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Completed Super Happy Doubles Time! TRG and SS face off!

Discussion in 'ASB' started by waterwarrior, May 13, 2012.

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  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Sorry for the delay in posting this, but let's make up for that with a quick battle, huh?
    And now, the Pokemon!
    And without any further delay, begin!

    Simon sends out pokes and orders
    Kevin sends out pokes and orders
    I ref
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Ohh, well. It looks like I'm not going to do too well tod-THE HELL WHY ARE MY POKEMON GLOWING WHERE DID THAT 20 EN GO?!?!?!

    Solid the GRAVELER (open)

    [​IMG]
    Graveler [Solid] (M)
    Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 15


    EC: 8/9
    MC: 2
    DC: 5/5


    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down
    Earthquake
    Stealth Rock
    Explosion
    Bulldoze

    Curse
    Hammer Arm
    Focus Punch

    Sunny Day
    Stone Edge
    Toxic
    Dig

    Fire Punch
    ThunderPunch
    Bide

    Moves: 24


    Dame the TOGETIC (open)

    [​IMG]
    Togetic (Dame) [F]
    Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16


    EC: 4/9
    MC: 1
    DC: 3/5


    Attacks:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Baton Pass

    Secret Power
    Mirror Move
    Psycho Shift

    Psyshock
    Flamethrower
    Shadow Ball
    Light Screen
    Reflect

    Moves: 20


    [​IMG]
    "Ahh, Evolution is such a beautiful thing. A little costy, but we can manage. Let's go!"

    Solid: Earthquake ~ Magnitude ~ Earthquake
    IF Vaem uses a combo involving an offensive Grass Type move, Dig and stay under and release next action.

    Dame @ Amulet Coin: Reflect ~ Light Screen ~ Flamethrower (Vaem)
    IF Vaem uses Giga Drain A1, use Light Screen ~ Reflect ~ Flamethrower
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Vaem-Will-O-Wisp Solid-Power Whip Solid-Giga Drain Solid


    Aceladus-Toxic Dame-Helping Hand Vaem-Helping Hand Vaem
  4. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Yea, sorry about my lateness. Placeholder for reffing.
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    And here we are.

    Pre-Round stats:
    Team Kevin:

    [​IMG]
    Vaem
    HP: 90
    EN: 100
    3/2/2/2/51
    [​IMG]
    Aceladus
    HP: 90
    EN: 100
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Solid
    HP: 90
    EN: 80
    3/4/1/3/35
    [​IMG]
    Dame @ Amulet Coin
    HP: 90
    EN: 80
    1/4/3/4/40

    Show Hide

    Action 1
    Toxic -> Dame (7 EN)
    RNG roll (to hit, <=90/100 hit) 38 = hit
    Dame was badly poisoned!

    Will-o-Wisp -> Solid (7 EN)
    RNG roll (to hit, <=75 hit) 37 = hit
    Solid was burned!

    Dame used Reflect! (8 EN)
    Dame's team became protected by Reflect!

    Earthquake -> All (6 EN)
    Dame is immune!
    Vaem: RNG roll (to crit, 1/16 crit) 5 = no crit
    ((10x.75)-3+3+(3-2)1.5)(.67) = 6.03 DMG
    Aceladus: RNG roll (to crit) 10 = no crit
    (7.5-3+3+(3-3)1.5) = 7.5 DMG

    Burn -> Solid (2 DMG)
    Toxic -> Dame (1 DMG)

    Action 2
    Helping Hand -> Vaem (3+(24/2)) = 15 EN

    Power Whip -> Solid (7 EN)
    RNG roll (to hit, <=85 hit) 52 = hit
    RNG roll (to crit) 11 = no crit
    ((24x.67)+3-1+(3-4)1.5)(2.25) = 37.305 DMG

    Dame used Light Screen! (8 EN)
    Dame's team became protected by Light Screen!

    Magnitude -> All (5 EN)
    RNG roll (for BAP) 15 = 5 BAP
    Dame is still immune!
    Vaem: RNG roll (to crit) 11 = no crit
    ((5x.75)-3+3+(3-2)1.5)(.67) = 3.51 DMG
    Aceladus: RNG roll (to crit) 2 = no crit
    ((5x.75)-3+3+(3-3)1.5) = 3.75 DMG

    Burn -> Solid (2 DMG)
    Toxic -> Dame (1 DMG)

    Action 3
    Helping Hand -> Vaem (7+(16/2)) = 15 EN

    Giga Drain -> Solid (11 EN)
    RNG roll (to crit) 4 = no crit
    ((16x.67)+3-1+(2-3)1.5)(2.25) = 25.245 DMG = 12.622 recovered (capped at 9.54)

    Flamethrower -> Vaem (7 EN)
    RNG roll (to crit) 16 = no crit
    RNG roll (to burn) 22 = no burn
    (8+(3-2)1.5)(1.5) = 14.25 DMG

    Earthquake -> All (6 EN)
    Dame is immune!
    Vaem: RNG roll (to crit) 12 = no crit
    (7.5-3+3+(3-2)1.5)(.67) = 6.03 DMG
    Aceladus: RNG roll (to crit) 1 = crit
    (7.5-3+3+3+(3-3)1.5) = 10.5 DMG

    Burn -> Solid (2 DMG)
    Toxic -> Dame (1 DMG)


    Post-Round stats:
    Team Kevin:

    [​IMG]
    Vaem
    HP: 70
    EN: 75
    3/2/2/2/51
    [​IMG]
    Aceladus
    HP: 68
    EN: 63
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Solid
    HP: 21
    EN: 63
    3/4/1/3/35
    Burned (2 DPA, -3 BAP from all physical attacks)
    Reflect- 3a
    Light Screen- 4a
    [​IMG]
    Dame @ Amulet Coin
    HP: 87
    EN: 57
    1/4/3/4/40
    Badly poisoned (2 DPA)
    Reflect- 3a
    Light Screen- 4a

    Kevin, your orders please
  7. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "But of course... getting my ass handed to me. As much as I enjoy it, I don't think I'mm actually very good at Doubles. Or maybe it's just Waterwarrior's pressence throwing off my mojo."

    Solid: Fire Punch (Vaem) *3
    IF Vaem uses Protect, use Hammer Arm (Aceladus) and push actions back
    IF Vaem Faints, change remaining actions to Hammer Arm (Aceladus)

    Dame: Flamethrower (Vaem) *3
    IF Vaem uses damaging Grass Type move (inc. in combo), use Follow Me and push actions back.
    IF Vaem uses Protect, use Flamethrower (Aceladus) and push actions back.
    IF Vaem faints, change remaining actions to Psyshock ~ Flamethrower ~ Psyshock, all at Aceladus.
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I will take some blame here because I didn't post it in the reffing buuuutt.... its Kevin's turn to order. I think your theory of me throwing off your mojo is, well.... kind of right. Sorry about that :(
  9. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Vaem-Giga Drain Solid-Hex Solid-Power Whip+Vine Whip Dame

    Aceladus-Helping Hand Vaem-Protect and slide it over to Vaem-Helping Hand Vaem
  10. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    It's cool. Unless TRG really wanted to order first, then I'm fine with the disadvantage I may have given myself.
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I'm good if you guys are.
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I'm sorry about more delays, but this will be reffed tomorrow. Thank god for Memorial Day break....
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Pre-Round stats:
    Team Kevin:
    [​IMG]
    Vaem
    HP: 70
    EN: 75
    3/2/2/2/51
    [​IMG]
    Aceladus
    HP: 68
    EN: 63
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Solid
    HP: 21
    EN: 63
    3/4/1/3/35
    Burned (2 DPA, -3 BAP from all physical attacks)
    Reflect- 3a
    Light Screen- 4a
    [​IMG]
    Dame @ Amulet Coin
    HP: 87
    EN: 57
    1/4/3/4/40
    Badly poisoned (2 DPA)
    Reflect- 3a
    Light Screen- 4a

    Show Hide

    Action 1
    Dame used Follow Me! (8 EN)

    Helping Hand -> Vaem (11+(16/2)) = 19 EN

    Giga Drain -> Dame (15 EN)
    RNG roll (to crit) 11 = no crit
    ((16x.67)+3+(2-4)1.5)(.67) = 7.18 DMG = 3.59 recovered

    Fire Punch -> Vaem (6 EN)
    RNG roll (to crit) 14 = no crit
    RNG roll (to burn, <=10 burn) 82 = no burn
    (3+(3-2)1.5)(1.5) = 6.75 DMG

    Toxic -> Dame (2 DMG)
    Burn -> Solid (2 DMG)

    Action 2
    Protect -> Vaem (6 EN)

    Hex -> Solid (6 EN)
    RNG roll (to crit) 1 = crit
    (10+3+3-1+(2-3)1.5) = 13.5 DMG

    Flamethrower -> Vaem (7 EN)
    RNG roll (to crit) 11 = no crit
    RNG roll (to burn) 26 = no burn
    (8+(3-2)1.5)(1.5) = 14.25 DMG

    Fire Punch -> Vaem (10 EN)
    RNG roll (to crit) 3 = no crit
    RNG roll (to burn) 7 = burn
    (3+(3-2)1.5)(1.5) = 6.75 DMG

    Burn -> Solid/ Vaem (2 DMG)
    Toxic -> Dame (2 DMG)

    Action 3
    Dame used Follow Me! (8 EN)

    Helping Hand -> Vaem (3+(44/2) = 25 EN)

    Fire Punch -> Vaem (14 EN)
    RNG roll (to crit) 3 = no crit
    (3+(3-2)1.5)(1.5) = 6.75 DMG

    Power Vines -> Dame ((8+3)1.5 -1) = 16 EN
    RNG roll (To hit, <=93 hit) 19 = hit
    RNG roll (To crit) 5 = no crit
    (((18+4)2)-5-3+3+(2-4)1.5)(.67) = 24.12 DMG

    Burn -> Solid/ Vaem (2 DMG)
    Toxic -> Dame (2 DMG)


    Post-Round stats:
    Team Kevin:
    [​IMG]
    Vaem
    HP: 35
    EN: 38
    3/2/2/2/51
    Burned (2 DPA, -3 BAP from all physical attacks)
    [​IMG]
    Aceladus
    HP: 68
    EN: 13
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Solid
    HP: 1
    EN: 33
    3/4/1/3/35
    Burned (2 DPA, -3 BAP from all physical attacks)
    Light Screen- 1a
    [​IMG]
    Dame @ Amulet Coin
    HP: 52
    EN: 34
    1/4/3/4/40
    Badly poisoned (3 DPA)
    Light Screen- 1a

    Simon, you're up. Yes, I know this means he'll be ordering 1st three times in a row, but saying as he chose to last time...
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Such is Life. Make a mistake, and you have to pay it back in full. Carry on, children!"

    Solid: Earthquake ~ Magnitude ~ Earthquake
    IF Dead THEN stop being Dead.


    Dame: Follow Me ~ Flamethrower (Vaem) ~ AncientPower (Aceladus)
    IF Vaem is under the effect of a Protective move A2, Chill and push actions back.
    IF Vaem is not KO'd A3 AND the first sub did not activate, use Psyshock (Vaem).
  15. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Vaem
    -Ominous Wind-Leaf Blade Dame-Power Whip Dame

    Aceladus
    Chill-Tail Whip Dame-Quick Attack+Quick Attack Dame
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    OH MOTHERFUCKER I FORGOT ANTICIPATION THIS ENTIRE FUCKING TIME.

    Post-Round stats:
    Team Kevin:
    [​IMG]
    Vaem
    HP: 35
    EN: 38
    3/2/2/2/51
    Burned (2 DPA, -3 BAP from all physical attacks)
    [​IMG]
    Aceladus
    HP: 68
    EN: 13
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Solid
    HP: 1
    EN: 33
    3/4/1/3/35
    Burned (2 DPA, -3 BAP from all physical attacks)
    Light Screen- 1a
    [​IMG]
    Dame @ Amulet Coin
    HP: 52
    EN: 34
    1/4/3/4/40
    Badly poisoned (3 DPA)
    Light Screen- 1a

    Show Hide

    Action 1
    Dame used Follow Me! (12 EN)

    Ominous Wind -> Dame (4 EN)
    You know that's not a multi-target move, right? >.>

    Aceladus chilled! (+12 EN)

    Earthquake -> All (6 EN)
    Dame is immune!
    Vaem: RNG roll (to crit) 16 = no crit
    ((10x.75)-3+3+(3-2)1.5)(.67) = 6.03 DMG
    Aceladus: RNG roll (to crit) 4 = no crit
    (7.5-3+3+(3-3)1.5) = 7.5 DMG

    Burn -> Solid/Vaem (2 DMG)
    Solid fainted!
    Toxic -> Dame (3 DMG)

    Action 2
    Tail Whip -> Dame (3 EN)
    Dame's Def fell!

    Leaf Blade -> Dame (6 EN)
    RNG roll (to crit, 1/8 crit) 8 = no crit
    (6+3+(3-4)1.5)(.67)+1.75 = 6.775 DMG

    Flamethrower -> Vaem (7 EN)
    RNG roll (to crit) 9 = no crit
    (8+(3-2)1.5)(1.5) = 14.25 DMG

    Burn -> Vaem (2 DMG)
    Toxic -> Dame (3 DMG)

    Action 3
    Quick Attack combo -> Dame ((3+7)1.75)-1 = 16.5 EN
    RNG roll (to crit) 14 = no crit
    ((4x2.25)+3+2+(1-4)1.5)+1.75 = 11.25 DMG

    Power Whip -> Dame (7 EN)
    RNG roll (to hit, <=85 hit) 75 = hit
    RNG roll (to crit) 12 = no crti
    (9+3+(3-4)1.5)(.67)+1.75 = 8.785 DMG

    Psyshock -> Vaem (6 EN)
    RNG roll (to crit) 14 = no crit
    (8+(3-2)1.5) = 9.5 DMG

    Burn -> Vaem (2 DMG)
    Vaem fainted!
    Toxic -> Dame (3 DMG)


    Post-Round stats:
    Team Kevin:
    [​IMG]
    Vaem
    HP: -1
    EN: KO
    3/2/2/2/51
    [​IMG]
    Aceladus
    HP: 60
    EN: 5
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Solid
    HP: -1
    EN: KO
    3/4/1/3/35
    [​IMG]
    Dame @ Amulet Coin
    HP: 17
    EN: 9
    1/4/3/4/40
    Badly poisoned (4 DPA)
    -1 Def
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Aceladus
    Cooldown-Tackle-Quick Attack
  18. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Well, we can only hope for hax, I guess."

    Sweet Kiss ~ Chill ~ Psycho Shift
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Well guys, lets see what random.org has in store for you guys...

    Pre-Round stats:
    Team Kevin:
    [​IMG]
    Aceladus
    HP: 60
    EN: 5
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Dame @ Amulet Coin
    HP: 17
    EN: 9
    1/4/3/4/40
    Badly poisoned (4 DPA)
    -1 Def

    Show Hide

    Action 1
    Aceladus must cool down!

    Sweet Kiss -> Aceladus (4 EN)
    RNG roll (to hit, <=75 hit) 21 = hit
    Aceladus was confused! RNG roll (for intensity) 3 = intense confusion

    Toxic -> Dame (4 DMG)

    Action 2
    RNG roll (to hit self, <=50 hit self) 29 = hit self
    Aceladus hit himself in confusion! (3 EN)
    (4+(1-3)1.5) = 1 DMG
    Aceladus' confusion stage fell to 2!

    Dame chilled! (+12 EN)

    Toxic -> Dame (4 DMG)

    Action 3
    RNG roll (to hit self) 44 = hit self
    Aceladus hit himself in confusion! (3 EN)
    (4+(1-3)1.5) = 1 DMG
    Aceladus fainted!
    Simon wins!


    While Aceladus cools down from the combo he launched, Dame blows a kiss at the Eevee, and it appears that Aceladus is completely confused at what to do!

    Right afterwards, Aceladus rushes up to Dame, but he trips halfway through, and tumbles right into a nearby tree, hurting himself a tiny, tiny bit in the process! Meanwhile, Dame just sits and watches to regain some much-needed energy! However, it seems that the Toxic damage is really eating at her now, and it doesn't seem likely that she can survive for much longer!

    As Aceladus rushes up at lightning speeds in order to get a hit off, he flops right down on his face... and he can't get up! It appears that Aceladus expended the last of her energy in the final attack against himself, and he just can't do anything else! Dame has persevered, and Simon has won!

    Post-Round stats:
    Team Kevin:
    [​IMG]
    Aceladus
    HP: KO
    EN: -1
    1/3/2/3/55

    Team Simon:
    [​IMG]
    Dame @ Amulet Coin
    HP: 9
    EN: 17
    1/4/3/4/40

    SimonSays gets 3 CC (+1 from Amulet Coin) and a win!
    Solid the Graveler gets 2 MC and 1 DC! (EC was used to evolve in the battle)
    Dame the Togetic gets 2 MC, 1 DC, and 2 KOC! (EC was used to evolve in the battle)

    The Royal Guard gets 2 CC and a loss!
    Vaem the Necturine gets 1 EC, 2 MC, 1 DC, and 1 KOC!
    Aceladus the Eevee gets 1 EC, 2 MC, and 1 DC!

    I get 5 UC!

    Good game guys, and sorry for all the hax, Kevin!
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