Hey everyone. I'm kind of noobish at the metagame thing but I came up with a kinda stallish team that seems to work really well, or so it seems. I would like to hear people's thoughts on my team and what you think a gamelan for a team like this should be. Some pointers to guide me with a sun team would be good too. So let's get started, shall we? (The RMT Rules page is down or something where I can't access it, so tell if I'm doing something wrong please) Necturna @ Leftovers Trait: Forewarn Shiny: Yes EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Curse - Recover - Horn Leech - Shadow Claw Necturna here is a very important part of my team. Everyone's had a time where they weren't able to set up hazards, and I need something to keep early game threats at bay. With a few gimmicky moves and Sketch, Necturna really lets imagination do the work. Crippling with Curse and healing the damage off works in theory, and I've been able to use it a couple times and it really catches people off guard. She still needs to hit hard when it counts, so 252 Atk EVs I think helps. Malaconda (M) @ Lum Berry Trait: Harvest Shiny: Yes EVs: 252 SDef / 252 HP / 4 Atk Careful Nature - Glare - Rest - U-turn - Power Whip I bet everyone has seen this set before, but this still make most opponents ragequit. Glare can slow down the opponent since besides Kril I don't really have many fast pokes. Rest+Lum+Harvest in the sun is so good, but anything named Scizor puts a stop to the shenanigans rather quick. 252SDef/252HP so Conda can soak HydroPumps. Heatran (M) @ Air Balloon Trait: Flash Fire Shiny: Yes EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Protect - Stealth Rock - Lava Plume - Earth Power He makes up the last of the special walls (along with Necturna and Conda). Set up hazards, get's rid of Dragons. Air Balloon is so helpful, and Protect scouts moves. its EV's are self explanatory. Though a lack of speed gets rid of the air balloon quickly I'd rather be safe than sorry with EarthQuakes. Ninetales @ Leftovers Trait: Drought EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Fire Blast - Hypnosis - Toxic - SolarBeam The Weather Bringer. Not much to say about it, SolarBeam to get Tyranitar/Politoed out of my face during weather wars, Hypnosis can really take a huge threat out of play. I would rather be able to take a hit with Ninetails instead of setting up and sweeping with Nasty Plot just because it's the much safer option in terms of fighting against other weather teams, so I gave it special bulk. Spreading around poison helps everyone, so it does that too. Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 184 Def / 252 HP / 72 Spd Impish Nature - Earthquake - Ice Fang - Protect - Substitute I love this guy. Being Ground-Type lets Gliscor take advantage of the sand during weather wars, and unless the opponent is packing an Ice move, Gliscor walls anything physical. People seem to love to Toxic everyone, and Gliscor eats it up for everyone. The good ol' SubProtect set paired with great physical bulk let's him pretty much stall and take the hits no one else wants to. Krilowatt (F) @ Life Orb Trait: Trace EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Protect - Counter - Thunderbolt - Surf Kril is the Gliscor for rain teams, though in that respect maybe Thunder is a better option. he hopefully will spend his time in the sun, so he's carry Bolt to not miss. Kril is usually sent out first to deal with Politoed, since they usually carry Ice Beam. Krill is the actual check for Water-types, since I don't usually risk switching in the Grassmons until I have Sun up and ready. I've also noticed Kril is prime Gastrodon bait since it walls Krill for days. can also go toe-to-toe with the faster threats due to its EVs, and is a great scout. I think that it could be using a better set though, this just doesn't sit well with me. Protect lets Kril stay out a little longer, and determine the proper switch-in according to the situation. I use Counter so that I can hit special walls, but it doesn't see much use. Since she is mainly here to clean up behind the team and get rid of Flying-types, Krilowatt is really only doing a lot of work at situational moments of the game, but when she is out on the field she does a lot.What do you guys think? Threat List Scizor- Scizor outspeeds everything on my team (aleast the ones I've fought), and with moves like Bug Bite/U-turn and Superpower Scizor can really lay waste to my team.