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The Electric Cavern Double Clash
Arena: Chargestone Cave
Arena: Chargestone Cave
A cave with electricity buzzing all over the place. Steel Type Pokémon will have a hard time moving around, as the charged stones can attract them. If a Pokémon touches a chargestone, it can be jolted for 10 damage, or experience a much greater discharge of electricity (25% chance) that causes 25 damage in a 20 foot radius. Wild Joltik appear when this happens, and may unnerve Pokémon who are arachnophobic (weak to Bug/Electric, in this case), giving them a 5% chance of being flinched during an action. But pray you don't attract a Galvantula instead (10% chance), which will join the battle, and attack any and all competitors with anything from its level-up movepool. However, it only has 30 health, to prevent it being too much of a distraction.
RULES
The Combatants4v4 Doubles, with each player using two Pokémon
DQ: 2 Days,4 for Ref
2 Recovery, 5 chills
One Ability
No Items
Switch = KO
The Challengers
#1. Banryu
Charmander (*) Aether (m)
Nature: Rash
Personality: Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. His battle style is aggressive and unrelenting, and he likes to put his opponents on the defensive with a wide variety of attacking methods.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 65
EC: 1/9
MC: 0
DC: 1/5
Abilities: Blaze, Solar Power (DW)
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power [DW Locked]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Attacks:
(*) Scratch
(*) Growl
(*) Ember
(*) Smokescreen
(*) Metal Claw (FRLG level 13)
(*) Dragon Rage
(*) Rage (RSE level 19)
(*) Scary Face
(*) Fire Fang
(o) Fire Spin
(*) Dragon Dance
(*) Dragon Pulse
(*) Ancientpower
(*) Sunny Day
(*) Will-O-Wisp
(*) Hidden Power (Grass, 7)
Trapinch (*) Myrmeleon (m)
Nature: Docile
Personality: This little termite is very patient and laid-back in stark contrast to his fiery teammate, his most notable personality trait being a tremendous appetite. Though he doesn't take battles as seriously as his trainer's other Pokemon, he is a staunch competitor nonetheless, due to his unfailing grit and perseverance in tough situations. In battle he is an exceptionally specialized digger, even for a Ground-type, and relies heavily on his sand-based and underground moves for defense and offense alike.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10
EC: 1/9
MC: 0/0
DC: 1/5
Abilities: Arena Trap, Hyper Cutter, Sheer Force (DW)
Arena Trap: (innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Hyper Cutter: (innate) This Pokemon always keeps its teeth extremely sharp, and thus cannot have its attack reduced.
Sheer Force [DW Locked]: (must enable) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
(*) Bite
(*) Sand-Attack
(*) Faint Attack
(*) Sand Tomb
(o) Earthquake
(*) Quick Attack
(*) Fury Cutter
(*) Earth Power
(*) Dig
(*) Rock Slide
(*) Protect
Feebas (*) Phoebus (F)
Nature: Bold
Personality: Quite strong-willed, and very tenacious for a Pokemon that is otherwise quite weak. The nature of her shabby appearance and equally bland fighting style cause her to be a little self-conscious, and she thus feels the need to work that much harder to impress her opponents as well as her own trainer. Being a fish Pokemon, she is entirely aquatic, and does her best to play a strong defensive game utilizing her high underwater mobility.
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 80
Atk: * (-1)
Def: ** (+1)
SpA: *
SpD: **
Spe: 80
EC: 0/6
MC: 0
DC: 0/5
Abilities: Swift Swim, Adaptability (DW)
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability [DW Locked]: (innate) The moves that match this Pokemon’s type deal two (2) more damage.
Attacks:
(*) Splash
(*) Tackle
(*) Confuse Ray
(*) Mirror Coat
(*) Haze
(*) Boiling Water / Scald
(*) Ice Beam
(*) Toxic
#3 NyxNocturne
Rhyhorn*(Unicron)(M)
Nature:Impish (Adds * to Defense; Subtracts * From Special Attack)
Type:Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Lightningrod:(innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head:(innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless(DW):(innate)This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 25
EC:0/9
MC:0
DC:0/5
Moves:
Horn Attack*
Tail Whip*
Stomp*
Scary Face*
Rock Blast*
Fire Fang*
Dragon Rush*
Counter*
Earthquake*
Rock Tomb*
*Poison Jab
Turtwig*(Sheldon)(M)
Nature:
Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
:
Abilities:
Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14
Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 31
EC:1/9
MC:0
DC:0/5
Moves:
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed
Seed Bomb*
Superpower*
Sand Tomb*
Sword Dance*
Protect*
Substitute*
Surskit*(Dave Strider)(M)
Nature:Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type:
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim:The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish(DW):This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: *(-)
Spe: 75(65x1.15=74.75,or 75.)
EC:0/6
MC:0
DC:0/5
Moves:
Bubble*
Quick Attack*
Sweet Scent*
Water Sport*
Bubblebeam*
Aqua Jet*
Signal Beam*
Hydro Pump*
Ice Beam*
Hidden Power Grass 7*
Shadow Ball*
Match Seekers
#2 rewindman
Eevee(*)(Shine) (F)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: ** (-)
Speed: 63 (55*1.15v)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Wish (*)
Detect (*)
Yawn (*)
Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)
Larvesta(*) (Helios)(M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk:***
Def:**
SpA:***(+)
SpD:*(-)
Spe:60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)
Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)
Horsea (Ryuu)(M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
HP: 90
Atk: **
Def: **(-)
SpA: ****(+)
SpD: *
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)
Outrage(*)
Disable(*)
Dragon Rage(*)
Scald(*)
Ice Beam(*)
Surf(*)
#4 Son_of_Shadoo
Nidoran (*) [Amelie] (Female)
Nature: Naive: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Special Defense.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: *(-)
Spe: 48(+) (41x1.15)
EC: 2/9
MC: 1
DC: 2/5
Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]
Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]
Hustle (DW) - This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. [Can be enabled.]
Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Lickitung(*) [George] (Male)
Nature: Brave - Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: ***
SpD: ***
Spe: 26(-) (30 / 1.15)
EC: 6/6
MC: 2
DC: 3/5
Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]
Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]
Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Caterpie(*) [Buggo] (Male)
Nature: Lonely - Adds * to Attack. Subtracts * from Defense
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: *(-)
SpA: *
SpD: *
Spe: 45
EC: 2/5
MC: 2
DC: 2/5
Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [Innate]
Run Away (DW): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. [Innate]
Attacks:
Tackle*
String Shot*
Bug Bite*
Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Egg Moves:
Recover
Bulk Up
Ice Punch
BW TM:
Rock Slide
Waterfall
Brick Break
Klink (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
HP: 90
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 26 (30 divided by 1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)
Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
BW TMs:
Thunder Wave
Volt Switch
Hidden Power (Water - 7)
Other Level up moves to replace Egg moves:
Shift Gear
Discharge
Metal Sound
#2 rewindman
Eevee(*)(Shine) (F)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: ** (-)
Speed: 63 (55*1.15v)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)
Wish (*)
Detect (*)
Yawn (*)
Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)
Larvesta(*) (Helios)(M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk:***
Def:**
SpA:***(+)
SpD:*(-)
Spe:60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)
Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)
Horsea (Ryuu)(M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
HP: 90
Atk: **
Def: **(-)
SpA: ****(+)
SpD: *
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)
Outrage(*)
Disable(*)
Dragon Rage(*)
Scald(*)
Ice Beam(*)
Surf(*)
#4 Son_of_Shadoo
Nidoran (*) [Amelie] (Female)
Nature: Naive: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Special Defense.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: *(-)
Spe: 48(+) (41x1.15)
EC: 2/9
MC: 1
DC: 2/5
Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]
Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]
Hustle (DW) - This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. [Can be enabled.]
Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Lickitung(*) [George] (Male)
Nature: Brave - Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: ***
SpD: ***
Spe: 26(-) (30 / 1.15)
EC: 6/6
MC: 2
DC: 3/5
Abilities:
Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]
Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]
Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]
Attacks:
Lick*
Supersonic*
Defence Curl*
Knock Off*
Wrap*
Stomp*
Disable*
Hammer Arm*
Muddy Water*
Zen Headbutt*
Ice Beam*
Dig*
Double Team*
Power Whip
Caterpie(*) [Buggo] (Male)
Nature: Lonely - Adds * to Attack. Subtracts * from Defense
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: *(-)
SpA: *
SpD: *
Spe: 45
EC: 2/5
MC: 2
DC: 2/5
Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [Innate]
Run Away (DW): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. [Innate]
Attacks:
Tackle*
String Shot*
Bug Bite*
Privatyke (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Egg Moves:
Recover
Bulk Up
Ice Punch
BW TM:
Rock Slide
Waterfall
Brick Break
Klink (Cogsworth) (No gender)
Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
HP: 90
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 26 (30 divided by 1.15)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)
Attacks:
Level up:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
BW TMs:
Thunder Wave
Volt Switch
Hidden Power (Water - 7)
Other Level up moves to replace Egg moves:
Shift Gear
Discharge
Metal Sound
Turn Order:
Shadoo will choose first Pokémon.
Nyx will sends out second.
rewindman will send out third.
1. Banryu will release a Pokémon, and orders actions.
2. rewindman will then order actions.
3. Nyx will order actions next.
4. Shadoo will lastly order actions.
Afterwards, I'll Ref the round. Players are numbered by team, Banryu and Nyx are 1 and 3, and rewindman and Shadoo are 2 and 4 (all respectively). The first round turn order following players releasing their pokemon is 1234. Afterwards the order for all players will be one turn earlier, the first person going last. Round 2 will be 2341, round 3 being 3412. I shall post the turn order after the round to avoid confusion.