EonX
Battle Soul
Bird is the Word
[Overview]
<p>With fantastic Speed, solid Attack, and a great ability, Swellow makes its mark in RU as one of the premier late-game sweepers in the tier. Swellow's gives it the edge against Pokemon such as Sceptile, Choice Scarf Emboar, and Cinccino, three big threats in RU that few other Pokemon can claim to outspeed. Swellow also has a great ability in Guts, which boosts its decent Attack to very high levels when afflicted with a status condition. Two high-powered STAB moves and priority in Quick Attack only augment this firepower and cleaning ability, making it quite difficult to stop Swellow with sheer bulk or Speed once it gets going.</p>
<p>In spite of all of these good qualities, Swellow has next to no coverage against the numerous Rock- and Steel-type Pokemon in RU. It doesn't help that Steelix and Rhydon are two of the premier physical walls in the tier, as both can handle Swellow without much difficulty. With paltry defenses, a weakness to Stealth Rock, the use of a Toxic Orb to activate Guts, and recoil from possible Brave Birds, Swellow's lifespan is very short and generally relegates it to the late-game sweeping role. In spite of this, Swellow is very good at what it does and should always be considered if you feel your team needs a late-game cleaner.</p>
[SET]
name: Guts
move 1: Facade
move 2: Brave Bird
move 3: U-turn
move 4: Quick Attack / Protect
item: Toxic Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This is Swellow's best set to run in RU and lets it perform as a great late-game cleaner. This set aims to activate Swellow's Guts ability to power up its moves and go on a late-game sweep. Facade should be the move you use under most circumstances. After Guts is activated, Facade has an incredible 210 Base Power after STAB, allowing it to get through even frailer resistances such as Archeops and Aerodactyl. Brave Bird is useful for hitting defensive Grass-types such as Tangrowth, Torterra, and Amoonguss hard enough to OHKO them. U-turn lets Swellow hit its checks and counters as they come in and switch to a teammate to either take them out or force them out to take more entry hazard damage. The final move is mostly used to ensure Swellow can activate Guts safely. Quick Attack has the more general use as it allows Swellow to revenge kill weakened threats while activating Guts. It's also useful to get in front of other priority users such as Absol, which might be sent in to revenge kill Swellow with its STAB Sucker Punch. Protect is an option to ensure Guts is activated safely. However, keep in mind that once the Toxic Orb is activated, Swellow takes poison damage every turn, which makes it somewhat counter-productive to scout for moves later with Protect.</p>
[ADDITIONAL COMMENTS]
<p>Although it might be tempting to use Adamant, Swellow absolutely needs to run Jolly in order to outspeed dangerous threats such as Sceptile, Choice Scarf Emboar, and Cinccino so that it can beat them one-on-one if the opponent uses one of them as his or her late-game cleaner. Swellow's movepool is rather shallow, but there are a couple of options to at least consider using in the last slot. Work Up boosts Swellow's Attack to absolutely ridiculous levels and lets it OHKO defensive Spiritomb, Druddigon, and Golurk without question. Roost is another option, allowing Swellow to regain some health and possibly prolong its chance at sweeping. However, neither of these options get used that much in practice due to Swellow's extreme frailty. Finally, one can use Protect over U-turn if you desire to keep Quick Attack on the set.</p>
<p>Steelix and Rhydon are the two biggest problems for Swellow as they resist both of its STABs and have great physical bulk. Mixed Emboar can destroy both with Fire Blast and Grass Knot respectively, and Samurott can take them out with its powerful STAB Hydro Pump. Magneton can trap and KO most Steel-types, Pokemon Swellow struggles with in general due to its inability to hit them for effective damage, but note that it will struggle to reliably KO Steelix due to Earthquake. One of the more unique partners for Swellow is Acrobatics Drifblim. Drifblim shares many checks and counters with Swellow, so one can typically be used to weaken checks and counters for the other to sweep. Fighting-types such as Gallade, Medicham, and Hitmonlee can all reliably take out Steel- and Rock-types. A Rapid Spin user is helpful to keep Stealth Rock off the field so Swellow has as much HP as possible for taking poison damage. Kabutops is the best choice for this as it can draw out defensive Grass-types for Swellow to switch in on. Slow, bulky pivots such as Eelektross and Musharna can be used to get Swellow in safely. Eelektross even matches up well against most Steel- and Rock-types thanks to its access to Flamethrower and Giga Drain. Finally, Spikes support is recommended to not only take advantage of U-turn but also exploit Steelix and Rhydon's lack of reliable recovery. Roselia is a good choice as it can handle many of the Choice Scarf-equipped Electric-types that are often used to attempt to revenge kill Swellow. Scolipede is a more offensive choice that can weaken Steelix and Rhydon with Aqua Tail as well as smashing Uxie and Slowking with Megahorn.</p>
[Other Options]
<p>Quite frankly, Swellow has an incredibly limited movepool. However, there are a couple of options you could consider. A Choice Band set seems decent thanks to Guts allowing Swellow to not be crippled by burns and it having a strong STAB move in Brave Bird. However, Braviary not only has a much higher Attack stat but also has the ability to overwhelm opposing Rock- and Steel-types with Superpower. Pursuit can catch fleeing Ghost- and Psychic-types, but Swellow is better off just firing off one of its STAB moves. Toxic is an interesting option to cripple Rhydon for the remainder of the match. Steel Wing can catch Rhydon for some damage, but its low Base Power and Rhydon's insane physical bulk makes this a lesser option. Finally, Endeavor can be used as a last-ditch effort to damage an opposing threat if Swellow is really low on HP and can't finish off a sweep.</p>
[Checks and Counters]
<p>Steelix and Rhydon are, bar none, the best counters to Swellow. With a resistance to both STAB moves and very high physical bulk, both can take numerous attacks from Swellow and respond with Gyro Ball or Rock Blast respectively. Aggron is the most notable offensive counter to Swellow as it sports a 4x resistance to both of Swellow's STABs and has a powerful Head Smash to decimate Swellow or any teammate that tries to switch in. Choice Scarf Rotom is incredibly annoying for Swellow as it's immune to Facade and Quick Attack and has STAB Volt Switch to build momentum or outright KO Swellow if it stays in. Choice Scarf Rotom-C is also problematic, although a weakened one will have trouble dealing with Quick Attack. Aerodactyl and Accelgor are two of the very few Pokemon that naturally outspeed Swellow, but Accelgor's frailty makes it hard for it to deal with Quick Attack.</p>
<p>Priority users are always an option to revenge kill Swellow, but keep in mind that most will have to deal with Quick Attack first as Swellow outspeeds them. Entei is one of the two exceptions as ExtremeSpeed's +2 priority lets it hit before Swellow can move. The other exception is Spiritomb as its Ghost typing makes it immune to Quick Attack. Samurott and Kabutops can use Aqua Jet and Kabutops even resists Quick Attack. Hitmonchan and Hitmonlee can use Mach Punch. Hitmonchan's is boosted by Iron Fist, and Hitmonlee's is usually backed by a Fighting Gem. Although it will have difficulty tanking it, Ferroseed can force Swellow to take a ridiculous amount of damage from using Brave Bird due to Iron Barbs and the recoil incurred from using Brave Bird in the first place. Pokemon with high physical bulk such as Alomomola and Uxie can take a hit and strike back with their STAB moves, but both must be careful about taking too much prior damage, especially Uxie as Alomomola has Wish and Regenerator to stay in good health throughout the match.</p>
[Overview]
[SET]
name: Guts
move 1: Facade
move 2: Brave Bird
move 3: U-turn
move 4: Quick Attack / Protect
item: Toxic Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[Other Options]
[Checks and Counters]
- Fantastic Speed and Guts makes Swellow a great late-game cleaner
- Outspeeds Sceptile, Scarf Emboar, and Cinccino, 3 very potent threats that few others can outspeed
- 2 high-powered STABs and priority in Quick Attack make Swellow hard to stop once it gets going
- Has no coverage on Steel- and Rock-types though, so prominent physical walls such as Steelix and Rhydon can stop it without much difficulty
- SR weakness, paltry defenses, the use of Toxic Orb, and Brave Bird recoil all serverely limit Swellow’s longevity
- Still quite the relevant threat despite the fair amount of support needed as its one of the fastest unboosted threats in RU
- Support it well and Swellow will rarely let you down as a late-game cleaner
[SET]
name: Guts
move 1: Facade
move 2: Brave Bird
move 3: U-turn
move 4: Quick Attack / Protect
item: Toxic Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Best set Swellow can use and an incredibly potent late-game cleaner
- Very good 403 Attack after Guts is activated
- Facade reaches 210 BP after STAB with Guts active. It will be your main STAB and cleaning move
- Brave Bird also is powerful and takes out stuff like Tangrowth, Amoonguss, and Torterra reliably
- U-turn to scout for checks and counters early on and to slowly weaken them
- Final move is used primarily to ensure Guts gets activated
- Quick Attack can pick off a weakened threat and is still useful to avoid Sucker Punch from Absol
- Protect is the lesser option, but is more secure in activating Guts. Loses all use after Guts is active though as it just stacks another round of poison damage
[ADDITIONAL COMMENTS]
- You’re frail. You use a status Orb to activate Guts. You’re really fast. Why would you not use a fully offensive EV spread again?
- Jolly is used to outspeed Sceptile, Scarf Emboar, and Cinccino. Big plus as these three are common revenge killers and/or late-game cleaners themselves
- Toxic Orb is preferred as Swellow is not taking hits and shouldn’t be in for more than 3 turns at a time anyways. If it is, it’s probably getting blasted by something
- Work Up to do stupid amounts of damage
- Roost to get some health back and possibly prolong a sweep
- Absolutely can’t touch Steel- and Rock-types
- Magneton traps and KOes most Steel-types, but struggles a bit against Steelix due to EQ
- Mixed and Choice Band Emboar sets can easily dump Rock- and Steel-types.
- Other Fighting-types such as Gallade, Medicham, and Hitmonlee can also take out Rock- and Steel-types
- Acrobatics Drifblim forms a sort of one-two punch with Swellow. Drifblim can force out Swellow's checks and weaken them to ease Swellow's sweep
- Spikes support to exploit the fact Steelix and Rhydon have no reliable recovery, thus limiting the chances they have to come in on Swellow
- Roselia and Ferroseed are both good as they handle Scarfed Electric-types like Manectric and Rotom-C quite easily
- Rapid Spin support to keep Stealth Rock off the field
- Kabutops is probably best as it attracts defensive Grass-types for Swellow to switch-in on
[Other Options]
- Choice Band, but there’s Braviary for that
- Pursuit
- Toxic to screw over Rhydon
- Steel Wing to actually touch Rock-types
- Endeavor if you're low on HP and know you can't finish a sweep
[Checks and Counters]
- Steelix and Rhydon just laugh at Swellow’s attacks
- Scarf Rotom-C is an a$$
- P. much anything that can hit Swellow will KO or deal massive damage
- Priority from Entei, Kabutops, and Spiritomb is lethal (note that Swellow can get around Absol thanks to Quick Attack, but Tomb is immune to Quick Attack)
- Aggron 4x resists both STABs and has a brutal Head Smash to unleash
- Ferroseed makes Swellow take stupid amounts of recoil from Brave Bird + Iron Barbs
- Aerodactyl and Accelgor are faster, but Accelgor doesn’t like Quick Attack
- Scarf Rotom really sucks; it’s even immune to Quick Attack
- Super bulky mons like Alomomola and Uxie can take a hit and strike back
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