Swampert (Analysis) [GP 1/2]

King of the Swamps




QC 2/2 [Locopoke] [Iconic]

[Overview]

<p>Swampert hasn't seen any significant improvements with the coming of generation five, and as such it has lost popularity within the current metagame. It has great typing that leaves it with only one weakness - Grass-type moves - which can be easily played around through proper team support. While Swampert is damaged greatly by powerful special attacks and has no reliable means of recovery, it has key resistances to Rock- and Fire-type attacks, as well as immunity to Electric-type attacks, granting it plenty of opportunities to switch in. Its stats are no pushover either; it has respectable Defense and Attack, allowing it to play both defensively and offensively. Access to Stealth Rock and Roar make it a solid choice for almost any team, but it has seen better days, other Pokemon such as Ferrothorn being much better suited to the metagame.</p>

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Ice Beam
move 4: Roar / Boiling Water
item: Leftovers
nature: Relaxed
evs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]

<p>Swampert still makes a great team player with its ability to set up Stealth Rock on many common leads thanks to its awesome Defense and great typing. Its above-average bulk stat allows it to function exceptionally well as a mid-game defensive Pokemon, not to mention that it is capable of taking on many popular threats, such as Tyranitar and Excadrill, with ease, and can serve as a great defensive pivot.</p>

<p>Stealth Rock starts of the set, immediately putting pressure on the opposing team as well as rendering Focus Sash useless. Earthquake is used in the second moveslot and is Swampert's primary STAB attack, hitting anything that does not resist it for a nice chunk of damage. Ground-types immune to Earthquake such as Gliscor, and Dragon-types such as Salamence are dealt with by Ice Beam, which OHKOes the aforementioned Pokemon after Stealth Rock damage. It also gives Swampert something to hurt Grass-types that would usually switch in on an anticipated Earthquake. The last slot can be occupied by either Roar or Boiling Water. Roar is great when used in conjunction with Stealth Rock, racking up damage on every Pokemon that is switched in. Boiling Water also has its uses as it gives Swampert a secondary STAB move, not to mention the 30% chance on inflicting a burn on the opposing Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The Defense EVs on this set grant Swampert exceptional physical bulk, letting it take most resisted and neutral physical attacks with ease. 240 HP EVs give Swampert more all-around bulk, and 52 Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Salamence's Draco Meteor and Heatran's Fire Blast, more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, although it leaves Swampert more vulnerable to special attacks.</p>

<p>Swampert, despite having a great number of resistances and immunities, has a glaring 4x weakness to Grass-type attacks, and thus requires team support to cover it. Steel-types in general can easily take any Grass-type attack aimed at Swampert. Good teammates include Scizor and Ferrothorn, both of whom have 4x resistance to Grass although they should watch out for Hidden power Fire, which is quite common amongst Grass-type Pokemon. Salamence and Dragonite in addition to having great synergy with Swampert and can take Grass-type attacks with ease, threatening with Fire Blast. Heatran falls in a similar category, taking negligible amounts from incoming Grass-type attacks, and can hit back with a STAB Fire-type move.</p>

[SET]
name: Offensive
move 1: Earthquake
move 2: Waterfall / Aqua Tail
move 3: Stone Edge
move 4: Ice Punch / Hammer Arm
item: Choice Band / Expert Belt
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]

<p>Swampert, although primarily defensive, excels at playing an offensive role with its impressive base 110 Attack stat. When using this set, it is important that you predict well. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully.</p>

<p>Earthquake and Waterfall form a solid STAB duo with great coverage, allowing Swampert to hit most Pokemon in OU hard. Aqua Tail, despite having lower accuracy than Waterfall, has 10 more base power, allowing Swampert to OHKO or 2HKO certain foes it simply could not with Waterfall, such as specially defensive Skarmory. The third moveslot features Stone Edge, granting Swampert some means of hitting Gyarados and Kyuremu for super effective damage as well as providing Swampert with the infamous QuakeEdge attacking combination. Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Salamence. It can also hit pesky Grass-types such as Celebi and Shaymin who switch in on Swampert, only to be struck by Ice Punch coming from an impressive 479 Attack (taking Choice Band into account). Hammer Arm is a good alternative for hitting foes such as Balloon Excadrill and Chansey for super effective damage, easily taking them out of commission if you are using Choice Band. Expert Belt is a solid alternative item, bluffing a choice item, which can cause the opponent to predict accordingly, giving you the edge.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are allotted so as to maximize Swampert's Attack while maintaining its bulk. 252 Attack EVs grant Swampert a respectable 350 Attack stat (without the boost from Choice Band), while the 84 Speed EVs allow Swampert to outspeed minimum Speed Skarmory, although you would require more investment to outspeed faster Taunt variants. The rest of the EVs are dumped into HP, adding to Swampert's overall bulk.</p>

<p>Entry Hazard support is vital for this set to function well. Heatran and Ferrothorn share great synergy with Swampert and can consistently set up Stealth Rock, the latter being able to set up Spikes also. Pseudo-hazers such as Skarmory are great teammates as they, in addition to setting up entry hazards, shuffle the opponent's team, thereby racking up residual damage on each switch-in. Since Swampert will be locked into a single move if holding Choice Band, it is prone being revenge killed or set up on. Therefore, good teammates are required to patch up Swamperts weaknesses as well as to deal with common threats to it. Choice Scarf Flygon is a good check to both Dragon Dance Dragonite and Gyarados, revenge killing them both as well as dealing with a myriad of other threats. Steel-types love to switch in on a Swampert that is locked into Stone Edge or Ice Punch. Magnezone makes a good check to them, trapping them thanks to its ability and making quick work of them with Hidden power Fire.</p>

[Team Options]

<p>As stated before, one of Swampert's biggest problems is its crippling 4x weakness to Grass-type moves. Therefore it is vital to have teammates who can soak up these attacks. Fire- and Steel-types have good synergy with Swampert, being able to take Grass-types attacks with ease. Scizor, Heatran are all great choices as they are able to dispose of Grass-type Pokemon with U-turn and Fire Blast respectively. Ferrothorn is also an excellent choice, as it can set up Spikes or cripple Grass-types with Thunder Wave. It is important to note that most Grass-types tend to use either Hidden Power Fire or Earth Power in conjunction with their STAB attacks to fend of Steel- and Fire-types. For this reason, Dragon-types also make great teammates as they generally boast great Speed and power as well as excellent synergy with Swampert. Salamence and Latios are solid choices, Salamence disposing of the likes of Ferrothorn and Celebi with Fire Blast, and Latios potentially setting up Calm Mind with its impressive special bulk. Blissey with its outstanding special bulk can easily take on Grass-types, with the exception of Leech Seed Ferrothorn as it is immune to Toxic.</p>

<p>There is no doubt that Swampert is a solid tank, although one big factor that keeps it away from being among the best is its lack of a reliable recovery move. For this reason Wish support is very beneficial to its longevity. Jirachi, who resists Grass-type attacks, comes by as one of the best Wish passers, due to its excellent all around stats. Blissey and Vaporeon are welcomed also, as they can switch into powerful special attacks aimed at Swampert and Wish away. As stated previously, entry hazard support is vital, especially to the Offensive set. Skarmory and Ferrothorn share almost perfect synergy with Swampert, and can both set up Spikes and Stealth Rock. Leech Seed support is another way to heal Swampert. Ferrothorn with its superior bulk can get Leech Seed to Swampert consistently throughout the match. Venusaur also synergizes well with Swampert and can replenish its health with Leech Seed.</p>

[Optional Changes]

<p>Swampert doesn't have a vast movepool to choose from. Interestingly, Swampert learns both Mirror Coat and Counter, which can be utilized well thanks to Swampert's bulk. Superpower is a good alternative to Ice Punch on the offensive set, as it gives Swampert good neutral coverage in tandem with its other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn. A RestTalk Curse set seems viable although Swampert loses out on coverage and is prone to set up, so stay alert. Yawn can force switches, racking up damage on the opposing team if entry hazards have been set up beforehand. Swampert can run a specially based set with Boiling Water, Earth Power, Ice Beam and Hidden Power Electric although it is outclassed by many other Water-types in that aspect. Slime Wave doesn't have many uses apart from nailing Grass-types on the switch-in while having a 10% chance of poisoning the foe.</p>

[Counters]

<p>The best counters for Swampert are Grass-types, such as Celebi and Ferrothorn. They can easily switch in and proceed to OHKO Swampert with their STAB attacks. However, be warned: a smart Swampert user will almost always have a teammate who can deal with Grass-types. Other bulky Water-types, such as Suicune and Burungeru, can't really damage Swampert too much, but he cannot damage them, either. However, the aforementioned bulky Waters can set up on Swampert (the latter being able to completely cripple Swampert with Will-o-Wisp) and will almost always beat it one-on-one. Skarmory and Forretress can easily set up entry hazards on Swampert thanks to their sky-high Defense, the former being able to Taunt it while the latter can Spin away Stealth Rock. Overall, any Pokemon who can take a few hits and dish out consistent damage will be able to defeat Swampert one-on-one. Gyarados can Taunt Stealth Rock sets, preventing them from Roaring it away as it sets up Dragon Dance (maybe move this sentence up to the bit about bulky waters).</p>

[Dream World]

<p>Swampert's Dream World ability, Damp, is possibly one of the most useless abilities it could have received. Explosion's has become very rare this generation thanks to its power being nerfed, not to mention that if using Damp, Swampert cannot learn Superpower. Overall, both of Swampert's abilities have little use, although Torrent is the better one, especially on the offensive set, where a 50% boost to its STAB Water-type attack is welcomed.</p>
 
Looks good, although Swampert doesn't lose Superpower since it wants to run Torrent most of the time. Boil Over should be an option on the Stealth Rock set, since it's a huge boon for Swampert.

Also a Cursepert set could probably see some use, something specially bulky (216 SpD hits a magic number iirc), although Restalk would be difficult to pull off since there are immunities to both STABs. At the very least it could be slashed in on the offensive set.
 
Seriously? I looked on serebii and found that it didn't learn Superpower. Thanks for the info.

Also I tested Cursepert several times today and yesterday, it seems to hard to set-up+once I even get 2 or 3 by chance, it is easily walled thanks to only 2 moves that cannot provide adequate coverage.
Yeah, be sure to check the DPP pokedex alongside the B/W one, as the B/W doesn't include 4th gen tutor moves.

I'm asuming Yawn was the 4th move alongside Curse / Waterfall / Earthquake? (Which, btw, should probably also get a slash on the SR set)
Also I see what you mean about the difficulty of setting up with Skymin running around everywhere. Cursepert might be more viable when/if (who am I kidding when) it gets banned.
 
Sorry I'm on my iPod so this might have a bunch of typos. Ditto is right about the nature on the first set, so be sure to switch that. Also I would probably slash Boiling Water with Roar instead since Swampert absolutely needs Ice Beam in a tier filled with Dragons. Finally, why is Life Orb an option on the Offensive set? I mean Pert is really bulky and you have HP EVs anyways, so losing 10% of your health each turn seems pretty bad. Maybe slash Expert Belt or deslash LO altogether, since CB Swampert is more of a hit and run Poke. Other than that:

Approved 2/2
 
For the first set, 252/216/40 gives better overall defense while pleasing those who need to take Fire Blasts and Draco Meteors. Please, its been bugging the hell out of me that the spread could be a little bit better but isn't.

Also, why Impish over Adamant on the Choice Band set?!! You get a way bigger stat boost if that wasnt obvious enough.
 
Damp is not useless! Losing the ability to use Superpower and Stealth Rock is useless.

Aside from that, I would slash Boiling Water on Ice Beam on the lead set (you don't get perfect coverage this way but it's an idea). Aside from that, everything looks fine.
 
For the first set, 252/216/40 gives better overall defense while pleasing those who need to take Fire Blasts and Draco Meteors. Please, its been bugging the hell out of me that the spread could be a little bit better but isn't.

Also, why Impish over Adamant on the Choice Band set?!! You get a way bigger stat boost if that wasnt obvious enough.
...Swampert's selling point is its great overall bulk, it isnt fast enough to outspeed threats so it needs to retain its bulk while having have a decent attack. >_>

EDIT: Nvm wrong set. yeah thanks for clearing that up, i miscopied the nature and evs..it seems


Damp is not useless! Losing the ability to use Superpower and Stealth Rock is useless.

Aside from that, I would slash Boiling Water on Ice Beam on the lead set (you don't get perfect coverage this way but it's an idea). Aside from that, everything looks fine.
No-one uses explosion anymore., please do your research before posting such useless posts >_>. Also no the slashes are fine. ice Beam is vital in the current metagame if you play it you would know.

Please before anyone else decides to act smart and post something like the two above posters, think hard and damn well.
 

panamaxis

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Can we slash Hammer Arm on the CB/Ebelt set with Ice Punch? Stone Edge does a lot to the dragons anyway and Hammer Arm can be cool for stuff like balloon pokemon (Dory/Terakion if using CB), Nattorei (more relevant if you're using e-belt > choice band) Skarmory (sure go ahead and roost, I'll just hit you Super Effectively), Chansey. Not saying its better than Ice Punch but it's proabably worth a slash imo.
 
Sure pana but it will be the secondary slash as Ice Punch has many more uses. Have to rewrite some bits then i guess.
 
Im sorry for angering you Somalia, either im insane or im posting pure facts. Max HP on the defensive gives slightly better overall defense.

If you want bulk on the CB set, you will get more by using an Adamant nature. Please let me explain.

With your spread, you reach 319(479) attack and 237 defense.

With an Adamant nature, and a spread of 172 HP/136 atk/116 def/84 spe, you have 319 attack and 245 defense. 8 more points in defense with no sacrifice anywhere else. So Adamant is superior to Impish on the CB set, even if you want a little bulk. I did think before I told you this, and im proving it to be fact right now.

What exact amount of bulk do you want it to have? Did it need 21 extra points in physical defense for some reason? Why was it worth 46 points in attack on an attacking set?
 
Just a thought that with weather everywhere, a mention of running Hail could be in the Additional Options. I've found Swampert to be one of the bulkiest users of the move to negate opposing weather teams after their auto-inducer is down, or even before to ruin a strategy. Swampert has trouble against Chlorophyll sweepers and the boosted Water hits in sun and rain, respectively, but if timed well timed can still come in and do what it needs to do. It completely stops Sandstorm teams, though.

I'm pretty sure that there are better users of random Hails that are becoming popular (Vaporeon, Burungeru, and Tentacruel, for example), but with weather being more prominent than ever, I think at least a mention of being on of the few Hail-wielders is a good idea.
 
Alright smashlloyd20 is bored and feels bad for the GP team, because there's so many written analyses. So...

Removals in Red
Additions in Bold


[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Ice Beam
move 4: Roar / Boiling Water
item: Leftovers
nature: Relaxed
evs: 240 HP / 216 Def / 52 SpD

[SET COMMENTS]

<p>Swampert still makes a great lead with its ability to set up Stealth Rock on alot of many common leads thanks to its awesome defense defenses and great typing. It's Its above average Attack stat allows it to function as an exceptionally well exceptional mid-game defensive Pokemon,. not to mention that it is It is also capable of taking on many popular threats, such as Tyranitar and Doryuuzu with ease, and can serve as a great defensive pivot.</p>

<p>Stealth Rock starts of off the set, immediately putting pressure on the opposing team as well as rendering Focus Sash useless. Earthquake is used in the second moveslot and is Swampert's primary STAB attack, hitting anything that does not resist it for a nice chunk of damage. Dragon-types and Ground-types immune to Earthquake such as Dragonite and Gliscor are dealt with by Ice Beam, which OHKOes the aforementioned
aftermentioned Pokemon after Stealth Rock damage. It also gives Swampert something an option to hurt Grass-types that would usually switch in on an anticipated Earthquake. The last slot can be occupied by either Roar or Boiling Water. Roar is great when used in conjunction with Stealth Rock, racking up damage on every Pokemon that is switched in. Boiling Water has its uses also as it gives Swampert a secondary STAB move not to mention the 30% chance on inflicting a burn on the opposing Pokemon.</p>



[ADDITIONAL COMMENTS]

<p>The Defense EVs on this set grant Swampert exceptional physical bulk, letting it take most resisted and neutral physical attacks with ease. 240 HP EVs give Swampert more all-around bulk, and 52 Special Defense EVs are used to allow Swampert to take neutral and resisted special attacks, such as Salamence's Draco Meteor and Heatran's Fire Blast, more easily. An alternate EV spread of 252 HP / 252 Def / 4 SpA can be used to maximize Swampert's physical bulk, although it leaves it more vulnerable to special attacks making it less viable.</p>

<p>Swampert despite having a great number of resistances and immunities, has a glaring 4x weakness to Grass-type attacks, thus requires team support to cover its sole weakness. Steel-types in general can easily take any Grass-type attack aimed at Swampert. Good teammates include Scizor and Nattorei, both whom have 4x resistance to Grass although they should watch out for Hidden power Fire, which is quite common amongst Grass-type Pokemon. Salamence and Dragonite in addition to having great synergy with Swampert can also take Grass-type attacks with ease and can threaten with Fire Blast. Heatran falls in a similar category taking negligible amounts from incoming Grass-type attacks and can hit back with a STAB Fire-type move.</p>



[SET]
name: Offensive
move 1: Earthquake
move 2: Waterfall
move 3: Stone Edge
move 4: Ice Punch / Hammer Arm
item: Choice Band / Expert Belt
nature: Adamant
evs: 172 HP / 252 Atk / 84 Spe

[SET COMMENTS]

<p>Swampert, although primarily defensive, excels at playing an offensive role with its impressive base 110 Attack stat. When using this set, it is important that you predict well in order to use it successfully. A single incorrect prediction could be catastrophic when using this Swampert, so tread carefully.</p>

<p>Earthquake and Waterfall form a solid STAB duo having great coverage, allowing Swampert to hit most Pokemon in OU hard. The third moveslot features Stone Edge, granting Swampert some form of hitting Gyarados and kyuremu Kyuremu for super effective damage as well as providing Swampert with the infamous QuakeEdge attacking combination. Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Salamence. It can also hit pesky Grass-types such as Celebi and Shaymin switching in on Swampert, only to be struck by Ice Punch coming of an impressive 479 Attack (Considering considering Choice Band is equipped on Swampert.). Hammer Arm is a good alternative for hitting foes such as Balloon Doryuuzu and Chansey for super effective damage, easily taking them out of commission if you are using Choice Band. Expert Belt is a solid alternative hold item, bluffing Swampert holding a choice Item which can cause the opponent to predict accordingly, giving you the edge.</p>


[ADDITIONAL COMMENTS]

<p>The EVs are assorted placed so as to maximize Swampert's attack while maintaining its bulk. 252 Attack EVs grant Swampert a respectable 350 Attack stat (without the boost from Choice Band), while the 84 Speed EVs allow Swampert to outspeed minimum Speed Skarmory, although you would require more investment to outspeed faster Taunt variants. The rest of the EVs are dumped into HP, adding to Swampert's overall bulk. </p>

<p>Entry Hazard support is vital for this set to function as best as possible. Heatran and Nattorei share great synergy with Swampert and can consistently set up Stealth Rock, the latter being able to set up Spikes also. Pseudo-hazers such as Skarmory are great teammates also as they in addition to setting up entry hazard, shuffle the opponent's team, thereby racking up residual damage on each switch-in. Since Swampert will be locked into a single move in the case of it if it is holding a Choice Band, it is prone to be set-up upon or even revenge killed. Therefore, good teammates are required to patch up its weaknesses as well as deal with common threats to it. Choice Scarf Flygon is a good check to both Dragon Dance Dragonite and Gyarados, being able to revenge kill them both as well as dealing with a myriad of other threats. Steel-types love to switch in on a Swampert that is locked into Stone Edge or Ice Punch. Magnezone makes a good check to them, trapping them thanks to its ability Magnet Pull and making quick work of them with Hidden power Power Fire.</p>


[Team Options]

<p>As stated before, one of Swampert's biggest problems is its crippling 4x weakness to Grass-type moves. Therefore it is vital to have teammates who can soak up those type of attacks. Fire- and Steel-types ideally have good synergy with Swampert, being able to take Grass-types attacks with ease. Scizor, Heatran and Nattorei are all great choices, the former two being able to easily dispose of Grass-type Pokemon with U-turn and Fire Blast respectively, while the latter cannot do much back although it can set up Spikes or cripple them with Thunder Wave. It is important to note that most Grass-types tend to use either Hidden Power Fire or Earth Power in conjunction with their STAB attacks to fend of off Steel- and Fire-types. For this reason, Dragon-types also make great teammates for Swampert as they generally boast great Speed and offense while also having excellent synergy. Salamence and Latios are solid choices, as Salamence can dispose of the likes of Nattorei and Celebi with Fire Blast while Latios with its impressive Special special bulk can set up Calm Mind or hit with Flamethrower. Blissey with its outstanding Special Bulk special bulk can take on those pesky Grass-types with the exception of Nattorei if it carries Leech Seed, as it is immune to Toxic.</p>

<p>There is no doubt that Swampert is a solid tank, although one big factor that keeps it away from being amongst the best of the best is its lack of a reliable recovery move. For this reason Wish support is very beneficial for its longevity. Jirachi, resisting Grass-type attacks, comes by as is one of the best wish passers, due to its excellent all-around stats. Blissey and Vaporeon are welcomed also, as they can switch on powerful special attacks aimed at Swampert and Wish away. As stated previously, entry hazard support is vital, especially to the Offensive set. Skarmory and Nattorei share almost perfect synergy with Swampert, and can both set up Spikes and Stealth Rock. Leech Seed support, although not common, is another way to heal Swampert. Nattorei with its superior bulk can get Leech Seed recovery to Swampert consistently throughout the match. Venusaur also has synergizes well with Swampert and can also replenish its health with Leech Seed.</p>


[Optional Changes]

<p>Swampert doesn't have a particularly vast movepool to choose from although it is not necessary as it does not play too many roles itself. Interestingly, Swampert learns both Mirror Coat and Counter, both which can be utilized well thanks to its bulk. Superpower is a good alternative to Ice Punch on the offensive set, as it gives Swampert good neutral coverage in tandem with its other moves. However, the Attack and Defense drops that come after using it will often force Swampert to switch out the next turn. A SleepTalk RestTalk Curse set seems viable, although Swampert loses out on coverage and is prone to be set up upon so stay alert. Yawn is another move Swampert gets, and can force switches thus racking up damage on the opposing team if entry hazards have been set up beforehand. Swampert can run a specially based set with Boiling Water, Earth Power, Ice Beam and Hidden Power Electric although it is outclassed by many other Water-types in that aspect. Slime Wave doesn't have many uses apart from nailing Grass-types on the switch-in as well having a 10% chance of Poisoning the foe.</p>


[Counters]

<p>The best counters for Swampert are Grass-types, such as Celebi and Nattorei. They can easily switch in and proceed to OHKO Swampert with their STAB attacks. However, be warned: a smart Swampert user will almost always have a teammate who can deal with Grass-types. Other bulky Water-types, such as Suicune and Burungeru, can't really damage Swampert too much, but he cannot damage them, either. However, the aforementioned bulky Waters can set up on Swampert (the latter being able to completely cripple Swampert with Will-o-Wisp) and will almost always beat it one-on-one. Skarmory and Forretress can easily set up entry hazards on Swampert with ease thanks to their sky-high defense, the former being able to Taunt it while the latter can Spin away Stealth Rock. Overall, any Pokemon who can take a few hits and dish out consistent damage will be able to defeat Swampert one-on-one. Gyarados can Taunt Stealth Rock sets, preventing them from Roaring it away as it sets up Dragon Dance.</p>

[Dream World]

<p>Swampert's Dream World ability, Damp, is possibly one of the most useless abilities it could receive. This is due to Explosion's power being nerfed this generation, not to mention that if using Swampert's Dream World ability, Swampert cannot learn Superpower. Overall, both of Swampert's abilities have little use although Torrent is primarily the better one, especially on the offensive set as a 1.3 boost for its STAB Water-type attack is welcomed.</p>

-Swampert's Dream World ability is Damp.
-It is quite useless as Explosion has been nerfed this Generation.
No stamp for you.
 
I wouldn't trust this check too much if I were you.
The second correction changes the meaning of the sentence and the third one is just a huge mistake.
He did made some good changes so don't ignore it.
 
I wouldn't trust this check too much if I were you.
The second correction changes the meaning of the sentence and the third one is just a huge mistake.
He did made some good changes so don't ignore it.
It's possible that I misunderstood the second one, if it refers to the Defense stat then it should be capitalized. I assumed you were talking about both defenses, which are not capitalized when put together. Might have screwed up there, just change to Defense instead of defense.

And the third fix is by no means a mistake. The sentence used to read, It is above average Attack stat. Use its instead of it's.
 
It's possible that I misunderstood the second one, if it refers to the Defense stat then it should be capitalized. I assumed you were talking about both defenses, which are not capitalized when put together. Might have screwed up there, just change to Defense instead of defense.

And the third fix is by no means a mistake. The sentence used to read, It is above average Attack stat. Use its instead of it's.
You're right, thought your change was to "It's" but it was the original text that had that error.
 
I'm pretty sure that there are better users of random Hails that are becoming popular (Vaporeon, Burungeru, and Tentacruel, for example), but with weather being more prominent than ever, I think at least a mention of being on of the few Hail-wielders is a good idea.
Swampert can just hit sand sweepers and sand starters with Waterfall/Earthquake. It doesn't need to fool with weather moves. And since it loses to pretty much every Sun/Rain sweeper and starter, it's not really a great user of random Hail. That strategy is probably better left to bulky waters with recovery/Regeneration.

This writeup seems to omit why Swampert is on the outs: Nattorei is ascendent, and its typing is crowded with more-specialized defensive Pokemon. Quagsire and Gastrodon merit at least passing mention. You touch on the other major reason, that it's a bulky water that loses to other bulky waters.

On the subject of teammates, you forgot Herbivore users (Mebukijika, Baffuron, and Miltank) and Ulgamoth. None of them are weak to ground attacks, and only Mebukijika is weak to fire, ice, or poison.
 

PK Gaming

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Great analysis Somalia! My only nitpick:

Swampert still makes a great lead with its ability to set up Stealth Rock on alot of common leads thanks to its awesome defense and great typing.
You should probably remove that. There aren't any "leads" in gen 5. I think the closest thing to a consistent lead is Deoxys-S, and Tyranitar. The former beats Swampert while the latter can always lead with a counter to Swampert.
 
only to be struck by Ice Punch coming of an impressive 479 Attack (Considering Choice Band is equipped on Swampert.). Hammer Arm is a good alternative for hitting foes such as Balloon Doryuuzu and Chansey for super effective damage, easily taking them out of commission if you are using Choice Band.
Adamant Natured Choice Band Pert has over 500 Attack. Hammer Arm has no purpose, its outclassed by Superpower, and those two arent switching into Choice Band Waterfall worth of shit. I'd like to see Aqua Tail slashed with Waterfall. Many people think it "doesn't make sense" because of 90% accuracy, but the extra base power on a Choice user will make the difference in single hit output, with Aqua Tail OHKOing and 2HKOing certain foes that Waterfall may not (specially Defensive Skarmory is an example).
 

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Can swampert check balloon exadrill? I.e. with either surf or waterfall (I don't think boiling water would deal enough), so if it needs those two options to check him (if he can at all) it may be worth slashing them in the tank set.
 

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