Tag Team Fight! Glacier Knight AND Dogfish44 vs. pikapwnd AND MrcRanger97!

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time to ryhme

scylar you are doing swell,
But the hitmonchan is very mean
your commands will be to Ice Shard+Ice Shard that ish to hell,
Now buddy you are supreme :)

Ice Shard+Ice Shard Lynchies~Cooldown~ eat bacon Ice Beam Scorpio
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Excellent, Lynchies shall be dead by dawn"

Anyway Chingling, Paralysis will certainly help us. Confusion on Lynchies, followwed by a Signal Beam + Signal Beam combo on Scorpio. Thankfully MrcRanger97 forgot to add on a KO substitution for when Bullet Punch KOs Subzero, so let's see him have fun Fire Fanging a corpse. Incidentally, in the unlikely event that Ice Shard + Ice Shard KOs, then that Confusion becomes a Light Screen.

Confusion (Lynchies) ~ Signal Beam + Signal Beam (Scorpio)
IF Lynchies is KOed before you act on action 1, THEN use Light Screen Action 1 instead
.
 
EDIT: Glacier got a mon approved with the name of the Evolution instead of the preevo. Pika is correct in calling it syclar. Reffing ASAP
 
Turn 1:

Syclar used a Ice shard + Ice Shard combo!
crit = 1412/10000 = no
(13.5+3+4.5-4.5) = 17 damage (rounded up)!
-20 energy
Hitmonchan fainted!

Drapion used fire fang!
move = 5301/10000 = move
hit = 3900/10000 = no
burn= 5158 = no
crit = 7953 = no
(7+6-3)*2.25 = 21 (rounded down) damage!
-5 energy
Syclar fainted!

Chingling used light screen!
A light screen formed!

Turn 2:
Drapion used crunch!
move = 8531/10000 = move
drop = 7258 = no
crit = 7387 = no
(8+3+6-3)*1.5 = 21 damage!
-6 energy

Chingling used signal beam + signal beam combo!
Confuse = 3125/10000 = no
crit =5000/10000 = no
(18+ 6-4.5) = 23 damage (rounded up)!
-28 energy

Turn 3:

Drapion used bite!
move = 6062/10000 = move
not even bothering with these, Chingling is at 2 hp BEFORE doing so…
-3 energy

Hey quay you copy of Murrow is a wee bit sketchy it's all one Gita paragraph fogdish's reference and for ease of copy paste
Mime jr [Murrow]

Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

[DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

HP: 80
Atk: Rank 0 (-nature)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+ nature)
Size: 1
Weight: 2
Base Rank total: 12

EC: 3/6
DC: 3/5
MC 0

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Light screen
Reflect
Psybeam
Safegaurd
Psychic

Thunderbolt
Shadow ball
Hidden power fire 6
Solar Beam
Torment

Icy wind
Nasty plot
Hypnosis
MrcRanger97 said:

Skorupi* [Scorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)

Stats:

HP: 72
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Energy: 51
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Paralysis: 20%
Tormented

EC: 6/6
MC: 0
DC: 1/5
Glacier Knight said:

Cloyster [Drake "The Boss"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the carvern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 2/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash

Rock Blast
Bubble Beam
Mud shot

Hail
Blizzard
Substitute
Icy Wind
Double Team



Mightyena [Sam] (Male)
Nature: Adamant (Boosts ATK ; Decreases Sp.ATK)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate (Innate ; Can then be Enabled): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie (DW) (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

Mightyena
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Tackle
Howl
Sand Attack
Bite
Odor Sleuth
Roar
Swagger

Thunder Fang
Fire Fang
Ice Fang

Taunt
Payback
Torment
Substitute
Protect

Total Moves: 15


Dogfish44 - Pikapwnd- Glacier - McRanger97

The kumquats now fall as icy balls, damaging all remaining mons for 5 hp each. Three of them hit no target, so they may be kicked or hit as ice balls by mons to change the type of the respective moves to ice and automatically causing physical damage if a special move was used. Biting them or using your mouth on them is not advised.

It's also getting quite hot in here all of a sudden, as if something is boiling underneath...
 
Hey quay you copy of Murrow is a wee bit sketchy it's all one Gita paragraph fogdish's reference and for ease of copy paste
Mime jr [Murrow]

Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

[DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

HP: 80
Atk: Rank 0 (-nature)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+ nature)
Size: 1
Weight: 2
Base Rank total: 12

EC: 3/6
DC: 3/5
MC 0

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Light screen
Reflect
Psybeam
Safegaurd
Psychic

Thunderbolt
Shadow ball
Hidden power fire 6
Solar Beam
Torment

Icy wind
Nasty plot
Hypnosis
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Any updates here? Since I kinda want the battle slot... and I'm more than willing to call DQ.
 
I gave him a bit more of a chance, but everyone wants a DQ now. And it was looking to be a good match...
DQ it is, rewards up tomorrow/ Pika please post before then and they might change their minds
 
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