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Sticky Sun/Moon Sprite Project: Dawn of a New Day

Discussion in 'Smeargle's Laptop' started by Layell, Jul 22, 2016.

  1. Espeon Scientist

    Espeon Scientist

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    Here's Comfey!
    [​IMG] [​IMG]
    This one was quite difficult. Due to color limits I changed the ring from green to blue so I wouldn't have to make a color specifically for it. I also changed the angle from the original artwork as I thought that might fit better as a sprite.

    EDIT: Attempted to fix the colors.
    [​IMG] [​IMG]
    Fixed the yellow and purple color.

    EDIT: Lots of things.

    [​IMG][​IMG]
    Made green shade darker and bluer so it could double as the ring (and made it more than just one line). Made it slightly more vibrant by showing the pink flower more. Changed the angle.
    Last edited: Sep 10, 2016
  2. Pent

    Pent
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    [​IMG]
    I still feel that the colors should be much brighter, considering the palette here being rather light and cheerful. The current palette you have for yours looks almost as if its wilting ^^;.

    i might reserve something but idk how good my spriting skills are on a phone so ill probably just pop in for crits.
    Mq and HeaLnDeaL like this.
  3. Espeon Scientist

    Espeon Scientist

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    The colors for the red flowers and the pokemon itself are already brighter than the official art. The yellow is duller in order to make the white part stand out more. Due to color limitations the purple was made duller so it could double as an outline for the flowers.

    But I'll see what I can do.
    Last edited: Aug 28, 2016
    Mq likes this.
  4. aXl

    aXl they love your throat and (quote, unquote) you
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    Just a quick comment between homework assignments, but I feel if you widened the angle a bit to create more of a gap between the front/back flowers, the sprite would read a bit better. I'm thinking sort of a midpoint between the current sprite and the Sugi art would probably be the best angle, and would be easily editted by just dragging each of the frontal flowers over a few pixels. Also, the stem of the flower crown looks a bit odd as a single pixel line. Maybe try to do something with it like I did with Lunala's wing frames and it'd look better? looking good so far though, and major kudos for finishing both a front and a back so fast.
  5. leparagon

    leparagon supertasks with sprites
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    i was about to comment about the angle, but axl already mentioned it. the angle from Sugi art would be the best, i think. it allows for space for animation, and it's easier on the eyes.
    since you're having trouble with color count, i suggest that you don't add a shade to Comfey's face anymore. leave it with just the base orange. use that orange as a shade for yellow flowers. orange and yellow could both use a brown outline to conserve colors. if you get *just* the right shade of red, you could get away with using the brown outline for the red flowers too :)

    here's a sample circle i whipped up. it uses the yellow from your Comfey's flower and the orange from its face. i lightened the red a little bit (almost pink but not quite) and quickly got my own shade of brown to use for an outline. notice how it looks okay with all three colors? sample.png this way, you'll have more freedom to add blue. but like axl said, it looks a bit odd as a single line. try making it a double line. the one on the left being the blue line, the one on the right being the same color as the outline of the flower it's on, if that makes any sense.

    also, maybe make the shade of green a little bit darker. it still blends with your base green a bit. and please try not to use pure 0 value black on sprites xD pom and i were talking to Wobblebuns about this earlier in the thread

    and if you're having trouble with the size, maybe instead of scaling it to 52px height, maybe go for 55px (assuming you're gonna use official art pose instead)
    Last edited: Aug 29, 2016
  6. Espeon Scientist

    Espeon Scientist

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    [​IMG] [​IMG]
    My final edits for the Comfey sprite. So many color changes I can't even count, changed the angle, and fixed the ring to to have a slightly bluer color and not be just one line.

    I know it's not perfect, but to be frank, Comfey is the epitome of frustrating to sprite. I do not want to touch it anymore. The 15 color limit in combination of the angle is killing me. :C

    If someone is willing to try and fix this sprite, I will not mind. But I do want to get to other sprites and I am unwilling to do Comfey anymore.
    Wobblebuns, TrainerSplash, nv and 5 others like this.
  7. leparagon

    leparagon supertasks with sprites
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    if Layell is cool with it, i wanna QC a bit on Comfey :D and no worries, i understand the frustration xD but you gotta admit, spriting something annoying can help at getting better :D

    also for color counts, there are some programs that have a color counter :) i use Gimp for removing backgrounds and color counting, especially if my eyes are tired and i can't color count manually anymore. in case you have gimp, you just go to the Colors tab and there will be an Info option. under Info, you can check Colorcube Analysis and it shows you how many individual colors there are. not sure how other programs work, though. i'm used to gimp ^^
  8. Espeon Scientist

    Espeon Scientist

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    Sure thing! Also since I use MS Paint I use ezimba to color count and add transparency. :P
    Last edited: Sep 2, 2016
  9. Pumone

    Pumone

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    I suggest to try http://www.aseprite.org/
  10. The Cynical Poet

    The Cynical Poet

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    Like many of you, school starting up again has consumed much of my time to sprite, but I've been working on little bits and pieces whenever I can. So here's an update on A. Ninetales:
    [​IMG]
    Updates include:
    -More accurate 'hair' flow
    -Smoothing out bad areas of shading
    -Lightening the black outline and reducing the amount of black
    -Making the tail much more prominent by focusing more on the folds of the tail rather than how it curls at the ends.

    The main update to this is really about the Ninetales' tails, as I feel the previous versions of the tails were way to compact and not nearly defined enough. I also feel that the way the tails are positioned will now help me make the back sprite a bit easier. I've found great references for the back of A. Ninetales and have a decent outline made of the back. I'll be posting that update as soon as I can.
  11. Espeon Scientist

    Espeon Scientist

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    I've tried using that but for some reason it won't work on my computer. D:
  12. Typhlito

    Typhlito One Active Dawg
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    Very nice! I think you almost got it with the tails. My only real complaint is that 3rd to bottom tail. I think if you make the end of that tail more of a midway point between the 2nd and 4th tail to make the transition more gradual, it would look even better. Maybe just showing a bit of the tail tip from that tail would be enough.
  13. fishBowlSoul

    fishBowlSoul

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    It looks good so far but I would recommend using a bit darker shadow for the body shading also, work a lil bit more on the head and try to make the lines on the legs a bit smoother, they look a bit rigid and stiff...I could try to fix some of those problems if i get allowed to do it.
    leparagon and The Cynical Poet like this.
  14. The Cynical Poet

    The Cynical Poet

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    Here's a quick update, based off of Typhlito's suggestions:
    [​IMG]
    This also includes a new back sprite, with fixed hind legs. The curves on the tails need to be touched up, but this is at least starting to head down the right path.
    The head is actually the head from the B/W Ninetales sprite, but you're welcome to add any touch-ups you'd like! Sometimes it's easier for people from the outside looking in to fix things that I'm starting to become blatantly unaware of after staring at this thing for hours. You're by no means obligated to, but I appreciate it! :)
  15. leparagon

    leparagon supertasks with sprites
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    yay :D youre back

    also The Cynical Poet the head for Alolan Ninetales is actually slimmer and smoother than regular Ninetales :) the eyes are a bit larger too :) check one of the previous pages in this thread for Fish's Alolan Ninetales sprite

    and sorry for the late update. actually made this last week alola vulpix.png but i wanted to upload it together with a fixed up Turtonator sprite, but i haven't been able to work on it yet. so i'm uploading it now instead. plus while i'm at it, i made an A. Rattata for deviantart, and i thought it would save us some trouble again if i leave it here :) it's open for quality control (especially on the lineart for the feet and legs on the backsprite because i think they look a bit iffy) alolan rattata.png
    Last edited: Sep 2, 2016
    fx, Mq, Wobblebuns and 5 others like this.
  16. aXl

    aXl they love your throat and (quote, unquote) you
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    jams
    Alolan Sandslash.png
    WIP of ASlash, not sure if I'll keep the ice the way it is currently, was inspired for the light patterns from the sugi art and kinda had fun with it a bit. Otherwise there's probably other stuff I could fix but I'm passing out rn so I'll go to sleep and check back in on it tomorrow morning.

    Have a great labor day weekend everyone!
    Mq, nv, Typhlito and 5 others like this.
  17. leparagon

    leparagon supertasks with sprites
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    i like the pose, but i think the feet could be spread apart more, to make it look like it has a sturdier stance. and maybe move the right claw (right from our perspective) out a bit more so it doesn't look so scrunched up. other than that, it looks awesome!

    also i just got to making a backsprite for Yungoos: yungoos.png
    also i fixed up Turtonator's spikes a bit before but i forgot to upload it. i'm trusting Pom when she said the head looks all right. just let me know if these aren't spiky enough xD turtonator.png

    also, quick question. do we need Zygarde sprites? like for all forms? i have some on DeviantArt and i could make backsprites for them in case you guys are all right with them. http://fav.me/d99f128
    i plan on revamping 10% form btw. in case you guys are okay with using my Zygarde sprites, i'm open to any feedback on stuff i can refine
    Last edited: Sep 4, 2016
    Mq, Layell, nv and 4 others like this.
  18. aXl

    aXl they love your throat and (quote, unquote) you
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    Zygarde 50% is already done from the previous project, but I don't think we have a doggarde and 100% yet, do if you post those we can probably do some quick QC to make sure they all match well and call it a day.
  19. Layell

    Layell Alas poor Yorick!
    is a Smogon Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    we require 10% and complete and they will be part of the sun/moon project, pom did that little zygote form but I think that is film only.
  20. aXl

    aXl they love your throat and (quote, unquote) you
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    Alolan Sandslash da.png
    Did some edits. Changed literally 1 pixel on the eye, spread the legs a bit, and changed a bit of the outlining on the head.
  21. leparagon

    leparagon supertasks with sprites
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    aXl everything looks in place now :D

    also here are the Zygarde sprites from my DA: zygarde_forms_by_leparagon-d99f128.png

    i made these last year when i still had room to improve, so i still need to fix 10% and there are a few things i might wanna change on 100%. or i might resprite it completely
    FellFromtheSky likes this.
  22. Layell

    Layell Alas poor Yorick!
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    Yeah I recall seeing those, I wouldn't mind using 10% and complete if you made backs for them, (those are the only ones ingame) just give them the same colours as the Zygarde we have on X/Y.

    [​IMG] [​IMG]

    The Cynical Poet check out this post by Wverii in regards to your back sprite tails: http://www.smogon.com/forums/threads/cap-3-sprite-submissions.3467075/page-2

    Or just for anyone who wants to master the curves

    I've updated the chart, hope to see more things on it even with the school year starting up.
    Last edited: Sep 5, 2016
  23. princessofmusic

    princessofmusic soprano
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    Zygarde Core and Cell aren't needed for Showdown, as they apparently don't use moves. I still might brush up my old Core sprite and add a back sprite someday, though, for fun's sake.

    leparagon I'm thinking of spriting Oricorio Pom-Pom and Baile eventually. How would you feel about doing the other two?

    Turtonator's back spikes still don't match up too well with the front's. The front spikes have more of a zigzag pattern (correct), whereas the back spikes have a concave curve between each point (incorrect).
    leparagon and FellFromtheSky like this.
  24. leparagon

    leparagon supertasks with sprites
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    sure thing, pom. I'll work on the other two :D and haha yeah, i'll fix the spikes xD my bad

    Layell , I'll work on the backs after I clean up Turtonator :D
    btw i noticed you're using Azul's Morelull sprites? he's a friend and i know he's a great spriter, but i think his Morelull could use some fixing up a bit with the colors and the shading ^^"
    also, am i allowed to send my version of Mimikyu? i don't really feel Trainer Splash's sprites tbvh

    oh and Fish made an awesome Wishiwashi school form sprite. fishBowlSoul, you cool with me making a backsprite for it? or do you wanna do it :D
    Last edited: Sep 5, 2016
    Mova likes this.
  25. Wobblebuns

    Wobblebuns
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    Reserving Ethereal Tentacle Lady.
    leparagon likes this.

Users Viewing Thread (Users: 1, Guests: 3)

  1. The Cynical Poet