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Sweepers Galore (Gen.5 RMT)

Discussion in 'BW OU Teams' started by SADCASM, Mar 5, 2011.

  1. SADCASM

    SADCASM

    Joined:
    Aug 22, 2010
    Messages:
    11
    My Gen 5 team.





    RedWing(Skarmory)
    Ability:Keen Eye
    Item:Shed shell/Nature:Careful
    EV'S: 252 Hp,252 Def, 4 Sp.Def

    Spikes
    Roost
    Brave Bird
    Whirlwind

    Your average lead here. You all know what spikes is for. Roost is to compensate for the recoil of brave bird
    Whirlwind is for some early game scouting.




    ImNotUber?(Latias)
    Ability:Levitate
    Item:Life Orb/Nature:Quiet
    EV's:255 Sp.Atk, 255 Speed

    Calm Mind
    Dragon Pulse
    Recover
    Thunder

    Now that latias is no longer Uber, why not take advantage. Even though its banned with soul dew, its still a largely staple special sweeper. Calm Mind to set up the sweep; Dragon pulse for the high STAB, and you wouldn't believe how useful thunder is. Recover is simply to make the sweep last longer.




    Hoover(Thundurus)
    Ability:Defiant
    Item:Leftover/Nature:Timid
    EV's:252 Spe.Atk, 252 Speed, 4 Hp

    Nasty Plot
    Thunder Bolt
    Hidden Power( Ice )
    Charge

    Nasty Plot sweeper! How original!
    But seriously, this may be one of the best nasty plot sweepers EVAR. with a nasty 698 Spe.Atk after nasty plot, and a Charge, thunder bolt does a (roughly) 200 base damage! GEEZUS! Hidden power is just for it to be a more mixed of an attacker.



    Chimera(Hydreigon)
    Ability: Levitate
    Item:Choice Scarf/Nature:Modest
    EV's: 255 Spe.Atk, 255 Speed

    Draco Meteor
    Fire Blast
    Dark Pulse
    U-Turn

    Choice Scarf Revenger, with a mixed moveset. Nuff said



    HerpDerp(Conkeldurr)
    Ability: Guts
    Item:Leftovers/Nature: Adamant
    EV's: 120 HP, 252 Atk, 138 Spe.Def

    Bulk Up
    Drain Punch
    Mach Punch
    Payback

    With Bulk up, this bad boy has 648 ATK. Thats enough to OHKO a blissy with a single Mach Punch. Mach punch is for the priority. Drain Punch does hefty damage, but also heals you. Payback are for ghosts and psychics because those tend to be fast.



    Oink?(Infernape)
    Ability:Blaze
    Item:Life Orb/Nature:Naive
    EV's: 252 ATK, 64 Spe.Atk, 192 Speed

    Aerial Ace
    Grass Knot
    Mach Punch/Close Combat
    Overheat

    A simple mixed sweeper. Aerial ace helps to take out Grass,Bugs,etc. without wasting an overheat. Grass Knot is for taking out waters, or heavy pokemon. Mach punch or close combat is for STAB; which ever one is personal preference though. Overheat is a trump card with a large 140 base damage, and STAB; while having greater damage & greater accuracy to fire blast.

    Leave any suggestions, or construtive criticism please.
    Link to my website where i share my teams: https://sites.google.com/site/goodpokemonteams/ou-teams/gen


    P.S should i get rid of infernape?
    P.S.S how do u post pictures on here
    P.S.S.S I like peanut butter
  2. hoiboy

    hoiboy

    Joined:
    Dec 21, 2010
    Messages:
    181
    DL pics from the internet or whatever (Bulbapedia is a good source), then upload them to imageshack (eww) or photobucket.

    Alternatively, you can just go the link of the picture on Bulbapedia or whatever and add
    Code:
    [img]link of picture[/img]
    [​IMG]

    For example, that one would be
    [​IMG]
  3. Boondocker

    Boondocker

    Joined:
    Nov 6, 2009
    Messages:
    381
    Change areal ace on infernape, its damage output is way too small (60bp with no STAB is HORRIBLE). Use close combat in that spot. If you really want to kill grass/bug types without overheat, use flamethrower. It is 95x1.5x2=285bp with a super effective hit, while areal ace is only 60x2=120bp.

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