Syclant's Analysis Workshop

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http://www.smogon.com/cap/pokemon/syclant

Hey guys.

Alright, so now that Syclant has gotten tons of awesome moves in its movepool, it needs a major analysis rewrite. This thread will be open to set additions or removals, move additions or removals, EV spread changes, etc. I'm not going to be writing up any set until it's finalized, so I'm just looking for some skeleton sets right now.

Below the line are the sets Syclant will be getting.

Status: COMPLETE (ready for uploading)


Syclant
____________________________________________

[Overview]

<p>Syclant is one of those Pokemon that are difficult and frustrating to use, as its horrible defenses and two 4x weaknesses make it a risky sweeper. Because of this, it's very hard to pull off a Tail Glow or Swords Dance boost, as one move can potentially end Syclant's life. It also needs a massive amount of team support to function properly, otherwise you'll find the end product underwhelming. On top of that, the addition of Bullet Punch to Scizor's movepool completely shuts down Syclant's sweeping ability. Even though Syclant has many problems to overcome as a sweeper, if you are able to give it the team support it needs, Syclant will become a potent threat within the OU metagame, ripping teams to shreds with its boosted STAB attacks.</p>

<p>The good thing about Syclant is that being the fastest user of Spikes in the OU metagame gives it the ability to lay down multiple layers of Spikes before dying. Also, it hits nearly every common lead for super effective damage with its common attacks, Bronzong and Swampert being the only ones taking neutral damage.</p>

[SET]
name: Spikes Lead v. 1
move 1: Spikes
move 2: Megahorn
move 3: Ice Shard / Blizzard
move 4: Taunt
item: Focus Sash
ability: Compoundeyes
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

<p>Syclant is the fastest user of Spikes in the OU metagame, making it a very potent Spikes user in the lead position. It also has a fantastic movepool which helps improve Syclant's ability to lay down Spikes and fire off powerful STAB attacks. Since Syclant is using Compoundeyes as its ability, Megahorn turns into a perfectly accurate base 120 STAB attack that hits very hard. Ice Shard is recommended to come out on top of the common Aerodactyl leads, as well as helping Syclant revenge kill Dragon Dance Salamence should it still be alive later in the match. Blizzard overpowers Ice Punch even with the given EV spread and lets Syclant deal with Skarmory and other Pokemon with low Special Defense effectively. Taunt rounds off the set nicely, and with Syclant's high Speed, it stops every opposing lead bar Aerodactyl from setting up its own entry hazards.</p>

[ADDITIONAL COMMENTS]

<p>Since Syclant is a more offensive Spikes lead, it should be placed onto offensive teams that need the extra entry hazard support to ease sweeping. Gyarados is a great example of an offensive Pokemon that appreciates Spikes, making its Dragon Dance sweeps more efficient. Gyarados is also capable of setting up against Bronzong, Heatran, and Metagross, three leads that Syclant is unable to overcome, and to avoid their Explosions, it can use a Substitute and Bounce set. Other viable sweepers include Swords Dance Lucario, Choice Band Scizor, and Nasty Plot Infernape. To add even more residual damage, a Stealth Rock user is strongly recommended, making the opponent take upwards of 25% (if you are able to lay down at least two layers of Spikes) damage each time the opponent switches in a Pokemon. Heatran is a great Stealth Rock user to look into as not only does it guarantee a Stealth Rock set up, but it can absorb the Fire-type attacks aimed at Syclant for a Flash Fire boost.</p>

[SET]
name: Spikes Lead v. 2
move 1: Spikes
move 2: Blizzard
move 3: Megahorn / Taunt
move 4: Earth Power / Taunt
item: Focus Sash
ability: Compoundeyes
nature: Naive
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Since Syclant is so versatile in its movepool, it can use another version of a Spikes lead. The thing that distinguishes this set from the above Spikes lead set is the fact that it's focusing primarily on the special side, with the exception of Megahorn. That way, it packs an extremely powerful Blizzard that is capable of OHKOing and 2HKOing a vast majority of leads. This set also has added coverage with the use of Earth Power (if you don't decide to use Taunt in the place of it), making it a more threatening offensive suicide lead.</p>

<p>Blizzard is Syclant's STAB move of choice, hitting extremely hard against Pokemon that don't resist it. It's also strong enough to 2HKO Relaxed Swampert that don't invest in a lot of Special Defense, one of the few leads that Syclant can't hit super effectively. Megahorn is Syclant's second STAB move of choice, easily destroying Starmie and Azelf leads, as well as hitting Bronzong for neutral damage. You might wonder why Megahorn is used instead of Bug Buzz as this set is using 252 Special Attack EVs; however, Megahorn is always going to out-power Bug Buzz, even with just 4 Attack EVs, due to its much higher Base Power. The only advantage Bug Buzz has is its 10% chance to reduce the opponent's Special Defense one stage, which may be useful in certain situations. Earth Power finishes off the set nicely, nailing Metagross and Heatran for super effective damage. If you want to keep the ability to stop your opponent from setting up entry hazards, you can use Taunt over one of the last two slots.</p>

[ADDITIONAL COMMENTS]

<p>This set has nearly the exact same problems and team options as the above Spikes lead, except that it is able to hit Heatran and Metagross with Earth Power should you choose to run it.</p>

[SET]
name: Tail Glow Sweeper
move 1: Tail Glow
move 2: Ice Beam
move 3: Bug Buzz
move 4: Earth Power / Focus Blast
item: Focus Sash / Life Orb
ability: Mountaineer
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Tail Glow Syclant is one of the most effective and dangerous sets it can use, as it shoots Syclant's impressive Special Attack stat of 329 up to 658. Not only that, but it has a great offensive movepool to work with, fantastic offensive typing, and a helpful ability in Mountaineer, which allows it to switch into Stealth Rock or any Rock-type attack without taking any damage.</p>

<p>Ice Beam and Bug Buzz are the two primary offensive STAB attacks and they provide great type coverage. After just one Tail Glow boost, they have enough power to OHKO many Pokemon that reside in the OU metagame. The last slot is a difficult choice, as Earth Power and Focus Blast both have their merits. Earth Power is mainly used for hitting grounded Steel-types, such as Metagross, Jirachi, and Heatran, and is Syclant's strongest option against Tentacruel. On the other hand, Focus Blast makes Snorlax and Blissey, two common switch-ins to Tail Glow Syclant, think twice before switching in, as a Tail Glow and Life Orb boosted Focus Blast will OHKO Snorlax and 2HKO Blissey with Stealth Rock in play. Focus Blast is a risky option with its 70% accuracy, however, and relying upon it may open up Syclant to taking a heavy hit or an OHKO if it misses.</p>

[ADDITIONAL COMMENTS]

<p>If you dislike the fact that you are unable to hit Scizor or Forretress super effectively, Hidden Power Fire may be used in the last slot to easily OHKO them. This choice comes at its own cost, though, as you are then unable to score neutral damage against Heatran. You may choose to use Compoundeyes instead of Mountaineer, as this lets you use a 91% accurate Focus Blast and Blizzard. Be sure that you remove Stealth Rock on your field, however, or else Syclant will take 50% damage upon switching in to it.</p>

<p>Focus Sash is the preferred item as it guarantees Syclant at least one Tail Glow boost and takes advantage of Syclant's immunity to the common Stealth Rock. Focus Sash also provides a decent way at retaliating against Scizor's Bullet Punch. On the other hand, Life Orb can be deemed more useful because it provides a boost in power, making Syclant's attacks insanely powerful. Also, Life Orb won't be rendered useless like Focus Sash would be if a sandstorm is in play.</p>

<p>Bullet Punch Scizor and Metagross are probably Syclant's biggest threats, as they can pretty much stop it cold from sweeping a team. With that being said, Magnezone is definitely worth considering, thanks to its excellent ability, Magnet Pull. Choice Scarf Magnezone in particular can outpace Scizor and Metagross and smack them with a powerful Hidden Power Fire or Thunderbolt, erasing them from the picture. Even though Syclant may be immune to Stealth Rock, Spikes and Toxic Spikes are a nightmare, as they negate Syclant's Focus Sash and reduce the amount of times Syclant can switch in. Carrying a Rapid Spinner is definitely recommended. Forretress is an effective Rapid Spinner because of its great physical bulk and has access to its own entry hazards, which would give Syclant many opportunities to turn its 2HKOs into OHKOs. It is worth noting that Forretress shares a 4x Fire-type weakness with Syclant, so covering that weakness elsewhere is necessary. Blissey can be a bit of a nuisance towards Syclant lacking Focus Blast because of her insane special bulk and access to crippling moves like Thunder Wave and Toxic, so it's best to have a Pokemon that can deal with it. Machamp is an excellent choice, as it can easily obliterate Blissey with DynamicPunch, as well as recovering from status with Rest. Abomasnow can also be a great addition to your team, replacing sand for hail to preserve Syclant's Focus Sash, and allowing the use of a perfectly accurate Blizzard.</p>

[SET]
name: Mixed Tail Glow Sweeper
move 1: Tail Glow
move 2: Ice Beam
move 3: Bug Buzz
move 4: Superpower
item: Life Orb / Focus Sash
ability: Mountaineer
nature: Naive
evs: 88 Atk / 168 SpA / 252 Spe

[SET COMMENTS]

<p>Tail Glow Syclant has issues with the special defensive beast known as Blissey; however, this set attempts to shake things up and remedy that problem instantly. Through the use of Tail Glow and Superpower, Syclant can lure in the aforementioned Pokemon and dispose of her easily with Superpower. With the primary Special Defense wall out of the picture, Syclant becomes increasingly difficult to counter. Superpower also keeps Tyranitar, Snorlax, and Heatran at bay (though sadly it cannot OHKO the latter two), so Syclant doesn't miss out on too much when using Superpower instead of Earth Power. As usual, Ice Beam and Bug Buzz are essentials to Syclant's sweeping ability, both of which provide Syclant with powerful STAB attacks.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread suggested is completely straightforward. With just 88 Attack EVs, Syclant is able to OHKO Blissey with a Life Orbed Superpower 59% of the time with Stealth Rock in play, meaning she will be OHKOed if she takes a bit more prior damage. Without Life Orb, however, you are unable to achieve an OHKO with Stealth Rock in play, as you only do 63% - 75% to her. The 88 Attack EVs also lets Syclant always OHKO Choice Band Tyranitar, even without a Life Orb, 100% of the time. Maximum Speed is required so Syclant can outspeed as many threats as possible, while the remaining 168 EVs are added to Special Attack to provide decent power with its special attacks.</p>

<p>Entry hazard support is strongly suggested on this particular Syclant, more-so than the Tail Glow Sweeper Syclant. Since Syclant is splitting its Special Attack EVs with Attack, it becomes much weaker on the special side. For that reason, it needs as many entry hazards set up as possible so it can still achieve many of the same KOs that it does with Tail Glow Syclant. It also helps Syclant deal with Blissey easier if you are not using Life Orb, as with Stealth Rock and two to three layers of Spikes up, she's unable to survive Superpower. With that said, Swampert and Skarmory deserve to be considered; the former being one of the most reliable Stealth Rock supporters in the game, while the latter having many opportunities to set up Spikes with its great physical bulk. Skarmory also helps Syclant deal with its Scizor problem, so that's a good thing to keep in mind. To keep these hazards from being removed by opposing Rapid Spinners, Ghost-types are necessary. Rotom-H is the perfect Ghost-type to use, as its great overall bulk and ability to threaten Scizor, Metagross, and Lucario (all of whom can revenge kill Syclant) is too good to pass up.</p>

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Megahorn
move 3: Ice Punch / Ice Shard
move 4: Earthquake / Stone Edge
item: Focus Sash / Life Orb
ability: Mountaineer
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Syclant is mainly seen as a sweeper that utilizes special attacks and Tail Glow; however, this set attempts to take Syclant in a different direction. Swords Dance Syclant is an extremely threatening physical sweeper in the OU metagame, destroying many Pokemon in sight with its powerful STAB Megahorn. Even Pokemon that resist it, such as Gyarados, take a heavy blow from the 120 Base Power attack. After just a single Swords Dance, Syclant reaches 658 Attack, allowing it to OHKO or 2HKO almost everyone in the OU metagame.</p>

<p>Megahorn is the primary STAB move of choice, ripping apart Pokemon that are unable to withstand the power it packs, especially Pokemon that are defensively frail. Ice Punch gives Syclant a secondary STAB and provides great coverage in tandem with Megahorn. It should be noted, however, that Megahorn will always out-power Ice Punch if the target resists Megahorn and Ice Punch hits them for neutral damage. For example, Megahorn will be stronger than Ice Punch against Gyarados. Ice Shard is a reasonable alternative to Ice Punch if you want to have a priority to move to use in emergencies, and also makes Syclant a reasonable check to Dragon Dance Salamence. The last slot is open to Earthquake or Stone Edge, each of them having their advantages. Earthquake is mainly used for Heatran, otherwise it can switch into Syclant with relative impunity and scorch it with Fire Blast. It also allows you to hit grounded Steel-types, such as Metagross and Jirachi, without resorting to 85% accurate Megahorn to deal with them. On the other hand, Stone Edge allows Syclant to eliminate Gyarados, as well as hitting opposing Syclant for super effective damage. When making a decision in choosing which move to use in the last slot, make sure that your team can cover the threats Syclant will miss out on hitting.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item as it helps guarantee Syclant a Swords Dance boost. Also, Focus Sash will not be negated from Stealth Rock, as Syclant's Mountaineer ability prevents Stealth Rock, and any other Rock-type attack, from affecting Syclant upon switching in. If you feel that Syclant is not achieving the KOes you want it to, Life Orb is still a worthy alternative item. Be careful when setting up Swords Dance with Life Orb, though, as Syclant no longer has that safety net Focus Sash provides.</p>

<p>Choice Scarf Magnezone is a staple when using Syclant, especially Swords Dance Syclant. Since it's being used physically, physically defensive Pokemon will prove troublesome. Skarmory and Forretress are prime examples of such Pokemon, boasting excellent Defense and super effective attacks to use against Syclant. Magnezone can come in on these threats, including Scizor and Bullet Punch Metagross, as they try to stop Syclant and dispose of them easily. Entry hazard support is also needed to give Syclant an easier time sweeping. Swampert can set up Stealth Rock reliably and also resists Syclant's weaknesses to Fire and Fighting (as well as Magnezone's Fire weakness should you choose to run it). Skarmory is one of the best Spikes users in the OU metagame and should be considered to set up Spikes for that reason. Beware of making your team weak to Fire-type moves, however, as Magnezone, Skarmory, and Syclant all pack Fire weaknesses.</p>

[Team Options]

<p>When using Syclant, Choice Scarf Magnezone should always be on the team with it; it's basically mandatory. The reason for this is mainly because of Scizor, who is always switching into Syclant's STAB attacks and threatening it with the death-inducing Bullet Punch. Magnezone also helps defeat Lucario and Metagross, two other Pokemon that are capable of revenge killing Syclant. Magnezone can easily trap them because of its ability, Magnet Pull, and finish them off in a blink of an eye with Hidden Power Fire; however, be careful of switching Syclant, as it can take a Superpower from Scizor, Close Combat from Lucario, or Earthquake from Metagross.</p>

<p>Even though Syclant may be immune to Stealth Rock because of its ability, that doesn’t mean it shouldn't worry about entry hazards. With Focus Sash being Syclant's most commonly held item, Spikes or Toxic Spikes can negate it and leave Syclant vulnerable to a strong attack. That being said, it's best to use a Rapid Spinner to help keep Syclant's Focus Sash instead of losing it. Tentacruel and Forretress are excellent Rapid Spinners to use, thanks to their considerable bulk and access to many support moves, although Forretress shares a dangerous 4x Fire-type weakness with Syclant. Also, Tentacruel can set up Toxic Spikes, while Forretress can set set up any of the three entry hazards, giving Syclant an easier time sweeping. Syclant also pairs up well with Pokemon that resist or can take on the 4x weaknesses it has in Fire and Rock, such as Swampert or Flygon.</p>

<p>Ice Beam is usually preferred on most of Syclant’s sets because of its perfect accuracy, as one miss from Blizzard can be the end of Syclant’s sweep. By using Abomasnow, however, Syclant can forget about Blizzard's shaky accuracy, firing it off without worrying about a miss due to the hailstorm Abomasnow provides. Syclant becomes significantly stronger with Blizzard as well, so it's not a bad idea to abuse it on a hail-based team.</p>

<p>Blissey and Snorlax are two common switch-ins towards Tail Glow Syclant, due to their extremely high special bulk and having moves that can destroy Syclant with ease. It's a good idea to use a Pokemon that can deal with these threats, as Syclant won't be getting anywhere if they are still around and if it lacks Superpower. Machamp is an excellent choice, as it can easily destroy the aforementioned threats with a powerful DynamicPunch. On the other hand, Swords Dance Syclant has slight trouble with bulky Water-types and is shut down by Skarmory. Celebi can easily take out many bulky Water-types with Grass Knot, while Magnezone deserves a mention again to trap and kill Skarmory lacking Shed Shell with Thunderbolt.</p>

[Optional Changes]

<p>Syclant can use the three Choice items to decent effect, as it has a wide enough movepool on the special and physical side. In most cases, however, Syclant with either Tail Glow or Swords Dance is more effective than Choice Specs or Choice Band. Choice Scarf is one of the better Choice items to use and can make Syclant a decent revenge killer, but Syclant lacks the raw power to deal efficient damage. One of the biggest issues with Choice Syclant is the fact that it lacks the ability to switch into any direct attack reliably, resisted or not. It's frailty really hinders its switching potential. A mixed Substitute set with Hidden Power Fire and Focus Punch can be proven viable, luring out and KOing Scizor and Blissey, respectively.</p>

<p>Syclant's huge movepool offers it many attacks to choose from; however, there are few notable ones that are usable on the physical or special side. Crunch is a decent move to help Syclant deal with defensive Rotom-A, who would otherwise cause problems. U-turn may also be used, providing Syclant with a decent scouting move that boasts STAB. Leaf Blade could be used to let Syclant hit bulky Water-types, such as Suicune and Vaporeon, for super effective damage. On the special side, Syclant can use Giga Drain to recover some of the health it has lost and harms Water-types greatly.</p>

<p>Other moves to consider include Super Fang, Roost, and Rain Dance. Super Fang cuts the opponent's current HP by 50% which could put the enemy in KO range for one of Syclant's attacks. Roost, even though Syclant is very frail, could possibly be useful in restoring half of Syclant's HP to help it sweep longer. Finally, Rain Dance is a viable alternative move on one of the Spikes lead sets, giving its rain sweepers an easier time sweeping.</p>

[CAP Metagame]

<p>Syclant has its ups and downs in a metagame consisting of the other CAP Pokemon.</p>

<p>Syclant can easily defeat Fidgit, boasting a resistance to Fidgit's Earth Power and striking back with its super effective STAB attack. Cyclohm, despite Syclant being unable to switch into it, can be threatened with Ice Beam due to its Special Defense being the weaker of its defensive stats. Colossoil also needs to watch out for both of Syclant's STAB attacks, as well as Ice Shard because it negates Colossoil's attempt to KO Syclant with Sucker Punch. Kitsunoh, albeit resistant to both of Syclant's STAB moves, is outpaced and will be hit by Earth Power/Earthquake or Hidden Power Fire. Lastly, Pyroak has a difficult time switching into Syclant, because not only does it take 25% damage from Stealth Rock, but its lack of reliable recovery and vulnerability to a boosted Ice Beam or Megahorn keeps it from threatening Syclant with its Fire-type moves.</p>

<p>As for Syclant's problems, Arghonaut is perhaps the biggest. It resists both of Syclant's STAB attacks and ignores any stat boost Syclant may have. This allows Arghonaut to switch into Syclant with impunity and finish it off with Waterfall. Revenankh can also be troublesome, boasting excellent overall defense which helps it take Syclant's boosted attacks, a resistance to Syclant's Bug STAB, and access to a powerful Hammer Arm. Even though Kitsunoh may fear Earth Power/Earthquake and Hidden Power Fire, its unique typing lets it be completely resistant to the Mixed Tail Glow Sweeper, Tail Glow Sweeper that uses Focus Blast, and Swords Dance Sweeper that uses Stone Edge.</p>

[Counters]

<p>Scizor is, and will always, be Syclant's worst nightmare. Resisting both of Syclant's STAB attacks and taking neutral damage from Earth Power and Focus Blast, Scizor can switch in quite easily and penetrate Syclant with a death-inducing Bullet Punch or trap it with Pursuit if Syclant thinks about switching out. All Scizor really needs to fear is if Syclant uses Hidden Power Fire as Scizor switches in (or if Syclant still has its Focus Sash intact). Bullet Punch Metagross works similarly to Syclant, though it needs to be cautious of Earth Power / Earthquake or Hidden Power Fire when switching in. Lucario is another Steel-type that can revenge-kill Syclant quite well with ExtremeSpeed, and it also resists both of Syclant's STAB attacks; however, Earth Power / Earthquake, Focus Blast / Superpower, and Hidden Power Fire all hit it super effectively. Bronzong and Forretress have the bulk to survive boosted attacks and can retaliate with their powerful Gyro Balls, though Forretress needs to watch out for Hidden Power Fire. Choice Scarf Heatran is also a big threat to Syclant, resisting both of its STAB moves by 4x and proceeding to scorch it with Fire Blast. A good thing to note is that the common Scizor + Heatran combo works extremely well. If Syclant has Hidden Power Fire instead of Earth Power or Focus Blast on the Tail Glow set, then Heatran will resist its entire moveset and beat it from there. On the other hand, Scizor can come in safely if Syclant carries Earth Power or Focus Blast.</p>

<p>Blissey can shut down any specially-oriented Syclant thanks to her insane special bulk and having access to Flamethrower and Thunder Wave to use against Syclant. She needs to be cautious of Syclant that run Superpower, though. Tyranitar works the same way as Blissey, but Superpower or a +2 Focus Blast can OHKO it. Bulky Water-types, such as Suicune or Swampert, can survive most of the boosted attacks Syclant uses and can threaten it with STAB Surfs or can Roar it out. Skarmory makes a great counter to the Swords Dance Sweeper set, easily surviving boosted Ice Punches and finishing Syclant off with Brave Bird.</p>
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Comment away!
 

tennisace

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I haven't seen any spikes lead with Earthquake, Blizzard, or any special attack at all. Change it to:

[SET]
name: Spikes Lead
move 1: Spikes
move 2: Megahorn
move 3: Taunt
move 4: Ice Shard / Ice Punch
item: Focus Sash
ability: Compundeyes
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

252 Spe to tie with other Syclant, Ice Shard to hit Salamence, Taunt to beat Swampert much easier (can't get up SR, 2hko's you at best so you get 1-2 layers up off the bat).
 
I was actually thinking of making two different Spikes lead versions for Syclant. It has so many good options to choose from that it can't fit it all into one set.

The two different sets would probably be the Taunt set you have and the mixed set I have (Megahorn/Blizzard really screws over Blissey/Skarm if they switch in). I'm not entirely sure though.
 
Earthquake is kind of silly on the lead, isn't it? I think there should be one mixed lead with Ice beam + superpower, and another lead that drops Taunt, runs Compoundeyes and uses three attacks.

Also, choice band is a waste of time. I don't see the need for the physical choice set. mixed scarf might be more worthwhile
 

tennisace

not quite too old for this, apparently
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Earthquake is kind of silly on the lead, isn't it? I think there should be one mixed lead with Ice beam + superpower, and another lead that drops Taunt, runs Compoundeyes and uses three attacks.

Also, choice band is a waste of time. I don't see the need for the physical choice set. mixed scarf might be more worthwhile
I still don't agree with a mixed lead. I haven't seen anyone use it and unless someone can attest to its effectiveness, it shouldn't be in the analysis. This is unlike the lead that I suggested with Taunt, seeing as I have used it constantly for the past few days and have faced it multiple times.

I think that choice sets in general are "wastes of time" simply because Syclant doesn't enjoy switching in and out. If someone who has been playtesting them could tell us their experiences that would be great.
 
Yeah, I'm going to agree that Choice Syclant is pretty underwhelming. I'll be removing those sets.

Still looking for the two Lead Syclant sets. I'll probably bring this up in #cap.
 
I wanted to suggest the following spread for the Mixed Tail Glow set:



[SET]
Name: Mixed Tail Glow Sweeper
EV: 90 Atk / 168 SpA / 252 Spe
Move 1: Tail Glow
Move 2: Ice Beam
Move 3: Bug Buzz
Move 4: Superpower
Item: Life Orb / Focus Sash
Ability: Mountaineer
Nature: Naive

I've been test the above calcs and have been running some calcs, and having general success. Its able to pull off some cool things:

Choice Band Tyranitar vs Syclant Ice Beam(Tail Glow):
616 Atk vs 354 Def & 381 HP (90 Base Power): 219 - 258 (57.48% - 67.72%)

Choice Band Tyranitar vs Syclant Bug Buzz:
308 Atk vs 354 Def & 381 HP (90 Base Power): 218 - 260 (57.22% - 68.24%)

Choice Band Tyranitar vs Syclant Bug Buzz(Tail Glow):
616 Atk vs 354 Def & 381 HP (90 Base Power): 438 - 516 (114.96% - 135.43%)

Careful Tyranitar(252 HP/252 Atk) vs Syclant Ice Beam(Tail Glow):

616 Atk vs 384 Def & 404 HP (90 Base Power): 202 - 238 (50.00% - 58.91%)

Careful Tyranitar(252 HP/252 SpD) vs Syclant Ice Beam(Tail Glow):

616 Atk vs 492 Def & 404 HP (90 Base Power): 157 - 186 (38.86% - 46.04%

Impish Tyranitar(252 HP / 252 Def) vs Syclant Super Power:
288 Atk vs 349 Def & 404 HP (120 Base Power): 372 - 440 (92.08% - 108.91%)
Calm Blissey(25 HP / 252 Def) vs Syclant Super Power:
288 Atk vs 119 Def & 657 HP (120 Base Power): 540 - 636 (82.19% - 96.80%)

Clam Blissey(252 HP / 252 Def) vs Syclant Super Power:
288 Atk vs 119 Def & 714 HP (120 Base Power): 540 - 636 (75.63% - 89.08%)
Standard Vaporeon vs Syclant Bug Buzz(Tail Glow):
616 Atk vs 226 Def & 448 HP (90 Base Power): 343 - 405 (76.56% - 90.40%)

Standard Vaporeon vs Syclant Bug Buzz:
308 Atk vs 226 Def & 448 HP (90 Base Power): 172 - 204 (38.39% - 45.54%)
Mixpert(Lead) Swampert vs Syclant Ice Beam/Bug Buzz:
308 Atk vs 216 Def & 404 HP (90 Base Power): 178 - 211 (44.06% - 52.23%)

Mixpert(Lead) Swampert vs Syclant Ice Beam/Bug Buzz(Tail Glow):
616 Atk vs 216 Def & 404 HP (90 Base Power): 358 - 423 (88.61% - 104.70%)
Suicune(Crocune) vs Syclant Bug Buzz:
308 Atk vs 266 Def & 404 HP (90 Base Power): 145 - 172 (35.89% - 42.57%)

Suicune(Crocune) vs Syclant Bug Buzz(Tail Glow):
616 Atk vs 266 Def & 404 HP (90 Base Power): 292 - 345 (72.28% - 85.40%)
Snorlax(CurseLax) vs Syclant Bug Buzz(Tail Glow):
616 Atk vs 342 Def & 503 HP (90 Base Power): 228 - 268 (45.33% - 53.28%)

Snorlax(CurseLax) vs Syclant Super Power:
288 Atk vs 342 Def & 503 HP (120 Base Power): 188 - 222 (37.38% - 44.14%)
Standard Skarmory - Flying-type(Roost) vs Syclant Super Power:
288 Atk vs 396 Def & 334 HP (120 Base Power): 164 - 194 (49.10% - 58.08%)

Standard Skarmory vs Syclant Ice Beam(Tail Glow):
616 Atk vs 176 Def & 334 HP (90 Base Power): 439 - 517 (131.44% - 154.79%)

Standard Skarmory vs Syclant Ice Beam:
308 Atk vs 176 Def & 334 HP (90 Base Power): 220 - 261 (65.87% - 78.14%)
Standard Rotom-H vs Syclant Ice Beam(Tail Glow):
616 Atk vs 250 Def & 304 HP (90 Base Power): 310 - 366 (101.97% - 120.39%)

Standard Rotom-H vs Syclant Ice Beam:
308 Atk vs 250 Def & 304 HP (90 Base Power): 156 - 184 (51.32% - 60.53%)

Restalk Rotom-H vs Syclant Ice Beam:

308 Atk vs 284 Def & 304 HP (90 Base Power): 135 - 160 (44.41% - 52.63%)

Restalk Rotom-H vs Syclant Ice Beam(Tail Glow):
616 Atk vs 284 Def & 304 HP (90 Base Power): 271 - 321 (89.14% - 105.59%)
Gonna do some more calcs...
 

Frizy

dont change my ct fuckers
is a Battle Simulator Moderator Alumnusis a Past SPL Championis a Past WCoP Champion
For the mixed Tail Glow sweeper, a spread of 164 Atk / 128 SpA / 216 Spe with a Naive nature would be good. 164 Atk guaranties a KO on the now standard 24/252 Calm Bliss with Superpower after SR damage (With LO). There's no need to run max speed, the only bonus is that you tie with other Syclant. 216 Spd allows it to out-speed positive base 115 pokes, notably Azelf and Starmie. If you don't care about either of them, you can run 178 Spd instead to out-speed positive base 110 pokes such as Latias and Gengar. If you don't care about them either, 136 Spd allows you to out-speed Fidgit.

With the reduction in speed, you can put more into SpA to boost up his attacks.
 
There are actually quite a few other noteworthy speed numbers imo... 224 with a + nature beats timid Scarf Magnezone, or 236+ can revenge a +1 jolly Tyranitar. from 236, there's almost no reason not to max to ensure that you beat all HP Fire Syclant...
 

Zari

What impossible odds?
is a Contributor Alumnus
I've been testing the the Swords Dance Sweeper set, and it needs ice shard badly, preferably placed over ice punch. The most important reason for this is that Ice Shard allows Syclant to bypass priority sucker punch from Collosoil (same priority bracket, clant has higher speed), and OHKO back.

Offensive Soil vs Syclant Ice Shard(Swords Dance+LO):
658 Atk vs 181 Def & 407 HP(40 Base Power): 408 - 482(100.2% - 118.4%)

Offensive Soil vs Syclant Ice Shard(LO):
329 Atk vs 181 Def & 407 HP(40 Base Power): 204 - 242(50.1% - 59.5%)
 

Stallion

Tree Young
is a Tiering Contributoris a Battle Simulator Moderator Alumnusis a Three-Time Past WCoP Champion
To be honest, I noticed the Taunt set and honestly if youre running Conpoundeyes and a -Def nature (either Lonely or Hasty), Blizzard is a million times better then Ice Punch. It's roughly slightly less then 1.8 times more powerful and will outdamage it even without investment. I don't have my damage calulator on me, but I'm also pretty certain that it does a number to Fidgit compared to Ice Punch due to it's more impressive physical defense. So yeah I'm not super experienced at CAP or anything but just some food for thought.
 
I've been going over these in-game, and none of the Spikes leads can guarantee a 2HKO on LeadStrata with anything followed by an Ice Shard. The closest that I can get is a 252 EV Timid Megahorn followed by Ice Shard, which results in the following:
(252 Atk/4 SpA/252 Spe) +Spe Syclant Megahorn v. (4 HP/252 SpA/252 Spe) +Spe Stratagem: 71.1% - 84.2%

(252 Atk/4 SpA/252 Spe) +Spe Syclant Ice Shard v. (4 HP/252 SpA/252 Spe) +Spe Stratagem: 23.6% - 28.3%
As you can see, that nets in 93.7 - 112.5%, which is a 66.5% chance of the 2HKO. Adamant will guarantee the 2HKO, but will cause you to subsequently lose the Taunt to opposing Timid Syclant. (And also lose the 2HKO to them as well if you both go for it and attack straight away) Which is more important? Against the Stratagem, would you just suicide Spikes first round and then just break the sash second turn with Ice Shard as it kills you?

Furthermore, on the first Spikes lead, I definitely think priority is a must and should be the first choice. It lets you get the jump on other leads that might otherwise beat you (Such as Aerodactyl and Strata sometimes) and also be useful to revenge things later should you survive the lead battle.
 
Okay, just so everyone knows that I'm working on this, I updated the analysis with Overview, Spikes Lead v. 1, Spikes Lead v. 2, Tail Glow Sweeper, and Optional Changes.

All that's left for me to do is Mixed Tail Glow Sweeper, Swords Dance Sweeper, CAP Metagame, and Counters.
 
Suggestions in bold, removals in red. Also, you never discuss the EV spreads anywhere in these analyses, which might be worth looking into. I recognize that most of them are obvious, but even saying that can be worth it so that at least people know.
[Overview]

<p>Syclant is one of those Pokemon that are difficult and frustrating to use, as its horrible defenses and poor defensive typing with two that bears 4x weaknesses make it a risky sweeper. Because of this, it's very hard to pull off a Tail Glow or Swords Dance boost, as one move can potentially end Syclant's life. It also needs a massive amount of team support to function properly, otherwise you'll find the end product underwhelming. On top of that, the addition of Bullet Punch to Scizor's movepool completely shuts down Syclant's sweeping ability. Even though Syclant has many problems to overcome as a sweeper, if you are able to give it the team support it needs, Syclant will become a potent threat within the OU metagame, ripping teams to shreds with its boosted STAB attacks.</p>

<p>The good thing about Syclant is that being the fastest user of Spikes in the OU metagame gives it the its ability to lay down multiple at least two layers of Spikes before dying; it's the fastest user of Spikes in the OU metagame. Also, it hits nearly every common lead for super effective damage with its common attacks, Bronzong and Swampert being the only ones taking neutral damage.</p>

[SET]
name: Spikes Lead v. 1
move 1: Spikes
move 2: Megahorn
move 3: Ice Shard / Blizzard
move 4: Taunt
item: Focus Sash
ability: Compoundeyes
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

<p>Syclant is the fastest user of Spikes in the OU metagame, making it a very potent Spikes user in the lead position. It also has a fantastic movepool which helps improve Syclant's ability to lay down Spikes and fire off powerful STAB attacks. Since Syclant is using Compoundeyes as its ability, Megahorn turns into a perfectly accurate base 120 STAB attack that hits very hard. Ice Shard is recommended to come out on top of the common Aerodactyl leads, as well as helping Syclant revenge kill Dragon Dance Salamence should it still be alive later in the match. Even though Syclant isn't using a lot of with little Special Attack investment, Blizzard will still overpowers Ice Punch, even with 252 Attack EVs, and lets Syclant deal with Skarmory and other Pokemon with low Special Defense effectively. Taunt rounds out off the set nicely, and with Syclant's high Speed, it stops every opposing lead bar Aerodactyl from setting up their own entry hazards.</p>

[ADDITIONAL COMMENTS]

<p>Since Syclant is a more offensive Spikes lead, it should be placed onto offensive teams that need the extra entry hazard support to ease sweeping. Gyarados is a great example of an offensive Pokemon that appreciates Spikes, making its Dragon Dance sweeps more efficient. Gyarados is also capable of setting up against Bronzong, Heatran, and Metagross, three leads that Syclant is unable to overcome;, and to avoid their Explosions, it can use a Substitute and Bounce set. Other viable sweepers include Swords Dance Lucario, Choice Band Scizor, and Nasty Plot Infernape. To add even more residual damage, a Stealth Rock user is strongly recommended, making the opponent take upwards of 25% (if you are able to lay down at least two layers of Spikes) damage each time the opponent switches in a Pokemon. Heatran is a great Stealth Rocker user to look into as not only does it guarantee a Stealth Rock set up, but it can absorb the Fire-type attacks aimed at Syclant for a Flash Fire boost.</p>

[SET]
name: Spikes Lead v. 2
move 1: Spikes
move 2: Blizzard
move 3: Bug Buzz / Taunt
move 4: Earth Power / Taunt
item: Focus Sash
ability: Compoundeyes
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Since Syclant is so versatile in its movepool, it can use another version of a Spikes lead. This set focuses primarily on the special side, hitting almost every opposing lead for super effective damage. (You should specifically say what distinguishes this set from the other; right now it really looks like a worse version without Taunt that still can't beat Metagross or Bronzong)</p>

<p>Blizzard is Syclant's STAB move of choice, hitting extremely hard against Pokemon that don't resist it. It's also strong enough to 2HKO Relaxed Swampert that don't invest in a lot of Special Defense, one of the few leads that Syclant can't hit super effectively. Bug Buzz is Syclant's second STAB move of choice, easily destroying Starmie and Azelf leads, as well as hitting Bronzong for neutral damage. It also has a 10% chance to drop the opponent's Special Defense one stage, which could help Syclant score certain 2HKOs, such as against Bronzong. Earth Power finishes off the set nicely, nailing Metagross and Heatran for super effective damage. If you want to keep the ability to stop your opponent from setting up entry hazards, you can use Taunt over one of the last two slots.</p>

[ADDITIONAL COMMENTS]

<p>This set experiences nearly the exact same problems and team options as the above Spikes lead, except that it is able to hit Heatran and Metagross with Earth Power should you choose to run it. (This makes it sound like it's the same as the other set but now without Taunt, making it reliably worse)</p>

[SET]
name: Tail Glow Sweeper
move 1: Tail Glow
move 2: Ice Beam
move 3: Bug Buzz
move 4: Earth Power / Focus Blast
item: Focus Sash / Life Orb
ability: Mountaineer
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Tail Glow Syclant is one of the most effective and dangerous sets it can use, as it shoots up Syclant's great Special Attack stat of 329 up to a huge stat of 658. Not only that, but it has a great offensive movepool to work with, fantastic offensive typing, and a helpful ability in Mountaineer, which allows it to switch into Stealth Rock or any Rock-type attack without taking any damage.</p>

<p>Ice Beam and Bug Buzz are the two primary offensive STAB attacks and they provide great type coverage. After just one Tail Glow boost, they have enough power to OHKO many Pokemon that reside in the CAP OU metagame. The last slot is a difficult choice, as Earth Power and Focus Blast both of have their merits. Earth Power is mainly used for hitting grounded Steel-types, such as Metagross, Jirachi, and Heatran, and is Syclant's strongest option against Tentacruel. On the other hand, Focus Blast makes Snorlax and Blissey, two common switch-ins to Tail Glow Syclant, think twice before switching in, as a Tail Glow and Life Orb boosted Focus Blast will OHKO Snorlax and 2HKO Blissey with Stealth Rock in play. However, Focus Blast is a risky option because with Syclant's pathetic defenses and Focus Blasts's 70% accuracy, Syclant could miss its Focus Blast and receive heavy damage (or an OHKO) in return. Focus Blast is a risky option with its 70% accuracy, however, and relying upon it may open up Syclant to taking a heavy hit or an OHKO if it misses.</p>

[ADDITIONAL COMMENTS]

<p>If you dislike the fact that you are unable to hit Scizor or Forretress super effectively, Hidden Power Fire may be used in the last slot to easily OHKO them. This choice comes at its own cost, though, as you are then unable to score neutral damage against Heatran.</p>

<p>Focus Sash is the preferred item as it guarantees Syclant at least one Tail Glow boost and takes advantage of Syclant's immunity to the common Stealth Rock. Focus Sash also provides a decent way at retaliating against Scizor's Bullet Punch. On the other hand, Life Orb can be deemed more useful because it provides a boost in power, making Syclant's attacks insanely powerful. Also, Life Orb won't wouldn't be rendered useless like Focus Sash is would be if a sandstorm is in play. you were up against a sandstorm team.</p>

<p>Bullet Punch Scizor and Metagross are probably Syclant's biggest threats, as they can pretty much stop it cold from sweeping a team. With tThat being said, Magnezone is definitely worth considering, thanks to its excellent ability, Magnet Pull. Choice Scarf Magnezone in particular can outpace Scizor and Metagross and smack them with a powerful Hidden Power Fire or Thunderbolt, erasing them from the picture. Even though Syclant may be immune to Stealth Rock, Spikes and Toxic Spikes are a nightmare, as they negate Syclant's Focus Sash and reduce the amount of times Syclant can switch in. Carrying a Rapid Spinner is definitely recommended. Forretress is an effective Rapid Spinner because of its great physical bulk and has access to its own entry hazards, which would give Syclant many opportunities to turn its 2HKOs into OHKOs. It is worth noting that Forretress shares a 4x Fire-type weakness with Syclant, so covering that weakness elsewhere is necessary. Blissey can be a bit of a nuisance towards Syclant if you lack lacking Focus Blast because of her insane special bulk and access to crippling moves like Thunder Wave and Toxic, so it's best to have a Pokemon that can deal with it. Machamp is an excellent choice, as it can easily obliterate Blissey with DynamicPunch, as well as recovering from status with Rest. Abomasnow can also be a great addition to your team, replacing as it replaces blowing sand for hail to preserve Syclant's Focus Sash, and it also allowings the use of a perfectly accurate Blizzard.</p>

[SET]
name: Mixed Tail Glow Sweeper
move 1: Tail Glow
move 2: Ice Beam
move 3: Bug Buzz
move 4: Superpower
item: Life Orb / Focus Sash
ability: Mountaineer
nature: Naive
evs: 90 Atk / 168 SpA / 252 Spe

[SET COMMENTS]

<p></p>

[ADDITIONAL COMMENTS]

<p></p>

<p></p>

<p></p>

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Megahorn
move 3: Ice Punch / Ice Shard
move 4: Earthquake / Stone Edge
item: Life Orb / Focus Sash
ability: Mountaineer
nature: Jolly
evs: 4 HP / 252Atk / 252 Spe

[SET COMMENTS]

<p></p>

[ADDITIONAL COMMENTS]

<p></p>

<p></p>

<p></p>

[Team Options]

<p>When using Syclant, Choice Scarf Magnezone should always be on the team with it; it's basically mandatory. The reason for this is mainly because of Scizor, who is always switching into Syclant's STAB attacks and threatening it with the death-inducing Bullet Punch. Magnezone also helps defeat Lucario and Metagross, two other Pokemon that are capable of revenge killing Syclant. Magnezone can easily trap them because of its ability, Magnet Pull, and finish them off in a blink of an eye with Hidden Power Fire; however, be careful of switching Syclant, as it can take a Superpower from Scizor, Close Combat from Lucario, or Earthquake from Metagross.</p>

<p>Even though Syclant may be immune to Stealth Rock because of its ability, that doesn’t mean it shouldn't worry about entry hazards, as they can still be a brutal hindrance. With Focus Sash being Syclant's most common item, Spikes or Toxic Spikes can easily negate it that and leave Syclant vulnerable to a strong attack. With tThat being said, it's best to use a Rapid Spinner to help keep Syclant's Focus Sash instead of losing it. Tentacruel and Forretress are excellent Rapid Spinners to use, thanks to their considerable bulk and access to many support moves, although Forretress shares a dangerous 4x Fire-type weakness with Syclant. Also, Tentacruel can set up Toxic Spikes, while Forretress can set set up any of the three entry hazards, giving Syclant an easier time sweeping. Syclant also pairs up well with Pokemon that resist or can take on the 4x weaknesses it has in Fire and Rock, such as Swampert or Flygon.</p>

<p>Ice Beam is usually preferred on most of Syclant’s sets because of its perfect accuracy, as one miss from Blizzard can be the end death of to Syclant’s sweep. Although, bBy using Abomasnow, however, Syclant can forget about Blizzard's shaky accuracy, firing it off without worrying about a miss due to the hailstorm Abomasnow provides. Syclant becomes exceptionally significantly stronger with Blizzard as well, so it's not a bad idea to abuse it on a hail-based team.</p>

<p>Blissey and Snorlax are two common switch-ins towards Tail Glow Syclant, due to their extremely high special bulk and having moves that can destroy Syclant with ease. It's a good idea to use a Pokemon that can deal with these threats, as Syclant won't be getting anywhere if they are still around and if it lacks Superpower. Machamp is an excellent choice, as it can easily destroy the aforementioned threats with a powerful DynamicPunch. One the other hand, Swords Dance Syclant has slight trouble with bulky Water-types and is shut down by Skarmory. Celebi can easily take out many bulky Water-types with Grass Knot, while Magnezone deserves a mention again to trap and kill Skarmory lacking Shed Shell with Thunderbolt, unless Skarmory carries Shed Shell which lets it switch out.</p>

[Optional Changes]

<p>Syclant can use the three Choice items to decent effect, as it has a wide enough movepool on the special and physical side. In most cases, however, Syclant with either Tail Glow or Swords tends to be is more effective than Choice Specs or Choice Band. Choice Scarf is one of the better Choice items to use and can make Syclant a decent revenge killer, but Syclant lacks the raw power to deal efficient damage. One of the biggest issues with Choice Syclant is the fact that it really can't switch into any direct lacks the ability to switch into an attack reliably, resisted or not. It's frailty really hinders its switching potential. A mixed Substitute set with Hidden Power Fire and Focus Punch can be proven viable, luring out and KOing Scizor and Blissey, respectively.</p>

<p>Syclant's huge movepool offers it many attacks to choose from; however, there are few notable ones that are usable may be used on the physical or special side. Crunch is a decent move to help Syclant deal with defensive Rotom-A, who would otherwise cause problems. U-turn may also be used, providing Syclant with a decent scouting move that boasts STAB, and it also receives STAB so it packs more of a punch. Leaf Blade could be used to let Syclant hit bulky Water-types, such as Suicune and Vaporeon, for super effective damage. On the special side, Syclant can use Giga Drain to recover some of the health it has lost and harms Water-types greatly. Signal Beam has a chance to induce confusion, but with Bug Buzz's increased Base Power and 10% chance to drop the opponent's Special Defense, Signal Beam will always be the inferior STAB attack. Silver Wind is another alternative Bug STAB, having a chance to increase all of Syclant's stats bar HP, yet it falls under the same problem as Signal Beam; Bug Buzz will always be superior due to its increased power. (These really don't deserve a mention, Bug Buzz is always chosen in the sets for being obviously superior. Secondary and unreliable effects don't matter.) </p>

<p>Other moves to consider include Super Fang, Roost, and Rain Dance. Super Fang cuts the opponent's current HP by 50% which could put the enemy in KO range for one of Syclant's attacks. Roost, even though Syclant is very frail, could possibly be useful in restoring half of Syclant's HP to help it sweep longer. Finally, Rain Dance is a viable alternative move on one of the Spikes lead sets, giving its rain sweepers an easier time sweeping and lessening slightly the threat of Fire-type attacks alongside sufficient defensive EV investment.</p>

[CAP Metagame]


[Counters]

<p></p>

<p></p>

<p></p>
 

Jibaku

Who let marco in here????
is a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Smogon Discord Contributor Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
MINOR nitpick
Lastly, Pyroak has a difficult time switching into Syclant, because not only does it take 25% damage from Stealth Rock, but its lack of reliable recovery and vulnerability to a boosted Bug Buzz or Megahorn keeps it from threatening Syclant with its Fire-type moves
Ice Beam hits Pyroak for neutral damage as well, and does slightly more damage
 

Zari

What impossible odds?
is a Contributor Alumnus
Whenever Syclant runs a mixed set it wants a Naive nature, as that lowers its lesser defensive stat. Contrarary to most people's belief, It CAN survive some non-SE physical attacks, although with focus sash it might not matter. Just a little nitpick that might help.

Edit:
Syclant is one of those Pokemon that are difficult and frustrating to use, as its horrible defenses and two poor defensive typing that bears 4x weaknesses make it a risky sweeper.
In the first sentence, the red portion is redundant with what follows; choose one or the other but not both. The bolded portion is one solution.
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
<p>Tail Glow Syclant is one of the most effective and dangerous sets it can use, as it shoots up Syclant's great Special Attack stat of 329 up to 658. Not only that, but it has a great offensive movepool to work with, fantastic offensive typing* and a helpful ability in Mountaineer, which allows it to switch into Stealth Rock or any Rock-type attack without taking any damage.</p>

<p>Ice Beam and Bug Buzz are the two primary offensive STAB attacks and they provide great type coverage. After just one Tail Glow boost, they have enough power to OHKO many Pokémon that reside in the OU metagame. The last slot is a difficult choice, as Earth Power and Focus Blast both have their merits. Earth Power is mainly used for hitting grounded Steel-types, such as Metagross, Jirachi, and Heatran, and is Syclant's strongest option against Tentacruel. On the other hand, Focus Blast makes Snorlax and Blissey, two common switch-ins to Tail Glow Syclant, think twice before switching in, as a Tail Glow and Life Orb boosted Focus Blast will OHKO Snorlax and 2HKO Blissey with Stealth Rock in play. Focus Blast is a risky option with its 70% accuracy, however, and relying upon it may open up Syclant to taking a heavy hit or an OHKO if it misses.</p>





<p>Focus Sash is the preferred item as it guarantees Syclant at least one Tail Glow boost and takes advantage of Syclant's immunity to the common Stealth Rock. Focus Sash also provides a decent way at retaliating against Scizor's Bullet Punch. On the other hand, Life Orb can be deemed more useful because it provides a boost in power, making Syclant's attacks insanely powerful. Also, Life Orb won't be rendered useless like Focus Sash would be if a sandstorm is in play.</p>

<p>Bullet Punch Scizor and Metagross are probably Syclant's biggest threats, as they can pretty much stop it cold from sweeping a team. With that being said, Magnezone is definitely worth considering, thanks to its excellent ability, Magnet Pull. Choice Scarf Magnezone in particular can outpace Scizor and Metagross and smack them with a powerful Hidden Power Fire or Thunderbolt, erasing them from the picture. Even though Syclant may be immune to Stealth Rock, Spikes and Toxic Spikes are a nightmare, as they negate Syclant's Focus Sash and reduce the amount of times Syclant can switch in. Carrying a Rapid Spinner is definitely recommended. Forretress is an effective Rapid Spinner because of its great physical bulk and has access to its own entry hazards, which would give Syclant many opportunities to turn its 2HKOs into OHKOs. It is worth noting that Forretress shares a 4x Fire-type weakness with Syclant, so covering that weakness elsewhere is necessary. Blissey can be a bit of a nuisance towards Syclant lacking Focus Blast because of her insane special bulk and access to crippling moves like Thunder Wave and Toxic, so it's best to have a Pokémon that can deal with it. Machamp is an excellent choice, as it can easily obliterate Blissey with DynamicPunch, as well as recovering from status with Rest. Abomasnow can also be a great addition to your team, replacing sand for hail to preserve Syclant's Focus Sash* and allowing the use of a perfectly accurate Blizzard.</p>




<p>Syclant is mainly seen as a sweeper that utilizes special attacks and Tail Glow. However, this set attempts to take Syclant in a different direction. Swords Dance Syclant is an extremely threatening physical sweeper in the OU metagame, destroying many Pokémon in sight with its powerful STAB Megahorn. Even Pokémon that resist it, such as Gyarados, take a heavy blow from the 120 Base Power attack. After just a single Swords Dance, Syclant reaches 658 Attack, allowing it to OHKO or 2HKO almost everyone in the OU metagame.</p>

<p>Focus Sash is the preferred item as it helps guarantee Syclant a Swords Dance boost. Also, Focus Sash will not be negated from Stealth Rock, as Syclant's Mountaineer ability prevents Stealth Rock, and any other Rock-type attack, from affecting Syclant upon switching in. If you feel that Syclant is not achieving the KOes you want it to, Life Orb is still a worthy alternative item. Although, be careful when setting up Swords Dance, as Syclant no longer has that safety net Focus Sash provides.</p>

<p>Even though Syclant may be immune to Stealth Rock because of its ability, that doesn’t mean it shouldn't worry about entry hazards. With Focus Sash being Syclant's most common item, Spikes or Toxic Spikes can negate it and leave Syclant vulnerable to a strong attack. That being said, it's best to use a Rapid Spinner to help keep Syclant's Focus Sash instead of losing it. Tentacruel and Forretress are excellent Rapid Spinners to use, thanks to their considerable bulk and access to many support moves, although Forretress shares a dangerous 4x Fire-type weakness with Syclant. Also, Tentacruel can set up Toxic Spikes, while Forretress can set set up any of the three entry hazards, giving Syclant an easier time sweeping. Syclant also pairs up well with Pokémon that resist or can take on the 4x weaknesses it has in Fire and Rock, such as Swampert or Flygon.</p>

<p>Syclant can use the three Choice items to decent effect, as it has a wide enough movepool on the special and physical side. In most cases, however, Syclant with either Tail Glow or Swords Dance is more effective than Choice Specs or Choice Band. Choice Scarf is one of the better Choice items to use and can make Syclant a decent revenge killer, but Syclant lacks the raw power to deal efficient damage. One of the biggest issues with Choice Syclant is the fact that it lacks the ability to switch into any direct attack reliably, regardless of effectiveness. It's frailty really hinders its switching potential. A mixed Substitute set with Hidden Power Fire and Focus Punch can be proven viable, luring out and KOing Scizor and Blissey, respectively.</p>

<p>Syclant's huge movepool offers it many attacks to choose from; however, there are few notable ones that are usable on the physical or special side. Crunch is a decent move to help Syclant deal with defensive Rotom-A, who would otherwise cause problems. U-turn may also be used, providing Syclant with a decent scouting move that boasts STAB. Leaf Blade could be used to let Syclant hit bulky Water-types, such as Suicune and Vaporeon, for super-effective damage. On the special side, Syclant can use Giga Drain to recover some of the health it has lost and harms Water-types greatly.</p>
bolded notable changes. anywhere you see an asterisk means I've removed a comma for ease of reading.
cut out paragraphs that were unedited.


also here's that bait-killer set I've been talking about
name: It's A Trap!
move 1: Psychic
move 2: Ice Beam
move 3: Earth Power
move 4: Vacuum Wave
item: Expert Belt / Life Orb
ability: Mountaineer
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is not the average Syclant. This Syclant set is specifically tailored for the CAP Metagame. The given moves offer Syclant near-perfect coverage to take down nearly every Create-A-Pokémon project to date, from opposing Syclant to Colossoil, most of which either don't fear Syclant in the least or can actually take him down reliably.</p>

<p>Psychic will hit Arghonaut, Revenankh and Fidgit, although the latter is hit harder by Ice Beam. Ice Beam also takes care of Colossoil and Cyclohm, who is also hit by Earth Power, which also hits Kitsunoh, and Technician Stratagem. Levitating Stratagem can take a Vacuum Wave, which bypasses Stratagem's higher Speed as well.</p>

[ADDITIONAL COMMENTS]

<p>Pyroak is the only one who does not take super-effective damage from this set. Unfortunately, there is no move that will reliably kill Pyroak, due to its typing, and Flare Blitz will definitely kill Syclant without Focus Sash, as Earth Power, even with Life Orb lacks enough power.</p>

can't think more to write, but that's the essence of the set. feel free to test it and add your own opinions
 
Red is for removals, bold is for additions.
[Overview]

<p>Syclant is one of those Pokemon that are difficult and frustrating to use, as its horrible defenses and two 4x weaknesses make it a risky sweeper. Because of this, it's very hard to pull off a Tail Glow or Swords Dance boost, as one move can potentially end Syclant's life. It also needs a massive amount of team support to function properly, otherwise you'll find the end product underwhelming. On top of that, the addition of Bullet Punch to Scizor's movepool completely shuts down Syclant's sweeping ability. Even though Syclant has many problems to overcome as a sweeper, if you are able to give it the team support it needs, Syclant will become a potent threat within the OU metagame, ripping teams to shreds with its boosted STAB attacks.</p>

<p>The good thing about Syclant is that being the fastest user of Spikes in the OU metagame gives it the ability to lay down multiple layers of Spikes before dying. Also, it hits nearly every common lead for super effective damage with its common attacks, Bronzong and Swampert being the only ones taking neutral damage.</p>

[SET]
name: Spikes Lead v. 1
move 1: Spikes
move 2: Megahorn
move 3: Ice Shard / Blizzard
move 4: Taunt
item: Focus Sash
ability: Compoundeyes
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

<p>Syclant is the fastest user of Spikes in the OU metagame, making it a very potent Spikes user in the lead position. It also has a fantastic movepool which helps improve Syclant's ability to lay down Spikes and fire off powerful STAB attacks. Since Syclant is using Compoundeyes as its ability, Megahorn turns into a perfectly accurate base 120 STAB attack that hits very hard. Ice Shard is recommended to come out on top of the common Aerodactyl leads, as well as helping Syclant revenge kill Dragon Dance Salamence should it still be alive later in the match. Even with little Special Attack investment, Blizzard still overpowers Ice Punch, even with 252 Attack EVs, Blizzard overpowers Ice Punch even using the given EV spread and lets Syclant deal with Skarmory and other Pokemon with low Special Defense effectively. Taunt rounds off the set nicely, and with Syclant's high Speed, it stops every opposing lead bar Aerodactyl from setting up their its own entry hazards.</p>

[ADDITIONAL COMMENTS]

<p>Since Syclant is a more offensive Spikes lead, it should be placed onto offensive teams that need the extra entry hazard support to ease sweeping. Gyarados is a great example of an offensive Pokemon that appreciates Spikes, making its Dragon Dance sweeps more efficient. Gyarados is also capable of setting up against Bronzong, Heatran, and Metagross, three leads that Syclant is unable to overcome, and to avoid their Explosions, it can use a Substitute and Bounce set. Other viable sweepers include Swords Dance Lucario, Choice Band Scizor, and Nasty Plot Infernape. To add even more residual damage, a Stealth Rock user is strongly recommended, making the opponent take upwards of 25% (if you are able to lay down at least two layers of Spikes) damage each time the opponent switches in a Pokemon. Heatran is a great Stealth Rock user to look into as not only does it guarantee a Stealth Rock set up, but it can absorb the Fire-type attacks aimed at Syclant for a Flash Fire boost.</p>

[SET]
name: Spikes Lead v. 2
move 1: Spikes
move 2: Blizzard
move 3: Megahorn / Taunt
move 4: Earth Power / Taunt
item: Focus Sash
ability: Compoundeyes
nature: Naive
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Since Syclant is so versatile in its movepool, it can use another version of a Spikes lead. The thing that distinguishes this set from the above Spikes lead set is the fact that it's focusing primarily on the special side, with the exception of Megahorn. That way, it packs an extremely powerful Blizzard that is capable of OHKOing and 2HKOing a vast majority of leads. This set also has added coverage with the use of Earth Power (if you don't decide to use Taunt in the place of it), making it a more threatening offensive suicide lead.</p>

<p>Blizzard is Syclant's STAB move of choice, hitting extremely hard against Pokemon that don't resist it. It's also strong enough to 2HKO Relaxed Swampert that don't invest in a lot of Special Defense, one of the few leads that Syclant can't hit super effectively. Megahorn is Syclant's second STAB move of choice, easily destroying Starmie and Azelf leads, as well as hitting Bronzong for neutral damage. You might wonder why Megahorn is used instead of Bug Buzz as this set is using 252 Special Attack EVs; however, Megahorn is always going to out-power Bug Buzz, even with just 4 Attack EVs, due to its much higher Base Power. The only advantage Bug Buzz has is its 10% chance to reduce the opponent's Special Defense one stage, which may be useful in certain situations. Earth Power finishes off the set nicely, nailing Metagross and Heatran for super effective damage. If you want to keep the ability to stop your opponent from setting up entry hazards, you can use Taunt overone of the last two slots.</p>

[ADDITIONAL COMMENTS]

<p>This set experiences has nearly the exact same problems and team options as the above Spikes lead, except that it is able to hit Heatran and Metagross with Earth Power should you choose to run it.</p>

[SET]
name: Tail Glow Sweeper
move 1: Tail Glow
move 2: Ice Beam
move 3: Bug Buzz
move 4: Earth Power / Focus Blast
item: Focus Sash / Life Orb
ability: Mountaineer
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Tail Glow Syclant is one of the most effective and dangerous sets it can use, as it shoots up Syclant's great impressive 329 Special Attack stat up to 658. Not only that, but it has a great offensive movepool to work with, fantastic offensive typing, and a helpful ability in Mountaineer, which allows it to switch into Stealth Rock or any Rock-type attack without taking any damage.</p>

<p>Ice Beam and Bug Buzz are the two primary offensive STAB attacks and they provide great type coverage. After just one Tail Glow boost, they have enough power to OHKO many Pokemon that reside in the OU metagame. The last slot is a difficult choice, as Earth Power and Focus Blast both have their merits. Earth Power is mainly used for hitting grounded Steel-types, such as Metagross, Jirachi, and Heatran, and is Syclant's strongest option against Tentacruel. On the other hand, Focus Blast makes Snorlax and Blissey, two common switch-ins to Tail Glow Syclant, think twice before switching in, as a Tail Glow and Life Orb boosted Focus Blast will OHKO Snorlax and 2HKO Blissey with Stealth Rock in play. Focus Blast is a risky option with its 70% accuracy, however, and relying upon it may open up Syclant to taking a heavy hit or an OHKO if it misses. It may be worth mentioning CompoundEyes as an option here, since it lets you replace Ice Beam with Blizzard and gives Focus Blast a 91% accuracy at the cost of your Focus Sash with SR up.</p>

[ADDITIONAL COMMENTS]

<p>If you dislike the fact that you are unable to hit Scizor or Forretress super effectively, Hidden Power Fire may be used in the last slot to easily OHKO them. This choice comes at its own cost, though, as you are then unable to score neutral damage against Heatran.</p>

<p>Focus Sash is the preferred item as it guarantees Syclant at least one Tail Glow boost and takes advantage of Syclant's immunity to the common Stealth Rock. Focus Sash also provides a decent way at retaliating against Scizor's Bullet Punch. On the other hand, Life Orb can be deemed more useful because it provides a boost in power, making Syclant's attacks insanely powerful. Also, Life Orb won't be rendered useless like Focus Sash would be if a sandstorm is in play.</p>

<p>Bullet Punch Scizor and Metagross are probably Syclant's biggest threats, as they can pretty much stop it cold from sweeping a team. With that being said, Magnezone is definitely worth considering, thanks to its excellent ability, Magnet Pull. Choice Scarf Magnezone in particular can outpace Scizor and Metagross and smack them with a powerful Hidden Power Fire or Thunderbolt, erasing them from the picture. Even though Syclant may be immune to Stealth Rock, Spikes and Toxic Spikes are a nightmare, as they negate Syclant's Focus Sash and reduce the amount of times Syclant can switch in. Carrying a Rapid Spinner is definitely recommended. Forretress is an effective Rapid Spinner because of its great physical bulk and has access to its own entry hazards, which would give Syclant many opportunities to turn its 2HKOs into OHKOs. It is worth noting that Forretress shares a 4x Fire-type weakness with Syclant, so covering that weakness elsewhere is necessary. Blissey can be a bit of a nuisance towards Syclant lacking Focus Blast because of her insane special bulk and access to crippling moves like Thunder Wave and Toxic, so it's best to have a Pokemon that can deal with it. Machamp is an excellent choice, as it can easily obliterate Blissey with DynamicPunch, as well as recovering from status with Rest. Abomasnow can also be a great addition to your team, replacing sand for hail to preserve Syclant's Focus Sash, and allowing the use of a perfectly accurate Blizzard.</p>

[SET]
name: Mixed Tail Glow Sweeper
move 1: Tail Glow
move 2: Ice Beam
move 3: Bug Buzz
move 4: Superpower
item: Life Orb / Focus Sash
ability: Mountaineer
nature: Naive
evs: 90 88 Atk / 168 SpA / 252 Spe

[SET COMMENTS]

<p>It's known that Tail Glow Syclant has issues with the special defensive beast known as Blissey; however, this set attempts to shake things up and remedy that problem instantly. Through the use of Tail Glow and Superpower, Syclant can lure in the aforementioned Pokemon and dispose of her easily with Superpower. With the primary Special Defense wall out of the picture, Syclant becomes increasingly difficult to counter. Superpower also keeps Tyranitar, Snorlax, and Heatran at bay (though sadly it cannot OHKO the latter two), so Syclant doesn't miss out on too much when using Superpower instead of Earth Power. As usual, Ice Beam and Bug Buzz are essentials to Syclant's sweeping ability, both of which provide Syclant with powerful STAB attacks.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread suggested is completely straightforward. With just 90 Attack EVs, Syclant is able to OHKO Blissey with a Life Orbed Superpower 59% of the time with Stealth Rock in play, meaning she will be OHKOed if she takes a bit more prior damage. Without Life Orb, however, you are unable to achieve an OHKO with Stealth Rock in play, as you only do 63% - 75% to her. The 90 Attack EVs also lets Syclant always OHKO Choice Band Tyranitar, even without a Life Orb, 100% of the time. Maximum Speed is required so Syclant has as much offensive prowess can outspeed as many threats as possible, while the remaining 168 EVs are added to Special Attack has to provide decent power with its special attacks.</p>

<p>Entry hazard support is strongly suggested on this particular Syclant, more-so than the Tail Glow Sweeper Syclant. Since Syclant is splitting its Special Attack EVs with Attack, it becomes much weaker on the special side. For that reason, it needs as many entry hazards set up as possible so it can still achieve some many of the same KOs that it does with Tail Glow Syclant. It also helps Syclant deal with Blissey easier if you are not using Life Orb, as with Stealth Rock and two to three layers of Spikes up, she's unable to survive Superpower. With that being said, Swampert and Skarmory deserve to be considered; the former being one of the most reliable Stealth Rock supporters in the game, while the latter having many opportunities to set up Spikes with its great physical bulk. Skarmory also helps Syclant deal with its Scizor problem, so that's a good thing to keep in mind. To keep these hazards from being removed by opposing Rapid Spinners, Ghost-types are necessary. Rotom-A Rotom-H is the perfect Ghost-type to use, as its great overall bulk and ability to threaten Scizor, Metagross, and Lucario (all of whom can revenge kill Syclant) is too good to pass up.</p>

[SET]
name: Swords Dance Sweeper
move 1: Swords Dance
move 2: Megahorn
move 3: Ice Punch / Ice Shard
move 4: Earthquake / Stone Edge
item: Focus Sash / Life Orb
ability: Mountaineer
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Syclant is mainly seen as a sweeper that utilizes special attacks and Tail Glow; however, this set attempts to take Syclant in a different direction. Swords Dance Syclant is an extremely threatening physical sweeper in the OU metagame, destroying many Pokemon in sight with its powerful STAB Megahorn. Even Pokemon that resist it, such as Gyarados, take a heavy blow from the 120 Base Power attack. After just a single Swords Dance, Syclant reaches 658 Attack, allowing it to OHKO or 2HKO almost everyone in the OU metagame.</p>

<p>Megahorn is the primary STAB move of choice, ripping apart Pokemon that are unable to withstand the power it packs, especially Pokemon that are defensively frail. Ice Punch gives Syclant a secondary STAB and provides great coverage in tandem with Megahorn. It should be noted, however, that Megahorn will always out-power Ice Punch if the target resists Megahorn and Ice Punch hits them for neutral damage. For example, Megahorn will be stronger than Ice Punch against Gyarados. Ice Shard is a reasonable alternative to Ice Punch if you want to have a priority to move to use in emergencies, and also makes Syclant a reasonable check to Dragon Dance Salamence. The last slot is open to Earthquake or Stone Edge, each of them having their advantages. Earthquake is mainly used for Heatran, otherwise it can switch into Syclant with relative impunity and scorch it with Fire Blast. It also allows you to hit grounded Steel-types, such as Metagross and Jirachi, without resorting to 85% accurate Megahorn to deal with them. On the other hand, Stone Edge allows Syclant to eliminate Gyarados, as well as hitting opposing Syclant for super effective damage. When making a decision when in choosing which move to use in the last slot, make sure that your team can cover the threat threats Syclant will miss out on hitting.</p>

[ADDITIONAL COMMENTS]

<p>Focus Sash is the preferred item as it helps guarantee Syclant a Swords Dance boost. Also, Focus Sash will not be negated from Stealth Rock, as Syclant's Mountaineer ability prevents Stealth Rock, and any other Rock-type attack, from affecting Syclant upon switching in. If you feel that Syclant is not achieving the KOes you want it to, Life Orb is still a worthy alternative item. Although, be Be careful when setting up Swords Dance with Life Orb, though, as Syclant no longer has that safety net Focus Sash provides.</p>

<p>Choice Scarf Magnezone is a staple when using Syclant, especially Swords Dance Syclant. Since it's being used physically, physically defensive Pokemon will be proven prove troublesome. Skarmory and Forretress are primary prime examples of such Pokemon, boasting excellent Defense and super effective attacks to use against Syclant. This is where Magnezone comes in and disposes of these threats, as well as getting rid of Scizor and Bullet Punch Metagross. Magnezone can come in on these threats, including Scizor and Bullet Punch Metagross, as they try to stop Syclant and dispense of them. Entry hazard support is also needed to give Syclant an easier time sweeping. Swampert can set up Stealth Rock reliably and also resists Syclant's weaknesses to Fire and Fighting (as well as Magnezone's Fire weakness should you choose to run it). Skarmory is one of the best Spikes users in the OU metagame and should be considered to set up Spikes for that reason. Beware of making your team weak to Fire-type moves, however, as Magnezone, Skarmory, and Syclant all pack Fire weaknesses.</p>

[Team Options]

<p>When using Syclant, Choice Scarf Magnezone should always be on the team with it; it's basically mandatory. The reason for this is mainly because of Scizor, who is always switching into Syclant's STAB attacks and threatening it with the death-inducing Bullet Punch. Magnezone also helps defeat Lucario and Metagross, two other Pokemon that are capable of revenge killing Syclant. Magnezone can easily trap them because of its ability, Magnet Pull, and finish them off in a blink of an eye with Hidden Power Fire; however, be careful of switching Syclant, as it can take a Superpower from Scizor, Close Combat from Lucario, or Earthquake from Metagross.</p>

<p>Even though Syclant may be immune to Stealth Rock because of its ability, that doesn’t mean it shouldn't worry about entry hazards. With Focus Sash being Syclant's most commonly used item, Spikes or Toxic Spikes can negate it and leave Syclant vulnerable to a strong attack. That being said, it's best to use a Rapid Spinner to help keep Syclant's Focus Sash instead of losing it. Tentacruel and Forretress are excellent Rapid Spinners to use, thanks to their considerable bulk and access to many support moves, although Forretress shares a dangerous 4x Fire-type weakness with Syclant. Also, Tentacruel can set up Toxic Spikes, while Forretress can set set up any of the three entry hazards, giving Syclant an easier time sweeping. Syclant also pairs up well with Pokemon that resist or can take on the 4x weaknesses it has in Fire and Rock, such as Swampert or Flygon.</p>

<p>Ice Beam is usually preferred on most of Syclant’s sets because of its perfect accuracy, as one miss from Blizzard can be the end of Syclant’s sweep. By using Abomasnow, however, Syclant can forget about Blizzard's shaky accuracy, firing it off without worrying about a miss due to the hailstorm Abomasnow provides. Syclant becomes significantly stronger with Blizzard as well, so it's not a bad idea to abuse it on a hail-based team.</p>

<p>Blissey and Snorlax are two common switch-ins towards Tail Glow Syclant, due to their extremely high special bulk and having moves that can destroy Syclant with ease. It's a good idea to use a Pokemon that can deal with these threats, as Syclant won't be getting anywhere if they are still around and if it lacks Superpower. Machamp is an excellent choice, as it can easily destroy the aforementioned threats with a powerful DynamicPunch. On the other hand, Swords Dance Syclant has slight trouble with bulky Water-types and is shut down by Skarmory. Celebi can easily take out many bulky Water-types with Grass Knot, while Magnezone deserves a mention again to trap and kill Skarmory lacking Shed Shell with Thunderbolt.</p>

[Optional Changes]

<p>Syclant can use the three Choice items to decent effect, as it has a wide enough movepool on the special and physical side. In most cases, however, Syclant with either Tail Glow or Swords Dance is more effective than Choice Specs or Choice Band. Choice Scarf is one of the better Choice items to use and can make Syclant a decent revenge killer, but Syclant lacks the raw power to deal efficient damage. One of the biggest issues with Choice Syclant is the fact that it lacks the ability to switch into any direct attack reliably, resisted or not. It's frailty really hinders its switching potential. A mixed Substitute set with Hidden Power Fire and Focus Punch can be proven viable, luring out and KOing Scizor and Blissey, respectively.</p>

<p>Syclant's huge movepool offers it many attacks to choose from; however, there are few notable ones that are usable on the physical or special side. Crunch is a decent move to help Syclant deal with defensive Rotom-A, who would otherwise cause problems. U-turn may also be used, providing Syclant with a decent scouting move that boasts STAB. Leaf Blade could be used to let Syclant hit bulky Water-types, such as Suicune and Vaporeon, for super effective damage. On the special side, Syclant can use Giga Drain to recover some of the health it has lost and harms Water-types greatly.</p>

<p>Other moves to consider include Super Fang, Roost, and Rain Dance. Super Fang cuts the opponent's current HP by 50% which could put the enemy in KO range for one of Syclant's attacks. Roost, even though Syclant is very frail, could possibly be useful in restoring half of Syclant's HP to help it sweep longer. Finally, Rain Dance is a viable alternative move on one of the Spikes lead sets, giving its rain sweepers an easier time sweeping.</p>

[CAP Metagame]

<p>Syclant has its ups and downs with the other CAP Pokemon in a metagame consisting of the other CAP pokemon.</p>

<p>Syclant can easily defeat Fidgit, boasting a resistance to Fidgit's Earth Power and striking back with its super effective STAB attack. Cyclohm, although despite Syclant is being unable to switch into it, can be threatened with Ice Beam, due to its significantly lower Special Defense compared to its Defense being the weaker of its defensive stats. Colossoil also needs to watch out for both of Syclant's STAB attacks, as well as Ice Shard because it negates Colossoil's attempt to KO Syclant with Sucker Punch. Kitsunoh, albeit resistant to both of Syclant's STAB moves, is outpaced and will be hit by Earth Power/Earthquake or Hidden Power Fire. Lastly, Pyroak has a difficult time switching into Syclant, because not only does it take 25% damage from Stealth Rock, but its lack of reliable recovery and vulnerability to a boosted Ice Beam or Megahorn keeps it from threatening Syclant with its Fire-type moves.</p>

<p>As for Syclant's problems, Arghonaut is perhaps the biggest. It resists both of Syclant's STAB attacks and ignores any stat boost Syclant may have. This allows Arghonaut to switch into Syclant with impunity and finish it off with Waterfall. Revenankh can also be troublesome, boasting excellent overall defense which helps it take Syclant's boosted attacks, a resistance to Syclant's Bug STAB, and access to a powerful Hammer Arm. Even though Kitsunoh may fear Earth Power/Earthquake and Hidden Power Fire, its unique typing lets it be completely resistant to the Mixed Tail Glow Sweeper, Tail Glow Sweeper that uses Focus Blast, and Swords Dance Sweeper that uses Stone Edge.</p>

[Counters]

<p>Scizor is, and will always, be Syclant's worst nightmare. Resisting both of Syclant's STAB attacks and taking neutral damage from Earth Power and Focus Blast, Scizor can switch in quite easily and penetrate Syclant with a death-inducing Bullet Punch or trap it with Pursuit if Syclant thinks about switching out. All Scizor really needs to fear is if Syclant uses Hidden Power Fire as Scizor switches in (or if Syclant still has its Focus Sash intact). Bullet Punch Metagross works similarly to Syclant, though it needs to be cautious of Earth Power / Earthquake or Hidden Power Fire when switching in. Lucario is another Steel-type that can revenge-kill Syclant quite well with ExtremeSpeed, and it also resists both of Syclant's STAB attacks; however, Earth Power / Earthquake, Focus Blast / Superpower, and Hidden Power Fire all hit it super effectively. Bronzong and Forretress have the bulk to survive boosted attacks and can retaliate with their powerful Gyro Balls, though Forretress needs to watch out for Hidden Power Fire. Choice Scarf Heatran is also a big threat to Syclant, resisting both of its STAB moves by 4x and proceeding to scorch it with Fire Blast. A good thing to note is that the common Scizor + Heatran combo works extremely well. If Syclant has Hidden Power Fire instead of Earth Power or Focus Blast on the Tail Glow set, then Heatran will resist its entire moveset and beat it from there. On the other hand, Scizor can come in safely if Syclant carries Earth Power or Focus Blast.</p>

<p>Blissey can shut down any specially-oriented Syclant thanks to her insane special bulk and having access to Flamethrower and Thunder Wave to use against Syclant. She needs to be cautious of Syclant that run Superpower, though. Tyranitar works the same way as Blissey, but Superpower or a +2 Focus Blast can OHKO it. Bulky Water-types, such as Suicune or Swampert, can survive most of the boosted attacks Syclant uses and can threaten it with STAB Surfs or can Roar it out. Skarmory makes a great counter to the Swords Dance Sweeper set, easily surviving boosted Ice Punches and finishing Syclant off with Brave Bird.</p>

I also really don't like the Mixed Superpower Tail Glow set, because if Blissey switches into a +2 Focus Blast it'll be 2HKO'd with SR damage anyways. +2 Focus Blast also OHKOes Snorlax, something Superpower can't manage. Furthermore, this reduces the need for Syclant to split its EVs and weaken its own physical attacks and defenses (via nature). Finally, CompoundEyes should be mentioned on the Tail Glow set, since boosting Focus Blast's accuracy and allowing the use of Blizzard over Ice Beam is just great. (At the expense of losing the SR immunity)

Other than these points, it looks great. :)
 
I just proofread it again and nothing jumped out at me as an issue. I'll prove the value of CompoundEyes on that dang Tail Glow set, just watch me!
 
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