Sylveria AKA Generation Seven

Thanks for the help! I totally forgot that Magic Guard removed Life Orb recoil. I've replaced its abilities from Magic Guard/Trace to Trace/Natural Cure/Air Lock and I've added some new moves but not any that would make it more powerful. Also, what do you think about the name? It's named after Veles and Zirnitra, two gods of magic, but I'd like somebody else's opinion on it
I'd replace Air Lock with Cloud Nine. Air Lock is supposed to be for Rayquaza.

I have a new weather idea, darkness! it would be activated by the move: dark void, and the ability:dusk (which would be given to dusknoir, lunatone[who would become a rock/magic type], and umbreon)
durring darkness, ghost and dark type moves would be boosted by 50% and psychic and fighting moves would be decreased by 50%
Needs a new name. Dark Void is the name of an already-existing move.
 
Kyogre and Groudon lost their signature abilities, why can't Rayquaza?
There's no need to when a non-legendary version already exists. Unless only Air Lock fits flavor-wise with the Pokemon, which seems impossible at the moment without a design of any sort.
 
UPDATE 5/7/2014
  • Ally Switch is now Magic-type
  • Covet is now Magic-type
  • Dizzy Punch is now Magic-type
  • Encore is now Magic-type
  • Heal Block is now Magic-type
  • Healing Wish is now Magic-type
  • Heal Pulse is now Magic-type
  • Heart Stamp is now Magic-type
  • Heart Swap is now Magic-type
  • Lucky Chant is now Magic-type
  • Magic Coat is now Magic-type
  • Magic Room is now Magic-type
  • Mimic is now Magic-type
  • Mind Reader is now Magic-type
  • Swift is now Magic-type Swift should stay Normal.
  • Trick is now Magic-type
Dark Hail: Summons the weather condition Darkness for five turns. Can be extended to eight turns when user is holding a Dusk Stone.

Name: Furashan (Furaito = Flight; Magician = Majishan)
Type: Magic/Flying
Ability: Trace/Natural Cure/Cloud Nine (HA)
Stats: 80/65/70/108/85/132 (540)

Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Aura Sphere
Dazzle
Extreme Speed
Gust
Hurricane
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Giga Impact
Hidden Power
Hyper Beam
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn

Name: WIP
Stats: 50/30/40/78/50/92 (340)
Typing:Magic/Flying
Abilities: Trace/Natural Cure/Air Lock (HA)
Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Dazzle
Gust
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Hidden Power
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn


Name: WIP
Stats: 60/50/54/95/65/116 (440)
Typing: Magic/Flying
Abilities: Trace/Natural Cure/Air Lock (HA)
Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Dazzle
Gust
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Hidden Power
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn


Lucario: + Mach Punch
Mismagius: Fairy -> Magic
Cleffa: + Magic
Clefariy: + Magic
Clefable: + Magic

Dusknoir: Frisk -> Dusk
Dusclops: Frisk -> Dusk
Lunatone: Psychic -> Magic, + Dusk
Solrock: Psychic -> Magic, + Drought

Sorcery: Doubles the user's Special Attack. (unused)

Intelligence: Halves damage from Special moves and Soul Steal. (unused)

Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)

Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.

ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
 

Valzy

Destroyer of Worlds
is a Contributor Alumnus
UPDATE 5/7/2014
  • Ally Switch is now Magic-type
  • Covet is now Magic-type
  • Dizzy Punch is now Magic-type
  • Encore is now Magic-type
  • Heal Block is now Magic-type
  • Healing Wish is now Magic-type
  • Heal Pulse is now Magic-type
  • Heart Stamp is now Magic-type
  • Heart Swap is now Magic-type
  • Lucky Chant is now Magic-type
  • Magic Coat is now Magic-type
  • Magic Room is now Magic-type
  • Mimic is now Magic-type
  • Mind Reader is now Magic-type
  • Swift is now Magic-type Swift should stay Normal.
  • Trick is now Magic-type
Dark Hail: Summons the weather condition Darkness for five turns. Can be extended to eight turns when user is holding a Dusk Stone.

Name: Furashan (Furaito = Flight; Magician = Majishan)
Type: Magic/Flying
Ability: Trace/Natural Cure/Cloud Nine (HA)
Stats: 80/65/70/108/85/132 (540)

Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Aura Sphere
Dazzle
Extreme Speed
Gust
Hurricane
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Giga Impact
Hidden Power
Hyper Beam
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn

Name: WIP
Stats: 50/30/40/78/50/92 (340)
Typing:Magic/Flying
Abilities: Trace/Natural Cure/Air Lock (HA)
Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Dazzle
Gust
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Hidden Power
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn


Name: WIP
Stats: 60/50/54/95/65/116 (440)
Typing: Magic/Flying
Abilities: Trace/Natural Cure/Air Lock (HA)
Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Dazzle
Gust
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Hidden Power
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn


Lucario: + Mach Punch
Mismagius: Fairy -> Magic
Cleffa: + Magic
Clefariy: + Magic
Clefable: + Magic

Dusknoir: Frisk -> Dusk
Dusclops: Frisk -> Dusk
Lunatone: Psychic -> Magic, + Dusk
Solrock: Psychic -> Magic, + Drought

Sorcery: Doubles the user's Special Attack. (unused)

Intelligence: Halves damage from Special moves and Soul Steal. (unused)

Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)

Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.

ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
Either Furashan's hidden ability should be changed to Air Lock or its Prevos should have their hidden abilities changed to Cloud Nine. I forgot to change the prevos' ability to Cloud Nine after people were complianing about Air Lock being a legendary Pokemon's signiture ability. However, if you're okay with new Pokemon having Air Lock, then it really doesn't matter which one is changed. Also, the first post should be updated sometime soon

Dusclops+Dusknoir should get Phantom Force, Shadow Claw and Soul Steal
 
Last edited:
UPDATE 5/7/2014
  • Ally Switch is now Magic-type
  • Covet is now Magic-type
  • Dizzy Punch is now Magic-type
  • Encore is now Magic-type
  • Heal Block is now Magic-type
  • Healing Wish is now Magic-type
  • Heal Pulse is now Magic-type
  • Heart Stamp is now Magic-type
  • Heart Swap is now Magic-type
  • Lucky Chant is now Magic-type
  • Magic Coat is now Magic-type
  • Magic Room is now Magic-type
  • Mimic is now Magic-type
  • Mind Reader is now Magic-type
  • Swift is now Magic-type Swift should stay Normal.
  • Trick is now Magic-type
Dark Hail: Summons the weather condition Darkness for five turns. Can be extended to eight turns when user is holding a Dusk Stone.

Name: Furashan (Furaito = Flight; Magician = Majishan)
Type: Magic/Flying
Ability: Trace/Natural Cure/Cloud Nine (HA)
Stats: 80/65/70/108/85/132 (540)

Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Aura Sphere
Dazzle
Extreme Speed
Gust
Hurricane
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Giga Impact
Hidden Power
Hyper Beam
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn

Name: WIP
Stats: 50/30/40/78/50/92 (340)
Typing:Magic/Flying
Abilities: Trace/Natural Cure/Air Lock (HA)
Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Dazzle
Gust
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Hidden Power
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn


Name: WIP
Stats: 60/50/54/95/65/116 (440)
Typing: Magic/Flying
Abilities: Trace/Natural Cure/Air Lock (HA)
Level Up Moves
Air Cutter
Air Slash
Arcane Blast
Arcane Wave
Dazzle
Gust
Quick Attack
Rejuvinate
Roost
Twister

Egg Moves
Defog
Life Drain
Mirror Move
Nasty Plot
Whirlwind

TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Captivate
Double Team
Facade
Flash
Fly
Frustration
Hidden Power
Light Screen
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room
U-Turn


Lucario: + Mach Punch
Mismagius: Fairy -> Magic
Cleffa: + Magic
Clefariy: + Magic
Clefable: + Magic

Dusknoir: Frisk -> Dusk
Dusclops: Frisk -> Dusk
Lunatone: Psychic -> Magic, + Dusk
Solrock: Psychic -> Magic, + Drought

Sorcery: Doubles the user's Special Attack. (unused)

Intelligence: Halves damage from Special moves and Soul Steal. (unused)

Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)

Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.

ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
I'm guessing that's a no for my suggestion on magician
 
UPDATE 5/7/2014
Dark Hail: Summons the weather condition Darkness for five turns. Can be extended to eight turns when user is holding a Dusk Stone.[/HIDE]

Dusknoir: Frisk -> Dusk
Dusclops: Frisk -> Dusk
Lunatone: Psychic -> Magic, + Dusk
Dusk: Summons the weather condition "Darkness" permanently, unless a different weather condition is summoned afterwards. (dusclops, dusknoir, lunatone)[/HIDE]
Darkness: New weather condition. Boosts the power of Dark and Ghost moves by 50% and lowers the power of Magic and Fighting by 50%. Summoned by the ability Dusk and the move Dark Hail.

ITEM
Dusk Stone: Lengthens the effect of Dark Hail to eight turns.
I CAN'T BELIEVE MY IDEA GOT EXCEPTED!!!!!
 
here's a draft for a fighting/magic type legendary pokemon
Palagrim (it's a mixture of paladin and grim)
abilities: oblivious/mastery (HA)
pokedex entry 1: it hunts down skarmory and uses their wings as swords, its skills are without rival.
pokedex entry 2: because it is extremely calm and cannot be roused, some think it's heartless.
stats:
HP:110
Atk:105
Def:85
Sp.A:105
Sp.D:85
Spe:110
BST:600
gravity
sacred sword
icicle spear
shadow ball
flash cannon
slash
night slash
X-scizor
moonblast
arcane blast
fire blast
earthquake
thousand arrows
arcane slash
wild charge
power within
dragon rush
imprison
sunny day
rain dance
swords dance
agility
calm mind
thunder wave
spacial rend
spiritual rend
air slash
quick attack
feint
feint attack
parry(new: fighting type, 16pp, --bp, --acc, desc. protects the user from physical attacks, if a foe makes contact their atk. and def. are lowered by one stage)
protect
detect
smack down
stone edge
ancient power
rock tomb
smite(new: magic type, 8pp, 90bp, 100acc, physical, desc: the user attacks with its mind and body, this attack calculates damage with the user's combined attack and special attack and the target's combined defense and special defense)
psychic
energy ball
heal bell
rejuvenate
wish
focus blast
aura sphere

(stab are in bold)


also I think shadow dash (swift swim clone for darkness) should be given to zororark

edit: made the abilities more flavorful
edit again: made Learnset
 
Last edited:

Valzy

Destroyer of Worlds
is a Contributor Alumnus
here's a draft for a fighting/magic type legendary pokemon
Palagrim (it's a mixture of paladin and grim)
abilities: regenerator/natural cure/justified (HA)
stats:
HP:110
Atk:105
Def:85
Sp.A:105
Sp.D:85
Spe:110
BST:600
WIP


also I think shadow dash (swift swim clone for darkness) should be given to zororark
No (current) legendary Pokemon has 3 abilities. Most have just 1 ability, while a few have a regular ability and a hidden ability. Thematically, I think it would be best to only have 2 abilities max, but it's by no means necessary. Otherwise, it looks nice, although I can't be sure how competitively useful it will be until the Learnset is released
 
No (current) legendary Pokemon has 3 abilities. Most have just 1 ability, while a few have a regular ability and a hidden ability. Thematically, I think it would be best to only have 2 abilities max, but it's by no means necessary. Otherwise, it looks nice, although I can't be sure how competitively useful it will be until the Learnset is released
I'm still thinking about the learn set, but I'll make changes to the abilities, finished my first revision
 
Last edited:

Valzy

Destroyer of Worlds
is a Contributor Alumnus
here's a draft for a fighting/magic type legendary pokemon
Palagrim (it's a mixture of paladin and grim)
abilities: oblivious/mastery (HA)
pokedex entry 1: it hunts down skarmory and uses their wings as swords, its skills are without rival.
pokedex entry 2: because it is extremely calm and cannot be roused, some think it's heartless.
stats:
HP:110
Atk:105
Def:85
Sp.A:105
Sp.D:85
Spe:110
BST:600
gravity
sacred sword
icicle spear
shadow ball
flash cannon
slash
night slash
X-scizor
moonblast
arcane blast
fire blast
earthquake
thousand arrows
arcane slash
wild charge
power within
dragon rush
imprison
sunny day
rain dance
swords dance
agility
calm mind
thunder wave
spacial rend
spiritual rend
air slash
quick attack
feint
feint attack
parry(new: fighting type, 16pp, --bp, --acc, desc. protects the user from physical attacks, if a foe makes contact their atk. and def. are lowered by one stage)
protect
detect
smack down
stone edge
ancient power
rock tomb
smite(new: magic type, 8pp, 90bp, 100acc, physical, desc: the user attacks with its mind and body, this attack calculates damage with the user's combined attack and special attack and the target's combined defense and special defense)
psychic
energy ball
heal bell
rejuvenate
wish


also I think shadow dash (swift swim clone for darkness) should be given to zororark

edit: made the abilities more flavorful
edit again: made Learnset
That is a huge movepool. Not that that's bad, although you forgot to explain what Thousand Arrows does
 
That is a huge movepool. Not that that's bad, although you forgot to explain what Thousand Arrows does
Thousand Arrows is a 90 Base Power Ground-type move with 100% accuracy that hits Flying and Levitating opponents.
 
Thousand Arrows is a 90 Base Power Ground-type move with 100% accuracy that hits Flying and Levitating opponents.
it's still unconfirmed, but hackers have found it in-game, it's thought to be one of zigaurd's (don't know how to spell it) signature moves, the move pool is a bit big, but not if you think about how this is supposed to be a master of various forms of combat
 

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