Swanna (Analysis)

Cassie

giant claw

Swanna

QC: 2/2
GP: 2/2

[OVERVIEW]

<p>Although Swanna is cursed with mediocre offensive and defensive stats, it can support its team in several ways. Swanna is great at setting up hail, rain, and Tailwind thanks to its good Speed, making it a useful asset to a variety of teammates. Moves that can inflict status are preferred, which makes it easier Swanna to turn situations around in its favor. All in all, Swanna should not be underestimated at supporting its team.</p>

[SET]

name: Support
move 1: Tailwind / Hail / Rain Dance
move 2: Scald
move 3: Ice Beam
move 4: Air Slash / Hurricane
item: Focus Sash / Lum Berry
nature: Timid
ability: Big Pecks
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Swanna can't do much other than support its team, so Tailwind, Hail, or Rain Dance should be used accordingly. Tailwind is the dominant choice, supporting all of Swanna's teammates. Scald is the preferred STAB Water-type move that Swanna can choose from, because of Scald's ability to burn. With Hurricane, Swanna can 2HKO Amoonguss and OHKO Jolly Virizion; the possibility of confusing the opponent supports Swanna's teammates too. Air Slash is the better choice if Rain Dance is not used; without the boosted accuracy, Hurricane isn't reliable. Air Slash's ability to flinch can also be useful in tough situations. Ice Beam is for coverage, hitting most common Pokemon in VGC 2011 for super effective damage. Ice Beam doesn't OHKO anything of significance, but it can take down quite a few things that were damaged beforehand, Swanna can really only finish off what its partner leaves. Although these moves don't have much coverage, and are walled by Pokemon such as Jellicent, Swanna can be threatening when it has good synergy with its teammates. Big Pecks is chosen over Keen Eye as Swanna's defenses already suffer enough, and some Pokemon take advantage of stat lowering moves. Timid is preferred to allow Swanna to be able to set up as soon as possible since it's not going to be attacking much.</p>

[ADDITONAL COMMENTS]

<p>Many Pokemon outclass Swanna and have the ability to set up more consistently. There will rarely be a chance to do much other than set up with Swanna, so a bulkier Pokemon may be preferred. The EVs mentioned allow Swanna to take quite a few common attacks. With this EV Spread, Swanna survives anything Amoonguss throws at it and handles a few non-STAB Rock Slides. Swanna also has the ability to take anything Chandelure, Jellicent, or Tornadus decide to dish out. The ever common Fighting-types, Conkeldurr and Scrafty, can only 2HKO Swanna with Rock Slide without any boosts, while Swanna deals serious damage in return.</p>

<p>Unless hail is being set up, Focus Sash is usually the best choice of item to use on Swanna, as most teams have something that can OHKO it, while Lum Berry helps with Amoonguss, which is extremely common in VGC 2011. Relying on secondary effects is Swanna's biggest offensive tactic because it needs two super effective hits for it to take out anything. Note that other Pokemon can do this better, such as Thunder Wave Thundurus and Whimsicott because of their priority from Prankster.</p>

<p>Pokemon with Rage Powder and Fake Out are excellent choices to pair with Swanna, as they give Swanna a chance to set up. Amoonguss can handle anything that is super effective against Swanna, so it's definitely the preferred one of the two Rage Powder users in VGC 2011. A Fake Out user can flinch a Taunt user aiming to ruin Swanna's ability to set up. Any partner benefits from Swanna's Tailwind. Jellicent, Vanilluxe, and other Blizzard users prefer Swanna's ability to set up Hail. With Rain Dance, Seismitoad, the only usable Swift Swimmer in VGC 2011, should be considered as well as several of the other Water-type Pokemon. Earthquake users are also viable partners for Swanna thanks to its immunity to Ground-type moves. It's also important to draw attention away from Swanna so it can help. Haxorus is a great distraction because of its sky-high Attack stat. To make sure Swanna does not die, switch it in on predicted Earthquakes.</p>

[Other Options]

<p>4 Attack EVs, a Jolly nature, and physical moves could be used instead, but the many status affliction possibilities from the special set would be missed. Though Brave Bird has better accuracy than Hurricane, the recoil damage hinders Swanna's usefulness. If a physical set is being used, Dive would be the only possible Water-type STAB. Protect could be used over Ice Beam if Swanna's partners already have it covered or if a physical Swanna is being used. Protect can definitely come in handy in tough situations; if Swanna is meant to survive for multiple turns, it should definitely be considered. The only point of a physical Swanna would be for Pokemon with low Defense, which isn't common. The special set would definitely be more useful. Surf can be used over Scald, as it can restore health to a Water Absorb partner. Swanna's movepool isn't very good, and other Pokemon such as Samurott can set up Hail more consistently without a 4x weakness to Electric-type moves or 2x weakness to Rock Slide. If Swanna is being used, the rest of the team is usually built around it.</p>

[Checks and Counters]

<p>Swanna is KOed by several common types, so it can usually only set up. Even if it lives past the first turn, Swanna can't do much else. Swanna's typing isn't very useful in a metagame with Pokemon such as Thundurus being common. Terrakion, Thundurus, and Eelektross with STAB Rock Slides and Thunderbolts easily KO a Swanna that isn't holding a Focus Sash. Taunt, commonly carried by Tornadus and Whimsicott, prevents Swanna from setting up. Fake Out users can break Swanna's Focus Sash. Due to their inability to OHKO anything, Swanna are usually considered inferior to other choices, though Swanna does have the ability to take a hit from quite a few of the common VGC 2011 Pokemon, ultimately deciding Swanna's life on Speed.</p>
 
Wow, this has been completely ignored for a while...

Anyway, I have a couple of comments...first off, Hail is almost completely dead, so you might want to remove that from the set...also, consider Brave Bird in other options, as Swanna has equal Attack and Special Attack stats, and it's 100% accurate at the cost of recoil...plus, maybe mention Protect to defend against Fake Outs ruining its Focus Sash...good luck with this thing...
 
I've been on VGC on Pokemon Online for a while now...not one single Hail team...plus, not many Pokemon can use it too effectively...either way, I don't think Swanna is the type of Pokemon that should play around with hail...just my opinion...
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
The entire point of the set is to start weather, since that's the only thing Swanna can feasibly do, however outclassed it might be in this regard. It learns Hail, so why not have it as part of a set meant entirely to start weather?

However, on a set with Focus Sash, Hail would be suboptimal, as would Brave Bird. Something to think about.
 
I know...I suggested Brave Bird for Other Options...it could actually work without a Focus Sash, due to the amounts of Fighting-types around...as well as Amoongus...
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
brave bird with a focus sash is the worst idea ive ever heard!
swanna resists fighting!
swanna is the fastest user of hail!
 
brave bird with a focus sash is the worst idea ive ever heard!
swanna resists fighting!
swanna is the fastest user of hail!
I had said WITHOUT a Focus sash...and the only Pokemon that I can see working in Hail are Beartic, Cryogonal, and Vanilluxe...that's it. I'm not saying Hail is dead, I'm just saying that it isn't really viable...yes, it can help to beat the genies, maybe, but there are a ton of Fighting-types that run around VGC, and I'm sure that they'll have a field day with Hail teams...He can leave Hail on there if he wants, but maybe change it to Tailwind/Rain Dance/Hail, since Tailwind has the most use of all, and Rain Dance boosts Hurricane's accuracy to 100% and adds more power to Scald. Hail...it really just hurts Swanna, as it lowers the accuracy of its most powerful to 50%, and nullifies its Focus Sash...
 

Cassie

giant claw
Changing up the set some. Lum instead of Focus Sash, and adding in using Anger Powder / Fake Out partner. Also adding a few things to other options.


*************SHE
 

evan

I did my best -- I have no regrets
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnus
Yeah but if you're going to run a Hail team, Swanna is your best bet so Hail deserves a mention for that. Setting up Hail is Swanna's niche (though it can arguably be done better by stronger mons like Samurott).

I'd slash Air Slash in the set with Hurricane provided you aren't using Rain Dance and (especially) if you're using Hail.
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
With Hail Blizzard should be used. Since Tailwind is the first slash, Air Slash should be too.

Lum would be mainly for Spore, as I don't see any Thunderus using Twave over Tbolt on you, and I don't know what you are going to activate Effect Spore with. Since that is the only use, I would put Sash back as the first option, and then Lum slashed behind.

I don't really understand why Excadrill and Haxorus cover its weaknesses well, either explain that or give different examples.

If you are going to put Hail on the set, talk about what Blizzspammers there are.

OO and CC could both use some expanding. Give more detail on why a physical set would be used, and on what counters Swanna.
 

JockeMS

formerly SuperJOCKE
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Comments (Amateur check)

Swanna

QC: 2/2
GP: 0/2

[OVERVIEW](Lower case letters)

<p>[remove space]Swanna is cursed with mediocre stats,[add comma] both offensively and defensively. Although Swanna's poor stats cripple hinders its it's possibilities capabilities, it can be used to set up support its team in several ways. It's Swanna is great for at setting up hail, rain, and Tailwind thanks to its good Speed, Hail, as well as having access to Tailwind and Rain Dance, which can help a variety of teammates. Moves that can possibly inflict status problems are preferred,[add comma] to allow which makes it easier for Swanna to help turn situations around in it's its favor. All in all, it Swanna should not be underestimated when it comes to supporting its team in it's abilities.[remove space]</p>

[SET]

name: Set Up (I would call the set "Support" or something along that line instead)
move 1: Tailwind / Hail / Rain Dance
move 2: Scald
move 3: Ice Beam
move 4: Air Slash / Hurricane
item: Focus Sash / Lum Berry
nature: Timid
ability: Big Pecks
evs: 252 HP / 4 SpA / 252 Spe
[remove one line]

[SET COMMENTS]

<p>Swanna can't do much other than set up support its team, so Tailwind, Hail, or Rain Dance should be used accordingly.depending on what support it's partner needs Tailwind, Hail, or Rain Dance can be used. Tailwind would be is the dominant choice, as it supports all of it's Swanna's teammates. Scald is the preferred as the STAB Water-type move that Swanna can choose from, because of it's Scald's ability to burn. Surf would be the only other choice, and due to the fact that it also hits it's partner it is not as useful as it could be, unless it's partner has Water Absorb. (this is already in the OO) With Hurricane, Swanna can 2HKO Amoonguss and OHKO Jolly Virizion.[remove period];[add semicolon] The the possibility of confusion continues confusing the opponent adds to the support Swanna gives. However, Air Slash would be is the better choice if Rain Dance is not used.[remove period],[add comma] as Without without the boosted accuracy, Hurricane isn't as reliable. Air Slash's ability to flinch can definitely also be useful in tough situations. Ice Beam is for coverage,[add comma] as most common Pokemon common in VGC 2011 are weak to Ice-type moves.[remove period];[add semicolon] It Ice Beam doesn't OHKO anything of significance, but it can take down quite a few things that were damaged beforehand.[remove period],[add comma] as Swanna can really only finish off what it's its partner leaves. Although these moves don't have much coverage, and are walled by Pokemon like such as Jellicent, Swanna can really be threatening when it has good synergy with it's its teammates. Big Pecks is chosen over Keen Eye as it's Swanna's defenses already suffer enough, and some Pokemon take advantage of stat lowering moves. Timid is preferred to allow Swanna to be able to set up as soon as possible since it's not going to be attacking much.</p>

[Additional Comments](capital letters)

<p>Many Pokemon outclass Swanna and have the ability to set up more consistently. There will rarely be a chance to do much other than set up with it Swanna, so a bulkier Pokemon may be preferred. The EVs mentioned allow Swanna to take quite a few common attacks. It They allows Swanna to survive anything Amoonguss throws at it, as well as being able to handle quite a few non-STAB Rock Slides. It Swanna also has the ability to take anything Chandelure, Jellicent, or Tornadus decide to dish out. The ever common Fighting-types, Conkeldurr and Scrafty, can only 2HKO Swanna if they have Rock Slide with Rock Slide without any boosts (when their abilities haven't boosted their attack), while Swanna causes serious damage in return.</p>

<p>Unless Hail hail is being set up, Focus Sash is usually the best choice of item to use on Swanna, as most teams have something that can 1HKO OHKO it.[remove period],[add comma] while Lum Berry helps with against Amoonguss,[add comma] which is extremely common in VGC 2011. Having secondary effects occur is Swanna's biggest offensive tactic, as it usually takes two Super-Effective super effective hits for it to take out anything. Note that other Pokemon can do this better, such as Thunder Wave Thundurus or and Whimsicott because of their priority from Prankster.</p>

<p>Pokemon with Anger Rage Powder and Fake Out partners are excellent choices to pair with Swanna, as it they actually gives it Swanna a chance to set up. Amoonguss can handle anything that is Super-Effective super effective on against Swanna, so it's definitely the preferred one of the two Anger Rage Powder users in VGC 2011. A Fake Out user can Fake Out flinch a Taunt using Pokemon that would otherwise ruin Swanna's ability to set up. A Swanna with Tailwind can support pretty much any partner.[remove period],[add comma] while Jellicent, Vanilluxe, and other Blizzard users in the Hail environment can really wreck teams in hail. With Rain Dance, Seismitoad, the only usable Pokemon with the Swift Swim usuable in VGC 2011, should be considered,[add comma] as well as several of the other Water-type Pokemon. Earthquake users are also viable partners for Swanna thanks to it's immunity to Ground-type moves. It's also important to draw attention away from Swanna so that it has gets a chance to help. This can be done with a Pokemon like such as Haxorus,[add comma] because of the fact that it has the highest Attack stat in the VGC 2011 tier. Switching should be expected if Swanna is to survive.(I don't really get what you mean by this. Care to elaborate?)</p>

[Other Options]

<p>4 Attack EVs and Jolly nature could be used instead, but the many status affliction possibilities from the Special special set would be missed. Though Brave Bird has better accuracy than Hurricane, the recoil damage hinders Swanna's usefulness. If a Physical set is being used, Dive would be the only possible Water-type STAB. Protect could be used over Ice Beam if it's Swanna's partners already have it covered or if a Physical physical Swanna is being used. Protect can definitely come in handy in tough situations, so if Swanna is meant to survive more than one turn it should definitely be considered. The only point of a Physical physical Swanna would be for Pokemon with low Defense, which isn't common. The Special special set would definitely be more useful. Surf can be used over Scald, and as it can restore health to a Water Absorb partner. Swanna's movepool really isn't very good, and other Pokemon like such as Samurott can set up Hail more consistently, without a x4 4x weakness to Electric-type moves or and x2 2x a weakness to Rock Slide. If Swanna is being used, the rest of the team is usually built around it.</p>

[Checks and Counters]

<p>Swanna is KO'd KOed by several common types, so it can usually only set up. Even if it lives past the first turn, it Swanna can't really hit hard do much else. It's Swanna's Flying- and Water- typing isn't very useful either, in a metagame with Pokemon like such as Thundurus being common. Terrakion, Thundurus, and Eelektross with STAB Thunderbolts Rock Slide or and Rock Slides Thunderbolt, easily takes out KO a Swanna that isn't holding a Focus Sash. Taunt wrecks Swanna's ability to set up, which the common Torndaus and Whimsicott usually have.[remove period],[add comma] while Fake Out users can break Swanna's Focus Sash. Due to it's their inability to 1HKO OHKO Swanna,[add comma] they are is usually considered inferior to other choices. It Swanna does have the ability to take a hit from quite a few of the common VGC 2011 Pokemon, so it comes down to which is faster.[remove space]</p>

Finally done. It took a while.
 

Andy Snype

Mr. Music
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[OVERVIEW]

<p>Although Swanna is cursed with mediocre offensive and defensive stats, both offensively and defensively. Although Swanna's poor stats hinder its capabilities, it can be used to support its team in several ways. Swanna is great at setting up hail, rain, and Tailwind thanks to its good Speed, making it a useful asset to a variety of teammates. Moves that can inflict status problems are preferred, which makes it easier for Swanna to help turn situations around in its favor. All in all, Swanna should not be underestimated at supporting its team.</p>

[SET]

name: Support
move 1: Tailwind / Hail / Rain Dance
move 2: Scald
move 3: Ice Beam
move 4: Air Slash / Hurricane
item: Focus Sash / Lum Berry
nature: Timid
ability: Big Pecks
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Swanna can't do much other than supportits team, so Tailwind, Hail, or Rain Dance should be used accordingly. Tailwind is the dominant choice, supporting all of Swanna's teammates. Scald is the preferred STAB Water-type move that Swanna can choose from, because of Scald's ability to burn. With Hurricane, Swanna can 2HKO Amoonguss and OHKO Jolly Virizion; the possibility of confusing the opponent supports Swanna's teammates too. Air Slash is the better choice if Rain Dance is not used; without the boosted accuracy, Hurricane isn't as reliable. Air Slash's ability to flinch can also be useful in tough situations. Ice Beam is for coverage, hitting most common Pokemon in VGC 2011 for super effective damage. Ice Beam doesn't OHKO anything of significance, but it can take down quite a few things that were damaged beforehand; Swanna can really only finish off what its partner leaves. Although these moves don't have much coverage, and are walled by Pokemon such as Jellicent, Swanna can really be threatening when it has good synergy with its teammates. Big Pecks is chosen over Keen Eye as Swanna's defenses already suffer enough, and some Pokemon take advantage of stat lowering moves. Timid is preferred to allow Swanna to be able to set up as soon as possible since it's not going to be attacking much.</p>

[ADDITONAL COMMENTS]

<p>Many Pokemon outclass Swanna and have the ability to set up more consistently. There will rarely be a chance to do much other than set up with Swanna, so a bulkier Pokemon may be preferred. The EVs mentioned allow Swanna to take quite a few common attacks. With this EV Spread, Swanna survives anything Amoonguss throws at it and handles a few non-STAB Rock Slides. Swanna also has the ability to take anything Chandelure, Jellicent, or Tornadus decide to dish out. The ever common Fighting-types, Conkeldurr and Scrafty, can only 2HKO Swanna with Rock Slide without any boosts, while Swanna deals serious damage in return.</p>

<p>Unless hail is being set up, Focus Sash is usually the best choice of item to use on Swanna, as most teams have something that can OHKO it, while Lum Berry helps with Amoonguss, which is extremely common in VGC 2011. Relying on secondary effects is Swanna's biggest offensive tactic because it needs two super effective hits for it to take out anything. Note that other Pokemon can do this better, such as Thunder Wave Thundurus and Whimsicott because of their priority from Prankster.</p>

<p>Pokemon with Rage Powder and Fake Out are excellent choices to pair with Swanna, as they actually give Swanna a chance to set up. Amoonguss can handle anything that is super effective against Swanna, so it's definitely the preferred one of the two Rage Powder users in VGC 2011. A Fake Out user can flinch a Taunt user aiming to ruin Swanna's ability to set up. Any partner benefits from Swanna's Tailwind. Jellicent, Vanilluxe, and other Blizzard users prefer Swanna's ability to set up Hail. With Rain Dance, Seismitoad, the only usable Swift Swimmer in VGC 2011, should be considered as well as several of the other Water-type Pokemon. Earthquake users are also viable partners for Swanna thanks to its immunity to Ground-type moves. It's also important to draw attention away from Swanna so it can help. Haxorus is a great distraction because of its sky-high Attack stat. To make sure Swanna does not die, switch it in on predicted Earthquakes.</p>

[Other Options]

<p>4 Attack EVs, a Jolly nature, and physical moves could be used instead, but the many status affliction possibilities from the special set would be missed. Though Brave Bird has better accuracy than Hurricane, the recoil damage hinders Swanna's usefulness. If a physical set is being used, Dive would be the only possible Water-type STAB. Protect could be used over Ice Beam if Swanna's partners already have it covered or if a physical Swanna is being used. Protect can definitely come in handy in tough situations; if Swanna is meant to survive for multiple turns, it should definitely be considered. The only point of a physical Swanna would be for Pokemon with low Defense, which isn't common. The special set would definitely be more useful. Surf can be used over Scald, as it can restore health to a Water Absorb partner. Swanna's movepool really isn't very good, and other Pokemon such as Samurott can set up Hail more consistently without a 4x weakness to Electric-type moves or 2x weakness to Rock Slide. If Swanna is being used, the rest of the team is usually built around it.</p>

[Checks and Counters]

<p>Swanna is KOed by several common types, so it can usually only set up. Even if it lives past the first turn, Swanna can't do much else. Swanna's typing isn't very useful either, in a metagame with Pokemon such as Thundurus being common. Terrakion, Thundurus, and Eelektross with STAB Rock Slides and Thunderbolts easily KO a Swanna that isn't holding a Focus Sash. Taunt, commonly carried by Tornadus and Whimsicott, prevents Swanna from setting up. wrecks Swanna's ability to set up, which the common Torndaus and Whimsicott usually have, while Fake Out users can break Swanna's Focus Sash. Due to their inability to OHKO anything, Swanna are usually considered inferior to other choices, though Swanna does have the ability to take a hit from quite a few of the common VGC 2011 Pokemon, ultimately deciding Swanna's life on Speed.</p>
 

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