, and even 3vs3! if you're lucky you could go 3vs1, and if you are not you might experience a dreadful 1vs3. Anything is possible in this voodoo/tiki themed arena!

    The grass is short, spiky and yellow due to little rain. The sun is setting so the sky is a dazzling spectrum of pink, yellow, orange, and purple. Even though night is approaching the climate here is hot, and the temperature during the battle is a blistering 88 degrees Fahrenheit. The area is shaped like a star of david (300 feet by 300 feet), with african decoartions such as tiki torches, tribal masks, and skeletons on the borders.

    Scattered around the field lie several "prizes"; and Absol Pelt, Seviper Fang, Lopunny Foot, Snover Bark, and more! Parts of pokemon captured and used by the tribes in the area! The tribe where you battle hunted these pokemon decades ago, and now only certain peices of them remain. in the center of the arena is where the maic happens, literally!

    There lies the Cauldron of Animilistic Revival (or C.A.R, though it isnt related). Made of tempered steel, the thing is massive for a cauldron, 10 feet wide and long, 7 feet tall, and an opening of four feet wide/long. A larfe fire burns underneath, cooking a mysterious potion that makes the C.A.R billow out green, purple, and orange smoke. With this couldron you can conquer!

    The concept is simple; Find a trophy part of a deceased pokemon (e.g absol pelt), toss it into the C.A.R, and viola! With the eerie powers of the tribal magic that pokemon will be revived and will fight for you during the match!

    Notes/Rules
    1. It takes one action to pick up a Trophy Item, and it takes another action to Throw it into the Cauldron

    2.You can use a move or pokemon to block the opponent from getting a trophy item into the Cauldron (e.g rattata used quick attack to catch the Tangrowth vine that was about to be put into the C.A.R)

    4.The battle ends when one of the Players has no usable pokemon left, whether it be original or trophy.

    5. Trophy Pokemon Know all level up moves and egg moves

    6. The ref decides what trophy pokemon peices are available. There can be any # of trophy pieces, but players can only have 2 Trophy pokemon on their team at a time.

    i have made a list of possible trophy pieces, and refs can use any form here. however, you can make your own as you see fir (e.g Bellossom skirt, Slowpoke tail)

    List of possible Trophy Pieces
    Mamoswine Tusk
    Sharpedo Fin
    Escavalier Helmet
    Shedinja Carapace
    Seviper Fang
    Sandslash Claw



    maserato sends out and equips
    Gem sends out, equips, and orders
    maserato orders
    I ref*


    Trophy Escavalier (open)

    Escavalier
    Serious Nature (No effect on stats)
    Type: Bug/Steel
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats: HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 20
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5

    Attacks:
    Level Up
    Bug Buzz
    Double-Edge
    Endure
    False Swipe
    Flail
    Fury Attack
    Fury Cutter
    Giga Impact
    Headbutt
    Iron Defense
    Iron Head
    Leer
    Peck
    Quick Guard
    Reversal
    Scary Face
    Slash
    Swords Dance
    Take Down
    Twineedle
    X-Scissor

    Egg
    Bug Bite
    Counter
    Faint Attack
    Horn Attack
    Knock Off
    Megahorn
    Pursuit
    Screech


    Trophy Mamoswine (open)

    Mamoswine
    Serious Nature (No effect on stats)
    Type: Ground/Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Abilities:
    Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5

    Attacks:
    Level Up
    Amnesia
    AncientPower
    Blizzard
    Double Hit
    Earthquake
    Endure
    Flail
    Fury Attack
    Hail
    Horn Attack
    Ice Fang
    Ice Shard
    Icy Wind
    Mist
    Mud Bomb
    Mud-Slap
    Mud Sport
    Odor Sleuth
    Peck
    Powder Snow
    Scary Face
    Tackle
    Take Down
    Thrash

    Egg
    Avalanche
    Bite
    Body Slam
    Curse
    Double-Edge
    Fissure
    Icicle Crash
    Icicle Spear
    Mud Shot
    Rock Slide
    Stealth Rock


    Trophy Sandslash (open)

    Sandslash
    Serious Nature (No effect on stats)
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Abilities:
    Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (Passive): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    DC: 5/5

    Attacks:
    Level Up
    Crush Claw
    Defense Curl
    Dig
    Earthquake
    Fury Cutter
    Fury Swipes
    Gyro Ball
    Magnitude
    Poison Sting
    Rapid Spin
    Rollout
    Sand-Attack
    Sandstorm
    Sand Tomb
    Scratch
    Slash
    Swift
    Swords Dance

    Egg
    Chip Away
    Counter
    Endure
    Flail
    Metal Claw
    Mud Shot
    Night Slash
    Rapid Spin
    Rock Climb
    Rock Slide
    Safeguard


    Trophy Seviper (open)

    Seviper
    Serious Nature (No effect on stats)
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities:
    Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Infiltrator (Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    DC: 5/5

    Attacks:
    Level Up
    Bite
    Coil
    Crunch
    Gastro Acid
    Glare
    Haze
    Lick
    Night Slash
    Poison Fang
    Poison Jab
    Poison Tail
    Screech
    Swagger
    Venoshock
    Wrap
    Wring Out

    Egg
    Assurance
    Body Slam
    Final Gambit
    Iron Tail
    Punishment
    Scary Face
    Spit Up
    Stockpile
    Swallow
    Switcheroo


    Trophy Sharpedo (open)

    Sharpedo
    Serious Nature (No effect on stats)
    Type: Water/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Rough Skin (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Speed Boost (Passive): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    DC: 5/5

    Attacks:
    Level Up
    Agility
    Aqua Jet
    Assurance
    Bite
    Crunch
    Feint
    Focus Energy
    Ice Fang
    Leer
    Night Slash
    Rage
    Scary Face
    Screech
    Skull Bash
    Slash
    Swagger
    Take Down
    Taunt

    Egg
    AncientPower
    Brine
    Double-Edge
    Hydro Pump
    Swift
    Thrash


    Trophy Shedinja (open)

    Shedinja
    Serious Nature (No effect on stats)
    Type: Bug/Ghost
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Wonder Guard (Passive): Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
    Wonder Guard (Passive): Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 6/6
    DC: 5/5

    Attacks:
    Level Up
    Agility
    Baton Pass
    Bug Bite
    Confuse Ray
    Dig
    Double Team
    False Swipe
    Fury Cutter
    Fury Swipes
    Grudge
    Harden
    Heal Block
    Leech Life
    Metal Claw
    Mind Reader
    Mud-Slap
    Sand-Attack
    Scratch
    Screech
    Shadow Ball
    Shadow Sneak
    Slash
    Spite
    Swords Dance
    X-Scissor

    Egg
    Bug Buzz
    Endure
    Faint Attack
    Final Gambit
    Gust
    Night Slash
    Silver Wind
  2. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Debussy what's wrong?
    [​IMG]
    [​IMG]
    Hurrrrrrrrr it's so bright..
    Well uh you take this EXP Share and we will have to go from there...
  3. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    Sending Esponce @ amulet coin

    Telekinesis -> grab sharpedo fin -> teleport

    if p/e move a1, push moves UP one action, using zen headbutt + shadow sneak a3.
  4. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Detect -Pick up Escavalier helmet-Counter

    PS I studied in paris for a semester so you better be on top of your french game gem.
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    The only trophy pieces in this battle are listed in the first post of the thread. You both can reorder.
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    [​IMG]
    Machop
    90
    100
    Status: EXP SHare


    [​IMG]
    Ralts
    90
    100
    Status: Amulet Coin

    Battle Calculations (open)

    Action 1
    Machop's Detect
    EN Check: 7 - 1 = 6

    Ralts grabs the Sharpedo fin

    Action 2
    Ralts Teleports
    EN Check: 7 - 1 = 6

    Machop picks up the Escavalier Helmet

    Action 3
    Ralts' Zen Headbutt + Shadow Sneak
    Crit Check (625):
    Effect Chance (2000):
    Damage: (8 + 2 + 3 + 3 - 3) * 1.5 = 19.5
    EN Check: (6 + 4) * 1.5 - 1 = 14

    Machop's Counter
    Damage: 19.5 * 1.5 = 29.25
    EN Check: 6 + 19.5/2 - 1 = 14.75


    Stat Calculations (open)

    [​IMG]
    Machop
    90 - 19.5 = 80.5
    100 - (6 + 14.75) = 79.25
    Status: EXP SHare


    [​IMG]
    Ralts
    90 - 29.25 = 60.75
    100 - (6 + 14) = 80
    Status: Amulet Coin
    Cool Down 1a


    [​IMG]
    Machop
    80
    79
    Status: EXP SHare


    [​IMG]
    Ralts
    61
    80
    Status: Amulet Coin
    Cool Down 1a

    Sharpedo
    100
    100
    Status: Trophy

    Flavor:
    To start off this battle, the Ralts grabbed a Sharpedo Fin, hoping to plop it into the Cauldron. Machop stood around trying to detect Ralts' actions, to no prevail. Instead, Ralts was able to teleport to the cauldron and plop in the Sharpedo Fin, summoning a Sharpedo shortly thereafter. Machop took the time to pick up the Escavalier Helmet. Then Ralts met Machop with a Sneaky Zen Headbutt from the Shadows, which was Countered with great ferocity. It would seem that a Sharpedo is joining the side of Ralts.

    You order
    Ref
  7. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    I won't be able to flavor much as I have had a power outage and my generator is low on propane orders are this
    Machop throws Escavalier helmet in the CAR -Low sweep Ralts-Low Sweep sharpedo
  8. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    Sharpedo: screech -> skull bash -> skull bash
    Ralts: cooldown -> zen headbutt -> zen headbutt
  9. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    [​IMG]
    Machop
    80
    79
    Status: EXP SHare

    [​IMG]
    Ralts​
    61​
    80​
    Status: Amulet Coin​
    Cool Down 1a​
    [​IMG]
    Sharpedo​
    100​
    100​
    Status: Trophy​

    Battle Calculations
    Action 1​
    Sharpedo's Screech​
    EN Check: 6​

    Ralts Cools Down​

    Machop drops the Escavalier helmet​

    Action 2
    Sharpedo lowers its head and raises its defense​

    Ralts' Zen Headbutt​
    Crit Check (625): 9210 (NO)​
    Effect Chance (2000): 1458 (FLINCH)​
    Damage: (8 + 3 + 3 - 3) * 1.5 + 2 * 2 = 20.5​
    EN Check: 6 - 1 = 5​

    Machop flinched​

    Sharpedo's Skull Bash​
    Crit Check (625): 7253 (NO)​
    Damage: (10 + 7.5 - 3) = 14.5​
    EN Check: 8​

    Action 3
    Sharpedo lowers its head and raises its defense​

    Ralts' Zen Headbutt​
    Crit Check (625): 5740 (NO)​
    Effect Chance (2000): 2363 (NO)​
    Damage: (8 + 3 + 3 - 3) * 1.5 + 2 * 2 = 20.5​
    EN Check: 6 + 4 - 1 = 9​

    Machop's Low Sweep on Sharpedo​
    Crit Check (625): 759 (NO)​
    Damage: (6 + 3 + 6 - 3) * 1.5 - 2 * 2 = 18​
    EN Check: 4 - 1 = 3​

    Rough Skin: 18 / 4 = 4.5​

    Sharpedo's Skull Bash​
    Crit Check (625): 8522 (NO)​
    Damage: (10 + 7.5 - 3) = 14.5​
    EN Check: 8 + 4 = 12​

    End of Round​
    Escavalier is summoned on maserato's field​

    Sharpedo's Speed Boost​
    EN Check: 3​


    Stat Calculations
    Machop​
    80 - (20.5 + 20.5 + 18 + 4.5) = 16.5​
    79 - 3 = 76​
    Status: EXP SHare​
    -1 DEF for 1 round​

    Ralts​
    61​
    80 - (5 + 9) = 66​
    Status: Amulet Coin​
    Cool Down 1a​

    Sharpedo​
    100 - 14 = 86​
    100 - (8 + 12 + 3) = 77​
    Status: Trophy​

    [​IMG]
    Machop
    16
    77
    Status: EXP SHare
    -1 DEF for 1 round

    [​IMG]
    Ralts​
    61​
    66​
    Status: Amulet Coin​
    [​IMG]
    Sharpedo​
    82​
    77​
    Status: Trophy​
    +2 DEF for 1 round​

    Flavor: Machop throws the Escavalier Helmet into the Cauldron while Sharpedo screeches like a banshee and Ralts sips mint julips. Then Ralts' headbutt flinches Machop, which in turn allows Sharpedo to bash its skull on Machop. Trying that routine again, Ralts fails to flinch Machop with its Zen attitude, but Sharpedo was in a protective state while Machop attempted to sweep Sharpedo's legs out from under it. How that works it anybody's guess. Sharpedo still bashed its skull on machop and undid the speed loss thanks to its ability.


    You order
    Ref
  10. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    (Rough skin and Speed boost sharpedo were not factored in)

    EDIT: nevermind, just rough skin. Not speed boost.

    Sharpedo: focus energy -> crunch (escavalier) -> crunch (escavalier)
    Ralts: zen headbutt (Machop) -> will o wisp (escavalier) -> double team 3 clones
  11. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Again no time for real flavor
    Escav megahorn Ralts- X scissor Ralts-Megahorn ralts
    Machop Counter- Bullet punch+Bullet punch Ralts-
    CD
  12. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    [​IMG]
    Machop
    16
    77
    Ranks: 4/2/2/2/30|2/2
    Status: EXP Share
    -10% EVA
    No Guard
    -1 DEF for 1 round


    [​IMG]
    Escavalier
    100
    100
    Ranks: 5/4/3/4/20|2/3
    Status: Trophy
    Swarm, Shell Armor, Overcoat

    [​IMG]
    Ralts​
    61​
    66​
    Ranks: 2/1/1/2/40|1/1​
    Status: Amulet Coin​
    [​IMG]
    Sharpedo​
    82​
    77​
    Ranks: 5/2/3/2/95|3/4​
    Status: Trophy​
    +2 DEF for 1 round​
    Speed Boost, Rough Skin​


    [​IMG]
    Machop
    -3
    77
    Status: EXP Share
    KO

    [​IMG]
    Escavalier
    90
    81
    Status: Trophy

    [​IMG]
    Ralts​
    -32​
    38​
    Status: 1 KOC​
    KO​
    Amulet Coin​
    [​IMG]
    Sharpedo​
    82​
    48​
    Status: Trophy​
    +1 Speed​
    +1 DEF for 1 round​
    Focus Energy for 4 actions​


    Flavor: You get an explanation instead. Overcoat decreases the BAP of incoming attacks by one (1) if that pokemon is immune to a weather hazard by some means other than overcoat. The reason why Sharpedo's Focus Energy had no effect on its attacks is because of Shell Armor, which renders that pokemon immune to critical hits.

    You both send out your next pokemon
    You order
    Ref
  13. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Well everything worked better then expected....The goats are finally paying off
    Lets go Mahler!!
  14. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    Sending in Espropriet.
  15. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    I typed up pa beautifully flavored post with awesome stuffs but then xenforo crashed so I'll just order at this point.
    Croagunk uses Drain punch-Focus blast-Drain punch on Eevee
    Escavalier uses x scissor-Mega horn-X scissor on sharpedo
    If p/e move with one mon switch targets for that attack
    If p/e with both mons chill and push back Subs apply to both mons
  16. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    (Xenforo deleted my flsvor too)

    Espro: sand attack (croagunk) -> wish -> stored power (croagunk)
    Sharpedo: screech ( croagunk) -> skull bash (croagunk) -> thrash (croagunk)
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    [​IMG]
    Croagunk
    90
    100
    Ranks: 3/1/3/2/58|14|1/2
    Status: +8% ACC

    [​IMG]
    Escavalier
    90
    81
    Status: Trophy



    [​IMG]
    Eevee
    90
    100
    Ranks: 1/2/3/3/55|13|1/1
    Status:

    [​IMG]
    Sharpedo​
    82​
    48​
    Status: Trophy​
    +1 Speed​
    +1 DEF for 1 round​
    Focus Energy for 4 actions​


    [​IMG]
    Croagunk
    77
    64
    Ranks: 3/1/3/2/58|14|1/2
    Status: +8% ACC

    [​IMG]
    Escavalier
    77
    64
    Status: Trophy



    [​IMG]
    Eevee
    71
    72
    Ranks: 1/2/3/3/55|13|1/1
    Status:

    [​IMG]
    Sharpedo​
    16​
    26​
    Status: Trophy​
    +2 Speed​
    +1 DEF for 1 round​
    Focus Energy for 1 actions
    Thrash 2 actions​


    Flavor: You gave none, you get none.

    You order
    Ref
  18. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    Espropriet: grab mamoswine tusk -> throw in CAR -> sand attack (escavalier)
    Sharpedo: thrash -> thrash -> chill
  19. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    requesting dq on maserato
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Doing the DQ because Gem really needs the slot. Do not worry, Akela, this will not affect your rewards

    Gem: 3 CC

    Ralts: 2 MC, 1 EC, 1 DC and 1 KOC
    Eevee: 2 MC, 1 EC and 1 DC

    Akela: 4 UC (4 mons sent out. I believe thats how it is calculated)

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