SwedishBiscuit vs Avnomke ~ Ref = Dogfish44

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
1v1 LC Singles
3 Day DQ
2 Substitutions
2 Recoveries
5 Chills
Arena: ASB Arena
Items: OFF
Abilities: ALL​

SwedishBiscuit:


Swinub [Male] [Murree]
Types: Ice/Ground

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Oblivious / Snow Cloak / Thick Fat (H) (Locked)

Oblivious: Passive - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Snow Cloak: Passive - This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat: Passive - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Nature: Lonely (+1 Atk, -1 Def)

Stats:
HP:
90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Tackle
Powder Snow
Endure
Odor Sleuth
Mud Sport
Mud-Slap
Mud Bomb
Icy Wind

Ice Shard

Egg
Avalanche
Bite

Freeze-Dry
Stealth Rock
Icicle Crash

TM/HM
Roar
Earthquake
Rock Tomb
Return

Hail

Bergmite [Female] [Kallady]
Types: Ice

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Own Tempo / Ice Body / Sturdy (H) (Locked)

Own Tempo: Passive - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ice Body: Passive - This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Sturdy: Passive - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 4 (+)
SpA: 2
SpD: 2
Spe: 24 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
Tackle
Bite

Harden
Powder Snow
Icy Wind

Take Down
Sharpen
Curse

Egg
Barrier
Mirror Coat
Mist
Recover

TM/HM
Hail
Gyro Ball
Stone Edge
Rock Smash

Protect
Attract

Chinchou [Male] [Symphon]
Types: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities::
Volt Absorb / Illuminate / Water Absorb (H) (Locked)

Volt Absorb: Passive - This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.

Illuminate: Toggle - No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb: Passive - This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Nature: Calm (+1 SpD, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Spark
Confuse Ray
Take Down

Egg
Water Pulse
Soak
Shock Wave
Agility
Amnesia

TM/HM
Volt Switch
Toxic
Protect
Sleep Talk
Rest



Avnomke

Female
At a Glance:
90/3+/3/1-/2/35 1/1 13

Rock Head/Lightningrod/Battle Armor
Adamant Nature: -Special Attack, +Attack

Max HP: 90
Attack: 3 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 2
Speed: 35

Size Class: 1
Weight Class: 1

Base Rank Total: 13

Type:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/104.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 35
[B]Stats:[/B] 3/3/1/2/35
[B]Other:[/B] None
EC/AC/MC
4/4/1

Attacks: 24/99
Bone Club
Bonemerang
Bone Rush
Brick Break
Bulldoze
Detect
Dig
Double-Edge
Earthquake
Endeavor
Endure
Fissure
Focus Energy
Growl
Headbutt
Iron Head
Leer
Perish Song
Protect
Rage
Retaliate
Rock Slide
Sandstorm
Skull Bash
Tail Whip
Female
At a Glance:
90/2/2/3+/2/26- -10% evasion 1/1 12

Poison Point/Poison Touch/Adaptability
Quiet Nature: +Special Attack, -Speed, -10% Evasion

Max HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)

Size Class: 1
Weight Class: 1

Base Rank Total: 12

Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (Locked):
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/690.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 2
[b]Defense:[/b] 2
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 2
[b]Speed:[/b] 26
[b]Stats:[/b] 2/2/3/2/26
[b]Other:[/b] -10% evasion
EC/AC/MC
0/0/0

Attacks:
Acid
Acid Armor
Bubble
Camouflage
Feint Attack
Haze
Play Rough
Poison Tail
Protect
Scald
Shadow Ball
Sludge Wave
Smokescreen
Tackle
Tail Whip
Thunderbolt
Toxic Spikes
Venom Drench
Water Gun
Water Pulse

SwedishBiscuit sends out a Pokemon!
Avnomke sends out a Pokemon!
Avnomke issues orders!
SwedishBiscuit issues orders!
REFEREE​
 
Sending out Murree the Swinub


"Alright now, don't let me down for my first match! Wouldn't be good for you later."


"Yawn...just wake me up when the battle's over, okay?"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

90 HP
100 EN
3 ATK / 1 DEF / 2 SPA / 2 SPD / 50 SPEED
Status: OK!


90 HP
100 EN
2 ATK / 2 DEF / 3 SPA / 2 SPD / 26 SPEED
Status: OK!​

Round 1

And as Swedish sends out Murree Swinub, Avnomke counters with Nessie Skrelp! As such, I declare that given "Murree" and "Murray" sound similar, and "Nessie" is a perfect name for the Lock Ness monster, that this battle will be held with Scottish Background Music.

Murree is the first to act, using an Earthquake to shake the field, with Nessie, rooted by her bottom fins, shaking around like a leaf on a tree. However, she recovers well, firing a blast of Scalding water at Murree.

Murree continues with his original plan to use Earthquake over and over, whilst the ref begins to slowly feel nauseous from the shaking. Nessie changes her tact, responding with a Water Pulse.

Murree isn't distracted though, and even though it's getting tiring uses a third Earthquake, whilst Nessie, deciding her previous plan was a dud, goes back to sending Scalding water at Murree. This one must've been particularly warm, as Murree is bouncing around like it's been burnt.

Action 1:

Swinub used Earthquake!
Crit Roll (<=625): 3017/10000 (No)
(10 [BAP] + 4.5 [ATK] - 3 [DEF] + 3 [STAB])*1.5 [SE] = 21.75 Damage Skrelp
EN Cost: 7 - 1 [STAB] = 6 EN

Skrelp used Scald!
Crit Roll (<=625): 1206/10000 (No)
Burn Roll (<=3000): 6259/10000 (No)
(8 [BAP] + 4.5 [SPA] - 3 [SPD] + 3 [STAB])*1.5 [SE] = 18.75 Damage Swinub
EN Cost: 6 - 1 [STAB] = 5 EN

Action 2:

Swinub used Earthquake!
Crit Roll (<=625): 1840/10000 (No)
(10 [BAP] + 4.5 [ATK] - 3 [DEF] + 3 [STAB])*1.5 [SE] = 21.75 Damage Skrelp
EN Cost: 7 - 1 [STAB] + 4 [1 Consecutive Use] = 10 EN

Skrelp used Water Pulse!
Crit Roll (<=625): 2467/10000 (No)
Confuse Roll (<=2000): 8401/10000 (No)
(6 [BAP] + 4.5 [SPA] - 3 [SPD] + 3 [STAB])*1.5 [SE] = 15.75 Damage Swinub
EN Cost: 4 - 1 [STAB] = 3 EN

Action 3:

Swinub used Earthquake!
Crit Roll (<=625): 9979/10000 (No)
(10 [BAP] + 4.5 [ATK] - 3 [DEF] + 3 [STAB])*1.5 [SE] = 21.75 Damage Skrelp
EN Cost: 7 - 1 [STAB] + 8 [2 Consecutive Uses] = 14 EN

Skrelp used Scald!
Crit Roll (<=625): 4067/10000 (No)
Burn Roll (<=3000): 1526/10000 (Yes)
(8 [BAP] + 4.5 [SPA] - 3 [SPD] + 3 [STAB])*1.5 [SE] = 18.75 Damage Swinub
Swinub was burned!
EN Cost: 6 - 1 [STAB] = 5 EN

Swinub took 2 damage due to burn!



35 HP
70 EN
3 ATK / 1 DEF / 2 SPA / 2 SPD / 50 SPEED
Status: Burn


25 HP
87 EN
2 ATK / 2 DEF / 3 SPA / 2 SPD / 26 SPEED
Status: OK!​

Assuming I've not erred in my reffing...

Order of actions:
SwedishBiscuit gives his round 2 orders
Avnomke gives his round 2 orders
REFEREE
 

"Well, at least we went through one Scald fine."

"I should sue that Skrelp for traumatic injury and irreplaceable sadness."
"I thought you said you wanted a portable fireplace?"

"Let's hurry this up please without the jokes, this battle is going past my bedtime."
Mud Slap --> Freeze-Dry --> Bite
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor

35 HP
70 EN
3 ATK / 1 DEF / 2 SPA / 2 SPD / 50 SPEED
Status: Burn


25 HP
87 EN
2 ATK / 2 DEF / 3 SPA / 2 SPD / 26 SPEED
Status: OK!​

Round 2

And we're back! Murree continues to apply pressure, with a Mud-Slap... which harmlessly bounces off Nessie's Protective shield.

Murree keeps on fighting, this time using a Freeze-Dry in an attempt to beat down Nessie. However, Nessie doesn't fall, and instead retaliates with a steaming Scald + Scald combination which completely drenches Swinub, who emerges from the combo KOed!

Action 1:

Skrelp used Protect!
EN Cost: 7 EN

Swinub used Mud-Slap!
(4 [BAP] + 3 [SPA] - 3 [SPD] + 3 [STAB])*1.5 [SE] = 10.5 Damage --> Skrelp lost 4.2 EN (10.5/2.5)
EN Cost: 4 - 1 [STAB] = 3 EN

Swinub took 2 damage due to burn!

Action 2:

Swinub used Freeze-Dry!
Crit Roll (<=625): 7132/10000 (No)
(7 [BAP] + 3 [SPA] - 3 [SPD] + 3 [STAB])*1.5 [SE] = 15 Damage Skrelp
EN Cost: 5 - 1 [STAB] = 4 EN

Skrelp used Scald + Scald!
Crit Roll (<=625): 6758/10000 (No)
BAP Formula: BAP * 2.25
((8 * 2.25) [BAP] + 4.5 [SPA] - 3 [SPD] + 3 [STAB])*1.5 [SE] = 33.75 Damage Swinub
EN Formula: (Base EN + 2) * 3.5
Scald Base EN: 6
Scald + Scald Combo EN: (6 + 2) * 3.5 = 28 EN
EN Cost: 28 - 1 [STAB] = 27 EN

Swinub was KOed!



0 HP
63 EN
3 ATK / 1 DEF / 2 SPA / 2 SPD / 50 SPEED
Status: KOed


10 HP
49 EN
2 ATK / 2 DEF / 3 SPA / 2 SPD / 26 SPEED
Status: Cooldown (1a)​

Avnomke is the winner!

Rewards:

SwedishBiscuit: 1 CC
Swinub: 1 EC, 2 MC, 1 AC

Avnomke: 1 CC
Skrelp: 1 EC, 3 MC, 1 AC, 1 KOC

Dogfish44: 3 UC​
 

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