NU Swoobat

tehy

Banned deucer.
amcheck


Overview
########

Swoobat has a very good ability in Simple, allowing it to become an effective sweeper when combined with Calm Mind. This is backed up by a high Speed, allowing it to outspeed most of the unboosted metagame, and a good movepool, giving it perfect neutral coverage. However, Swoobat has pitifully low bulk and a poor defensive typing, limiting its chances to set up. This is made even worse by having a Stealth Rock weakness, making it hard for Swoobat to survive even neutral hits. Three of the types Swoobat's five weaknesses have to boast priority moves in;, specifically Ice Shard, Sucker Punch, and Shadow Sneak, making Swoobat much easier to revenge kill. Swoobat is also very weak without boosts, so it relies a lot on setting up.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Heat Wave
move 4: Roost / Substitute
ability: Simple
item: Kee Berry / Salac Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

With Simple, Calm Mind gives Swoobat +2 Special Attack and Special Defense in one turn. Stored Power is Swoobat's main STAB attack, reaching 100 Base Power after one Calm Mind boost. Heat Wave hits Steel-types like Steelix and Klinklang that resist its Psychic-type STAB moves for super effective damage, whilst also providing good neutral coverage. Roost provides recovery; this is important as Swoobat gets worn down fast due to its low defenses. However, Substitute lets Swoobat block status and get down to Berry activation range more easily.

Set Details
========

252 Speed EVs and a Timid nature give Swoobat maximum Speed, allowing it to outspeed as much as possible, while 252 Special Attack EVs are used to increase Swoobat's strengthpower. The remaining 4 EVs go in Defense, rather than HP to allow Swoobat to reach its Salac Berry after three Substitutes. Simple is the preferred ability, as it lets Swoobat double the stat boosts gained from Calm Mind and Kee Berry or Salacits Berry. Kee Berry lets Swoobat take physical hits better, making it less vulnerable to priority while boosting the power of Stored Power. Salac Berry also boosts Stored Power, but gives Swoobat a Speed boost in order to outspeed everything, including Choice Scarf users. Roost should be used with Kee Berry, as with increased defenses, Swoobat can make use of recovery, whilst Salac Berry should be used with Substitute, to allow quicker access to the Salac Berry assince without athe Defense boost, Swoobat is morwill be vulnerable to priority; it also allows for quicker usage of the Salac Berry.

Usage Tips
========

If running Kee Berry, Swoobat should be sent in on a resisted physical hit, such as Sawk's Close Combat, to activate its Kee Berry. If this is not possible, both sets should be brought in after a KO into something it forces out, such as Garbodor, in order to set up Calm Mind boosts. Swoobat should only take weak or resisted hits to activate its Kee Berry, as it is OHKOed by plenty of stronger attacks, such as Feraligatr's Waterfall. Swoobat should be careful when up against a physical attacker, as even after a Defense boost, it still takes a lot of damage from strong physical attacks. Setting up on special attackers is preferred, as Swoobat can constantly raise its Special Defense; however, it should be careful of status moves such as Lilligant's Sleep Powder and Xatu's Thunder Wave. Substitute should be used to block status or to get down to Salac range if required.


Team Options
========

Swoobat has a weakness to Stealth Rock, so it appreciates Rapid Spin users, such as Kabutops and Sandslash, or Defog users, such as Vullaby and Togetic, as partners. Rapid Spin partners are preferred, however, as Swoobat also appreciates entry hazards from setters such as Crustle or Ferroseed, to wear down the opponent. Strong Fighting-types, such as Sawk and Hariyama, make good partners, as they beat Dark-types and Kangaskhan. Swoobat appreciates Pursuit trappers such as Sneasel and Liepard to trap and weaken bulky Psychic-types that wall it, such as Musharna and Uxie. These Dark-type Pokemon also appreci; in return, Swoobate the removal ofes Fighting-types.

Other Options
########

Swoobat has a decent movepool, but it has difficulty fitting other moves in its moveset. Giga Drain and Energy Ball hit Rhydon and Seismitoad harder, but Stored Power already hits them neutrally. Air Slash hits Pangoro super effectively, whilste hitting Psychic- and Dark-types harder than Heat Wave. Signal Beam also hits Psychic- and Dark-types harder, but for super effective damagely. A Choice Specs set with Trick could be used for more immediate power.


Checks & Counters
########

**Faster Pokemon**: Faster Pokemon such as Swellow and Sneasel can outspeed and deal heavy damage to Swoobat with their STAB moves, even after a Defense boost. Choice Scarf users, such as Primeape and Rotom, can outspeed and KO Swoobat with a bit of previous damage. However, if Swoobat is boosted at full health, none of these Pokemon can KO it, and Swoobat can OHKO them all back in return once set up.; a Substitute will also prevent the faster Pokemon from KOing Swoobat, and Swoobat can outspeed them all after a Salac Berry boost.

**Bulky Pokemon**: Defensive Pokemon, such as Audino and Uxie, can live boosted hits and retaliate with their STAB moves or status. A, though after defensive boosts, Swoobat can live hits from most common walls, whilstand Substitute blocks status. Phazing such as Lickilicky's Dragon Tail and Grumpig's Whirlwind will force Swoobat out, and the latter passes through Substitutes. Specially defensive Rhydon can live a hit and deal heavy damage to Swoobat with its Rock-type STAB moves or phaze it out with Roar.

**Paralysis**: Swoobat's main niche is its Speed, so paralyzing it makes it very easy to revenge kill. Thunder Wave users such as Musharna and Liepard have enough bulk to live a hit and priority due to Prankster, respectively. Body Slam from Pokemon such as Lickilicky can paralyze Swoobat while doing decent damage. Thunder Wave will be blocked if Swoobat has a Substitute up, but most users of the move can break its Substitute.

**Priority**: Swoobat is weak to Ice Shard, Shadow Sneak, and Sucker Punch, meaning priority users such as Piloswine and Kecleon can revenge kill Swoobat. Other priority moves, such as Feraligatr's Aqua Jet and Kangaskhan's Fake Out, can also deal heavy damage to Swoobat. This won't work if Swoobat has a Substitute up or; and if it has a Defense boost;, previous damage is required to score the KO in those situations.




Comments:

You could mention about Heat Wave that it specifically hits Psychic- and Dark-types neutrally, though this is a fairly minor point.

I don't really think talking about Swoobat in terms of strength is appropriate considering it's a special attacker, that just hit me kind of wrong when I read it, do what you will with that.

I don't like when people say "4 EVs in (other stat) does (hazard damage better), it's more about the not 4 EVs in HP, plus anyone without that assumption will be confused as hell when reading that.

Just throwing in that 'status' moves at lilli's sleep and xatu's wave.

in other options, "Movepool moves moveset", all in one sentence, whoo boy. So i took out the last one, as the most unnecessary.

Obviously if you have a Substitute, one priority move won't take you down, since it'd have to break the substitute first. (Maybe this was grandfathered in from Infiltrator Tomb?)


Edit: Yeah, at heat wave, that was my reasoning for saying it was fairly minor (didn't know about stored power outdamaging it though)
 
Last edited:

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
amcheck


Overview
########

Swoobat has a very good ability in Simple, allowing it to become an effective sweeper when combined with Calm Mind. This is backed up by a high Speed, allowing it to outspeed most of the unboosted metagame, and a good movepool, giving it perfect neutral coverage. However, Swoobat has pitifully low bulk and a poor defensive typing, limiting its chances to set up. This is made even worse by having a Stealth Rock weakness, making it hard for Swoobat to survive even neutral hits. Three of the types Swoobat's five weaknesses have to boast priority moves in;, specifically Ice Shard, Sucker Punch, and Shadow Sneak, making Swoobat much easier to revenge kill. Swoobat is also very weak without boosts, so it relies a lot on setting up.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Heat Wave
move 4: Roost / Substitute
ability: Simple
item: Kee Berry / Salac Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

With Simple, Calm Mind gives Swoobat +2 Special Attack and Special Defense in one turn. Stored Power is Swoobat's main STAB attack, reaching 100 Base Power after one Calm Mind boost. Heat Wave hits Steel-types like Steelix and Klinklang that resist its Psychic-type STAB moves for super effective damage, whilst also providing good neutral coverage. Roost provides recovery; this is important as Swoobat gets worn down fast due to its low defenses. However, Substitute lets Swoobat block status and get down to Berry activation range more easily.

Set Details
========

252 Speed EVs and a Timid nature give Swoobat maximum Speed, allowing it to outspeed as much as possible, while 252 Special Attack EVs are used to increase Swoobat's strengthpower. The remaining 4 EVs go in Defense, rather than HP to allow Swoobat to reach its Salac Berry after three Substitutes. Simple is the preferred ability, as it lets Swoobat double the stat boosts gained from Calm Mind and Kee Berry or Salacits Berry. Kee Berry lets Swoobat take physical hits better, making it less vulnerable to priority while boosting the power of Stored Power. Salac Berry also boosts Stored Power, but gives Swoobat a Speed boost in order to outspeed everything, including Choice Scarf users. Roost should be used with Kee Berry, as with increased defenses, Swoobat can make use of recovery, whilst Salac Berry should be used with Substitute, to allow quicker access to the Salac Berry assince without athe Defense boost, Swoobat is morwill be vulnerable to priority; it also allows for quicker usage of the Salac Berry.

Usage Tips
========

If running Kee Berry, Swoobat should be sent in on a resisted physical hit, such as Sawk's Close Combat, to activate its Kee Berry. If this is not possible, both sets should be brought in after a KO into something it forces out, such as Garbodor, in order to set up Calm Mind boosts. Swoobat should only take weak or resisted hits to activate its Kee Berry, as it is OHKOed by plenty of stronger attacks, such as Feraligatr's Waterfall. Swoobat should be careful when up against a physical attacker, as even after a Defense boost, it still takes a lot of damage from strong physical attacks. Setting up on special attackers is preferred, as Swoobat can constantly raise its Special Defense; however, it should be careful of status moves such as Lilligant's Sleep Powder and Xatu's Thunder Wave. Substitute should be used to block status or to get down to Salac range if required.


Team Options
========

Swoobat has a weakness to Stealth Rock, so it appreciates Rapid Spin users, such as Kabutops and Sandslash, or Defog users, such as Vullaby and Togetic, as partners. Rapid Spin partners are preferred, however, as Swoobat also appreciates entry hazards from setters such as Crustle or Ferroseed, to wear down the opponent. Strong Fighting-types, such as Sawk and Hariyama, make good partners, as they beat Dark-types and Kangaskhan. Swoobat appreciates Pursuit trappers such as Sneasel and Liepard to trap and weaken bulky Psychic-types that wall it, such as Musharna and Uxie. These Dark-type Pokemon also appreci; in return, Swoobate the removal ofes Fighting-types.

Other Options
########

Swoobat has a decent movepool, but it has difficulty fitting other moves in its moveset. Giga Drain and Energy Ball hit Rhydon and Seismitoad harder, but Stored Power already hits them neutrally. Air Slash hits Pangoro super effectively, whilste hitting Psychic- and Dark-types harder than Heat Wave. Signal Beam also hits Psychic- and Dark-types harder, but for super effective damagely. A Choice Specs set with Trick could be used for more immediate power.


Checks & Counters
########

**Faster Pokemon**: Faster Pokemon such as Swellow and Sneasel can outspeed and deal heavy damage to Swoobat with their STAB moves, even after a Defense boost. Choice Scarf users, such as Primeape and Rotom, can outspeed and KO Swoobat with a bit of previous damage. However, if Swoobat is boosted at full health, none of these Pokemon can KO it, and Swoobat can OHKO them all back in return once set up.; a Substitute will also prevent the faster Pokemon from KOing Swoobat, and Swoobat can outspeed them all after a Salac Berry boost.

**Bulky Pokemon**: Defensive Pokemon, such as Audino and Uxie, can live boosted hits and retaliate with their STAB moves or status. A, though after defensive boosts, Swoobat can live hits from most common walls, whilstand Substitute blocks status. Phazing such as Lickilicky's Dragon Tail and Grumpig's Whirlwind will force Swoobat out, and the latter passes through Substitutes. Specially defensive Rhydon can live a hit and deal heavy damage to Swoobat with its Rock-type STAB moves or phaze it out with Roar.

**Paralysis**: Swoobat's main niche is its Speed, so paralyzing it makes it very easy to revenge kill. Thunder Wave users such as Musharna and Liepard have enough bulk to live a hit and priority due to Prankster, respectively. Body Slam from Pokemon such as Lickilicky can paralyze Swoobat while doing decent damage. Thunder Wave will be blocked if Swoobat has a Substitute up, but most users of the move can break its Substitute.

**Priority**: Swoobat is weak to Ice Shard, Shadow Sneak, and Sucker Punch, meaning priority users such as Piloswine and Kecleon can revenge kill Swoobat. Other priority moves, such as Feraligatr's Aqua Jet and Kangaskhan's Fake Out, can also deal heavy damage to Swoobat. This won't work if Swoobat has a Substitute up or; and if it has a Defense boost;, previous damage is required to score the KO in those situations.




Comments:

You could mention about Heat Wave that it specifically hits Psychic- and Dark-types neutrally, though this is a fairly minor point.

I don't really think talking about Swoobat in terms of strength is appropriate considering it's a special attacker, that just hit me kind of wrong when I read it, do what you will with that.

I don't like when people say "4 EVs in (other stat) does (hazard damage better), it's more about the not 4 EVs in HP, plus anyone without that assumption will be confused as hell when reading that.

Just throwing in that 'status' moves at lilli's sleep and xatu's wave.

in other options, "Movepool moves moveset", all in one sentence, whoo boy. So i took out the last one, as the most unnecessary.

Obviously if you have a Substitute, one priority move won't take you down, since it'd have to break the substitute first. (Maybe this was grandfathered in from Infiltrator Tomb?)
Updated. I do appreciate your comments, as do make sense and make the analysis clearer. Regarding your first comment, after cm + berry boost, not very effective stored power outdamages heat neutral heat wave ('also providing good neutral coverage' does somewhat cover it).
Thanks

e: 800 post :)
 
Last edited:

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
GP 2/2 Anty
Overview
########

Swoobat's has a very good ability in, (AC) Simple, allowing allows it to become an effective sweeper when combined with Calm Mind. This is backed up by a high Speed stat and good movepool, which allows allowing it to outspeed most of the unboosted metagame, (RC) and a good movepool, giving it have perfect neutral coverage. However, Swoobat has pitifully low bulk and a poor defensive typing, limiting its chances to set up. This is made even worse by having a Stealth Rock weakness, making it hard for Swoobat to survive even neutral hits. Three of the types that Swoobat's is weak to boast priority moves, specifically Ice Shard, Sucker Punch, and Shadow Sneak, making Swoobat much easier to revenge kill. Swoobat is also very weak without boosts, so it relies a lot on setting up.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Heat Wave
move 4: Roost / Substitute
ability: Simple
item: Kee Berry / Salac Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

With Simple, Calm Mind gives Swoobat +2 Special Attack and Special Defense in one turn. Stored Power is Swoobat's main STAB attack, reaching 100 Base Power after one Calm Mind boost. Heat Wave hits Steel-types like Steelix and Klinklang that which resist its Psychic-type STAB moves for super effective damage, whilst also providing good neutral coverage. Roost provides recovery; this is important as because Swoobat gets worn down fast due to its low defenses. However Alternatively, Substitute lets Swoobat block status and get down to Berry activation range more easily.

Set Details
========

252 Speed EVs and a Timid nature give Swoobat maximum Speed, allowing it to outspeed as much as possible, while 252 Special Attack EVs are used to increase Swoobat's power. The remaining 4 EVs go into Defense rather than HP to allow Swoobat to reach activate its Salac or Kee Berry after three Substitutes. Simple lets Swoobat double the stat boosts gained from Calm Mind and its Berry. Kee Berry lets Swoobat take physical hits better, making it less vulnerable to priority while boosting the power of Stored Power. Salac Berry also boosts Stored Power, but gives Swoobat a Speed boost in order to outspeed everything, (AC) including Choice Scarf users. Roost should be used with Kee Berry, as with increased defenses, Swoobat can make use of recovery, whilst Salac Berry should be used with Substitute, because since without the Defense boost, Swoobat will be vulnerable to priority; it Substitute also allows for quicker usage of the Salac Berry.

Usage Tips
========

If running Kee Berry, Swoobat should be sent in on a resisted physical hit, such as Sawk's Close Combat, to activate its Kee Berry the boost. If this is not possible, both sets should be brought in after a KO into something it forces out, such as Garbodor, in order to set up Calm Mind boosts. Swoobat should only take weak or resisted hits in order to activate its Kee Berry, as it is OHKOed by plenty of stronger attacks, such as Feraligatr's Waterfall. Swoobat should be careful when up against a physical attacker, as even after a Defense boost, it still takes a lot of damage from strong physical attacks. Setting up on special attackers is preferred, as Swoobat can constantly raise its Special Defense; however, it should be careful of status moves such as Lilligant's Sleep Powder and Xatu's Thunder Wave. Substitute should be used to block status or to get down to Salac Berry range if required.


Team Options
========

Swoobat has a weakness to Stealth Rock, so it appreciates Rapid Spin users, such as Kabutops and Sandslash, or Defog users, such as Vullaby and Togetic, as partners. Rapid Spinners are preferred, however, as Swoobat also appreciates entry hazards from setters such as Crustle or Ferroseed, to as they wear down foes the opponent. Strong Fighting-types, such as Sawk and Hariyama, make for good partners, as they beat Dark-types and Kangaskhan. Swoobat appreciates Pursuit trappers such as Sneasel and Liepard, (AC) as to they can trap and weaken bulky Psychic-types that wall it, such as Musharna and Uxie; in return, Swoobat removes Fighting-types.

Other Options
########

Swoobat has a decent movepool, but it has difficulty fitting other moves. Giga Drain and Energy Ball hit Rhydon and Seismitoad harder, but Stored Power already hits them neutrally. Air Slash hits Pangoro super effectively, whilst hitting Psychic- and Dark-types harder than Heat Wave. Signal Beam hits Psychic- and Dark-types harder and for super effectively damage. A Choice Specs set with Trick could be used for more immediate power.


Checks & Counters
########

**Faster Pokemon**: Faster Pokemon such as Swellow and Sneasel can outspeed and deal heavy damage to Swoobat with their STAB moves, even after a Defense boost. Choice Scarf users, such as Primeape and Rotom, can outspeed and KO Swoobat with a bit of previous damage. However, if Swoobat is boosted at full health, none it is able to live a hit from all of these Pokemon can KO it, (RC) and Swoobat can OHKO them all back in return; a Substitute will also prevent the faster Pokemon from KOing Swoobat, (RC) and. (period) In addition, (AC) Swoobat can outspeed all of those Pokemon them all after a Salac Berry boost.

**Bulky Pokemon**: Defensive Pokemon, such as Audino and Uxie, can live boosted hits and retaliate with their STAB moves or status, (RC) though after defensive boosts. (period) However, Swoobat can live hits from most common walls, (RC) after boosting its own Defense and use Substitute to blocks status. Phazing moves such as Lickilicky's Dragon Tail and Grumpig's Whirlwind will force Swoobat out,; (comma -> semicolon) in addition, (AC) Whirlwind and the latter passes through Substitutes. Specially defensive Rhydon can live a hit and deal heavy a lot of damage to Swoobat with its Rock-type STAB moves or phaze it out with Roar.

**Paralysis**: Swoobat's main niche is its Speed, so paralyzing it makes it very easy to revenge kill. Thunder Wave users such as Musharna and Liepard have has enough bulk to live a hit and priority paralyze Swobat with Thunder Wave, while Liepard's Thunder Wave will always move first due to Prankster, (RC) respectively. Body Slam from Pokemon such as Lickilicky can paralyze Swoobat while doing and do a decent amount of damage. Thunder Wave will be blocked if Swoobat has a Substitute up, but most users of the move Thunder Wave users can break its Substitute.

**Priority**: Swoobat is weak to Ice Shard, Shadow Sneak, and Sucker Punch, meaning priority users such as Piloswine and Kecleon can easily revenge kill Swoobat. Other priority moves, such as Feraligatr's Aqua Jet and Kangaskhan's Fake Out, can also deal heavy damage to Swoobat. This won't work if Swoobat has a Substitute up; and if or has boosted its it it has a Defense boost; previous damage is required to score the KO.
 
Last edited:

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
GP 2/2 Anty
Overview
########

Swoobat's has a very good ability in, (AC) Simple, allowing allows it to become an effective sweeper when combined with Calm Mind. This is backed up by a high Speed stat and good movepool, which allows allowing it to outspeed most of the unboosted metagame, (RC) and a good movepool, giving it have perfect neutral coverage. However, Swoobat has pitifully low bulk and a poor defensive typing, limiting its chances to set up. This is made even worse by having a Stealth Rock weakness, making it hard for Swoobat to survive even neutral hits. Three of the types that Swoobat's is weak to boast priority moves, specifically Ice Shard, Sucker Punch, and Shadow Sneak, making Swoobat much easier to revenge kill. Swoobat is also very weak without boosts, so it relies a lot on setting up.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Heat Wave
move 4: Roost / Substitute
ability: Simple
item: Kee Berry / Salac Berry
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

With Simple, Calm Mind gives Swoobat +2 Special Attack and Special Defense in one turn. Stored Power is Swoobat's main STAB attack, reaching 100 Base Power after one Calm Mind boost. Heat Wave hits Steel-types like Steelix and Klinklang that which resist its Psychic-type STAB moves for super effective damage, whilst also providing good neutral coverage. Roost provides recovery; this is important as because Swoobat gets worn down fast due to its low defenses. However Alternatively, Substitute lets Swoobat block status and get down to Berry activation range more easily.

Set Details
========

252 Speed EVs and a Timid nature give Swoobat maximum Speed, allowing it to outspeed as much as possible, while 252 Special Attack EVs are used to increase Swoobat's power. The remaining 4 EVs go into Defense rather than HP to allow Swoobat to reach activate its Salac or Kee Berry after three Substitutes. Simple lets Swoobat double the stat boosts gained from Calm Mind and its Berry. Kee Berry lets Swoobat take physical hits better, making it less vulnerable to priority while boosting the power of Stored Power. Salac Berry also boosts Stored Power, but gives Swoobat a Speed boost in order to outspeed everything, (AC) including Choice Scarf users. Roost should be used with Kee Berry, as with increased defenses, Swoobat can make use of recovery, whilst Salac Berry should be used with Substitute, because since without the Defense boost, Swoobat will be vulnerable to priority; it Substitute also allows for quicker usage of the Salac Berry.

Usage Tips
========

If running Kee Berry, Swoobat should be sent in on a resisted physical hit, such as Sawk's Close Combat, to activate its Kee Berry the boost. If this is not possible, both sets should be brought in after a KO into something it forces out, such as Garbodor, in order to set up Calm Mind boosts. Swoobat should only take weak or resisted hits in order to activate its Kee Berry, as it is OHKOed by plenty of stronger attacks, such as Feraligatr's Waterfall. Swoobat should be careful when up against a physical attacker, as even after a Defense boost, it still takes a lot of damage from strong physical attacks. Setting up on special attackers is preferred, as Swoobat can constantly raise its Special Defense; however, it should be careful of status moves such as Lilligant's Sleep Powder and Xatu's Thunder Wave. Substitute should be used to block status or to get down to Salac Berry range if required.


Team Options
========

Swoobat has a weakness to Stealth Rock, so it appreciates Rapid Spin users, such as Kabutops and Sandslash, or Defog users, such as Vullaby and Togetic, as partners. Rapid Spinners are preferred, however, as Swoobat also appreciates entry hazards from setters such as Crustle or Ferroseed, to as they wear down foes the opponent. Strong Fighting-types, such as Sawk and Hariyama, make for good partners, as they beat Dark-types and Kangaskhan. Swoobat appreciates Pursuit trappers such as Sneasel and Liepard, (AC) as to they can trap and weaken bulky Psychic-types that wall it, such as Musharna and Uxie; in return, Swoobat removes Fighting-types.

Other Options
########

Swoobat has a decent movepool, but it has difficulty fitting other moves. Giga Drain and Energy Ball hit Rhydon and Seismitoad harder, but Stored Power already hits them neutrally. Air Slash hits Pangoro super effectively, whilst hitting Psychic- and Dark-types harder than Heat Wave. Signal Beam hits Psychic- and Dark-types harder and for super effectively damage. A Choice Specs set with Trick could be used for more immediate power.


Checks & Counters
########

**Faster Pokemon**: Faster Pokemon such as Swellow and Sneasel can outspeed and deal heavy damage to Swoobat with their STAB moves, even after a Defense boost. Choice Scarf users, such as Primeape and Rotom, can outspeed and KO Swoobat with a bit of previous damage. However, if Swoobat is boosted at full health, none it is able to live a hit from all of these Pokemon can KO it, (RC) and Swoobat can OHKO them all back in return; a Substitute will also prevent the faster Pokemon from KOing Swoobat, (RC) and. (period) In addition, (AC) Swoobat can outspeed all of those Pokemon them all after a Salac Berry boost.

**Bulky Pokemon**: Defensive Pokemon, such as Audino and Uxie, can live boosted hits and retaliate with their STAB moves or status, (RC) though after defensive boosts. (period) However, Swoobat can live hits from most common walls, (RC) after boosting its own Defense and use Substitute to blocks status. Phazing moves such as Lickilicky's Dragon Tail and Grumpig's Whirlwind will force Swoobat out,; (comma -> semicolon) in addition, (AC) Whirlwind and the latter passes through Substitutes. Specially defensive Rhydon can live a hit and deal heavy a lot of damage to Swoobat with its Rock-type STAB moves or phaze it out with Roar.

**Paralysis**: Swoobat's main niche is its Speed, so paralyzing it makes it very easy to revenge kill. Thunder Wave users such as Musharna and Liepard have has enough bulk to live a hit and priority paralyze Swobat with Thunder Wave, while Liepard's Thunder Wave will always move first due to Prankster, (RC) respectively. Body Slam from Pokemon such as Lickilicky can paralyze Swoobat while doing and do a decent amount of damage. Thunder Wave will be blocked if Swoobat has a Substitute up, but most users of the move Thunder Wave users can break its Substitute.

**Priority**: Swoobat is weak to Ice Shard, Shadow Sneak, and Sucker Punch, meaning priority users such as Piloswine and Kecleon can easily revenge kill Swoobat. Other priority moves, such as Feraligatr's Aqua Jet and Kangaskhan's Fake Out, can also deal heavy damage to Swoobat. This won't work if Swoobat has a Substitute up; and if or has boosted its it it has a Defense boost; previous damage is required to score the KO.
Thanks and done.

This is ready to be uploaded:)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top