I slapped this team together in like five minutes (okay, so I tweaked it a little since then) but it's been surprisingly effective anyway. I'm interested in feedback but please don't only say "I recognize (moveset) as non-standard, you should change it to this standard one." If you do this, please have a good reason behind it.
Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Blah. You know what this does.
Entei @ Leftovers
Trait: Pressure
EVs: 132 HP / 154 Spd / 224 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Blast
- Hidden Power [Grass]
- Substitute
I like representing the lesser used legends. He makes 101 HP subs, so he can beat Blissey if he gets a free turn in (not an unlikely scenario). Another common switch-in that dies after a calm mind is Swampert. Unfortunately Duggy kills him.
Swellow (M) @ Liechi Berry
Trait: Guts
EVs: 252 Atk / 2 Def / 252 Spd / 2 SAtk / 2 SDef
Jolly Nature (+Spd, -SAtk)
- Endeavor
- Frustration
- Quick Attack
- Substitute
Swellow and Jolteon can together kill just about everything. If an enemy boosts speed while Swellow is subbed, then he doesn't even need to suicide, as quick attack lets him go directly after endeavor. He is great at pulling a late game reversal. I'm thinking of lowering his HP IV a lot so he can kill high base HP'ers in sandstorm, and so I can effectively endeavor with a quarter health (for TTar switch-ins).
Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 6 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Curse
- Heal Bell
- Milk Drink
Can counter a lot of stuff, as well as providing good team support. It can switch in on non-CB Salamence, and if he curses on the switch he can beat Meta.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 46 Atk / 212 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Hidden Power [Ground]
- Rock Slide
- Steel Wing
Because I didn't feel like using the standard set. It has a good chance to survive Maggy and KO back, but hes not much good after he does that. Mainly he's good at killing Gyarados, Snorlax, Aerodactyl, and to a lesser extent TTar.
Hariyama (M) @ Leftovers
Trait: Guts
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brick Break
- Bulk Up
- Hidden Power [Ghost]
- Knock Off
Knock off is cool, and after bulk up he can do some stuff. I'm thinking of getting rid of him, but whatever else it is needs to beat TTar.
Jolteon (M) @ Leftovers
Trait: Volt Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Blah. You know what this does.
Entei @ Leftovers
Trait: Pressure
EVs: 132 HP / 154 Spd / 224 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Blast
- Hidden Power [Grass]
- Substitute
I like representing the lesser used legends. He makes 101 HP subs, so he can beat Blissey if he gets a free turn in (not an unlikely scenario). Another common switch-in that dies after a calm mind is Swampert. Unfortunately Duggy kills him.
Swellow (M) @ Liechi Berry
Trait: Guts
EVs: 252 Atk / 2 Def / 252 Spd / 2 SAtk / 2 SDef
Jolly Nature (+Spd, -SAtk)
- Endeavor
- Frustration
- Quick Attack
- Substitute
Swellow and Jolteon can together kill just about everything. If an enemy boosts speed while Swellow is subbed, then he doesn't even need to suicide, as quick attack lets him go directly after endeavor. He is great at pulling a late game reversal. I'm thinking of lowering his HP IV a lot so he can kill high base HP'ers in sandstorm, and so I can effectively endeavor with a quarter health (for TTar switch-ins).
Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 6 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Curse
- Heal Bell
- Milk Drink
Can counter a lot of stuff, as well as providing good team support. It can switch in on non-CB Salamence, and if he curses on the switch he can beat Meta.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 46 Atk / 212 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Hidden Power [Ground]
- Rock Slide
- Steel Wing
Because I didn't feel like using the standard set. It has a good chance to survive Maggy and KO back, but hes not much good after he does that. Mainly he's good at killing Gyarados, Snorlax, Aerodactyl, and to a lesser extent TTar.
Hariyama (M) @ Leftovers
Trait: Guts
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brick Break
- Bulk Up
- Hidden Power [Ghost]
- Knock Off
Knock off is cool, and after bulk up he can do some stuff. I'm thinking of getting rid of him, but whatever else it is needs to beat TTar.