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Thanks for the help! I totally forgot that Magic Guard removed Life Orb recoil. I've replaced its abilities from Magic Guard/Trace to Trace/Natural Cure/Air Lock and I've added some new moves but not any that would make it more powerful. Also, what do you think about the name? It's named after Veles and Zirnitra, two gods of magic, but I'd like somebody else's opinion on it
I have a new weather idea, darkness! it would be activated by the move: dark void, and the ability:dusk (which would be given to dusknoir, lunatone[who would become a rock/magic type], and umbreon)
durring darkness, ghost and dark type moves would be boosted by 50% and psychic and fighting moves would be decreased by 50%
There's no need to when a non-legendary version already exists. Unless only Air Lock fits flavor-wise with the Pokemon, which seems impossible at the moment without a design of any sort.
Sorcery: Doubles the user's Special Attack. (unused)
Intelligence: Halves damage from Special moves and Soul Steal. (unused)
Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)
Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.
ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
Sorcery: Doubles the user's Special Attack. (unused)
Intelligence: Halves damage from Special moves and Soul Steal. (unused)
Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)
Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.
ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
Either Furashan's hidden ability should be changed to Air Lock or its Prevos should have their hidden abilities changed to Cloud Nine. I forgot to change the prevos' ability to Cloud Nine after people were complianing about Air Lock being a legendary Pokemon's signiture ability. However, if you're okay with new Pokemon having Air Lock, then it really doesn't matter which one is changed. Also, the first post should be updated sometime soon
Dusclops+Dusknoir should get Phantom Force, Shadow Claw and Soul Steal
Sorcery: Doubles the user's Special Attack. (unused)
Intelligence: Halves damage from Special moves and Soul Steal. (unused)
Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)
Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.
ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
UPDATE 5/7/2014
Dark Hail: Summons the weather condition Darkness for five turns. Can be extended to eight turns when user is holding a Dusk Stone.[/HIDE]
Dusknoir: Frisk -> Dusk
Dusclops: Frisk -> Dusk
Lunatone: Psychic -> Magic, + Dusk
Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)[/HIDE]
Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.
ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
here's a draft for a fighting/magic type legendary pokemon
Palagrim (it's a mixture of paladin and grim)
abilities: oblivious/mastery (HA)
pokedex entry 1: it hunts down skarmory and uses their wings as swords, its skills are without rival.
pokedex entry 2: because it is extremely calm and cannot be roused, some think it's heartless.
stats:
HP:110
Atk:105
Def:85
Sp.A:105
Sp.D:85
Spe:110
BST:600
gravity sacred sword
icicle spear
shadow ball
flash cannon
slash
night slash
X-scizor
moonblast arcane blast
fire blast
earthquake
thousand arrows arcane slash
wild charge power within
dragon rush
imprison
sunny day
rain dance
swords dance
agility
calm mind
thunder wave
spacial rend
spiritual rend
air slash
quick attack
feint
feint attack
parry(new: fighting type, 16pp, --bp, --acc, desc. protects the user from physical attacks, if a foe makes contact their atk. and def. are lowered by one stage)
protect
detect
smack down
stone edge
ancient power
rock tomb smite(new: magic type, 8pp, 90bp, 100acc, physical, desc: the user attacks with its mind and body, this attack calculates damage with the user's combined attack and special attack and the target's combined defense and special defense)
psychic
energy ball
heal bell
rejuvenate
wish focus blast
aura sphere
(stab are in bold)
also I think shadow dash (swift swim clone for darkness) should be given to zororark
edit: made the abilities more flavorful
edit again: made Learnset
No (current) legendary Pokemon has 3 abilities. Most have just 1 ability, while a few have a regular ability and a hidden ability. Thematically, I think it would be best to only have 2 abilities max, but it's by no means necessary. Otherwise, it looks nice, although I can't be sure how competitively useful it will be until the Learnset is released
No (current) legendary Pokemon has 3 abilities. Most have just 1 ability, while a few have a regular ability and a hidden ability. Thematically, I think it would be best to only have 2 abilities max, but it's by no means necessary. Otherwise, it looks nice, although I can't be sure how competitively useful it will be until the Learnset is released
here's a draft for a fighting/magic type legendary pokemon
Palagrim (it's a mixture of paladin and grim)
abilities: oblivious/mastery (HA)
pokedex entry 1: it hunts down skarmory and uses their wings as swords, its skills are without rival.
pokedex entry 2: because it is extremely calm and cannot be roused, some think it's heartless.
stats:
HP:110
Atk:105
Def:85
Sp.A:105
Sp.D:85
Spe:110
BST:600
gravity
sacred sword
icicle spear
shadow ball
flash cannon
slash
night slash
X-scizor
moonblast
arcane blast
fire blast
earthquake
thousand arrows
arcane slash
wild charge
power within
dragon rush
imprison
sunny day
rain dance
swords dance
agility
calm mind
thunder wave
spacial rend
spiritual rend
air slash
quick attack
feint
feint attack
parry(new: fighting type, 16pp, --bp, --acc, desc. protects the user from physical attacks, if a foe makes contact their atk. and def. are lowered by one stage)
protect
detect
smack down
stone edge
ancient power
rock tomb
smite(new: magic type, 8pp, 90bp, 100acc, physical, desc: the user attacks with its mind and body, this attack calculates damage with the user's combined attack and special attack and the target's combined defense and special defense)
psychic
energy ball
heal bell
rejuvenate
wish
also I think shadow dash (swift swim clone for darkness) should be given to zororark
edit: made the abilities more flavorful
edit again: made Learnset
it's still unconfirmed, but hackers have found it in-game, it's thought to be one of zigaurd's (don't know how to spell it) signature moves, the move pool is a bit big, but not if you think about how this is supposed to be a master of various forms of combat