SUNFLORA

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Twix

jicama
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QC: Raiza / TONE114 / Magnemite
GP: Snobalt / The Dutch Plumberjack




[OVERVIEW]

Despite Sunflora's solid Special Attack stat paired with a unique movepool featuring moves such as Earth Power and Encore, as well as the ability to function as a wallbreaker under sun due to Solar Power, it is still outclassed. Sunflora also has decent special bulk, but its mediocre defensive typing and poor Defense stat leave it vulnerable to physical attackers. Due to its underwhelming Speed, Sunflora is often outclassed by the likes of Tangela and Simisage, and it can be taken out by faster attackers more easily. Even with Chlorophyll, Sunflora fails to reach 350 Speed under sun, making it slower than common Pokemon such as Jumpluff and Raichu and leaving it outclassed by the likes of Weepinbell and Leafeon. Sunflora could operate on Trick Room teams, although it isn't a relevant playstyle in the metagame and is hard to pull off.

[SET]
name: Synthesis + 3 Attacks
move 1: Leaf Storm / Giga Drain
move 2: Earth Power
move 3: Hidden Power Ice / Hidden Power Fire / Sludge Bomb
move 4: Synthesis
item: Life Orb
ability: Solar Power
nature: Modest
evs: 92 HP / 252 SpA / 164 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is Sunflora's strongest STAB move, but it lowers Sunflora's Special Attack after being used, leaving it susceptible to becoming setup fodder. Giga Drain is an option over Leaf Storm, as it lets Sunflora regain a bit of health, is fully accurate, and doesn't drop Sunflora's Special Attack, although it loses out on a lot of power. Earth Power allows Sunflora to take on Fire- and Steel-types a bit better, such as Rapidash and Probopass. Hidden Power Ice allows Sunflora to take on opposing Grass-types, as well as Flying-types. Hidden Power Fire allows Sunflora to hit Ice- and Grass-types for super effective damage. Sludge Bomb can be used to deal more damage to Grass-types such as Tangela, as well as Fairy-types such as Mr. Mime. Synthesis is used to restore Sunflora's HP.

Set Details
========

The given Speed EVs allow Sunflora to outpace the likes of Lickilicky, Piloswine, and unboosted Carracosta, while maximum Special Attack EVs paired with a Modest nature allow Sunflora to hit as hard as it can. Sunflora's HP investment grants it a little more bulk. Life Orb allows Sunflora to deal more damage with each attack, albeit while losing a bit of its health. Solar Power is only useful under sun, allowing Sunflora to hit even harder, although it wears it down fairly quickly in combination with Life Orb.

Usage Tips
========

Most of the time, Sunflora should use Leaf Storm if it wants to severely damage a foe, although it has to be wary of being made setup fodder after the Special Attack drop. When possible, use Synthesis to recover Sunflora's health, as Sunflora can easily be weakened by a combination of Life Orb damage, residual damage, and opposing attackers. Sunflora should be brought onto the field by a slow pivoting move such as Probopass's Volt Switch or Pelipper's U-turn. If you predict a Fire-type to switch into Sunflora's Grass-type STAB attack, Earth Power can be a good option to take the incoming foe on, although if you predict wrong, Sunflora can be taken out or severely weakened. On the same note, if you predict a Grass-type to switch into Earth Power or Leaf Storm, Hidden Power Ice or Sludge Bomb can be a good option to take them on, although this comes with the same risk.

Team Options
========

Volbeat, Onix, Golem, and other sun setters can use Sunny Day, activating Sunflora's Solar Power and making it a more effective wallbreaker. Sawsbuck, Leafeon, Weepinbell, and other Chlorophyll users pair well with Sunflora in weakening an opposing team while sun is up. Entry hazard setters such as Roselia, Carracosta, Piloswine, and Clefairy can break foes' Sturdy and Focus Sash with their entry hazards and can weaken incoming foes in general. Pokemon such as Regice, Sawsbuck, and Ninjask appreciate Sunflora's wallbreaking under sun to clean late-game. Rock-type Pokemon such as Golem, Probopass, and Barbaracle can take on Flying-, Fire-, and Ice-type Pokemon, which can deal severe damage to Sunflora. Electric-type Pokemon, such as Raichu, Rotom-F, and Zebstrika, can take on Flying-types for Sunflora and offer momentum to it by using Volt Switch. Zebstrika is an especially good partner, as it counters Jumpluff by virtue of Sap Sipper. Entry hazard removal from Vibrava, Pelipper, Vullaby, and Armaldo can keep pressure away from Sunflora. Grumpig also has the ability to take on Fire- and Ice-types by virtue of Thick Fat.

[STRATEGY COMMENTS]
Other Options
=============

Sunflora could run Energy Ball in place of Leaf Storm or Giga Drain, but it has less power than the former, and it doesn't restore Sunflora's health like the latter. Encore can be used to lock a foe into a weak attack or setup move, although Sunflora is usually too slow to use it with any success. Grass Whistle can be used to put an unsuspecting foe to sleep. However, the exceedingly low accuracy of the move makes it hard to rely on. Chlorophyll can be run over Solar Power, although Sunflora is still too slow to utilize the Speed boost under sun.

Checks and Counters
===================

**Flying-types**: Jumpluff, Dodrio, Swanna, and other Flying-types can threaten Sunflora with their Flying-type moves, although they have to watch out for Hidden Power Ice.

**Fire-types**: Fire-types such as Rapidash, Ninetales, and Simisear can OHKO Sunflora with their Fire-type STAB moves, although they have to be wary of Earth Power.

**Faster Physical Attackers**: Pokemon such as Ursaring, Stoutland, Rapidash, and Dodrio can outpace Sunflora and deal massive damage to it with their STAB moves, although they can't switch into Sunflora well.

**Specially Defensive Walls**: Pokemon such as Lickilicky, Roselia, and Hypno can take any hit Sunflora wants to throw at them and fire back with chip damage or status.

**Residual Damage**: Even with access to Synthesis, Sunflora often finds itself worn down by a combination of Life Orb, entry hazards, and status, which can leave it vulnerable to faster Pokemon.
 
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Raiza

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World Defender
[OVERVIEW]
merge 3rd and 5th point
mention it can work as kind of wallbreaker under sun bc of solar power
''Sunflora has usable defensive stats, although it has a horrendous defensive typing.'' not true, its defense is horrendous and makes it prone to being easily revengekilled, its sdef is decent though

[SET COMMENTS]
Moves
========
mention leaf storm can leave it setup fodder

Usage Tips
========
mention why it has to be weary about the spatk drop
mention why sunflora should be kept at high health
mention that predicting switch ins is rather risky
mention that even though it has decent special defense, sunflora has terrible physical bulk and shouldn't switch in on physical attackers
mention it gets worn down quickly so it's better to bring sunflora on the field w slow voltturn or baton pass

Team Options
========
mention sun setters
mention other pokemon that can take advantage of sun
mention pokemon that appreciate sunflora's wallbreaking abilities under sun
mention grumpig also helps with fire and ice types
mention electric-types, especially zebby which is able to deal with Jumpluff

Checks and Counters
===================
add faster physical attackers
add special walls

Twix qc 1/3
 

TONE

I don't have to take this. I'm going for a walk.
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In the Overview, I wouldn't say Trick Room teams is unviable, I would say something more like its uncommon and hard to pull off. In Moves you mentioned Tangela as a Fairy-type. I know what you meant to say, but fix this so you don't confuse the reader. Grasswhistle to OO, put something to sleep and mention the crap accuracy.
2/3.
 
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Empress

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[OVERVIEW]

Sunflora has a solid Special Attack stat, (RC) paired with a unique movepool, (RC) featuring moves such as Earth Power and Encore, as well as maintaining the ability to function as a wallbreaker under sun due to Solar Power. Sunflora also has usable specially defensive stats decent special bulk, although it has a mediocre defensive typing and a poor Defense stat, leaving it prone vulnerable to physical attackers. Due to its underwhelming Speed, Sunflora is often outclassed by the likes of Tangela and Simisage, and it can be taken out by faster attackers easier. Even using with Chlorophyll, Sunflora fails to reach a Speed of 350 Speed under sun, which holds making it slower than common Pokemon such as Jumpluff and Raichu, (RC) and leaving it outclassed by the likes of Weepinbell and Leafeon. Sunflora could operate decently on Trick Room teams, although it isn't a common playstyle in the metagame, (RC) and is hard to pull off.

[SET]
name: Synthesis + 3 Attacks
move 1: Leaf Storm / Giga Drain
move 2: Earth Power
move 3: Hidden Power Ice / Hidden Power Fire / Sludge Bomb
move 4: Synthesis
item: Life Orb
ability: Solar Power
nature: Modest
evs: 92 HP / 252 SpA / 164 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is Sunflora's strongest STAB move, gaining a STAB bonus, although it diminishes its lowers Sunflora's Special Attack after being used, leaving it susceptible to becoming setup fodder. Giga Drain is an option over Leaf Storm, as it lets Sunflora regains a bit of health, is fully accurate, and doesn't drop Sunflora's Special Attack, although it loses out on a lot of power. Earth Power allows Sunflora to take on Fire- and Steel-types a bit better, such as Rapidash and Probopass. Hidden Power Ice allows Sunflora to take on opposing Grass-types, as well as Flying-types. Hidden Power Fire allows Sunflora to hit Ice-, Grass-, and Bug-types for super-(RH) effective damage. Sludge Bomb can be used to get dealmore damage off on to Grass-types such as Tangela, as well as take on Fairy-types (care to name one?). Synthesis can regain be used to restore Sunflora's lost health HP.

Set Details
========

The given Speed EVs allows Sunflora to outpace the likes of Lickilicky, Carbink, Klang, Piloswine, and unboosted Carracosta, while maximum Special Attack EVs paired with a Modest Nature nature allows Sunflora to hit as hard as it can. Sunflora's HP investment assists it in being bit more bulky grants it a little more bulk. Life Orb allows Sunflora to get deal more damage off per with each attack, albeit while losing a bit of its health. Solar Power is only useful under sun, which allows allowing Sunflora to hit even harder, although it weakens it fairly quickly in combination with Life Orb.

Usage Tips
========

Most of the time, Sunflora should use Leaf Storm if it wants to severely damage a foe, although it has to be wary of the Special Attack Drop drop, which can make it setup fodder. When possible, use Synthesis to recover Sunflora's health, as Sunflora can easily be weakened by a combination of Life Orb damage, residual damage, and opposing attackers. Sunflora should be brought onto the field by a slow momentum pivoting move such as Probopass's using Volt Switch or Pelipper's using U-turn. If you predict a Fire-type to switch into Sunflora's Grass-type STAB attack, Earth Power can be a good option to take the incoming foe on, although if you predict wrong, Sunflora can be taken out or severely weakened. On the same token note, if you predict a Grass-type to switch into an Earth Power or Leaf Storm, Hidden Power Ice or Sludge Bomb can be a good option to take them on, although this comes with the same risk.

Team Options
========

Volbeat, Onix, Golem, and other sun setters can use Sunny Day, activating Sunflora's Solar Power and making it a more effective wallbreaker. Sawsbuck, Leafeon, Weepinbell, and other Chlorophyll users pair well with Sunflora in weakening an opposing team while Sun sun is up. Entry hazard setters such as Roselia, Carracosta, Piloswine, and Clefairy can break foes' Sturdy and Focus Sash with their entry hazards, as well as weakening and can weaken incoming foes in general. Pokemon such as Kingler, Articuno, Simipour, and Dodrio appreciate Sunflora's wallbreaking under sun to clean late-game. Rock-type Pokemon such as Golem, Probopass, and Barbaracle can take on Flying-,(space)Bug-, Fire-, and Ice-type Pokemon, which can deal severe damage to Sunflora. Electric-type Pokemon, such as Raichu, Rotom-F, and Zebstrika, (AC) can take on Flying-types for Sunflora, as well as and offering momentum to it by using Volt Switch. Zebstrika especially is an especially good partner, as it offers a counters to Jumpluff by virtue of Sap Sipper. Entry Hazard Removal hazard removal from Vibrava, Pelipper, Vullaby, and Armaldo to can keep pressure away from Sunflora. Clerics, such as Lickilicky and Grumpig, can heal off status from Sunflora and allow it to stay on the field longer. Grumpig also has the ability to take on Fire- and Ice-types by virtue of Thick Fat, and as well as specially attacking Poison- and Flying-types due to its impressive special bulk.

[STRATEGY COMMENTS]
Other Options
=============

Sunflora could run Energy Ball in place of Leaf Storm or Giga Drain, but it has less power than the former, and it doesn't regain restore Sunflora's health like the latter. Encore can be used to lock a foe into a weak attack or setup move, although Sunflora is usually too slow to use it with any success. Grass Whistle can be used to put an unsuspecting foe to sleep. However, the exceedingly low accuracy of the move makes it hard to rely on. Chlorophyll can be run over Solar Power, although Sunflora is too slow to utilize the boost under sun.

Checks and Counters
===================

**Flying-types**: Jumpluff, Dodrio, Swanna, and other Flying-types can threaten Sunflora with their Flying-type moves, although they have to watch out for a Hidden Power Ice.

**Fire-types**: Fire-types such as Rapidash, Ninetales, and Simisear can OHKO Sunflora with their Fire-type STABs moves, although they have to be fearful wary of an Earth Power.

**Faster Physical Attackers**: Pokemon such as Ursaring, Stoutland, Rapidash, and Dodrio can outpace Sunflora and deal massive damage to it with their STAB moves, although they can't switch into Sunflora well.

**Specially Defensive Walls**: Pokemon such as Lickilicky, Roselia, and Misdreavus can take any hit Sunflora wants to throw at them and fire back with chip damage or status.

**Residual Damage**: Even with access to Synthesis, Sunflora often finds itself weakened worn down by a combination of Life Orb, entry hazards, and status, which can leave it vulnerable to faster Pokemon.

GP 1/2
 
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Lumari

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[OVERVIEW]

Sunflora has a solid Special Attack stat paired with a unique movepool featuring moves such as Earth Power and Encore, as well as the ability to function as a wallbreaker under sun due to Solar Power. Sunflora also has decent special bulk, although it has a but its mediocre defensive typing and a poor Defense stat, leaving leave it vulnerable to physical attackers. Due to its underwhelming Speed, Sunflora is often outclassed by the likes of Tangela and Simisage, and it can be taken out by faster attackers easier more easily. Even with Chlorophyll, Sunflora fails to reach 350 Speed under sun, making it slower than common Pokemon such as Jumpluff and Raichu and leaving it outclassed by the likes of Weepinbell and Leafeon. Sunflora could operate decently on Trick Room teams, although it isn't a common playstyle in the metagame and is hard to pull off.

[SET]
name: Synthesis + 3 Attacks
move 1: Leaf Storm / Giga Drain
move 2: Earth Power
move 3: Hidden Power Ice / Hidden Power Fire / Sludge Bomb
move 4: Synthesis
item: Life Orb
ability: Solar Power
nature: Modest
evs: 92 HP / 252 SpA / 164 Spe

[SET COMMENTS]
Moves
========

Leaf Storm is Sunflora's strongest STAB move, although but it lowers Sunflora's Special Attack after being used, leaving it susceptible to becoming setup fodder. Giga Drain is an option over Leaf Storm, as it lets Sunflora regain a bit of health, is fully accurate, and doesn't drop Sunflora's Special Attack, although it loses out on a lot of power. Earth Power allows Sunflora to take on Fire- and Steel-types a bit better, such as Rapidash and Probopass. Hidden Power Ice allows Sunflora to take on opposing Grass-types, as well as Flying-types. Hidden Power Fire allows Sunflora to hit Ice-, Grass-, and Bug-types for super effective damage. Sludge Bomb can be used to deal more damage to Grass-types such as Tangela, as well as Fairy-types such as Mr. Mime. Synthesis can be used to restore Sunflora's HP.

Set Details
========

The given Speed EVs allow Sunflora to outpace the likes of Lickilicky, Carbink, Klang, Piloswine, and unboosted Carracosta, while maximum Special Attack EVs paired with a Modest nature allow Sunflora to hit as hard as it can. Sunflora's HP investment grants it a little more bulk. Life Orb allows Sunflora to deal more damage with each attack, albeit while losing a bit of its health. Solar Power is only useful under sun, allowing Sunflora to hit even harder, although it weakens wears it down fairly quickly in combination with Life Orb.

Usage Tips
========

Most of the time, Sunflora should use Leaf Storm if it wants to severely damage a foe, although it has to be wary of the Special Attack drop, which can make it being made setup fodder after the Special Attack drop. When possible, use Synthesis to recover Sunflora's health, as Sunflora can easily be weakened by a combination of Life Orb damage, residual damage, and opposing attackers. Sunflora should be brought onto the field by a slow pivoting move such as Probopass's Volt Switch or Pelipper's U-turn. If you predict a Fire-type to switch into Sunflora's Grass-type STAB attack, Earth Power can be a good option to take the incoming foe on, although if you predict wrong, Sunflora can be taken out or severely weakened. On the same note, if you predict a Grass-type to switch into Earth Power or Leaf Storm, Hidden Power Ice or Sludge Bomb can be a good option to take them on, although this comes with the same risk.

Team Options
========

Volbeat, Onix, Golem, and other sun setters can use Sunny Day, activating Sunflora's Solar Power and making it a more effective wallbreaker. Sawsbuck, Leafeon, Weepinbell, and other Chlorophyll users pair well with Sunflora in weakening an opposing team while sun is up. Entry hazard setters such as Roselia, Carracosta, Piloswine, and Clefairy can break foes' Sturdy and Focus Sash with their entry hazards and can weaken incoming foes in general. Pokemon such as Kingler, Articuno, Simipour, and Dodrio appreciate Sunflora's wallbreaking under sun to clean late-game. Rock-type Pokemon such as Golem, Probopass, and Barbaracle can take on Flying-, Bug-, Fire-, and Ice-type Pokemon, which can deal severe damage to Sunflora. Electric-type Pokemon, such as Raichu, Rotom-F, and Zebstrika, can take on Flying-types for Sunflora (RC) and offer momentum to it by using Volt Switch. Zebstrika is an especially good partner, as it counters Jumpluff by virtue of Sap Sipper. Entry hazard removal from Vibrava, Pelipper, Vullaby, and Armaldo can keep pressure away from Sunflora. Clerics, such as Lickilicky and Grumpig, can heal off status from Sunflora and allow it to stay on the field longer. Grumpig also has the ability to take on Fire- and Ice-types by virtue of Thick Fat, as well as specially attacking Poison- and Flying-types due to its impressive special bulk.

[STRATEGY COMMENTS]
Other Options
=============
Sunflora could run Energy Ball in place of Leaf Storm or Giga Drain, but it has less power than the former, and it doesn't restore Sunflora's health like the latter. Encore can be used to lock a foe into a weak attack or setup move, although Sunflora is usually too slow to use it with any success. Grass Whistle can be used to put an unsuspecting foe to sleep. However, the exceedingly low accuracy of the move makes it hard to rely on. Chlorophyll can be run over Solar Power, although Sunflora is still too slow to utilize the Speed boost under sun.

Checks and Counters
===================

**Flying-types**: Jumpluff, Dodrio, Swanna, and other Flying-types can threaten Sunflora with their Flying-type moves, although they have to watch out for Hidden Power Ice.

**Fire-types**: Fire-types such as Rapidash, Ninetales, and Simisear can OHKO Sunflora with their Fire-type STAB moves, although they have to be wary of Earth Power.

**Faster Physical Attackers**: Pokemon such as Ursaring, Stoutland, Rapidash, and Dodrio can outpace Sunflora and deal massive damage to it with their STAB moves, although they can't switch into Sunflora well.

**Specially Defensive Walls**: Pokemon such as Lickilicky, Roselia, and Misdreavus can take any hit Sunflora wants to throw at them and fire back with chip damage or status.

**Residual Damage**: Even with access to Synthesis, Sunflora often finds itself worn down by a combination of Life Orb, entry hazards, and status, which can leave it vulnerable to faster Pokemon.



GP 2/2
 
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