Support Cranidos [QC 3/3] [GP 2/2]

[SET]
name: Support
move 1: Pursuit
move 2: Rock Slide
move 3: Zen Headbutt / Fire Punch
move 4: Stealth Rock / Superpower / Rock Polish
item: Berry Juice / Eviolite
ability: Sheer Force
nature: Jolly
evs 156 Atk / 116 Def / 212 Spe

Moves
========

Pursuit is Cranidos's most valuable tool for checking Fletching, which will be severely damaged upon switching out. Rock Slide is employed over Stone Edge despite the power difference, even after Sheer Force's boost, because it is more accurate and the damage output difference is not super significant. Zen Headbutt threatens Fighting-types not named Scraggy and confers coverage on the likes of Foongus. Fire Punch hits Ferroseed, Pumpkaboo, and Pawniard super effectively. Stealth Rock provides a bit more team support, as breaking Sturdy or potential Focus Sashes is always useful. Superpower grants Cranidos the ability to threaten the likes of Porygon and Scraggy, both of which easily survive any other attack Cranidos is likely to run. Lastly, Rock Polish gives Cranidos the ability to potentially clean up weakened teams late-game.


Set Details
========

Berry Juice allows Cranidos to switch into and check Fletching throughout the course of a match, though Eviolite is a solid alternative that confers more bulk. Maximum Speed investment is necessary to Speed tie with the likes of Pawniard and outspeed threats such as non-Choice Scarfed Magnemite and invested Fletchling. The Defense EVs allow Cranidos to always survive, barring a critical hit, Fletchling's +2 Acrobatics after Stealth Rock and one layer of Spikes damage. The leftover EVs are thrown into Attack, giving Cranidos an impressive 21 Attack. Running Eviolite will allow Cranidos to survive weak special attacks, such as Scald from Chinchou, though it will lose out on the recovery Berry Juice provides and be more susceptible to being worn down throughout the match. If Eviolite is used, an alternate EV spread of 60 HP / 76 Atk / 116 Def / 36 SpD / 212 Spe with a Jolly nature is recommended. This spread maintains Cranidos's Speedwhile hitting Eviolite numbers in both defensive stats. The extra bulk allows Cranidos to avoid certain OHKOs such as from Archen's Earthquake after Stealth Rock and KO back with Rock Slide. Sheer Force considerably boosts the power of Rock Slide, Zen Headbutt, and Fire Punch.

Usage Tips
========

This particular Cranidos set's primary job is to check Fletchling, so it is recommended to switch Cranidos into Fletchling's Acrobatics and Pursuit as it tries to switch out. It is important that you, the player, get Stealth Rock up as soon as possible so that Fletchling is forced to take both the Pursuit damage on the way out and the Stealth Rock damage on the way back in. If Cranidos is used to check Vullaby, it is crucial to activate Berry Juice early in order to avoid taking extra damage from Knock Off. No matter what, Cranidos is never going to be super bulky so you should absolutely save it for the Pokemon that it is required to check. If there happens to be nothing Cranidos needs to Pursuit on the opposing team, and Cranidos is sporting Rock Polish, it should be saved for late-game in order to maximize its chances at sweeping.

Team Options
========

Sun teams really appreciate Cranidos's ability to deal with Fletchling, and Bellsprout's Sucker Punch can take out Fletchling after a Pursuit. As an added bonus, sun also powers up Cranidos's Fire Punch. Snivy really enjoys Fletchling being dealt with. In return, Snivy can help deal with bulky Water-types that hinder Cranidos such as Chinchou. Snivy's Glare support is another nice bonus for Cranidos, as it allows Cranidos to outspeed various offensive Pokemon that are able to check it by virtue of Speed, notably Archen. Fighting-types such as Mienfoo and Croagunk also like Fletchling being gone, and they can provide Knock Off support, which allows Cranidos to really hit hard. Knock Off support is especially useful when Cranidos is being used as a Rock Polish sweeper. A secondary Flying-type check, such as Magnemite or Chinchou, could be useful, as Cranidos is not the bulkiest of Pokemon and thus fails to check Flying-types such as Archen and Drifloon. Cranidos also appreciates teammates such as Snubbull or Spritzee that can check Fighting-types such as Scraggy, as they can otherwise use Cranidos as setup fodder.
 
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-Superpower should be used or at least slashed over Fire Punch--iirc it still OHKOes Ferroseed (all the other relevant bulky Grasses are 2HKOed by Rock Slide), while also hitting Porygon for a shit ton of damage. I'd like to get other QC members' opinions on this, however.
-Mention sun! Sun is probably the playstyle that appreciates Fletchling gone the most, and Bellsprout can kill it post-Pursuit with Sucker Punch.
-I think Eviolite warrants a mention on here somewhere as it lets this set check other things not named Fletchling. For example, it lives Archen's Earthquake and OHKOes with Rock Slide, giving it some utility. it fares better versus other things such as Fire-types as well. (The spread for that would be something like 60/156/116/0-/36/132+ (hits Eviolite numbers, but you tie Timid Magnemite.) Again, I'd like to get a second opinion on this one.

Nicely done, 1/3!
 
Implemented those changes. Superpower doesn't OHKO Ferro, but I did slash it because I think hurting Pory is useful. Tweaked your suggested Evio spread to maintain the speed at the cost of a loss of an attack point because I think the speed is more important. You get slightly worse rolls vs Fletch with pursuit, but the difference isn't super important imo.
 

Tricking

MALDINI
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World Defender
Moves:
fire punch: mention what you mean with "other grasses"
superpower: mention scraggy here, too.

Set details:
mention evio's pros and cons

Team Options:
give examples of fighting types
give examples of other flying checks

2/3
 

Corporal Levi

ninjadog of the decade
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Set details -
Elaborate on why Eviolite may be worth using over Berry Juice (allows it to avoid certain OHKOs).

Usage tips -
Mention that you should pop Berry Juice early on if you're looking to use Cranidos to check Vullaby, to avoid taking extra Knock Off damage.
Mention that Cranidos should be saved for the late game if there is nothing to Pursuit trap and it is being used as a Rock Polish sweeper.

Team Options -
Generally we like to stick to relevant mons for examples, so perhaps Frillish -> Chinchou.
Mention Knock Off support is especially appreciated if Cranidos is being used as a Rock Polish sweeper.

Very well done, 3/3. Go ahead and move this to GP
 
amcheck
add
remove
(comments)
AC = add comma
RC = remove comma

It is okay to keep who/whom/he, but then the relevant uses of "it" should all be changed to be consistent. I made changes from who/whom/he to that/which/it in the analysis, feel free to choose otherwise.

[SET]
name: Support
move 1: Pursuit
move 2: Rock Slide
move 3: Zen Headbutt / Fire Punch
move 4: Stealth Rock / Superpower / Rock Polish
ability: Sheer Force
item: Berry Juice / Eviolite
evs 156 Atk / 116 Def / 212 Spe
nature: Jolly

Moves
========

Pursuit is the most important move on the set, (AC) ; (Remove Semicolon) as this Cranidos's primary job is checking Fletching, which whom (See note at top. This is the sort of correction I was referring to.) will be severely chunked by Pursuit as it switches out. Rock Slide is a good STAB move for Cranidos and is chosen over Stone Edge, though it is slightly weaker, (AC) even after Sheer Force, because it is more accurate and the difference in damage output is not super significant. Zen Headbutt is there to allow Cranidos to threaten Fighting-types (Add hyphen) not named Scraggy, while also granting a super effective hit on the likes of Foongus. Fire Punch can be run to roast Ferroseed, while still hitting the likes of Pumpkaboo and Pawniard super effectively. Stealth Rock is an option if you want Cranidos to provide a bit more teams support, as breaking Sturdy or potential Focus Sashes is always useful. Superpower grants Cranidos the ability to threaten the likes of Porygon and Scraggy, both of whom which easily live any other attack Cranidos is likely to run. Lastly, Rock Polish is an option to give Cranidos the ability to potentially clean up weakened teams late-game.


Set Details
========

Berry Juice is the preferred item of choice as it allows Cranidos to switch into and check Fletching throughout the course of a match, though an Eviolite is also usable. Max Speed is necessary to speed-tie Speed tie with the likes of Pawniard and outspeed threats like non-Choice Scarfed Magnemite, (RC) and fast Fletchling. The Defense EVs allow Cranidos to always live, barring a critical hit of course, Fletchling's +2 Acrobatics after Stealth Rocks and a one layer of Spikes damage. The leftover EVs are thrown into Attack, giving Cranidos an impressive, (RC) 21 Attack. Running an Eviolite will allow Cranidos to live weak special attacks, such as Scald from Berry Juice (Is this important to note? I lack metagame knowledge, but this implies other Chinchous do not have weak special attacks. Removing this also helps with the later mention of Berry Juice in this sentence.) Chinchou, though you it will lose out on the possible recovery Berry Juice provides, (RC) and thus, be more susceptible to being worn down throughout the match. If an Eviolite is used, an alternate EV spread of 60 HP / 76 Atk / 116 Def / 36 SpD / 212 Spe with a Jolly nature is recommended. This spread maintains Cranidos's speed, while hitting Eviolite numbers in both defenses. The extra bulk allows Cranidos to avoid certain OHKOs such as Archen's Earthquake after Stealth Rocks and KO back with Rock Slide. Sheer Force is the preferred ability over Mold Breaker, (AC) as it boosts the power of Rock Slide, Zen Headbutt, and Fire Punch.

Usage Tips
========

If you're using this Cranidos set, you're using it in order to check Fletchling (I think this reads really casually. I would consider rewriting as "Cranidos's main usage is to check Fletchling"), so it is recommended to switch Cranidos into Fletchling's Acrobatics and Pursuit it as it tries to switch out. It is important that you get Stealth Rocks up ASAP so that Fletchling is forced to take both the Pursuit damage on the way out, and the Stealth Rocks damage on the way back in. If Cranidos is used to check Vullaby, it is important to pop your Cranidos's Berry Juice early in order to avoid taking extra damage from Knock Off. No matter what, Cranidos is never going to be that bulky (I think you should remove the italics here. If you want to keep the emphasis, you can write it as "all that bulky") so you should absolutely save Cranidos for the thing(s) that it is required to check. If there happens to be nothing Cranidos needs to Pursuit on the opposing team, and Cranidos is sporting Rock Polish, it should be saved for the late-game (Add hyphen) in order to maximize its chances at a sweep.

Team Options
========

Sun teams really appreciate Cranidos's ability to deal with Fletchling, as Bellsprout's Sucker Punch can take out Fletchling after a Pursuit. As an added bonus, sun also powers up Cranidos' potential Fire Punch. Snivy is a Pokemon that really enjoys Fletchling being dealt with. Snivy can also help deal with bulky Water-types (Add hyphen), such as Chinchou, who which annoy Cranidos. Snivy's Glare support is another nice bonus for Cranidos, since it allows him Cranidos to outspeed various offensive Pokemons that are able to check Cranidos it by virtue of speed, i.e. Archen. Fighting types, like such as Mienfoo and Croagunk, also like Fletchling being gone, and can provide Knock Off support which allows Cranidos to really start to hit hard. This Knock Off support is especially useful when Cranidos is being used as a Rock Polish sweeper. A secondary Flying-type check, such as Magnemite or Chinchou, could be useful as Cranidos is not the bulkiest of Pokemons, and Cranidos it fails to check Flying-types such as Archen and Drifloon. Cranidos also appreciates teammates such as Snubbull or Spritzee who that can check fighting types, especially the likes of Scraggy, who which can use Cranidos as set-up (Remove hyphen. As used here, setup is one word.) bait.
 
hi, I just implemented EienSeiryuu's changes. So i assume I'm good to asked for the next check?
Edit at below: Thanks for letting me know that, I'm not super familiar with this whole process since it's my first one
 
Last edited:

antemortem

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Socialization Head
add remove comments
Moves
========

Pursuit is the most Cranidos's most valuable tool for important move on the set, as Cranidos's primary job is checking Fletching, which will be severely damaged chunked by Pursuit as it switches upon switching out. Rock Slide is a good STAB move for Cranidos and is chosen employed over Stone Edge, Edge despite the power difference, even after Sheer Force's boost, though it is slightly weaker even after Sheer Force, because it is more accurate and the difference in damage output difference is not super significant. Zen Headbutt is there to allow Cranidos to threaten threatens Fighting-types not named Scraggy, Scraggy while also granting a super effective hit confers coverage on the likes of Foongus. Fire Punch can be run to roast covers Ferroseed, while still hitting the likes of Pumpkaboo and Pawniard Ferroseed, Pumpkaboo, and Pawniard super effectively. Stealth Rock is an option if you want Cranidos to provide provides a bit more team support, as breaking Sturdy or potential Focus Sashes is always useful. Superpower grants Cranidos the ability to threaten the likes of Porygon and Scraggy, both of which easily live any other attack Cranidos is likely to run. Lastly, Rock Polish is an option to give gives Cranidos the ability to potentially clean up weakened teams late-game.


Set Details
========

Berry Juice is the preferred item of choice as it allows Cranidos to switch into and check Fletching throughout the course of a match, though an Eviolite is also usable. though Eviolite is a solid alternative that confers more bulk. Max Speed investment is necessary to Speed tie with the likes of Pawniard and outspeed threats like such as non-Choice Scarfed Magnemite and fast Fletchling. The Defense EVs allow Cranidos to always live, barring a critical hit, Fletchling's +2 Acrobatics after Stealth Rock and one layer of Spikes damage. The leftover EVs are thrown into Attack, giving Cranidos an impressive 21 Attack. Running an Eviolite will allow Cranidos to live weak special attacks, such as Scald from Chinchou, though it will lose out on the recovery Berry Juice provides and be more susceptible to being worn down throughout the match. If an Eviolite is used, an alternate EV spread of 60 HP / 76 Atk / 116 Def / 36 SpD / 212 Spe with a Jolly nature is recommended. This spread maintains Cranidos's speed, Speed, while hitting Eviolite numbers in both defenses. defensive stats. The extra bulk allows Cranidos to avoid certain OHKOs such as from Archen's Earthquake after Stealth Rock and KO back with Rock Slide. Sheer Force is the preferred ability over Mold Breaker,as it considerably boosts the power of Rock Slide, Zen Headbutt, and Fire Punch.

Usage Tips
========

This particular Cranidos set’s primary job is to check Fletchling, so it is recommended to switch Cranidos into Fletchling's Acrobatics and Pursuit it as it tries to switch out. It is important that you get Stealth Rock up ASAP as soon as possible so that Fletchling is forced to take both the Pursuit damage on the way out, and the Stealth Rock damage on the way back in. If Cranidos is used to check Vullaby, it is important to pop activate Cranidos's Berry Juice early in order to avoid taking extra damage from Knock Off. No matter what, Cranidos is never going to be super bulky so you should absolutely save Cranidos for the thing(s) that it is required to check. If there happens to be nothing Cranidos needs to Pursuit on the opposing team, and Cranidos is sporting Rock Polish, it should be saved for the late-game in order to maximize its chances at a sweep. sweeping.

Team Options
========

Sun teams really appreciate Cranidos's ability to deal with Fletchling, as and Bellsprout's Sucker Punch can take out Fletchling after a Pursuit. As an added bonus, sun also powers up Cranidos's Fire Punch. Snivy is a Pokemon that really enjoys Fletchling being dealt with. Snivy In return, Snivy can also help deal with bulky Water-types, such as Chinchou,which annoy Cranidos. Water-types that hinder Cranidos such as Chinchou. Snivy's Glare support is another nice bonus for Cranidos, since as it allows Cranidos to outspeed various offensive Pokemon that are able to check it by virtue of speed, i.e. notably Archen. Fighting types,such Fighting-types such as Mienfoo and Croagunk, Croagunk also like Fletchling being gone, and can provide Knock Off support support, which allows Cranidos to really start to hit hard.Knock hard. Knock Off support is especially useful when Cranidos is being used as a Rock Polish sweeper. A secondary Flying-type check, such as Magnemite or Chinchou, could be useful useful, as Cranidos is not the bulkiest of Pokemon, and thus it fails to check Flying-types such as Archen and Drifloon. Cranidos also appreciates teammates such as Snubbull or Spritzee that can check fighting types, Fighting-types such as Scraggy, as they can otherwise use Cranidos as setup fodder. especially the likes of Scraggy,which can use Cranidos as setup bait.

GP 1/2
 
add remove comments
[SET]
name: Support
move 1: Pursuit
move 2: Rock Slide
move 3: Zen Headbutt / Fire Punch
move 4: Stealth Rock / Superpower / Rock Polish
item: Berry Juice / Eviolite
ability: Sheer Force
item: Berry Juice / Eviolite
nature: Jolly

evs 156 Atk / 116 Def / 212 Spe
nature: Jolly

Moves
========

Pursuit is Cranidos's most valuable tool for checking Fletching, which will be severely damaged upon switching out. Rock Slide is employed over Stone Edge despite the power difference, even after Sheer Force's boost, because it is more accurate and the damage output difference is not super significant. Zen Headbutt threatens Fighting-types not named Scraggy and confers coverage on the likes of Foongus. Fire Punch covers hits Ferroseed, Pumpkaboo, and Pawniard super effectively. Stealth Rock provides a bit more team support, as breaking Sturdy or potential Focus Sashes is always useful. Superpower grants Cranidos the ability to threaten the likes of Porygon and Scraggy, both of which easily survive live any other attack Cranidos is likely to run. Lastly, Rock Polish gives Cranidos the ability to potentially clean up weakened teams late-game.


Set Details
========

Berry Juice allows Cranidos to switch into and check Fletching throughout the course of a match, though Eviolite is a solid alternative that confers more bulk. Maximum Speed investment is necessary to Speed tie with the likes of Pawniard and outspeed threats such as non-Choice Scarfed Magnemite and fast invested Fletchling. The Defense EVs allow Cranidos to always survive live, barring a critical hit, Fletchling's +2 Acrobatics after Stealth Rock and one layer of Spikes damage. The leftover EVs are thrown into Attack, giving Cranidos an impressive 21 Attack. Running Eviolite will allow Cranidos to live survive weak special attacks, such as Scald from Chinchou, though it will lose out on the recovery Berry Juice provides and be more susceptible to being worn down throughout the match. If Eviolite is used, an alternate EV spread of 60 HP / 76 Atk / 116 Def / 36 SpD / 212 Spe with a Jolly nature is recommended. This spread maintains Cranidos's Speed, (RC) while hitting Eviolite numbers in both defensive stats. The extra bulk allows Cranidos to avoid certain OHKOs such as from Archen's Earthquake after Stealth Rock and KO back with Rock Slide. Sheer Force considerably boosts the power of Rock Slide, Zen Headbutt, and Fire Punch.

Usage Tips
========

This particular Cranidos set’s set's (change curly apostrophes to these: ' ) primary job is to check Fletchling, so it is recommended to switch Cranidos into Fletchling's Acrobatics and Pursuit as it tries to switch out. It is important that you Cranidos gets Stealth Rock up as soon as possible so that Fletchling is forced to take both the Pursuit damage on the way out, (RC) and the Stealth Rock damage on the way back in. If Cranidos is used to check Vullaby, it is crucial to activate Berry Juice early in order to avoid taking extra damage from Knock Off. No matter what, Cranidos is never going to be super bulky so you should absolutely save Cranidos it for the Pokemon thing(s) that it is required to check. If there happens to be nothing Cranidos needs to Pursuit on the opposing team, and Cranidos is sporting Rock Polish, it should be saved for late-game in order to maximize its chances at sweeping.

Team Options
========

Sun teams really appreciate Cranidos's ability to deal with Fletchling, and Bellsprout's Sucker Punch can take out Fletchling after a Pursuit. As an added bonus, sun also powers up Cranidos's Fire Punch. Snivy really enjoys Fletchling being dealt with. In return, Snivy can help deal with bulky Water-types that hinder Cranidos such as Chinchou. Snivy's Glare support is another nice bonus for Cranidos,(space)as it allows Cranidos to outspeed various offensive Pokemon that are able to check it by virtue of Speed, notably Archen. Fighting-types such as Mienfoo and Croagunk also like Fletchling being gone, and they can provide Knock Off support,(space)which allows Cranidos to really hit hard. Knock Off support is especially useful when Cranidos is being used as a Rock Polish sweeper. A secondary Flying-type check, such as Magnemite or Chinchou, could be useful,(space)as Cranidos is not the bulkiest of Pokemon, (RC) and thus fails to check Flying-types such as Archen and Drifloon. Cranidos also appreciates teammates such as Snubbull or Spritzee that can check Fighting-types such as Scraggy, as they can otherwise use Cranidos as setup fodder.

2/2
 
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Implemented. I did not make the suggested change to this sentence
It is important that you Cranidos gets Stealth Rock up as soon as possible so that Fletchling is forced to take both the Pursuit damage on the way out, (RC) and the Stealth Rock damage on the way back in.
because that changes what I wanted the sentence to say. Because Cranidos does not necessarily have Stealth Rock, I meant it more as 'you', meaning the player, should get Stealth Rock up as soon as possible.
 
Implemented. I did not make the suggested change to this sentence because that changes what I wanted the sentence to say. Because Cranidos does not necessarily have Stealth Rock, I meant it more as 'you', meaning the player, should get Stealth Rock up as soon as possible.
Since Cranidos has Stealth Rock as a first slash, I assumed you implied it was running it. Then yea, then keep it as "you"
 

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