aVocado
@ Everstone
Okay, so this is me with yet another RMT; this one is pretty much identical to the previous one except for 1 changed Pokemon, and I also changed a few moves and EV spreads. This is still one of my best teams I ever made in BW/BW2, and I haven't made many so it's not that much of an accomplishment, but it's really got me pretty far on the ladder (pretty much peaked 2000 which I've never done before). It's a straight-up bulky offense team; with Mew burning certain threats and taunting hazardous leads/Pokemon like Skarmory, Ferrothorn, and Forretress and pretty much rendering them useless and forcing them to switch around and give Mew the opportunity to burn some more Pokemon; then, after burning them, I try as much as possible to give physically defensive Skarmory and specially defensive Tyranitar the chance to set up Spikes and Stealth Rock, respectively. With Rocky Helmet Skarmory being able to take on the likes of Conkeldurr and Toxicroak (outside of rain) all day long and punish them, while Tyranitar takes on all non-fighting special moves from the likes of Lati@s and trap certain threats. And it can also take on all weather starters excluding Choice Specs Politoed, physical Abomasnow and Hippowdon. The only thing it can't take is a scald burn from Politoed, but it's not so bothersome if Tyranitar already set-up SR and took down the Lati@s of the opposite team.
Then, after all that is said and done, comes the cleaners and sweepers of the team; a double dragon core of Latias and Garchomp, and EBelt Keldeo. Latias throws LO-boosted Draco Meteors left and right while hitting the likes of Ferrothorn, Forretress, and Skarmory (outside of rain) with HP Fire. And it can also somewhat make use of rain with Surf, and it can recover off all the residual damage it takes. Keldeo comes next, with Expert Belt and a bluffed choice set and it will just continue to kill off anything that doesn't outspeed it. Last but not least, Choice Scarf Garchomp closes off the game with either Outrage or Earthquake, depending on the situation.
I chose the title that you see because a Tank is what this team is, really. It's slow yet deadly and bulky. Slow, but hits very hard. And because it's my Tyranitar's nickname and Tyranitar is my absolute all-time favourite Pokemon ever since I saw him in Celebi: Voice of the Forest. Which is a pretty bad movie but my child-self liked it.
Now, to meet the team:
|
|
|
|
|
In depth:
(Prince) @ Leftovers
Trait: Synchronize
EVs: 220 HP / 164 Def / 36 SpA / 88 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Softboiled
- Ice Beam
My usual lead. It doesn't only blow people away since they ALWAYS think it's gonna use Stealth Rock, but it also blows people away because it spreads burns and can easily break through walls with Taunt/Burn. Ice Beam does great against dragons whether they're burned or not. Dragonite isn't a problem here because I can easily burn him and tank all his physical hits, a mixed Dragonite with Hurricane in the rain can be quite troublesome though, but I can burn to negate Multiscale's effect assuming SR isn't up and then Ice Beam for a neat OHKO or 2HKO. It can't really do anything besides Hurricane.
I've ran against a bunch of people who switch in Xatu on Mew fearing an SR or a Taunt, but they're vulnerable to Ice Beam. Although reflecting Taunt unto my Mew is annoying, I can predict a switch and Ice Beam right away. Espeon is the problem though, especially variants with HP Fighting or Signal Beam. Tyranitar, despite being specially defensive, can fall to those.
It's pretty obvious why I chose Taunt on this moveset, to break walls and cripple Pokemon like Blissey or Ferrothorn and the likes. And it works pretty well. Softboiled is my healing move of choice and it's pretty great. Mew doesn't die easily unless he's being constantly being hit with heavy moves.
EVs make this guy quite bulky and able to take an Outrage from dragons and retaliate with either a burn to make Mew tank another one and cripple the dragons or Ice Beam if I'm comfortable it will score an OHKO. Timid 88 Spd make me outspeed all Tyranitar, Magnezone, max Heatran, most Landorus-T, all variants of Gliscor, and Scizor. It also lets me safely OHKO Lando-T and Gliscor which are somewhat troublesome to my team.
(T-34 TANK) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 248 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Stealth Rock
My powerhorse. Not only does it counter the Lati@s solid, but it can also do huge amounts of damage thanks to Crunch to basically anything that doesn't resist it. Superpower nails down stupid Ferrothorn switch-ins and it's a pretty good coverage move as it can do a neat chunk of damage to anything that switches in. Pursuit is obvious as I need it to trap the Lati@s, and Crunch is my preferable STAB move that I spam if there was nothing that resists it. Stealth Rock is there because I really need the extra free moveslot on Ferrothorn, and the only other viable move is Stone Edge, which is something I don't need much.
EVs make Tyranitar bulky on the special side that it can never die against a Lati@s unless it has prior-damage, and even with that there's a big chance that I will trap the Lati@s and OHKO anyway. 4 Spd allow me to speed-creep other Tyranitars with no speed investments and rape them with Superpower.
(SHARK ATTACK) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
I used to have Conkeldurr in this place and used it as my revenge-killer with Mach Punch. While it did the job very well, it left my team very open to Psychic types. Mainly Alakazam and to an extent, Espeon. It also left me very open to Volcarona and basically being a set-up fodder against her. So I switched him to this guy instead, and tested it for a while, and it was pretty awesome. The quick Stone Edge helped me many times and not only against Volcarona.
Outrage and Dragon Claw are pretty obvious. Outrage is the usual move of choice, but sometimes it's too risky getting confused so I go with Dragon Claw instead, especially if opposing Pokemon have been damaged to the point where I can KO with Dragon Claw. Earthquake and Stone Edge make the infamous QuakEdge combo which has won me quite the number of games.
As explained, Garchomp is pretty much my "Emergency Button". If somehow Gyarados, Dragonite, or Salamence manage to set up a Dragon Dance, this guy comes in and cleans the enemy a clean kill. It checks Volcarona pretty wonderfully and always OHKOs with Stone Edge.
(Latty) (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power Fire
- Recover
- Surf
Latias is a bit underrated, because it's always compared to it's male counterpart. People don't realize that Latias is arguably better though, having access to very good offensive and defensive stats, and being able to successfully sweep while still being bulky and having a solid method of recovery through Recover. I used to have Refresh over HP Fire and used to use Latias as my status absorber, but I realized that I didn't really need a status absorber if it can't absorb Sleep. Ferrothorn can take on burns and paralysis all day without complaining, so yeah.
Draco Meteor is a given, so is Recover. I went with HP Fire and Surf to get as much coverage as I can against Steels and Ground-types, mainly Lucario and Gliscor. EVs allow me to survive +2 ES from Lucario while maintaining minimum LO recoil damage.
(Arya) @ Expert Belt
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power Bug
Used to be a Specs Keldeo, until it was pointed out that EBelt Keldeo can indeed do as well as Specs Keldeo and can actually take down Celebi on it's own if I predict the switch-in and use Icy Wind. As I just explained, Icy Wind is there to surprise switch-ins (mainly Celebi and the Lati@s) and lower their speed, and going for the kill the next turn with HP Bug. HP Bug is also there instead of Electric so I can actually kill off Celebi, which otherwise could be a little bit problematic to this team. The only downside of giving up HP Electric is not being able to hit other Water-types, but most of them can be hit pretty hard with Secret Sword, and I have Latias to take on bulky waters, even if they carry Ice Beam.
@ Rocky Helmet
Trait: Sturdy
EVs: 224 HP / 252 Def / 36 Spe
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind
There is nothing better than punishing fighting-types that can easily break through my team if it wasn't for Skarmory. Conkeldurr and Toxicroak would literally rip my team apart if it isn't for this guy making them take 16% damage everytime they attack; and on top of that it's guaranteed that I can at least get 2 layers of spikes before they get their HP down to a point where I can actually kill them with a Brave Bird; and if I really want to go for the 3rd layer of Spikes then I could Roost if I predict a switch, otherwise I might get my Skarmory killed with a Drain Punch or something. Of course, that's all assuming the fighting-type I send Skarmory in against doesn't switch out, in that case, I set up a layer of Spike and switch it out again. If I see a Magnezone coming, I usually bring in Latias or Tyranitar, as they are my best check against him. Never bring it in on a Scizor if you see a Magnezone in the same team. It WILL U-Turn out and go to Magnezone, a mistake I made quite a few times thanks to me acting by instinct and forgetting they actually have a Mag in their team.
36 Spe EVs are so that I can outspeed minimum-speed Magnezone (84) if I managed to get my Skarmory trapped, and be able to set up another layer of Spikes. Also to speed-creep opposing Skarmories.
Conclusion:
So there you have it, my favourite team with my favourite playstyle. Rate, comment, steal if you want, hate, love, fuck, have sex, do whatever you want.
Then, after all that is said and done, comes the cleaners and sweepers of the team; a double dragon core of Latias and Garchomp, and EBelt Keldeo. Latias throws LO-boosted Draco Meteors left and right while hitting the likes of Ferrothorn, Forretress, and Skarmory (outside of rain) with HP Fire. And it can also somewhat make use of rain with Surf, and it can recover off all the residual damage it takes. Keldeo comes next, with Expert Belt and a bluffed choice set and it will just continue to kill off anything that doesn't outspeed it. Last but not least, Choice Scarf Garchomp closes off the game with either Outrage or Earthquake, depending on the situation.
I chose the title that you see because a Tank is what this team is, really. It's slow yet deadly and bulky. Slow, but hits very hard. And because it's my Tyranitar's nickname and Tyranitar is my absolute all-time favourite Pokemon ever since I saw him in Celebi: Voice of the Forest. Which is a pretty bad movie but my child-self liked it.
Now, to meet the team:
In depth:
Trait: Synchronize
EVs: 220 HP / 164 Def / 36 SpA / 88 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Softboiled
- Ice Beam
My usual lead. It doesn't only blow people away since they ALWAYS think it's gonna use Stealth Rock, but it also blows people away because it spreads burns and can easily break through walls with Taunt/Burn. Ice Beam does great against dragons whether they're burned or not. Dragonite isn't a problem here because I can easily burn him and tank all his physical hits, a mixed Dragonite with Hurricane in the rain can be quite troublesome though, but I can burn to negate Multiscale's effect assuming SR isn't up and then Ice Beam for a neat OHKO or 2HKO. It can't really do anything besides Hurricane.
I've ran against a bunch of people who switch in Xatu on Mew fearing an SR or a Taunt, but they're vulnerable to Ice Beam. Although reflecting Taunt unto my Mew is annoying, I can predict a switch and Ice Beam right away. Espeon is the problem though, especially variants with HP Fighting or Signal Beam. Tyranitar, despite being specially defensive, can fall to those.
It's pretty obvious why I chose Taunt on this moveset, to break walls and cripple Pokemon like Blissey or Ferrothorn and the likes. And it works pretty well. Softboiled is my healing move of choice and it's pretty great. Mew doesn't die easily unless he's being constantly being hit with heavy moves.
EVs make this guy quite bulky and able to take an Outrage from dragons and retaliate with either a burn to make Mew tank another one and cripple the dragons or Ice Beam if I'm comfortable it will score an OHKO. Timid 88 Spd make me outspeed all Tyranitar, Magnezone, max Heatran, most Landorus-T, all variants of Gliscor, and Scizor. It also lets me safely OHKO Lando-T and Gliscor which are somewhat troublesome to my team.
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 248 SpD / 4 Spe
Careful Nature
- Crunch
- Pursuit
- Superpower
- Stealth Rock
My powerhorse. Not only does it counter the Lati@s solid, but it can also do huge amounts of damage thanks to Crunch to basically anything that doesn't resist it. Superpower nails down stupid Ferrothorn switch-ins and it's a pretty good coverage move as it can do a neat chunk of damage to anything that switches in. Pursuit is obvious as I need it to trap the Lati@s, and Crunch is my preferable STAB move that I spam if there was nothing that resists it. Stealth Rock is there because I really need the extra free moveslot on Ferrothorn, and the only other viable move is Stone Edge, which is something I don't need much.
EVs make Tyranitar bulky on the special side that it can never die against a Lati@s unless it has prior-damage, and even with that there's a big chance that I will trap the Lati@s and OHKO anyway. 4 Spd allow me to speed-creep other Tyranitars with no speed investments and rape them with Superpower.
Trait: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- Stone Edge
I used to have Conkeldurr in this place and used it as my revenge-killer with Mach Punch. While it did the job very well, it left my team very open to Psychic types. Mainly Alakazam and to an extent, Espeon. It also left me very open to Volcarona and basically being a set-up fodder against her. So I switched him to this guy instead, and tested it for a while, and it was pretty awesome. The quick Stone Edge helped me many times and not only against Volcarona.
Outrage and Dragon Claw are pretty obvious. Outrage is the usual move of choice, but sometimes it's too risky getting confused so I go with Dragon Claw instead, especially if opposing Pokemon have been damaged to the point where I can KO with Dragon Claw. Earthquake and Stone Edge make the infamous QuakEdge combo which has won me quite the number of games.
As explained, Garchomp is pretty much my "Emergency Button". If somehow Gyarados, Dragonite, or Salamence manage to set up a Dragon Dance, this guy comes in and cleans the enemy a clean kill. It checks Volcarona pretty wonderfully and always OHKOs with Stone Edge.
Trait: Levitate
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature
- Draco Meteor
- Hidden Power Fire
- Recover
- Surf
Latias is a bit underrated, because it's always compared to it's male counterpart. People don't realize that Latias is arguably better though, having access to very good offensive and defensive stats, and being able to successfully sweep while still being bulky and having a solid method of recovery through Recover. I used to have Refresh over HP Fire and used to use Latias as my status absorber, but I realized that I didn't really need a status absorber if it can't absorb Sleep. Ferrothorn can take on burns and paralysis all day without complaining, so yeah.
Draco Meteor is a given, so is Recover. I went with HP Fire and Surf to get as much coverage as I can against Steels and Ground-types, mainly Lucario and Gliscor. EVs allow me to survive +2 ES from Lucario while maintaining minimum LO recoil damage.
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power Bug
Used to be a Specs Keldeo, until it was pointed out that EBelt Keldeo can indeed do as well as Specs Keldeo and can actually take down Celebi on it's own if I predict the switch-in and use Icy Wind. As I just explained, Icy Wind is there to surprise switch-ins (mainly Celebi and the Lati@s) and lower their speed, and going for the kill the next turn with HP Bug. HP Bug is also there instead of Electric so I can actually kill off Celebi, which otherwise could be a little bit problematic to this team. The only downside of giving up HP Electric is not being able to hit other Water-types, but most of them can be hit pretty hard with Secret Sword, and I have Latias to take on bulky waters, even if they carry Ice Beam.
Trait: Sturdy
EVs: 224 HP / 252 Def / 36 Spe
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind
There is nothing better than punishing fighting-types that can easily break through my team if it wasn't for Skarmory. Conkeldurr and Toxicroak would literally rip my team apart if it isn't for this guy making them take 16% damage everytime they attack; and on top of that it's guaranteed that I can at least get 2 layers of spikes before they get their HP down to a point where I can actually kill them with a Brave Bird; and if I really want to go for the 3rd layer of Spikes then I could Roost if I predict a switch, otherwise I might get my Skarmory killed with a Drain Punch or something. Of course, that's all assuming the fighting-type I send Skarmory in against doesn't switch out, in that case, I set up a layer of Spike and switch it out again. If I see a Magnezone coming, I usually bring in Latias or Tyranitar, as they are my best check against him. Never bring it in on a Scizor if you see a Magnezone in the same team. It WILL U-Turn out and go to Magnezone, a mistake I made quite a few times thanks to me acting by instinct and forgetting they actually have a Mag in their team.
36 Spe EVs are so that I can outspeed minimum-speed Magnezone (84) if I managed to get my Skarmory trapped, and be able to set up another layer of Spikes. Also to speed-creep opposing Skarmories.
Weaknesses of the team:
Gastrodon/Quagsire: walls my entire team. My best bet is to burn it with Mew, taunt it so it can't recover, then hope for a kill with Latias's DM.
Gengar: SubDisable or any Sub Gengar can really hurt my team if behind a sub.
Landorus-T: Although Skarmory can take it on all day erryday, my team is still just a little bit tiny weak to it.
Jellicent: Another bulky water that walls my entire team. Best bet is to Crunch it with Ttar and cross my fingers that Jelli doesn't burn him, or that it's not physically defensive.
Gastrodon/Quagsire: walls my entire team. My best bet is to burn it with Mew, taunt it so it can't recover, then hope for a kill with Latias's DM.
Gengar: SubDisable or any Sub Gengar can really hurt my team if behind a sub.
Landorus-T: Although Skarmory can take it on all day erryday, my team is still just a little bit tiny weak to it.
Jellicent: Another bulky water that walls my entire team. Best bet is to Crunch it with Ttar and cross my fingers that Jelli doesn't burn him, or that it's not physically defensive.
So there you have it, my favourite team with my favourite playstyle. Rate, comment, steal if you want, hate, love, fuck, have sex, do whatever you want.
Last edited: