Turn your face to the sun and the shadows fall behind you.
Hey everyone! I just recently decided to start battling UU, and I wanted to make a sunny day team. I had a reasonably decent run with rain dance in OU, and wanted to use that same fast, powerful style of play in UU with sunny day. Heres what I have so far, and I plan to make plenty changes so please give me any suggestions you have. Changes made in bold.
My Team at a Glance
A Closer Look
Alakazam @ Focus Sash
Ability: Inner Focus
EVs: 104 SAtk/188 SDef/216 Spe
Timid Nature (+Spe, -Atk)
- Psychic
- Sunny Day
- Taunt
- Counter
Vs Ambipom: Fakeout will not flinch Alakazam due to Inner Focus and Focus Sash will prevent a OHKO from payback. Counter will take care of an opponent who doesn't expect the Inner Focus ability (I don't know how safe it is to assume that the opponent will use fakeout though). Of course counter will also take out an Ambipom that expects Inner Focus and uses return first turn. Alakazam outspeeds him too so I can taunt first turn to prevent his taunt. If I predict right and the opponent does taunt first turn, I have two turns left, and can counter on his attack and use sunny day if it looks like I will be KOed, allowing Victreebel to come in untouched.
Vs Uxie: I originally thought to use encore first turn assuming he would trick a scarf onto me. This way we are both forced to switch out. I replaced encore with counter, but by using taunt, I can still force the switch. I switch out to Arcanine, who essentially acts as a backup lead. If Uxie is not scarfed, I still have a taunt on him, so SR can't be set up.
Vs Froslass: Alakazam outspeeds Froslass so I can taunt it, preventing any set up or destiny bond the opponent was planning on using. the EVs in special defence allow Alakazam to avoid a 2HKO from Ice beam so I can 2HKO and then use sunny day when the opponent brings in his next poke.
I'm not exactly sure how Arcanine and Moltres leads work, but between focus sash preventing OHKOs and my own Arcanine waiting on the sideline, I should be able to handle these fire-types.
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Victreebel (M) @ Life Orb
Ability: Chlorophyll
EVs: 192 Atk/252 SAtk/64 Spe
Rash nature (+SAtk, -SDef)
- Sleep Powder
- Solarbeam
- Weather Ball
- Leaf Blade
This Vicrteebel set is one of the few things on this team that I would really prefer not to change dramatically. If any of you are familiar with rain dance Kingdra, this is basically his long-lost brother. It essentially foregoes type-coverage for sheer power. That being said, with fire and grass attacks, the type-coverage isn't even all that bad. Let me show you the damage calculations wich made me really love this set Updated for new EVs and Nature:
Leaf Blade vs. 252 Def Chansey: 52%-62%
Leaf Blade vs. Max HP / 44 Def Clefable: 49%-57%
Weather Ball vs. Max HP / 156 SpD Registeel: 61%-72%
Weather Ball vs. Max HP / 252 SpD Steelix: 100%
Solarbeam vs. Max HP / 100 SDef Clefable: 52%-61%
Solarbeam vs. Max HP Spiritomb: 72%-84%
Solarbeam vs. Max HP / 160 SpD Spiritomb: 56%-66%
Solarbeam vs. Max HP Donphan: 100%
Solarbeam vs. Max HP Uxie: 52%-61%
Solarbeam vs. Max HP Cresselia: 41%-49%
Solarbeam vs. Max HP / 220 SpD Regirock: 94%-100%
Solarbeam vs. Max HP Slowbro: 100%
Solarbeam vs. Max HP Milotic: 100%
And those are just the common defensive pokemon in UU. In addition to the power of this set, Victreebel reaches 384 speed in the sun. With Vicrteebel tearing through the opponents team from the very beginning, the opponent will be playing catchup for the rest of the match. Sleep powder can be used as a backup for anything that isn't immediately threatened by the other attacks. After changing the EV spread to be more specially-based, solarbeam has the power to get some 2HKOs that I didn't before, notably on Uxie. Victreebel just misses out on 2HKOing Cresselia, but that can be fixed with SR support. Leaf blade still has enough power to do some serious damage, and the physical-special combo can keep opponents guessing.
---
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 20 HP/252 Atk/236 Spe
Adamant nature (+Atk, -SAtk)
- Sunny Day
- Extremespeed
- Flare Blitz
- Morning Sun
If the opponents lead is a Fire-type, or otherwise cannot be handled by Alakazam, I switch to Arcanine, which will get a boost if hit by a fire attack. A Flash Fire boost along with Life Orb and Sunny day make the power of Arcanine's Flare Blitz unrivaled. Extremespeed also has enough power behind it to do some damage and finish off weakened opponents. Morning Sun heals Life Orb and recoil damage, and is very effective in the sun. Arcanine is bulky enough to come in and set up sunny day for Victreebel after his initial run.
---
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/100 SDef/4 Spe
Calm nature (+SDef, -Atk)
- Seismic Toss
- Encore
- Stealth Rock
- Softboiled
Clefable is used to set up stealth rocks, which help to turn some 2HKOs into OHKOs. If the opponent manages to use the sunlight against me, I can stall him out using Clefable, then assess the situation and try to get another Sunny Day user in. I like having stealth rocks, but if I had to chose one poke to take out of the team, it would probably be Clefable.
---
Cresselia (F) @ Heat Rock
Ability: Levitate
EVs: 252 HP/140 Def/116 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Lunar Dance
- Sunny Day
- Light Screen/Reflect
Late in the game, Cresselia can come in, set up a screen (I'm not quite sure if my team would benefit more from a Def or SpDef boost) set up sunny day, and Lunar Dance for one of my sweepers that has been hurt and possibly statused. If used correctly, this can potentially allow Victreebel to rip through the opponent's team twice.
---
Exeggutor (M) @ Life Orb
Ability: Chlorophyll
EVs: 4 Def/252 SAtk/252 Spe
Modest nature (+SAtk, -Atk)
- Solarbeam
- Hidden Power [Ground]
- Psychic
- Moonlight
Executor basically just cleans up whatever is left of the opponent's team after Victreebel and Arcanine have done their jobs
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So there you have it! I want to make this team as effective as possible so I am open to any comments and critiques. Victreebel and Arcanine are the heart of this team, so I will be reluctant to change them out for other pokes, but I am open minded to any help I can get. Thanks!
Hey everyone! I just recently decided to start battling UU, and I wanted to make a sunny day team. I had a reasonably decent run with rain dance in OU, and wanted to use that same fast, powerful style of play in UU with sunny day. Heres what I have so far, and I plan to make plenty changes so please give me any suggestions you have. Changes made in bold.
My Team at a Glance
A Closer Look
Alakazam @ Focus Sash
Ability: Inner Focus
EVs: 104 SAtk/188 SDef/216 Spe
Timid Nature (+Spe, -Atk)
- Psychic
- Sunny Day
- Taunt
- Counter
Vs Ambipom: Fakeout will not flinch Alakazam due to Inner Focus and Focus Sash will prevent a OHKO from payback. Counter will take care of an opponent who doesn't expect the Inner Focus ability (I don't know how safe it is to assume that the opponent will use fakeout though). Of course counter will also take out an Ambipom that expects Inner Focus and uses return first turn. Alakazam outspeeds him too so I can taunt first turn to prevent his taunt. If I predict right and the opponent does taunt first turn, I have two turns left, and can counter on his attack and use sunny day if it looks like I will be KOed, allowing Victreebel to come in untouched.
Vs Uxie: I originally thought to use encore first turn assuming he would trick a scarf onto me. This way we are both forced to switch out. I replaced encore with counter, but by using taunt, I can still force the switch. I switch out to Arcanine, who essentially acts as a backup lead. If Uxie is not scarfed, I still have a taunt on him, so SR can't be set up.
Vs Froslass: Alakazam outspeeds Froslass so I can taunt it, preventing any set up or destiny bond the opponent was planning on using. the EVs in special defence allow Alakazam to avoid a 2HKO from Ice beam so I can 2HKO and then use sunny day when the opponent brings in his next poke.
I'm not exactly sure how Arcanine and Moltres leads work, but between focus sash preventing OHKOs and my own Arcanine waiting on the sideline, I should be able to handle these fire-types.
---
Victreebel (M) @ Life Orb
Ability: Chlorophyll
EVs: 192 Atk/252 SAtk/64 Spe
Rash nature (+SAtk, -SDef)
- Sleep Powder
- Solarbeam
- Weather Ball
- Leaf Blade
This Vicrteebel set is one of the few things on this team that I would really prefer not to change dramatically. If any of you are familiar with rain dance Kingdra, this is basically his long-lost brother. It essentially foregoes type-coverage for sheer power. That being said, with fire and grass attacks, the type-coverage isn't even all that bad. Let me show you the damage calculations wich made me really love this set Updated for new EVs and Nature:
Leaf Blade vs. 252 Def Chansey: 52%-62%
Leaf Blade vs. Max HP / 44 Def Clefable: 49%-57%
Weather Ball vs. Max HP / 156 SpD Registeel: 61%-72%
Weather Ball vs. Max HP / 252 SpD Steelix: 100%
Solarbeam vs. Max HP / 100 SDef Clefable: 52%-61%
Solarbeam vs. Max HP Spiritomb: 72%-84%
Solarbeam vs. Max HP / 160 SpD Spiritomb: 56%-66%
Solarbeam vs. Max HP Donphan: 100%
Solarbeam vs. Max HP Uxie: 52%-61%
Solarbeam vs. Max HP Cresselia: 41%-49%
Solarbeam vs. Max HP / 220 SpD Regirock: 94%-100%
Solarbeam vs. Max HP Slowbro: 100%
Solarbeam vs. Max HP Milotic: 100%
And those are just the common defensive pokemon in UU. In addition to the power of this set, Victreebel reaches 384 speed in the sun. With Vicrteebel tearing through the opponents team from the very beginning, the opponent will be playing catchup for the rest of the match. Sleep powder can be used as a backup for anything that isn't immediately threatened by the other attacks. After changing the EV spread to be more specially-based, solarbeam has the power to get some 2HKOs that I didn't before, notably on Uxie. Victreebel just misses out on 2HKOing Cresselia, but that can be fixed with SR support. Leaf blade still has enough power to do some serious damage, and the physical-special combo can keep opponents guessing.
---
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 20 HP/252 Atk/236 Spe
Adamant nature (+Atk, -SAtk)
- Sunny Day
- Extremespeed
- Flare Blitz
- Morning Sun
If the opponents lead is a Fire-type, or otherwise cannot be handled by Alakazam, I switch to Arcanine, which will get a boost if hit by a fire attack. A Flash Fire boost along with Life Orb and Sunny day make the power of Arcanine's Flare Blitz unrivaled. Extremespeed also has enough power behind it to do some damage and finish off weakened opponents. Morning Sun heals Life Orb and recoil damage, and is very effective in the sun. Arcanine is bulky enough to come in and set up sunny day for Victreebel after his initial run.
---
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/100 SDef/4 Spe
Calm nature (+SDef, -Atk)
- Seismic Toss
- Encore
- Stealth Rock
- Softboiled
Clefable is used to set up stealth rocks, which help to turn some 2HKOs into OHKOs. If the opponent manages to use the sunlight against me, I can stall him out using Clefable, then assess the situation and try to get another Sunny Day user in. I like having stealth rocks, but if I had to chose one poke to take out of the team, it would probably be Clefable.
---
Cresselia (F) @ Heat Rock
Ability: Levitate
EVs: 252 HP/140 Def/116 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Lunar Dance
- Sunny Day
- Light Screen/Reflect
Late in the game, Cresselia can come in, set up a screen (I'm not quite sure if my team would benefit more from a Def or SpDef boost) set up sunny day, and Lunar Dance for one of my sweepers that has been hurt and possibly statused. If used correctly, this can potentially allow Victreebel to rip through the opponent's team twice.
---
Exeggutor (M) @ Life Orb
Ability: Chlorophyll
EVs: 4 Def/252 SAtk/252 Spe
Modest nature (+SAtk, -Atk)
- Solarbeam
- Hidden Power [Ground]
- Psychic
- Moonlight
Executor basically just cleans up whatever is left of the opponent's team after Victreebel and Arcanine have done their jobs
---
So there you have it! I want to make this team as effective as possible so I am open to any comments and critiques. Victreebel and Arcanine are the heart of this team, so I will be reluctant to change them out for other pokes, but I am open minded to any help I can get. Thanks!