Hello this is my first RMT. Obviously I would like to see how good my team is but also the general viability of sun teams in the current meta. Suggestions for improvements are absolutely welcome. Mew @ Normal Gem Trait: Synchronize EVs: 252 Atk / 4 Def / 252 SDef - Stealth Rock - Taunt - Magic Coat - Explosion I chose mew as a lead because it's fairly unpredictable, has stealth rock, counters other leads with taunt/magic coat, and kill 1 pokemon with the normal gem explosion. Taunt and Magic coat may seem redundant but magic coat has a +4 priority which ensures it'll be faster than lead terrakion, aerodactyl, azelf, and infernape. Ninetales @ Leftovers Trait: Drought EVs: 252 HP / 120 Def / 136 Spd Timid Nature - Flamethrower - Will-O-Wisp - Sunny Day - Roar Ninetales is obviously the mvp of any sun team. I chose the defensive set because It needs to stay alive so I can win the weather war. If it dies without winning the weather war I pretty much lose the game. Sunny day may seem redundant but it's there if a politoed/tryanitar come in and I don't feel like switching. Dugtrio @ Focus Sash Trait: Arena Trap EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature - Reversal - Earthquake - Stone Edge - Memento Dugtrio is a very effective trapper and revenge killer and is here for opposing weather changers like politoed and tyranitar. It can also kill stuff like jirachi and tentacruel with earthquake; Volcarona and flying types with stone edge. I chose memento for the last slot because I feel stealth rock isn't needed with mew and .5 atk and sp atk is just awesome. Venusaur @ Life Orb Trait: Chlorophyll EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd Timid Nature IVs: 2 Atk / 30 SAtk / 30 Spd - Growth - Giga Drain - Hidden Power [Fire] - Sleep Powder Under the sun venusaur will pretty much always go first and pull off a successful sleep powder then proceed to use growth to sweep the entire enemy team. If the opponent switches I would just do another sleep powder. Giga drain is an obvious stab and hp fire is for steel types and is boosted by the sun. The Ivs minimize foul play/confusion damage and still pull off the hp fire. Victini @ Choice Band Trait: Victory Star EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature - V-create - Bolt Strike - Brick Break - U-turn Victini: He is the definition of OHKO. He is so strong with vcreate. His other moves are to provide a very wide type coverage on a variety of pokemon. These are some damage calcs for vcreate to very bulky pokemon and pokemon that resist it (this is without the sun) V-create vs. 252/244+ Hippowdon: 62.14% - 73.09% V-create vs. 252/0 Gastrodon: 64.78% - 76.29% V-create vs. 0/0 Salamence: 73.11% - 86.1% V-create vs. 0/0 Garchomp: 58.82% - 69.46% V-create vs. 248/216+ Jellicent: 46.65% - 55.08% V-create vs. 0/0 Keldeo: 68.11% - 80.18% V-create vs. 0/0 Rotom-W: 78.51% - 92.56% Heatran @ Air Balloon Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature - Fire Blast - Earth Power - Hidden Power [Ice] - Flame Charge Tbh Heatran is pretty much just a placeholder on this team because I can't find any pokemon to replace it. With that being said his typing allows him to switch into a lot of moves and his movepool allows him to have some great coverage. With air balloon he could even switch into the dreaded earthquake. So there you have it. Help me improve my team.