Swampert [Approval 2/2] [GP 2/2] (done)

Triangles

Big Stew
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[Overview]

<p>Swampert is one of the most important Pokemon and one of the best defensive pivots in the ADV metagame. Whenever you have a Swampert in your team, it's usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses, such as Dragon Dance Tyranitar, Salamence, Flygon, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that are immune to sandstorm damage, and is therefore relatively hard to wear down.</p>

<p>However, Swampert does suffer from a crippling 4x weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poison, as the residual damage reduces its ability to tank hits. One of Swampert's largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of Celebi switch-ins and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can take a good 50% out of standard Skarmory, which stops Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. Protect is the primary fourth option as it allows Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times, and survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have excellent type synergy and between them can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mention as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type. Furthermore, Celebi can provide cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize with the mudfish particularly well. Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Band-boosted Focus Punch (from Tyranitar) or a sneaky Hidden Power Grass. This Swampert set, Roar variants in particular, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: CursePert
move 1: Earthquake
move 2: Ice Beam
move 3: Curse
move 4: Rest / Hydro Pump / Surf
item: Leftovers
nature: Sassy
evs: 252 HP / 40 SpA / 216 SpD

[SET COMMENTS]

<p>Ah, good ol' CursePert. This variant was once the standard, but has gradually declined in usage. This set is perhaps not as effective at putting a stop to the physical powerhouses of ADV OU, as it is worn down more quickly; for example, it is 2HKOed by Choice Band Salamence's Hidden Power Flying. However, this Swampert can double up as a formidable late-game sweeper thanks to the unresisted combination of Earthquake and Ice Beam. Furthermore, this set makes for a decent lead as well, as it poses both an offensive and defensive threat right off the bat. For this set to work at its fullest potential, the likes of Celebi and Skarmory need to be eliminated. This set is best late-game, when its counters have been removed and its foes worn down a bit. Rest is the primary option for the final move on this set as it allows Swampert to recover HP and heal itself of status. Hydro Pump is also a decent option; it 2HKOes Skarmory and takes a big chunk out of any Gengar that switches in.</p>

[ADDITIONAL COMMENTS]

<p>This set should run a specially defensive EV spread because Swampert will boost its Defense with Curse, and will thus need less investment on the physical side. 40 Special Attack EVs enable it to to 2HKO standard Skarmory with Hydro Pump, as well as wear down opposing Celebi with Ice Beam and eventually coerce it into using Recover.</p>

<p>This set benefits greatly from Spikes support; therefore, Skarmory makes for an excellent partner thanks to its great bulk and ability to lay down multiple layers in a match. Flygon is also a fantastic partner for Swampert, as are Venusaur and Celebi, as they help Swampert greatly against Electric-types. Celebi gets a special mention as it can heal Swampert of any status, and even Baton Pass Calm Mind boosts to it. It should be noted that Swampert should only run Surf when it is being passed Calm Mind boosts, because accuracy is superior to power when acting as a late-game cleaner. Although Donphan and Claydol share similar weaknesses with Swampert, they make for great partners. Both Pokemon can spin away Spikes and act as checks to Pokemon that specially defensive Swampert has trouble with, such as Salamence. Swampert can be Spikes fodder for Skarmory; pairing it with Magneton can therefore help the team out immensely. Dugtrio could also be of use as it traps Celebi, which leaves a gaping hole in the opposing team for Swampert to take advantage of.</p>

[SET]
name: RestTalk
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam. Rest and Sleep Talk form the crux of this set, and enable Swampert to stay alive for a long period of time. The combination also allows Swampert to recover without being dead weight while asleep. Despite being the most durable, this set loses phazing utility, the ability to threaten Gengar with Hydro Pump, and the ability to pose a threat with Curse, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, this set in particular. This set reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in, and can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs Leftovers recovery in order to stick around. The main niche of the above set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STAB moves and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Swampert can attempt an Endeavor set, but its base 60 Speed isn't doing it any favors, and it becomes a weaker check to the likes of Metagross as it must sacrifice bulk in return for Speed. Note that Endeavor Swampert must be used alongside sandstorm. Swampert can go with a SubPunch set, but Substitute taxes its health too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed, or just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. However, a Curse-boosted Rock Slide renders both turkeys Christmas dinner.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—in fact, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>
 
RestTalk is a good set, I suggest adding it. Curse and Roar could get an AC mention Imo, you have way too many slashes. I don't like the Special Attack evs. AC a fully defensive thread. HP(when referring to Hidden Power) <- Hidden Power. Spell everything out so it's easier for gpers. I would move the Ludicolo mention in c&c to the bottom since it's uncommon. i would make celebi first since it's probably the most popular mon in the meta.
 

gene

(* ̄(エ) ̄*)
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split the sets up into:

1) eq/ice beam/rest/sleep talk
2) eq/ice beam/surf/protect with hpump slashed with surf
3) eq/ice beam/curse/rest
4) endeavor/hydro pump/substitute/ice beam

the resttalk set is the most defensively viable and probably the overall best with tss. the endeavor set should have timid and max speed evs, and is only useful with sandstorm.

other options: toxic, hp bug, roar
 

Tamahome

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What G80 said. Also put in the first two sets the EV spread of 252 HP / 216 Def / 40 SAtk; for the Curse set, focus on SDef EVs. I honestly think it's the best, since you're bulky enough to take hits from the likes of Tyranitar and Salamence, and still hit a physically defensive Celebi a bit stronger.Choice Band, Rock Slide are Other Options material as well.Don't forget to mention that Swampert can counter Flygon, even being hurt a lot by a CB EQ and also to be careful around Tyranitar and Salamence holding HP Grass.
Gengar also counters Swampert, since many of them have Giga Drain.

I don't know if I forgot something relevant, I'll read it again once you update with all the sets and stuff.
 

Giga Punch

"No I'm not a porn star but I eat somebody"
is the Smogon Tour Season 5 Champion
I will just elaborate a bit on what gene and Draco already mentioned.

While the 120 SP. Attack evs that allow Swampert to OHKO Salamence are good, in the long run you will probably find it better to use Draco's spread and take more hits. Anywhere from 12-28 speed evs on Swampert gets the speed creep on -speed nature Tyranitar, as well as other Swampert and Regice. Make a mention of how good toxic is on swampert. With the exception of Celebi and to a lesser extent Zapdos most common swampert switch ins will slowly be crippled by the poision damage. Examples including Gyarados, Vaporeon, Milotic, Heracross/Suicune to lesser extents.

Make a note that while Swampert is a great check to the various physical powerhouses of ADV it is not a bad idea at all to partner him with another bulky water type or a fellow ground. A prime reference would be the increasingly common usage of Rock Slide, Fire Blast, HP Grass, Pursuit Tyranitar which destroys Swampert and could leave you without a solid check for the various pokemon usually partnered with Tyranitar that Swampert helps check such as Flygon, Aerodactyl, Metagross, Salamence and so forth. Milotic, Vaporeon, and Suicune while increasing one's team weakness to already solid swampert counters such as Celebi and Zapdos can help shrug off hits from said Tyranitars or Mixed Metagross' through the match. Anyone wishing to use RestTalk, CursePert (with rest) or a Choice Band variant will find that Magneton is a solid partner for Swampert ensuring that it does not become fodder to Forretress and Skarmony while pokemon that partner well with Swampert such as Celebi, Flygon, and Venusaur will enjoy the steels removal.

Grounds Claydol, Donphan, and Dugtrio are in a similar vein providing more checks to the pokemon Swampert will be defending against. The former two having solid defenses as well as providing rapid spin support while Dugtrio can trap Tyranitar, Celebi, Metagross, Heracross, and Jirachi. For OO hp bug remains a decent option simply because it will always 2hko Celebi regardless of evs and HP Grass less Celebi will be forced to constantly recover possibly being struck by a critical hit. While somewhat gimmicky an endeavor set of Surf/Hydro Pump, Ice Beam, Substitute, Endeavor with a Salac Berry and partnered with a Tyranitar could be a pose big surprise to those simply expecting the Standard Utility or Choice Band set. With max speed, max special attack, and a Salac Berry boost Swampert reaches 360 speed only being outspeed by Raikou, Dugtrio, Jolteon, Aerodactyl, and the occasional max speed Starmie. Sandstream being in place ensures if set up properly Swampert will take at least one pokemon down possibly too along with the fact that it has a Torrent Boost under its belt.

Celebi remains the best OU counter to Swampert especially since it does not fear toxic and can just switch out of any freezes caused by ice beam. Specially defensive Sleep Talk Zapdos with HP Grass or even Roar (provided spikes is around) will always beat Swampert as well as utilize pressure to sap its PP. Articuno though uncommon is in the same Field as Zapdos sapping away Swampert's PP and while it STAB Ice Beam does not pose a huge threat to a healthy Swampert it has the added Benefit of being Immune to Freeze. Gyarados, Vaporeon, Milotic, Suicune can all wear down Swampert and take little in return from its attacks. Ludicolo really isn't common though it fares better than Celebi due to netural ice beam. Venusaur is immune to toxic but the EQ/IB damage can rack up if that is your only counter. It does have leech seed to help gain back any health upon switching in.
 
I will just elaborate a bit on what gene and Draco already mentioned.

While the 120 SP. Attack evs that allow Swampert to OHKO Salamence are good, in the long run you will probably find it better to use Draco's spread and take more hits. Anywhere from 12-28 speed evs on Swampert gets the speed creep on -speed nature Tyranitar, as well as other Swampert and Regice. Make a mention of how good toxic is on swampert. With the exception of Celebi and to a lesser extent Zapdos most common swampert switch ins will slowly be crippled by the poision damage. Examples including Gyarados, Vaporeon, Milotic, Heracross/Suicune to lesser extents.

Make a note that while Swampert is a great check to the various physical powerhouses of ADV it is not a bad idea at all to partner him with another bulky water type or a fellow ground. A prime reference would be the increasingly common usage of Rock Slide, Fire Blast, HP Grass, Pursuit Tyranitar which destroys Swampert and could leave you without a solid check for the various pokemon usually partnered with Tyranitar that Swampert helps check such as Flygon, Aerodactyl, Metagross, Salamence and so forth. Milotic, Vaporeon, and Suicune while increasing one's team weakness to already solid swampert counters such as Celebi and Zapdos can help shrug off hits from said Tyranitars or Mixed Metagross' through the match. Anyone wishing to use RestTalk, CursePert (with rest) or a Choice Band variant will find that Magneton is a solid partner for Swampert ensuring that it does not become fodder to Forretress and Skarmony while pokemon that partner well with Swampert such as Celebi, Flygon, and Venusaur will enjoy the steels removal.

Grounds Claydol, Donphan, and Dugtrio are in a similar vein providing more checks to the pokemon Swampert will be defending against. The former two having solid defenses as well as providing rapid spin support while Dugtrio can trap Tyranitar, Celebi, Metagross, Heracross, and Jirachi. For OO hp bug remains a decent option simply because it will always 2hko Celebi regardless of evs and HP Grass less Celebi will be forced to constantly recover possibly being struck by a critical hit. While somewhat gimmicky an endeavor set of Surf/Hydro Pump, Ice Beam, Substitute, Endeavor with a Salac Berry and partnered with a Tyranitar could be a pose big surprise to those simply expecting the Standard Utility or Choice Band set. With max speed, max special attack, and a Salac Berry boost Swampert reaches 360 speed only being outspeed by Raikou, Dugtrio, Jolteon, Aerodactyl, and the occasional max speed Starmie. Sandstream being in place ensures if set up properly Swampert will take at least one pokemon down possibly too along with the fact that it has a Torrent Boost under its belt.

Celebi remains the best OU counter to Swampert especially since it does not fear toxic and can just switch out of any freezes caused by ice beam. Specially defensive Sleep Talk Zapdos with HP Grass or even Roar (provided spikes is around) will always beat Swampert as well as utilize pressure to sap its PP. Articuno though uncommon is in the same Field as Zapdos sapping away Swampert's PP and while it STAB Ice Beam does not pose a huge threat to a healthy Swampert it has the added Benefit of being Immune to Freeze. Gyarados, Vaporeon, Milotic, Suicune can all wear down Swampert and take little in return from its attacks. Ludicolo really isn't common though it fares better than Celebi due to netural ice beam. Venusaur is immune to toxic but the EQ/IB damage can rack up if that is your only counter. It does have leech seed to help gain back any health upon switching in.
good knowledge

support
 

Triangles

Big Stew
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Ok - I will take on all this advice and split the sets up later when I have time. Thanks - it's been really helpful and valuable advice
 

gorgie

formerly Floppy, now Rock hard
Echoing Draco's sentiments on the Cursepert EVs.

Also on the Endeavor set I would slash Hydro Pump with Surf, since most of the times the opponent's team will be worn down enough to a point where Surf+Torrent off of Max SpA should do the job
 

Triangles

Big Stew
is a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
World Defender
I've split the sets but not included Endeavor (I gave it a bit more of a mention in OO though). How does it look now?
 

Royal Flush

in brazil rain
is a Past WCoP Champion
Everyone above already gave good advices, so I believe it's ready for GP check.


Approved [1/2]


edit: I suppose you could just explain that the game will always read Hidden Power as a Normal move regardless of what type your HP really is, that's why you can only counter it with... Counter. I mean, this might be confusing for beginners I guess.
 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
[Overview]

<p>Swampert is one of the most important pokes Pokemon, and one of the best defensive pivots, in Advance play. Whenever you have a Swampert in your teamit's usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog chooses to eschew Hidden Power Ice for Hidden Power Grass on Electircs Electric-type Pokemon, such as Raikou, solely to nail Swampert. Its ability to counter common physical powerhouses in the metagame such as Dragon Dance Tyranitar, Salamence, Flygon<remove space>, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, is an are all excellent attributes to have. It is also a reliable phazer, and it even has the ability to clean up opposing teams late-game with Curse. Another pro of using Swampert is that unlike other Bulky Waters, it is immune to Sandstorm and as such is less easily worn down Swampert is also one of the few bulky Water-types that are immune to Sandstorm damage, and is therefore much harder to wear down. However, Swampert does suffer from a crippling 4x weakness to Grass which lowers its ability to check Electrics certain Electric-types that run Hidden Power Grass. It is also vulnerable to Spikes damage, which Swampert is likely to sustain – switching as it often switches in multiple times often throughout in a game. It also fears status, especially poison, in that the residual damage will reduce its ability to tank hits. One of Swampert's largest problems though is that, although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall though, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic
move 4: Protect / Roar
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>This set, as opposed to being an offensive threat itself, aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is listed first on this set, being a strong STAB move that threatens the things it switches into many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage – the two moves and, in conjunction with Earthquake, enables Swampert to hit everything in standard OU for neutral damage at least. Ice Beam allows you to take a decent chunk out of a Celebi switch-ins, and forces it to Recover so that your Swampert's Mence/Skarm/etc teammates that are walled by Celebi can switch in freely without being hit by a Leech Seed or Psychic. Hydro Pump is listed as the primary third moveslot because it can take a good 50% out of standard Skarmory with the given spread, so that Skarmory cannot set which stops it from setting up on you. It also takes a decent chunk out of Gengar. However, Surf is also an option, however, due to its higher accuracy but Hydro Pump is mostly superior. Toxic is an excellent move on Swampert, as many of Swampert's its counters have difficulty with poison. Toxic only works in conjunction with Protect and is best used on TSS stall teams -. Toxic is excellent, as many of Swampert's counters have difficulty with poison. The combo also allows Swampert to beat other Swampert with ease. Protect is the primary option because it allows Swampert to scout whether switch-ins carry attacks, such as Hidden Power Grass or Explosion, that can put Swampert out of commission for good. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. for whether Electrics, such as that dubious-looking Zapdos that’s just switched into its Earthquake, and other things such as Metagross and Tyranitar, carry the lethal Hidden Power Grass or not, and it also provides that essential turn of Leftovers recovery for Swampert (believe me, 6.25% health sometimes goes a long way). Roar is an option in the fourth slot because Swampert is excellent at forcing switches, and as such it can consistently rack up Spikes damage by Roaring on a predicted switches.</p>

[ADDITIONAL COMMENTS]

<p>The given spread here allows enables Swampert to reach 404 HP, so that it can switch into three layers of Spikes four times (this isn't true, 3 layers take off 25% each time 404/4=101 so it will die on the fourth switch-in), and survive five Seismic Tosses with thanks to Leftovers,. and also max HP is excellent for good mixed bulk This much investment in bulk also maximises Swampert's overall bulk. 40 Special Attack EVS is invested so that boost Ice Beam's damage output enough to force Celebi to Recover at some point after getting hit by it. it can damage a Celebi switch-in decently enough to force it to Recover at some stage. Swampert's best partner overall is probably Skarmory. The pair have excellent type synergy and can also check numerous threats between them, such as Tyranitar, Metagross, Heracross, and Salamence. Skarmory also and Skarmory can also provides the Spikes that Swampert so excellently abuses by forcing switches can make great use of thanks to its ability to force so many switches. Celebi and Venusaur also deserve a mention,; in that the pair combined is a whenever either is paired with Swampert they form a surefire answer to any Electrics-type once the Hidden Power is known, Electrics are walled easily. The same goes for Flygon – the pair combined wall Electrics-types with ease. Another excellent attribute of Celebi is its ability to provide cleric support for Swampert with Heal Bell. Swampert also appreciates Rapid Spin support; however, the issue is that none of OU's Rapid Spinners (Claydol, Starmie, Donphan, Forretress, Cloyster) synergize with the mudfish particularly well. Starmie is probably your best option as it actually beats non-HP Hidden Power Grass Celebi (with Ice Beam) and also does a decent job against Suicune and Gyarados (with thanks to Thunderbolt), some of Swampert’s chief counters all of which are good counters to Swampert. The issue is that Unfortunately Starmie has to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert also likes the support of other bulky Waters-types, in that this set may struggle against the likes of mixed Tyranitar because those Water-types can act as emergency counters to certain Pokemon should Swampert go down. This Swampert set also appreciates Wish support from the likes of Vaporeon and the rarer WishBliss or Blissey because it is not carrying Rest or some other form of major recovery – as it does not have a reliable way of healing itself. Roar sets are in need of Wish the most, as they have no sure-fire recovery.</p>

[SET]
name: Cursepert
move 1: Earthquake
move 2: Ice Beam
move 3: Curse
move 4: Rest / Hydro Pump / Surf
item: Leftovers
ability: Torrent
nature: Sassy
evs: 252 HP / 40 SpA / 216 SpD

[SET COMMENTS]

<p>Ah, good ol' Cursepert. This variant was once the standard, but has gradually declined in usage, with people opting for its utility counterpart. This set is perhaps not as effective at putting a stop to the physical powerhouses of ADV OU, getting as it is worn down more quickly. For example, it cannot safely switch in on Choice Band Salamence's Hidden Power Flying, being 2HKOd with the given spread, is 2HKOed by Choice Band Salamence's Hidden Power Flying. but However, this Swampert can double up as a formidable late-game sweeper with thanks to the unresisted combination of Earthquake and Ice Beam. Swampert is also a decent lead with this set, posing as it poses as both an offensive and defensive threat from the off right off the bat. This set, to work to its fullest potential, needs the likes of Celebi removed from the opposing team before it thinks about sweeping For this set to work at its fullest potential, the likes of Celebi and Skarmory need to be eliminated. This set is better late-game, as opposed to the other two sets which function optimally early-to-mid-game when it's counters have been removed and things have been worn down a bit. Rest is the primary option for the final move on this set, in that it allows Swampert to remove status from itsself and recover. Hydro Pump is also a decent option, 2HKOing; it 2HKOes Skarmory and taking takes a big chunk out of any Gengar that switches in.</p>

[ADDITIONAL COMMENTS]

<p>This set’s favoured partners are similar to the other sets', with Skarmory being a prime candidate for partnership again due to its ability to set up the Spikes that can wear down Celebi, Suicune, and many more of Swampert’s prime checks This set benefits greatly from Spikes support and, therefore, Skarmory makes for an excellent partner thanks to its great bulk and ability to lay down multiple layers in a match. Flygon is also an excellent partner for Swampert similarly to the previous set, as are Venusaur and Celebi, due to their ability to counter Electric-types combined as they help Swampert greatly against Electric-types. Celebi gets a special mention for its ability to act as a cleric for the gormless-looking mudfish as it can heal Swampert of any status, and even Baton Pass Calm Mind boosts to it for an almost unstoppable sweep from there on - this is. the sole time when Surf should be used It should be noted that only when Swampert is having Calm Mind boosts passed to it should it run Surf. This set also benefits from Rapid Spin support, and in this case, Donphan and Claydol are optimal spinning partners, in that this Swampert is a weaker check to Salamence etc, and these two, although sharing similar attributes with Swampert, partner it well Although Donphan and Claydol share similar weaknesses with Swampert they make for great partners. Both Pokemon can spin away Spikes and act as checks to Pokemon that specially defensive Swampert has trouble with, such as Salamence. However Swampert and your chosen spinner have issues with similar Pokemon. This variation of Partnering Swampert enjoys the support of Magneton if using Rest, as otherwise the set is Spikes fodder for Skarmory with Magneton helps it out greatly, because, without it, it is simply Spikes fodder for Skarmory. Dugtrio could also be of use, trapping as it traps Celebi, and thus leaving which leaves a gaping hole in the opposing team for Swampert to expose take advantage of.</p>

[SET]
name: RestTalk
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variation of Swampert, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam. The niche that this Swampert has over other sets is the removal of a large vulnerability to status, in that Swampert is able to Rest off status. Rest and Sleep Talk form the crux of this set, allowing and enable Swampert it to stay alive for massive a long periods of time. It can also and recover without it being dead weight when asleep. This set is used to its fullest potential on TSS (Toxic, Spikes, Sandstorm) (this just sounds like a standard stall team to me...) teams, being efficient at wearing down the opponent and having the longevity necessary for this style of play as it can force a lot of switches and has enough bulk and longevity to be successful in this playstyle. This set, although being the most durable, loses its utility in phazing, its ability to threaten that Gengar that switches in with Hydro Pump, and its ability to pose a threat with Curse, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, Salamence.</p>

[ADDITIONAL COMMENTS]

<p>This Swampert's greatest enemy is Spikes damage, so Rapid Spinners are yet again recommended as partners. Starmie is your best bet by far here, due to the fact that, with Ice Beam, it can beat Psychic Celebi, and, with Thunderbolt, it can act as a Gyarados check,. Both of which are enemies of Swampert, especially this one these Pokemon threaten Swampert immensely, especially this set. As well as this, due Thanks to Swampert's effectiveness at forcing ability to force switches, Spikes support from the likes of Skarmory is helpful so that Swampert can wear down both what it forces out, and its counters. Swampert, especially this set, loves the support of Tyranitar. Tyranitar provides the sand that this set is best used in, and also is useful against the likes of Celebi and Zapdos to a certain extent, both sworn enemies of which threaten Swampert. Also Swampert's ability to wear the opposing team down may facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[Other Options]

<p>Thanks to its good base 110 Attack Swampert can utilize a Choice Band and its strong base 110 Attack and to surprise a few things with the amount of damage that it outputs – for example that Celebi's smirk will be wiped off when it switches into a HP Bug of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo want enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs its Leftovers – its main source of recovery in order to stick around. The main niche of the above set is the element of surprise, but as soon as Spikes damage is inflicted when Pert switches in, the jig is up so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside with a generic damaging move one of its STABs and Roar for anything that dares set up on it. However this set will only work with Spikes support as a good opponent will continually switch out of Swampert and burn its PP out – Spikes will discourage the opponent from switching. As a note if the reader does choose to use such a set, it is Counter that works against Hidden Power. Swampert can go for the option of run an Endeavor set, but base 60 speed isn’t doing it any favours in this facet, and Swampert becomes a weaker check to the likes of Metagross with all the necessary Speed investment due to the bulk it sacrifices in return for Speed. Endeavor Pert Swampert must be used alongside sandstorm. Swampert can go with a SubPunch set, but Substitute taxes Swampert's health too much for this to be worthwhile, and Swampert just has better things to do in general. Swampert's movepool doesn’t exactly have a deep end, so there’s not much to list here isn't particularly big, so its best to stick to the sets that are listed.</p>

[Checks and Counters]

<p>Celebi is also an excellent answer to Swampert,. setting It can set up Calm Minds on it with impunity, whilst Leech Seeding it for residual damage, or just bashing away at it with HP Grass. Ice Beam does at max most around 40% to Celebi (it depends on the EV spreads both Pokemon are running) so Celebi has little to fear from Swampert. Specially defensive Zapdos with HP Grass is good for countering Swampert, with its immunity to Spikes and Earthquake, and Ice Beam doing around 35% at max counter to Swampert as it takes little from Ice Beam and has an immunity to Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to with its immunity to Earthquake, Spikes, Ice Beam's freeze chance, and high Special Defense, but. However, both turkeys become Christmas dinner at the sight of a Curse-boosted Rock Slide. Another niche that Articuno has is an immunity to Ice Beam's freeze. Heracross also does a pretty good job against Swampert, resisting as it resists Earthquake and having has the Special Defense to take Hydro Pumps and Ice Beams with relative ease, and being able. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Gyarados is an excellent answer to any Swampert that lacks Rock Slide, setting and can set up multiple Dragon Dances freely on it and Taunting any errant Roars that come its way use Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, taking as it takes little from anything Swampert can throw at it, and can either inflicting decent damage on it with Surf, setting up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic is also a fine answer to Swampert, being able to put it to sleep with Hypnosis, damage it decently with Surf, Recover off any damage that Swampert deals back, or even poison it with Toxic can use Recover to heal off any damage, and can wittle away at Swampert with Surf and Toxic. However Milotic must be cautious of Toxic from Swampert itself. Vaporeon is a good answer to Swampert, only fearing Toxic and being able to support its team by passing Wishes in Swampert's face Vaporeon can Wish in Swampert's face and only fears Toxic from it. Gengar is a decent answer to Swampert if it carries Giga Drain, in that it is immune to Earthquake and only fears a Hydro Pump/surf or Surf on the switch. Ludicolo is a solid counter to Swampert, taking as it takes pitiful damage from anything Swampert throws at it – only really fearing Toxic – in fact, it only fears Toxicand can either OHKOing Swampert with Hidden Power Grass or Leech Seeding it should it not have that a Grass-type attack. Skarmory can deal with any Swampert that lacks Hydro Pump or Surf and can set up Spikes on it with ease.</p>
[Overview]

<p>Swampert is one of the most important Pokemon, and one of the best defensive pivots, in Advance play. Whenever you have a Swampert in your team it’s usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog chooses to eschew Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert. Its ability to counter common physical powerhouses in the metagame such as Dragon Dance Tyranitar, Salamence, Flygon, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is also a reliable phazer, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is also one of the few bulky Water-types are immune to Sandstorm damage, and is therefore much harder to wear down. However, Swampert does suffer from a crippling 4x weakness to Grass which lowers its ability to check certain Electric-types that run Hidden Power Grass. It is also vulnerable to Spikes damage, which Swampert is likely to sustain as it often switches in multiple times in a game. It also fears status, especially poison, in that the residual damage will reduce its ability to tank hits. One of Swampert’s largest problems though is that, although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall though, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic
move 4: Protect / Roar
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>This set, as opposed to being an offensive threat itself, aims to act as a solid utility counter and defensive pivot –; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage . Ice Beam allows you to take a decent chunk out of Celebi switch-ins, and forces it to Recover so that Swampert's teammates that are walled by Celebi can switch in freely without being hit by Leech Seed or Psychic. Hydro Pump is listed as the primary third moveslot because it can take a good 50% out of standard Skarmory with the given spread, which stops Skarmory from setting up on you. It also takes a decent chunk out of Gengar. However, Surf is also an option, however, due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters have difficulty with poison. Toxic only works in conjunction with Protect and is best used on stall teams. The combo also allows Swampert to beat other Swampert with ease. Protect is the primary option because it allows Swampert to scout whether switch-ins carry attacks, such as Hidden Power Grass or Explosion, that can put Swampert out of commition for good. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an option in the fourth slot because Swampert is excellent at forcing switches, and as such it can consistently rack up Spikes damage by Roaring on a predicted switch.</p>

[Additional Comments]

<p>The given spread enables Swampert to reach 404 HP, so that it can switch into three layers of Spikes four times, and survive five Seismic Tosses thanks to Leftovers. This much investment in bulk also maximises Swampert's overall bulk. 40 Special Attack EVS boost Ice Beam's damage output enough to force Celebi to Recover at some point after getting hit by it. Swampert's best partner is probably Skarmory. The pair have excellent type synergy and can also check numerous threats between them, such as Tyranitar, Metagross, Heracross, and Salamence. Skarmory also provides the Spikes that Swampert can make great use of thanks to its ability to force so many switches. Celebi and Venusaur also deserve a mention; whenever either is paired with Swampert they form a surefire answer to any Electric-type. The same goes for Flygon – the pair combined wall Electric-types with ease. Another excellent attribute of Celebi is its ability to provide cleric support for Swampert with Heal Bell. Swampert also appreciates Rapid Spin support; however, none of OU's Rapid Spinners (Claydol, Starmie, Donphan, Forretress, Cloyster) synergize with the mudfish particularly well. Starmie is probably your best option as it actually beats non-Hidden Power Grass Celebi with Ice Beam and also does a decent job against Suicune and Gyarados thanks to Thunderbolt, all of which are good counters to Swampert. Unfortunately Starmie has to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert also likes the support of other bulky Water-types, because those Water-types can act as emergency counters to certain Pokemon should Swampert go down. This Swampert set also appreciates Wish support from the likes of Vaporeon or Blissey as it does not have a reliable way of healing itself. Roar sets are in need of Wish the most, as they have no surefire recovery.</p>

[SET]
name: Cursepert
move 1: Earthquake
move 2: Ice Beam
move 3: Curse
move 4: Rest / Hydro Pump / Surf
item: Leftovers
ability: Torrent
nature: Sassy
evs: 252 HP / 40 SpA / 216 SpD

[SET COMMENTS]

<p>Ah, good ole Cursepert. This variant was once the standard, but has gradually declined in usage. This set is perhaps not as effective at putting a stop to the physical powerhouses of ADV OU, as it is worn down more quickly. For example, it is 2HKOed by Choice Band Salamence's Hidden Power Flying. However, this Swampert can double up as a formidable late-game sweeper thanks to the unresisted combination of Earthquake and Ice Beam. Swampert is also a decent lead with this set, as it poses as both an offensive and defensive threat right off the bat. For this set to work at its fullest potential, the likes of Celebi and Skarmory need to be eliminated. This set is better late-game, when it's counters have been removed and things have been worn down a bit. Rest is the primary option for the final move on this set, in that it allows Swampert to remove status from itself and recover. Hydro Pump is also a decent option; it 2HKOes Skarmory and takes a big chunk out of any Gengar that switches in.</p>

[Additional Comments]

<p>This set benefits greatly from Spikes support and, therefore, Skarmory makes for an excellent partner thanks to its great bulk and ability to lay down multiple layers in a match. Flygon is also an excellent partner for Swampert, as are Venusaur and Celebi, as they help Swampert greatly against Electric-types. Celebi gets a special mention as it can heal Swampert of any status, and even Baton Pass Calm Mind boosts to it. It should be noted that only when Swampert is having Calm Mind boosts passed to it should it run Surf. Although Donphan and Claydol share similar weaknesses with Swampert they make for great partners. Both Pokemon can spin away Spikes and act as checks to Pokemon that specially defensive Swampert has trouble with, such as Salamence. Partnering Swampert with Magneton helps it out greatly, because, without it, it is simply Spikes fodder for Skarmory. Dugtrio could also be of use, as it traps Celebi, which leaves a gaping hole in the opposing team for Swampert to take advantage of.</p>

[SET]
name: RestTalk
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variation of Swampert, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam. Rest and Sleep Talk form the crux of this set, and enbale Swampert to stay alive for a long period of time. It can also recover without being dead weight when asleep. This set is used to its fullest potential on Toxic, Spikes, Sandstorm teams, as it can force a lot of switches and has enough bulk and longevity to be succesful in this playstyle. This set, although being the most durable, loses its utility in phazing, its ability to threaten that Gengar with Hydro Pump, and its ability to pose a threat with Curse, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, Salamence.</p>

[Additional Comments]

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spinners are recommended as partners–. Starmie is your best bet by far here, due to the fact that, with Ice Beam, it can beat Psychic Celebi, and, with Thunderbolt, it can act as a Gyarados check. Both these Pokemon threaten Swampert immensely, especially this set. Thanks to Swampert's ability to force switches, Spikes support from the likes of Skarmory is helpful so that Swampert can wear down both what it forces out, and its counters. Tyranitar provides the sand that this set is best used in, and also is useful against the likes of Celebi and Zapdos to a certain extent, both of which threaten Swampert. Also Swampert's ability to wear the opposing team down may facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[Other Options]

<p>Thanks to its good base 110 Attack Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo want enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs its Leftovers in order to stick around. The main niche of the above set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STABs and Roar for anything that dares set up on it. However this set will only work with Spikes support as a good opponent will continually switch out of Swampert and burn its PP out. Swampert can run an Endeavor set, but base 60 speed isn’t doing it any favors , and Swampert becomes a weaker check to the likes of Metagross due to the bulk it sacrifices in return for Speed. Endeavor Swampert must be used alongside sandstorm. Swampert can go with a SubPunch set, but Substitute taxes Swampert's health too much for this to be worthwhile, and Swampert just has better things to do in general. Swampert's movepool doesn’t isn't particularly big, so its best to stick to the sets that are listed.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert. It can set up Calm Minds on it with impunity, whilst Leech Seeding it for residual damage, or just bashing away at it with HP Grass. Ice Beam does at most around 40% to Celebi (it depends on the EV spreads both Pokemon are running) so Celebi has little to fear from Swampert. Specially defensive Zapdos with HP Grass is good counter to Swampert as it takes little from Ice Beam and has an immunity to Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, Ice Beam's freeze chance, and high Special Defense. However, both turkeys become Christmas dinner at the sight of a Curse-boosted Rock Slide. Heracross also does a pretty good job against Swampert, as it resists Earthquake and has the Special Defense to take Hydro Pumps and Ice Beams with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Gyarados is an excellent answer to any Swampert that lacks Rock Slide, and can set up multiple Dragon Dances on it and use Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can wittle away at Swampert with Surf and Toxic. However Milotic must be cautious of Toxic from Swampert itself. Vaporeon can Wish in Swampert's face and only fears Toxic from it. Gengar is a decent answer to Swampert if it carries Giga Drain, in that it is immune to Earthquake and only fears a Hydro Pump or Surf on the switch. Ludicolo is a solid counter to Swampert, as it takes pitiful damage from anything Swampert throws at itin fact, it only fears Toxicand can either OHKO Swampert with Hidden Power Grass or Leech Seed should it a Grass-type attack. Skarmory can deal with any Swampert that lacks Hydro Pump or Surf and can set up Spikes on it with ease. </p>




GP approved 1/2
 
[Overview]

<p>Swampert is one of the most important Pokemon, and one of the best defensive pivots, in Advance play in the ADV metagame. Whenever you have a Swampert in your team, it’s usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog chooses to eschew eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>
(paragraph space)
<p>
Swampert's Its ability to counter common physical powerhouses in the metagame , such as Dragon Dance Tyranitar, Salamence, Flygon, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is also a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is also one of the few bulky Water-types that are immune to sandstorm damage, and is therefore much harder relatively hard to wear down. </p>
(paragraph space)
<p>
However, Swampert does suffer from a crippling 4x weakness to Grass, which lowers hinders its ability to check certain Electric-types that run Hidden Power Grass. It is also Furthermore, Swampert is vulnerable to Spikes damage, which Swampert is likely to sustain as it often switches is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poison, in that as the residual damage will reduce reduces its ability to tank hits. One of Swampert’s largest problems, though, is that, although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall though, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic
move 4: Protect / Roar
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>This set, As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot ; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam allows you to take takes a decent chunk out of Celebi switch-ins, and forces it to Recover, so that Swampert's teammates that are walled by Celebi can which in turn allows a teammate to switch in freely without being hit by without fear of Leech Seed or Psychic. Hydro Pump is listed as the primary option in the third moveslot because it can take a good 50% out of standard Skarmory with the given spread, which stops Skarmory from setting up on you Swampert; it also takes a decent chunk out of Gengar deals good damage to Gengar. However, Surf is also an option, however, worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as (who?) , have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. The combo also allows Swampert to beat other Swampert with ease. Protect is the primary fourth option because as it allows Swampert to scout whether switch-ins carry attacks its switch-ins for deadly attacks, such as Hidden Power Grass or Explosion, that can put Swampert out of commition for good. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an option in the fourth slot alternative option because Swampert is excellent at forcing switches; and as such it can consistently rack up Spikes damage by Roaring using Roar on a predicted switch.</p>

[Additional Comments ADDITIONAL COMMENTS]

<p>The given spread enables Swampert to reach 404 HP With the given EV spread, Swampert reaches 404 HP, so that it can which enables it to switch into three layers of Spikes four times, and survive five Seismic Tosses thanks to Leftovers. This much investment in bulk also maximises Swampert's overall bulk. 40 The Special Attack EVS EVs boost Ice Beam's damage output enough to force Celebi to Recover at some point after getting hit by it and give up momentum.</p>
(paragraph space)
<p>
Swampert's best partner is probably Skarmory. The pair have excellent type synergy and can also between them can check numerous threats between them, such as Tyranitar, Metagross, Heracross, and Salamence. Skarmory also provides the Spikes that Swampert can make great use of thanks to its ability to force so many switches. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi and, Venusaur, and Flygon also deserve a mention as well, whenever either is paired as any one of the three can pair with Swampert they form for a surefire answer to any Electric-type. The same goes for Flygon – the pair combined wall Electric-types with ease. Another excellent attribute of Celebi is its ability to Furthermore, Celebi can provide cleric support for Swampert with Heal Bell. </p>
(paragraph space)
<p>
Swampert also appreciates Rapid Spin support; however, none of OU's Rapid Spinners ( the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster) synergize with the mudfish particularly well. Of the above, Starmie is probably your the best option as it actually beats non-Hidden Power Grass Celebi with Ice Beam, and also does a decent job fares decently against Suicune and Gyarados thanks to Thunderbolt; all of which these are good counters to Swampert. Unfortunately, Starmie has will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert also likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—namely (who?) should Swampert go down. This Swampert set, Roar variants in particular, also appreciates Wish support from the likes of Vaporeon or and Blissey, as it does not have a reliable way of healing itself. Roar sets are in need of Wish the most, as they have no surefire recovery.</p>

[SET]
name: Cursepert
move 1: Earthquake
move 2: Ice Beam
move 3: Curse
move 4: Rest / Hydro Pump / Surf
item: Leftovers
ability: Torrent
nature: Sassy
evs: 252 HP / 40 SpA / 216 SpD

[SET COMMENTS]

<p>Ah, good ol' Cursepert. This variant was once the standard, but has gradually declined in usage (perhaps elaborate on why?). This set is perhaps not as effective at putting a stop to the physical powerhouses of ADV OU, as it is worn down more quickly; for example, it is 2HKOed by Choice Band Salamence's Hidden Power Flying. However, this Swampert can double up as a formidable late-game sweeper thanks to the unresisted combination of Earthquake and Ice Beam. Swampert is also a decent lead with this set Furthermore, this set makes for a decent lead as well, as it poses as both an offensive and defensive threat right off the bat. For this set to work at its fullest potential, the likes of Celebi and Skarmory need to be eliminated. This set is better best late-game, when it's counters have been removed and things have been its foes worn down a bit. Rest is the primary option for the final move on this set, in that as it allows Swampert to remove status from itself and recover recover HP and heal itself of status. Hydro Pump is also a decent option; it 2HKOes Skarmory and takes a big chunk out of any Gengar that switches in.</p>

[Additional Comments ADDITIONAL COMMENTS]

(explain the nature and EV spread - why make it specially defensive instead of physical? what are the 40 SpA EVs for, specifically?)

<p>This set benefits greatly from Spikes support and ; therefore, Skarmory makes for an excellent partner thanks to its great bulk and ability to lay down multiple layers in a match. Flygon is also an excellent a fantastic partner for Swampert, as are Venusaur and Celebi, as they help Swampert greatly against Electric-types. Celebi gets a special mention as it can heal Swampert of any status, and even Baton Pass Calm Mind boosts to it. It should be noted that only when Swampert is having Calm Mind boosts passed to it should it run Surf Swampert should only run Surf when it is being passed Calm Mind boosts (why?). Although Donphan and Claydol share similar weaknesses with Swampert, they make for great partners. Both Pokemon can spin away Spikes and act as checks to Pokemon that specially defensive Swampert has trouble with, such as Salamence. Partnering Swampert with Magneton helps it out greatly, because, without it, it is simply Spikes fodder for Skarmory. Swampert can be Spikes fodder for Skarmory; pairing it with Magneton can therefore help the team out immensely. Dugtrio could also be of use, as it traps Celebi, which leaves a gaping hole in the opposing team for Swampert to take advantage of.</p>

[SET]
name: RestTalk
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variation of Swampert variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam. Rest and Sleep Talk form the crux of this set, and enbale enable Swampert to stay alive for a long period of time. It can also The combination also allows Swampert to recover without being dead weight when while asleep. This set is used to its fullest potential on Toxic, Spikes, Sandstorm teams, as it can force a lot of switches and has enough bulk and longevity to be succesful in this playstyle. (AC material) This set, although being the most durable, loses its utility in phazing, its Despite being the most durable, this set loses phazing utility, the ability to threaten that Gengar with Hydro Pump, and its the ability to pose a threat with Curse, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[Additional Comments ADDITIONAL COMMENTS]

(why physically defensive instead of special? - elaborate and be specific! is the latter viable? again, why the 40 SpA EVs?)

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spinners Rapid Spin users are recommended as partners. Starmie is your best bet by far here, due to the fact that, with Ice Beam, it can beat Psychic Celebi, and, with Thunderbolt, it can act as a Gyarados check as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, especially this set this set in particular. This set reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Thanks to Swampert's ability to force switches, Spikes support from the likes of Skarmory is helpful so that Skarmory is the best provider of Spikes support, which lets Swampert can wear down both what it forces out, and its counters its opponents. Tyranitar provides the sand that this set is best used in, and can also is useful against the likes take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Also Swampert's ability to wear the opposing team down may might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo want doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs its Leftovers recovery in order to stick around. The main niche of the above set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STABs and Roar for anything that dares to punish opponents that set up on it. However, this set it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert and to burn its PP out. Swampert can run attempt an Endeavor set, but its base 60 Speed isn’t doing it any favors, and Swamper it becomes a weaker check to the likes of Metagross due to the bulk it sacrifices as it must sacrifice bulk in return for Speed. Note that Endeavor Swampert must be used alongside sandstorm. Swampert can go with a SubPunch set, but Substitute taxes Swampert's its health too much for this to be worthwhile, and Swampert just has better things to do in general. Swampert's movepool doesn’t isn't particularly big, so it's best to stick to the sets that are listed listed sets.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Minds on it Calm Mind boosts with impunity, whilst Leech Seeding it for residual damage while dealing residual damage with Leech Seed, or just bashing away at it Swampert with HP Hidden Power Grass. Ice Beam does at most around 40% to Celebi (it —although this depends on the EV spreads both Pokemon are running) run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with HP Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and has an immunity to is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, and along with its high Special Defense. However, a Curse-boosted Rock Slide renders both turkeys become Christmas dinner at the sight of a Curse-boosted Rock Slide.</p>
(paragraph space)
<p>
Heracross also does a pretty good job against Swampert, as it resists Earthquake and has the Special Defense to take Hydro Pumps and Ice Beams with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>
(paragraph space)
<p>
Gyarados is an excellent answer to any Swampert that lacks Rock Slide, and can set up multiple Dragon Dances on it Dragon Dance boosts and use while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Toxic from Swampert itself Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic from it. Gengar is a decent answer to Swampert if it carries Giga Drain, in that it is immune to Earthquake and only fears a Hydro Pump or Surf on the switch. Ludicolo is a solid counter to Swampert, as it takes pitiful damage from anything Swampert throws at it any of Swampert's attacks—in fact, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or Leech Seed should it (lack?) a Grass-type attack. Skarmory can deal with any Swampert that lacks Hydro Pump or Surf and can set up Spikes on it with ease. </p>
[Overview]

<p>Swampert is one of the most important Pokemon and one of the best defensive pivots in the ADV metagame. Whenever you have a Swampert in your team, it’s usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses, such as Dragon Dance Tyranitar, Salamence, Flygon, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that are immune to sandstorm damage, and is therefore relatively hard to wear down. </p>

<p>However, Swampert does suffer from a crippling 4x weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poison, as the residual damage reduces its ability to tank hits. One of Swampert’s largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic
move 4: Protect / Roar
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of Celebi switch-ins and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can take a good 50% out of standard Skarmory, which stops Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as (who?), have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. Protect is the primary fourth option as it allows Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times, and survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have excellent type synergy and between them can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mention as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type. Furthermore, Celebi can provide cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize with the mudfish particularly well. Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—namely (who?)—should Swampert go down. This Swampert set, Roar variants in particular, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Cursepert
move 1: Earthquake
move 2: Ice Beam
move 3: Curse
move 4: Rest / Hydro Pump / Surf
item: Leftovers
ability: Torrent
nature: Sassy
evs: 252 HP / 40 SpA / 216 SpD

[SET COMMENTS]

<p>Ah, good ol' Cursepert. This variant was once the standard, but has gradually declined in usage (perhaps elaborate on why?). This set is perhaps not as effective at putting a stop to the physical powerhouses of ADV OU, as it is worn down more quickly; for example, it is 2HKOed by Choice Band Salamence's Hidden Power Flying. However, this Swampert can double up as a formidable late-game sweeper thanks to the unresisted combination of Earthquake and Ice Beam. Furthermore, this set makes for a decent lead as well, as it poses both an offensive and defensive threat right off the bat. For this set to work at its fullest potential, the likes of Celebi and Skarmory need to be eliminated. This set is best late-game, when its counters have been removed and its foes worn down a bit. Rest is the primary option for the final move on this set as it allows Swampert to recover HP and heal itself of status. Hydro Pump is also a decent option; it 2HKOes Skarmory and takes a big chunk out of any Gengar that switches in.</p>

[ADDITIONAL COMMENTS]

(explain the nature and EV spread - why make it specially defensive instead of physical? what are the 40 SpA EVs for, specifically?)

<p>This set benefits greatly from Spikes support; therefore, Skarmory makes for an excellent partner thanks to its great bulk and ability to lay down multiple layers in a match. Flygon is also a fantastic partner for Swampert, as are Venusaur and Celebi, as they help Swampert greatly against Electric-types. Celebi gets a special mention as it can heal Swampert of any status, and even Baton Pass Calm Mind boosts to it. It should be noted that Swampert should only run Surf when it is being passed Calm Mind boosts (why?). Although Donphan and Claydol share similar weaknesses with Swampert, they make for great partners. Both Pokemon can spin away Spikes and act as checks to Pokemon that specially defensive Swampert has trouble with, such as Salamence. Swampert can be Spikes fodder for Skarmory; pairing it with Magneton can therefore help the team out immensely. Dugtrio could also be of use as it traps Celebi, which leaves a gaping hole in the opposing team for Swampert to take advantage of.</p>

[SET]
name: RestTalk
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam. Rest and Sleep Talk form the crux of this set, and enable Swampert to stay alive for a long period of time. The combination also allows Swampert to recover without being dead weight while asleep. Despite being the most durable, this set loses phazing utility, the ability to threaten Gengar with Hydro Pump, and the ability to pose a threat with Curse, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

(why physically defensive instead of special? - elaborate and be specific! is the latter viable? again, why the 40 SpA EVs?)

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, this set in particular. This set reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in, and can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs Leftovers recovery in order to stick around. The main niche of the above set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STABs and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Swampert can attempt an Endeavor set, but its base 60 Speed isn’t doing it any favors, and it becomes a weaker check to the likes of Metagross as it must sacrifice bulk in return for Speed. Note that Endeavor Swampert must be used alongside sandstorm. Swampert can go with a SubPunch set, but Substitute taxes its health too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed, or just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. However, a Curse-boosted Rock Slide renders both turkeys Christmas dinner.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—in fact, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or Leech Seed should it (lack?) a Grass-type attack.</p>





eta: too lazy to edit my copypastable / check but remove the ability: Torrent line from all sets; it's unnecessary as ADV Swampert only has one ability. :)
 
[Overview]

<p>Swampert is one of the most important Pokemon and one of the best defensive pivots in the ADV metagame. Whenever you have a Swampert in your team, it’s usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses, such as Dragon Dance Tyranitar, Salamence, Flygon, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that are immune to sandstorm damage, and is therefore relatively hard to wear down. </p>

<p>However, Swampert does suffer from a crippling 4x weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poison, as the residual damage reduces its ability to tank hits. One of Swampert’s largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of Celebi switch-ins and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can take a good 50% out of standard Skarmory, which stops Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. Protect is the primary fourth option as it allows Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times, and survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have excellent type synergy and between them can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mention as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type. Furthermore, Celebi can provide cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize with the mudfish particularly well. Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Banded Focus Punch (from Tyranitar) or a sneaky Hidden Power Grass. This Swampert set, Roar variants in particular, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Cursepert
move 1: Earthquake
move 2: Ice Beam
move 3: Curse
move 4: Rest / Hydro Pump / Surf
item: Leftovers
nature: Sassy
evs: 252 HP / 40 SpA / 216 SpD

[SET COMMENTS]

<p>Ah, good ol' Cursepert. This variant was once the standard, but has gradually declined in usage. This set is perhaps not as effective at putting a stop to the physical powerhouses of ADV OU, as it is worn down more quickly; for example, it is 2HKOed by Choice Band Salamence's Hidden Power Flying. However, this Swampert can double up as a formidable late-game sweeper thanks to the unresisted combination of Earthquake and Ice Beam. Furthermore, this set makes for a decent lead as well, as it poses both an offensive and defensive threat right off the bat. For this set to work at its fullest potential, the likes of Celebi and Skarmory need to be eliminated. This set is best late-game, when its counters have been removed and its foes worn down a bit. Rest is the primary option for the final move on this set as it allows Swampert to recover HP and heal itself of status. Hydro Pump is also a decent option; it 2HKOes Skarmory and takes a big chunk out of any Gengar that switches in.</p>

[ADDITIONAL COMMENTS]

<p>This set should run a specially defensive EV spread because Swampert will boost its Defense with Curse, and will thus need less investment on the physical side. 40 Special Attack EVs enable it to to 2HKO standard Skarmory with Hydro Pump, as well as wear down opposing Celebi with Ice Beam and eventually coerce it into using Recover.</p>

<p>This set benefits greatly from Spikes support; therefore, Skarmory makes for an excellent partner thanks to its great bulk and ability to lay down multiple layers in a match. Flygon is also a fantastic partner for Swampert, as are Venusaur and Celebi, as they help Swampert greatly against Electric-types. Celebi gets a special mention as it can heal Swampert of any status, and even Baton Pass Calm Mind boosts to it. It should be noted that Swampert should only run Surf when it is being passed Calm Mind boosts, because accuracy is superior to power when acting as a late-game cleaner. Although Donphan and Claydol share similar weaknesses with Swampert, they make for great partners. Both Pokemon can spin away Spikes and act as checks to Pokemon that specially defensive Swampert has trouble with, such as Salamence. Swampert can be Spikes fodder for Skarmory; pairing it with Magneton can therefore help the team out immensely. Dugtrio could also be of use as it traps Celebi, which leaves a gaping hole in the opposing team for Swampert to take advantage of.</p>

[SET]
name: RestTalk
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam. Rest and Sleep Talk form the crux of this set, and enable Swampert to stay alive for a long period of time. The combination also allows Swampert to recover without being dead weight while asleep. Despite being the most durable, this set loses phazing utility, the ability to threaten Gengar with Hydro Pump, and the ability to pose a threat with Curse, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>As with the other sets, 40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, this set in particular. This set reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in, and can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs Leftovers recovery in order to stick around. The main niche of the above set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STABs and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Swampert can attempt an Endeavor set, but its base 60 Speed isn’t doing it any favors, and it becomes a weaker check to the likes of Metagross as it must sacrifice bulk in return for Speed. Note that Endeavor Swampert must be used alongside sandstorm. Swampert can go with a SubPunch set, but Substitute taxes its health too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed, or just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. However, a Curse-boosted Rock Slide renders both turkeys Christmas dinner.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—in fact, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>
 

Triangles

Big Stew
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This is ready now to go on-site, I think. It's been a good experience doing this analysis and thanks for the help and advice from the vets - doing these ADV analyses have really helped me learn about the metagame more - and especially the help of the GP people. (I know I'm a difficult customer for GP checkers sometimes)
 

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