BLOOD TOTEM
braine damaged
Sup RMT forum.
This here is my first ever RMT for my first ever ladder topping team. I had a lot of fun playing with this team at the start of the gen 6 meta but it's done its duty now and I feel it's time to share it with the rest of the community, and hey, you might just make a suggestion that inspires me to pick it up again.
Sand Offense has always been my preferred play style in Doubles so I decided I'd stick to what I was familiar with for my first team of the new generation. I was however, interested in a new toy we'd been given to play with; Talonflame.
The team at a glance ~
In depth look ~
T-Wrecks (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Stone Edge / Rock Slide
- Pursuit / Crunch
- Taunt
- Protect
How You Like Me Now - The Heavy
Tyranitar is just great. Sand is brilliant for that extra chip damage and the big fuck you it says to Focus Sash users and that extra 6 percent damage makes a world of difference. Coupled with three users of U-turn and a Volt Switch user on my team it's just fantastic. Tyranitar itself has a fantastic typing and great bulk. I prefer Stone Edge over Rock Slide because I want the immediate power, the lack of spread damage doesn't bother me and Tyranitar isn't getting many flinches because it's pretty slow. I tend to run Pursuit over Crunch. Sure the power drop is noticeable but for the most part I'm using Tyranitar as a utility Pokemon and Pursuit is there to catch people off guard; it's especially good when combined with Taunt. Taunt is arguably the crux of the set. Without it, Trick Room teams can run riot and leave me so far behind from the get go. What I like about Taunt on Tyranitar is that it isn't always expected and has great synergy with Pursuit. Protect is standard in doubles but is notably good on Tyranitar since it's just a magnet for attacks.
Dentures (Garchomp) @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Protect
Jurrasic - I.Y.F.F.E
Garchomp is fantastic for a multitude of reasons. First of all it finds itself populating a wonderful speed tier. 102 base speed is wonderful as it beats the plethora of 100s that are so popular in doubles. Next up is Garchomp's big offensive pressure. A huge attack coupled with a great spread move in Earthquake is a formula for success and Garchomp does not disappoint. Dragon Claw is there as the obligatory dragon STAB and hits Flying-type Pokemon or Pokemon with Levitate. Fire Blast is there to hit Steel-type Walls, most notably Ferrothorn. It catches a lot of people off guard and hits a large amount of Pokemon that I'd otherwise have a little more difficulty with such as Scizor. Yache is a lifesaver and helps me to waste Pokemon that don't expect it like Weavile and Mamoswine. Once again Protect is there to ease on prediction and increase longevity.
Spin Cycle (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 240 HP / 16 SDef
Modest Nature
- Discharge
- Hydro Pump
- Volt Switch
- Trick
Carried Away - Passion Pit
Rotom-W is so brilliant in so many ways. It's fantastic typing / ability means that it has just one weakness and it's a weakness to one of the least common offensive types, grass. Levitate is particularly important given I have two users of Earthquake meaning it synergises really well with the rest of the team. It also has decent natural bulk so I opted for a bulky Choice Specs set. Discharge is great for my team because I have two Ground-types who are unaffected by it. The 30 Percent paralysis chance also makes it an appealing choice. Hydro Pump is standard for Rotom-W and hits the ground types that discharge can't. Volt Switch eases on prediction and allows me to adapt to whatever is happening on the field. Combined with Landorus-T's Intimidate it really is a great move. Trick cripples pokemon that I might otherwise struggle with. Walls such as Cresselia, Trevenant and Dusclops hate receiving Choice Specs, especially Trick Room variants.
Animal (Landorus-Therian) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Animal - Miike Snow
Landorus-T is one of my favorite Pokemon in the Doubles metagame. Immune to Ground and Electric-type moves, Intimidate, good bulk, 145 base Attack; what's not to like? Landorus switches in on so much thanks to it's excellent typing and ability. The move set is pretty standard really. Earthquake is the obligatory STAB with the bonus perk of being a spread move. U-turn is great to get the upper hand on the opponent and works great given Landorus' ability to force switches. Rock Slide is there to hit stuff that Earthquake doesn't and can get that nifty bit of hax that wins the game. Protect is there for the same reason everything carries it. I opted for usage of the Sitrus Berry as it helps Landorus switch in and dish out a healthy dose of intimidate more often. Landorus often gets used to soak up Fighting-type attacks aimed at Tyranitar so it's a key player for the team.
Boogie Bug (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Thunderbolt
- Energy Ball
Killin It - Krewella
The Boogie Bug is one of my favorite Pokemon and it works wonders for my team. Whilst it isn't quite as good in Doubles as it is in Singles I still think it's a valuable Pokemon. I opted to run a pretty standard Choice Scarf set with a little twist. U-turn is great for adapting to switches and getting in the Pokemon I need on the field. It also allows me to stop MegaZard Y blitzing me early game with those strong Heat Waves. BoltBeam coverage is so good and is resisted by only a handful of pokemon. It allows Genesect to really utilize it's Choice Scarf to revenge any threats or just dish out some hurt from the offset. In the final slot I opted for Energy Ball over Flamethrower for the following reason:
+1 252 SpA Genesect Energy Ball vs. 0 HP / 0 SpD Rotom-W: 262-310 (108.7 - 128.6%)
Nailing a Rotom-W before it can do anything feels so damn good, similar to the way Fire Punching a Genesect with Deoxys-S does.I could probably get off to it.
KACAW (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 44 HP
Jolly Nature
- Flare Blitz
- U-turn
- Brave Bird
- Tailwind
AMERICA FUCK YEAH
A priority 120BP Flying-type STAB move boosted by a Life Orb. Sure. Talonflame is so strong and can really help you get out of a tough situation late game or punch holes from the start. Gale Wings is also nice as it provides a shaky answer to Trick Room in a pinch, notably hitting stuff like Conkeldurr for super effective damage. U-turn is important because Talonflame is very frail. It gives you the opportunity to pick of weakened threats and escape from predicted attacks. Flare Blitz is your next option in terms of nuking the opposition and hits a couple of the things that resist the flying attacks. The final move is arguably the most important for my team, especially late game. If I'm left in a situation where I only have slow Pokemon alive Tailwind provides the boost they need to finish the fight. There have been many final stand situations where Tailwind has saved me, Talonflame is often the hero of the battle.
Proof of peak
Importable
I hope you enjoyed my RMT and the songs that I chose for my Pokemon. Feel free to spam this on the ladder to get a feel for the meta or suggest some changes.Don't forget to like it so I can brag to all my friends about how good I am at Pokemon.
This here is my first ever RMT for my first ever ladder topping team. I had a lot of fun playing with this team at the start of the gen 6 meta but it's done its duty now and I feel it's time to share it with the rest of the community, and hey, you might just make a suggestion that inspires me to pick it up again.
Sand Offense has always been my preferred play style in Doubles so I decided I'd stick to what I was familiar with for my first team of the new generation. I was however, interested in a new toy we'd been given to play with; Talonflame.
The team at a glance ~
In depth look ~
T-Wrecks (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Stone Edge / Rock Slide
- Pursuit / Crunch
- Taunt
- Protect
How You Like Me Now - The Heavy
Tyranitar is just great. Sand is brilliant for that extra chip damage and the big fuck you it says to Focus Sash users and that extra 6 percent damage makes a world of difference. Coupled with three users of U-turn and a Volt Switch user on my team it's just fantastic. Tyranitar itself has a fantastic typing and great bulk. I prefer Stone Edge over Rock Slide because I want the immediate power, the lack of spread damage doesn't bother me and Tyranitar isn't getting many flinches because it's pretty slow. I tend to run Pursuit over Crunch. Sure the power drop is noticeable but for the most part I'm using Tyranitar as a utility Pokemon and Pursuit is there to catch people off guard; it's especially good when combined with Taunt. Taunt is arguably the crux of the set. Without it, Trick Room teams can run riot and leave me so far behind from the get go. What I like about Taunt on Tyranitar is that it isn't always expected and has great synergy with Pursuit. Protect is standard in doubles but is notably good on Tyranitar since it's just a magnet for attacks.
Dentures (Garchomp) @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Protect
Jurrasic - I.Y.F.F.E
Garchomp is fantastic for a multitude of reasons. First of all it finds itself populating a wonderful speed tier. 102 base speed is wonderful as it beats the plethora of 100s that are so popular in doubles. Next up is Garchomp's big offensive pressure. A huge attack coupled with a great spread move in Earthquake is a formula for success and Garchomp does not disappoint. Dragon Claw is there as the obligatory dragon STAB and hits Flying-type Pokemon or Pokemon with Levitate. Fire Blast is there to hit Steel-type Walls, most notably Ferrothorn. It catches a lot of people off guard and hits a large amount of Pokemon that I'd otherwise have a little more difficulty with such as Scizor. Yache is a lifesaver and helps me to waste Pokemon that don't expect it like Weavile and Mamoswine. Once again Protect is there to ease on prediction and increase longevity.
Spin Cycle (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 240 HP / 16 SDef
Modest Nature
- Discharge
- Hydro Pump
- Volt Switch
- Trick
Carried Away - Passion Pit
Rotom-W is so brilliant in so many ways. It's fantastic typing / ability means that it has just one weakness and it's a weakness to one of the least common offensive types, grass. Levitate is particularly important given I have two users of Earthquake meaning it synergises really well with the rest of the team. It also has decent natural bulk so I opted for a bulky Choice Specs set. Discharge is great for my team because I have two Ground-types who are unaffected by it. The 30 Percent paralysis chance also makes it an appealing choice. Hydro Pump is standard for Rotom-W and hits the ground types that discharge can't. Volt Switch eases on prediction and allows me to adapt to whatever is happening on the field. Combined with Landorus-T's Intimidate it really is a great move. Trick cripples pokemon that I might otherwise struggle with. Walls such as Cresselia, Trevenant and Dusclops hate receiving Choice Specs, especially Trick Room variants.
Animal (Landorus-Therian) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Animal - Miike Snow
Landorus-T is one of my favorite Pokemon in the Doubles metagame. Immune to Ground and Electric-type moves, Intimidate, good bulk, 145 base Attack; what's not to like? Landorus switches in on so much thanks to it's excellent typing and ability. The move set is pretty standard really. Earthquake is the obligatory STAB with the bonus perk of being a spread move. U-turn is great to get the upper hand on the opponent and works great given Landorus' ability to force switches. Rock Slide is there to hit stuff that Earthquake doesn't and can get that nifty bit of hax that wins the game. Protect is there for the same reason everything carries it. I opted for usage of the Sitrus Berry as it helps Landorus switch in and dish out a healthy dose of intimidate more often. Landorus often gets used to soak up Fighting-type attacks aimed at Tyranitar so it's a key player for the team.
Boogie Bug (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Thunderbolt
- Energy Ball
Killin It - Krewella
The Boogie Bug is one of my favorite Pokemon and it works wonders for my team. Whilst it isn't quite as good in Doubles as it is in Singles I still think it's a valuable Pokemon. I opted to run a pretty standard Choice Scarf set with a little twist. U-turn is great for adapting to switches and getting in the Pokemon I need on the field. It also allows me to stop MegaZard Y blitzing me early game with those strong Heat Waves. BoltBeam coverage is so good and is resisted by only a handful of pokemon. It allows Genesect to really utilize it's Choice Scarf to revenge any threats or just dish out some hurt from the offset. In the final slot I opted for Energy Ball over Flamethrower for the following reason:
+1 252 SpA Genesect Energy Ball vs. 0 HP / 0 SpD Rotom-W: 262-310 (108.7 - 128.6%)
Nailing a Rotom-W before it can do anything feels so damn good, similar to the way Fire Punching a Genesect with Deoxys-S does.
KACAW (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 44 HP
Jolly Nature
- Flare Blitz
- U-turn
- Brave Bird
- Tailwind
AMERICA FUCK YEAH
A priority 120BP Flying-type STAB move boosted by a Life Orb. Sure. Talonflame is so strong and can really help you get out of a tough situation late game or punch holes from the start. Gale Wings is also nice as it provides a shaky answer to Trick Room in a pinch, notably hitting stuff like Conkeldurr for super effective damage. U-turn is important because Talonflame is very frail. It gives you the opportunity to pick of weakened threats and escape from predicted attacks. Flare Blitz is your next option in terms of nuking the opposition and hits a couple of the things that resist the flying attacks. The final move is arguably the most important for my team, especially late game. If I'm left in a situation where I only have slow Pokemon alive Tailwind provides the boost they need to finish the fight. There have been many final stand situations where Tailwind has saved me, Talonflame is often the hero of the battle.
Proof of peak
Importable
Dentures (Garchomp) @ Yache Berry
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Protect
Spin Cycle (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 240 HP / 16 SDef
Modest Nature
- Discharge
- Hydro Pump
- Volt Switch
- Trick
T-Wrecks (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Stone Edge
- Taunt
- Protect
Animal (Landorus-Therian) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Protect
KACAW (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 212 Spd / 252 Atk / 44 HP
Jolly Nature
- Flare Blitz
- U-turn
- Brave Bird
- Tailwind
Boogie Bug (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Thunderbolt
- Energy Ball
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Protect
Spin Cycle (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 240 HP / 16 SDef
Modest Nature
- Discharge
- Hydro Pump
- Volt Switch
- Trick
T-Wrecks (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Stone Edge
- Taunt
- Protect
Animal (Landorus-Therian) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Protect
KACAW (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 212 Spd / 252 Atk / 44 HP
Jolly Nature
- Flare Blitz
- U-turn
- Brave Bird
- Tailwind
Boogie Bug (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Thunderbolt
- Energy Ball
I hope you enjoyed my RMT and the songs that I chose for my Pokemon. Feel free to spam this on the ladder to get a feel for the meta or suggest some changes.
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