Team Name: Intimidation I will be taking this team to Sydney VGC Regionals in Australia, and I hope to win a place to Nationals in the Senior Division. I have already bred this team and really want this six to work. I know they are kind of cookie-cutter, but Australia isn't the most conventional community and I think that honestly something that might be cookie-cutter in American regionals could be unconventional in Australia. Without furtherado here is the team : Ferrothorn @ Lum Berry Ability: Iron Barbs Level: 50 EVs: 204 Atk / 252 HP / 52 SDef Brave Nature IVs: 0 Speed - Leech Seed - Gyro Ball - Protect - Power Whip I really like Ferrothorn, once Fighting types and Fire types like Charizard Y, or Scrafty are off the field Ferrothorn can sit and Leech Seed and Protect, as a sort of win-condition. The EV's allow it to defeat Rotom-W with a Power Whip, and still be bulky with 252 HP and 52 SDef. This team is weak to Rain teams and Ferrothorn adds bulk to my team and counteracts Rain teams well, all round a Team Player. Also credit to Ray Rizzo, I practically copy pasted this Ferrothorn. Aerodactyl @ Focus Sash Ability: Unnerve Level: 50 EVs: 252 Speed / 252 Atk / 4 HP Jolly Nature - Tailwind - Rock Slide - Protect - Taunt I love Aerodactyl. My team has two really fast Pokemon Aerodactyl and Manectric-Mega, however Tailwind allows all of them to reach Blazing Speeds bar Ferrothorn. I don't often use Aerodactyl and Ferrothorn together because unlike the other 4 team-members they don't synergise. Rock Slide is my only attacking move it generally gets effective KO's against 4x weak Pokemon like Charizard/ Talonflame. It also gets STAB and is a coveted Spread move coupled with Aerodactyl's Speed is phenomenal. Taunt is for those pesky Dark Void Smeargle primarily. It also means that some Pokemon can't use Protect which is really useful end-game when your opponent is locked into there final two Pokemon. Mamoswine @ Life Orb Ability: Thick Fat Level: 50 EVs: 28 HP/ 164 Attack / 84 Defense / 36 Special Defense / 196 Speed Adamant Nature - Icicle Crash - Ice Shard - Protect - Earthquake Mamoswine was my sixth choice for this team. My team really lacked Ice and Ground STAB's so Mamoswine fit perfectly. It synergizes phenomenally with Aerodactyl's Tailwind and to make sure opposing Salamence can't defeat mine as even a -1 Ice Shard can defeat Mence, Icicle Crash is for the Main STAB. It hits like a truck and is really reliable. That's about it for Mamoswine. The EV Spread was suggested by ushaikh17 over on Nugget Bridge and it has been working out. Salamence @ Choice Scarf Ability: Intimidate Level: 50 EVs: 252 Speed / 252 SAtk / 4 HP Timid Nature - Draco Meteor - Fire Blast - Dragon Pulse - Stone Edge This thing. The previous three where team players through and through. But this thing gets the glory. Special Salamence, is amazing. With access to Intimidate the best ability in VGC, this thing grinds Physical Attackers like Garchomp and Mawile to a halt. Unfortunately it needs to switch out on Mamoswine, as even -1 Ice Shard's severely cripple if not get a KO on Salamence. With a wide range of attacks, it is integral on defeating Amoonguss and Ferrothorn while hitting non-resists with nuke Draco Meteor, Stone Edge is a little inaccurate but rounds of the coverage nicely hitting Charizard and Talonflame for KO's. The EV's and Nature are so it AT THE VERY LEAST speed ties with other Salamence. Also notable is because I run Choice Scarf, I cannot run Protect. Rotom-Wash @ Sitrus Berry Ability: Levitate Level: 50 EVs: 252 HP / 44 Def / 140 SDef / 44 SAtk / 28 Speed Calm Nature - Hydro Pump - Thunderbolt - Protect - Will-O-Wisp I had trouble breeding a Rotom. But boy was it worth it. This Defensive EV Spread allows it to take Play Roughs from Mawile and SolarBeam's from Charizard Y. 44 SpA is so offensively it isn't a complete slouch. 28 Speed is the leftovers and can be utilised to get the jump on other Rotom. The set is pretty standard getting more coverage on physical attackers with Will-o-Wisp and the omnipresent Protect, coupled with its most potent STAB's. Manectric @ Manectite Ability: Lightningrod Level: 50 EVs: 252 Speed / 252 SAtk / 4 HP Timid Nature - Volt Switch - Overheat - Protect - Hidden Power [Ice] The team Mega. Getting Intimidate when it Mega Evolves, a Blazing 135 Speed and access to Volt Switch makes it the bane of any Physical Sweepers existence. Overheat is phenomenal. If it isn't the right time to go for a Fire Blast with Salamence or I've left Salamence out completely Overheat covers me. Hidden Power [Ice] leaves Garchomp and other 4x Pokemon scratching there head. Overall, when coupled with Salamence, Manectric can -2 a Mega-Kangaskhan before it knows whats happened and Protect to stall out the weird Mega Speed mechanic and absorb the oncoming Fake Out.