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Completed Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo!

Discussion in 'ASB' started by Its_A_Random, Sep 6, 2011.

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  1. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Joined:
    Mar 19, 2010
    Messages:
    2,362
    Because Take One ended in DQ...

    Once again, we see Dummy007 & deadfox081 duke it out at Warioware Inc. Here's the regs!

    4 vs 4 Singles
    5 Recovers / 5 Chills TOTAL
    3 day DQ
    NFE Mons
    Switch = OK
    Items = Off
    All abilities
    Same Arena as Before! (open)
    [​IMG]
    An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

    At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
    Team Dummy007 (open)
    [​IMG]
    Duosion [Ginny] (F)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3(+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26 (30 / 1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power [Ice 7]
    Light Screen
    Charm
    Recover
    Psyshock
    Future Sight
    Psychic

    Acid Armor
    Confuse Ray
    Imprison

    Calm Mind
    Thunder
    Shadow Ball
    Trick Room
    ---
    [​IMG]
    Boldore [Goyle] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Rock
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 17 (20/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Stealth Rock
    Sandstorm
    Power Gem

    Curse
    Gravity
    Lock-On

    Earthquake
    Explosion
    Stone Edge
    ---
    [​IMG]
    Vanillish [Albus] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Typing: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 59
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 2/5

    Attacks:
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Ice Beam
    Acid Armor
    Mirror Coat

    Autotomise
    Iron Defense
    Water Pulse

    Hail
    Blizzard
    Flash Cannon
    Toxic
    ---
    [​IMG]
    Flarelm [Septimus Heap] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (55/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Leaf Blade
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Counter
    Earth Power
    Seed Bomb

    Sunny Day
    Swords Dance
    Rock Slide
    Team deadfox081 (open)
    [​IMG]
    Duosion [Psycha] (F)
    Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26 (30/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 5/5

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Ground, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Endeavor
    Heal Block
    Future Sight

    Trick Room
    Calm Mind
    Thunder Wave
    Shadow Ball
    Flash Cannon
    Energy Ball

    Confuse Ray
    Night Shade
    Secret Power

    Move Total: 23
    ---
    [​IMG]
    Gurdurr [Puncha] (M)
    Nature: Careful (+1 Special Defence, -1 Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 5/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Bulk Up
    Taunt
    Dig
    Focus Blast
    Poison Jab
    Smack Down
    Payback

    Drain Punch
    Mach Punch
    Detect

    Move Total: 21
    ---
    [​IMG]
    Lairon [Splat] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 5/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defence
    Roar
    Take Down
    Iron Head
    Heavy Slam

    Dig
    Rock Slide
    Hone Claws
    Sandstorm
    Aerial Ace
    Rock Polish

    Head Smash
    Superpower
    Dragon Rush

    Move Total: 19
    ---
    [​IMG]
    Fraxure [Chompa] (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 77 (67*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Taunt
    Outrage

    Dragon Claw
    X-Scissor
    Poison Jab
    Dig

    Counter
    Endure
    Night Slash

    Move Total: 17

    That's all I will try to get a reffing in daily. Now for some clean fighting that shouldn't end in DQ!

    ORDER
    Dummy007 sends in a Pokemon
    deadfox081 sends in a Pokemon
    I troll you two with a challange. ;)

    GIMME A DUOSION VS. DUOSION!!!
  2. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "In band, we say, 'Give the people what they want.' Let's give them what they want: Go, Ginny! (SENDOUTPSYCHASENDOUTPSYCHA)"
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Nah, I think we might go with Chompa.
  4. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,362
    [​IMG]
    "Boo...We want to see some action! Use Three Different Attacking Moves of Different Types."

    ORDER
    deadfox081 issues actions.
    Dummy007 issues actions.
    I ref.
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Well then, the little challenge seems to have removed our need to taunt so lets just go for it.

    X-Scissor > Night Slash > Dragon Claw
    IF Hidden Power is ordered THEN use Dig, but not more than once
  6. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "Great...I have, what, five different types...only two of which are effective..."

    Summary:
    Psyshock -> Thunder -> Hidden Power
  7. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,362
    Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 1

    Sorry for the slight delay, overdue homework & other things IRL has slowed me quite a bit. Anyways, the round.
    Round 1 Start (open)
    Dummy007 AOOO
    [​IMG][​IMG]
    Ginny
    HP: 100
    Energy: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Speed: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20
    No Changes

    deadfox081 AOOO
    [​IMG]
    Chompa
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Speed: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    No Changes


    ROUND ONE: Fight!

    Dummy's Ginny the Duosion vs. deadfox081's Chompa the Fraxure for Round One. Who will gain the early advantage? Let's see...

    Chompa's first & he strikes with an X-Scissor, slashing Ginny with an X-Shaped slash of his arms. Ginny responds with a Psyshock, whacking Chompa with materialised brainwaves. Chompa then goes for a Night Slash, striking Ginny with dark energy for critical damage, but then Ginny had enough. Ginny blasted Chompa with a bolt of Thunder, which does some damage, & manages to paralyse Chompa. This leaves Chompa wide open for a HP Ice from Ginny, striking Chompa with cold orbs of ice, as Chompa slowly burrowed his way underground, whacking Ginny with a powerful Dig a few minutes later.

    Both Pokemon pass the test with flying colours, as someone from the crowd gets ready to issue a challenge. Ginny has a slight advantage, but it is early days, we still have a long way to go!

    Round 1 End (open)
    Dummy007 AOOO
    [​IMG][​IMG]
    Ginny
    HP: 60
    Energy: 82
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Speed: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20
    No Changes

    deadfox081 AOOO
    [​IMG]
    Chompa
    HP: 58
    Energy: 79
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Speed: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Paralysed (15%)

    Round 1 Skeleton (open)
    BEGIN ROUND ONE
    Dummy007 sent out Ginny (Duosion)!
    deadfox081 sent out Chompa (Fraxure)!
    Chompa breaks the mold!
    TASK: Use Three Different Attacking Moves of Different Types.
    ---
    ACTION ONE
    Chompa used X-Scissor!
    (Crit Roll [<=63]: 197/1000; No)
    Its Super Effective!
    Ginny took 14 Damage! Chompa used 6 Energy!
    Ginny used Psyshock!
    (Crit Roll [<=63]: 102/1000; No)
    Chompa took 14 Damage! Psycha used 5 Energy!
    ---
    ACTION TWO
    Chompa used Night Slash!
    (Crit Roll [<=125]: 51/1000; Yes)
    A Critical Hit! Its Super Effective!
    Ginny took 17 Damage! Chompa used 5 Energy!
    Ginny used Thunder!
    (Hit Roll [<=700]: 199/1000; Yes)
    (Crit Roll [<=63]: 112/1000; No)
    (Effect Roll [<=300]: 281/1000; Yes)
    Its not very effective...
    Chompa took 11 Damage! Chompa is paralysed (20%)! Ginny used 8 Energy!
    ---
    ACTION THREE
    Ginny used HP Ice!
    (Crit Roll [<=63]: 737/1000; No)
    Its Super Effective!
    Chompa took 17 Damage! Ginny used 5 Energy!
    (Paralysis Roll [<=200]: 727/1000; No)
    Chompa burrowed underground!
    Chompa used Dig!
    (Crit Roll [<=63]: 486/1000; No)
    Ginny took 9 Damage! Chompa used 10 Energy!
    Chompa's Paralysis weakened!
    ---
    TASK REQUIREMENTS
    Ginny: 0 Repeated moves, 0 Non-Attacking moves, 0 Types repeated; PASS
    Chompa: 0 Repeated moves, 0 Non-Attacking moves, 0 Types repeated; PASS
    ---
    END ROUND ONE

    [​IMG]
    "I see a great start, let's ramp up the difficulty! Deal at least 35 HP Damage to your opponent."

    ORDER
    Dummy007 issues actions.
    deadfox081 issues actions.
    I ref.
  8. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "Might as well replay last round. It worked then, and it should work now."

    Summary:
    Psyshock -> Hidden Power -> Psychic
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Well, this should ensure the damage is done.

    Outrage
  10. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,362
    Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 2

    Round 2 Start (open)
    Dummy007 AOOO
    [​IMG][​IMG]
    Ginny
    HP: 60
    Energy: 82
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Speed: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20
    No Changes

    deadfox081 AOOO
    [​IMG]
    Chompa
    HP: 58
    Energy: 79
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Speed: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Paralysed (15%)


    ROUND TWO: ATTACK!!!

    Here's to a lot of the brute force that will occur this round...

    So, Ginny opens the second round with a Psyshock, blasting Chompa with some materialised brainwaves. Chompa then shows a glint in his eye & then goes out on an Outrage, rampaging throughout the arena & whacking Ginny with brute force for quite a bit of damage. Ginny is a bit stunned by this force & tries to stop it with HP Ice, blasting Chompa with cold orbs, that he didn't seem to enjoy. That did, however, make Chompa even more enraged, as he continues his Outrage, slamming into Ginny again. Ginny then finds what she saw as a great idea to stop it, using Psychic to lift Chompa into the air & slam him into a wall. Chompa didn't stop, however, as he went ahead & went on his Outrage again, slamming into Ginny yet again.

    At this point, Chompa snaps out of his rage & becomes fatigued, confused in all his glory. Both Pokemon looked battered & bruised as the two found out that they both passed the challenge. But it's not over yet, as another member of the crowd issues a challenge...

    Round 2 End (open)
    Dummy007 AOOO
    [​IMG][​IMG]
    Ginny
    HP: 9
    Energy: 67
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Speed: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20
    No Changes

    deadfox081 AOOO
    [​IMG]
    Chompa
    HP: 10
    Energy: 58
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Speed: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Paralysed (10%), Confused (2)

    Round 2 Skeleton (open)
    BEGIN ROUND TWO
    TASK: Deal at least 35 HP Damage to your opponent.
    ---
    ACTION ONE
    Ginny used Psyshock!
    (Crit Roll [<=63]: 239/1000; No)
    Chompa took 14 Damage! Psycha used 5 Energy!
    (Paralysis Roll [<=150]: 151/1000; No...Just...)
    Chompa used Outrage!
    (Crit Roll [<=63]: 865/1000; No)
    Ginny took 17 Damage! Chompa used 7 Energy!
    ---
    ACTION TWO
    Ginny used HP Ice!
    (Crit Roll [<=63]: 617/1000; No)
    Its Super Effective!
    Chompa took 17 Damage! Ginny used 5 Energy!
    (Paralysis Roll [<=150]: 982/1000; No)
    Chompa used Outrage!
    (Crit Roll [<=63]: 809/1000; No)
    Ginny took 17 Damage! Chompa used 7 Energy!
    ---
    ACTION THREE
    Ginny used Psychic!
    (Crit Roll [<=63]: 453/1000; No)
    (Effect Roll [<=100]: 312/1000; No)
    Chompa took 17 Damage! Ginny used 5 Energy!
    (Paralysis Roll [<=150]: 944/1000; No)
    Chompa used Outrage!
    (Crit Roll [<=63]: 395/1000; No)
    Ginny took 17 Damage! Chompa used 7 Energy!
    Chompa's Paralysis weakened!
    (Confusion Roll: 54/1000; Slight)
    Chompa became confused due to fatigue (2)!
    ---
    TASK REQUIREMENTS
    Ginny: 48/35 Damage dealt; PASS
    Chompa: 51/35 Damage dealt; PASS
    ---
    END ROUND TWO

    [​IMG]
    "Give these guys a break. Finish with more energy than you started with."

    ORDER
    deadfox081 issues actions.
    Dummy007 issues actions.
    I ref.
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Great job Chompa, Ginny was our main worry on his team and you've basically taken it out. This challenge is a very tough one for us with all the status building up, so just go all out.

    Assurance > Chill > Assurance
    IF you fail any action (due to paralysis or confusion) THEN push the queue back
  12. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "If I did my calcs correctly, Ginny should live through Assurance. Which means..."

    Summary:
    Chill -> Psyshock x2
  13. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Joined:
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    Messages:
    2,362
    Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 3

    Round 3 Start (open)
    Dummy007 AOOO
    [​IMG][​IMG]
    Ginny
    HP: 9
    Energy: 67
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Speed: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20
    No Changes

    deadfox081 AOOO
    [​IMG]
    Chompa
    HP: 10
    Energy: 58
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Speed: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Paralysed (10%), Confused (2)


    ROUND THREE: A Short One...

    Two battered & bruised mons, let's see what happens...

    Ginny spends the action Chilling out, recovering some lost energy, but it turns out to be a fatal mistake, as Chompa flails his way over to Ginny & knocks her out with Assurance. This doesn't go down well with the crowd, who became angry & as a result, was repeatedly pelted with stale eggs to the point where he collapsed.

    Both Pokemon knocked out, & it's an even first three rounds. Let's see what happens next...

    Round 3 End (open)
    Dummy007 XOOO (4 Chills Remaining)
    [​IMG][​IMG]
    Ginny
    HP: KO
    Energy: 79
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2
    Speed: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 20
    No Changes

    deadfox081 XOOO
    [​IMG]
    Chompa
    HP: KO
    Energy: 54
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Speed: 77
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Paralysed (10%), Confused (1)

    Round 3 Skeleton (open)
    BEGIN ROUND THREE
    TASK: Finish with more energy than you started with.
    ---
    ACTION ONE
    Ginny Chilled Out!
    Ginny Recovered 12 Energy!
    Chompa is confused!
    (Confusion Roll [<=500]: 992/1000; No)
    (Paralysis Roll [<=100]: 368/1000; No)
    Chompa used Assurance!
    (Crit Roll [<=63]: 925/1000; No)
    Its Super Effective!
    Ginny took 10 Damage! Chompa used 4 Energy!
    Ginny fainted! Chompa gained 1 KO Counter!
    ---
    ACTION TWO
    ---
    ACTION THREE
    ---
    TASK REQUIREMENTS
    Ginny: 79-67=+12 Energy; PASS
    Chompa: 54-58=-4 Energy; FAIL
    Chompa took 25 Damage!
    Chompa fainted!
    ---
    END ROUND THREE

    ORDER
    deadfox081 sends in a Pokemon
    Dummy007 sends in a Pokemon
    I proceed to troll you two
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Took that one like a champ Chompa, now lets move on with business.

    [​IMG]

    Get out there Puncha and see what you can muster.
  15. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Hold on. How did Assurance knock me out? I got (5 BP + 0.5 Rank Difference * 1.5) * 1.5 Type Effectiveness = (5+.75) * 1.5 = 8.625. I'll edit in my actions when my question is answered.
  16. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    5+1.5 (Rank Difference)*1.5=6.25*1.5=9.75=10 Damage

    EDIT: Even with your calcs, after rounding, Ginny would've been KOed anyway.
  17. Dummy007

    Dummy007

    Joined:
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    Messages:
    2,905
    (I derped for a minute and thought Ginny still had 10 HP left. But I'm pretty sure it should still have been 9 damage. Where did the 1.5 Rank Difference come from?)

    "Hmm...There's really only one Pokemon I have who can sort of handle Gurdurr...Septimus Heap, you're up next!"
  18. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Joined:
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    [​IMG]
    "Well, it's about time I've issued a challenge. Time to spice things up! Reduce your Opponents HP to anywhere in-between 67 & 73 HP."

    ORDER
    Dummy007 issues actions.
    deadfox081 issues actions.
    I ref.
  19. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "This is interesting. Let's see if we can do enough damage consistently without going over..."

    Summary:
    Bullet Seed + Seed Bomb combo -> Cool Down -> Giga Drain; if Detect is ordered on Action 1, change actions to Swords Dance -> Seed Bomb x2 (or Leaf Blade x2 if I can still use it even though Deck Knight just removed it from Flarelm's movepool)
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah, this will work.

    Start off by turning your Sheer Force on Puncha!

    Dig > Sheer Force Poison Jab > Detect
  21. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 4

    Round 4 Start (open)
    Dummy007 XAOO (4 Chills Remaining)
    [​IMG]
    Septimus Heap
    HP: 100
    Energy: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Speed: 47
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16
    No Changes

    deadfox081 XAOO
    [​IMG]
    Puncha
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 3
    Speed: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    No Changes


    ROUND FOUR: Why Combo Moves Are Overrated...


    Septimus Heap vs. Puncha! Let's see what happens...

    Septimus Heap starts by preparing a strange move, where Puncha sees this as a good time to make an escape, & he does so by burrowing his way underground. Septimus Heap then lets rips by firing a round of explosive seeds which miss the target, much to Septimus Heap's surprise, not knowing where Puncha went. A short time later, Puncha pops out of the ground, striking Septimus Heap from below for some damage.
    Exhausted after the combination, Septimus Heap is forced to take a slight breather, leaving himself open to a powerful toxic filled thrust from Puncha's girder, taking a powerful hit, made more powerful from the Sheer Force of the impact.
    Septimus Heap then tries to get his revenge by firing a red beam of light at Puncha, but he was having none of that, dodging the move & whacking the beam to one side with his girder.

    Septimus Heap, like once before, became unpopular with the crowd to the point that he was repeatedly bashed by Its_A_Random's Gligars. At this point, another member of the crowd issues a Challenge.

    Round 4 End (open)
    Dummy007 XAOO (4 Chills Remaining)
    [​IMG]
    Septimus Heap
    HP: 48
    Energy: 74
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Speed: 47
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16
    No Changes

    deadfox081 XAOO
    [​IMG]
    Puncha
    HP: 100
    Energy: 74
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 3
    Speed: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Sheer Force Activated

    Round 4 Skeleton (open)
    BEGIN ROUND FOUR
    deadfox081 sent out Puncha (Gurdurr)!
    Dummy007 sent out Septimus Heap (Flarelm)!
    Puncha activated Sheer Force!
    TASK: Reduce your Opponents HP to anywhere in-between 67 & 73 HP.
    ---
    ACTION ONE
    Puncha burrowed underground!
    Septimus Heap used a Bullet Seed + Seed Bomb Combo!
    Septimus Heap's attack missed! Septimus Heap used 15 Energy!
    Puncha used Dig!
    Septimus Heap took 10 Damage! Puncha used 10 Energy!
    ---
    ACTION TWO
    Septimus Heap must recharge!
    Puncha used Poison Jab!
    Its Super Effective!
    Septimus Heap took 17 Damage! Puncha used 6 Energy!
    ---
    ACTION THREE
    Puncha used Detect!
    Puncha protected himself! Puncha used 10 Energy!
    Septimus Heap used Giga Drain!
    (Crit Roll [<=63]: 931/1000; No)
    Puncha protected himself! Septimus Heap used 11 Energy!
    ---
    TASK REQUIREMENTS
    Septimus Heap: Opponent's HP: 100 (67<=HP<=73? No); FAIL
    Puncha: Opponent's HP: 73 (67<=HP<=73? Yes); PASS
    Septimus Heap took 25 Damage!
    ---
    END ROUND FOUR

    [​IMG]
    "Let's dance, guys! I want to see some creativity! RP Your actions. In addition, don't use any moves you've used before in this battle."

    ORDER
    deadfox081 issues actions.
    Dummy007 issues actions.
    I ref.
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Ok Puncha, lets go for it! I think with these crafty actions we can hit him threefold. Deal damage, fulfil the criteria and set us up for some future rounds.

    This arena doesn't look to contain any rocks and that could be a problem for our future attacking options. I do see some nice platforms that I reckon you're strong enough to shatter so that is our main priority.

    Start off with a combination of Mach Punch and Smackdown. I want you to use the speed of the punch to close any distance between you and the Flarelm, then make sure it's a mighty uppercut to throw him into the air. Your Iron Fist will make sure you knock him nice and high. Then leap into the air nice and high and smack him down right through one of those floating platforms. Whack him hard with your steel girder and I know it will be hard enough to shatter the platform altogether. Then once you're done resting from the combo I want you to use your newly made shrapnel in a Sheer Force boosted Rock Slide!

    But don't you fear Puncha, we have a plan for if it tried to counter your first action. If you see it lining up to use your own power against you then I think we have another way to break the platform. Use a combination of Bulk Up and Focus Blast to throw him through the platform instead. I don't want you to Bulk Up in the traditional sense, instead channel all your physical energy into the ball, boosting its power and hopefully making the ball you throw even bigger and therefore more accurate attack.

    Phew, a mouthful but it will get the job done.

    Summary
    Mach Punch + Sheer Force combo > Cooldown > Sheer Force Rock Slide
    IF Counter is used on action 1 THEN use Bulk Up + Focus Blast instead
  23. Dummy007

    Dummy007

    Joined:
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    Messages:
    2,905
    "Let's see what we can do to avoid taking damage. First, let's get him hot and show him what we've got with a Sunny Day. Also, I'm not certain that his combo is legal, since Smack Down involves "hurl[ing] an energized rock or other natural materials at its opponent," and I'm pretty sure a steel girder doesn't count as a natural material. Even if it does, it's the "energized field," not the impact, that causes the crashing down, so you should be pretty safe there. Next, with the Sun shining in the sky, you should easily be able to Synthesize a few extra HP. This will prepare you for Action 3, where you easily Counter that Rock Slide. Let's pray for loophole hax!"

    Summary:
    Sunny Day -> Synthesis -> Counter
  24. Its_A_Random

    Its_A_Random The imitated
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    Take Two! Dummy007 vs. deadfox081 (4v4 Singles) - Its_A_Random Boogaloo! - Round 5

    On the contrary, I don't see why the combo wouldn't work, it makes sense. Also, I don't see why Smack Down shouldn't be performed using a girder. Anyways, the Round.

    Round 5 Start (open)
    Dummy007 XAOO (4 Chills Remaining)
    [​IMG]
    Septimus Heap
    HP: 48
    Energy: 74
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Speed: 47
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16
    No Changes

    deadfox081 XAOO
    [​IMG]
    Puncha
    HP: 100
    Energy: 74
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 3
    Speed: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Sheer Force Activated


    ROUND FIVE: RPing Is Cool...

    So, it's time for Round 5, is it? Well, here goes...

    And Puncha begins with a fast, powerful thrust towards Septimus Heap & then knocks him into the air with a powerful Iron Fist. After knocking Septimus Heap high into the air Puncha then makes a powerful thrust up & then somersaults & wallops Septimus Heap with an almighty thrust of his trusty girder, sending Septimus Heap crashing heavily through a hovering platform, breaking the platform into shreds as Septimus Heap crashes head-first into the ground, taking more damage. Ouch! Septimus Heap then lurched & got up before firing a red beam into the sky, making the sunlight even harsher than before, making the crowd & the trainers go for sunglasses.

    Septimus Heap, at this point, decided that it was a great time to have a break, using lis leaves to put him through a process of photosynthesis. This went uninterrupted as Puncha was too exhausted to stop the process from completing. A few minutes later, & Septimus Heap was done, feeling significantly healthier than before & looks like he is raring to fight again!

    Puncha then got up & took hold of the rubble that was formerly a platform, scooped most of it into his girder & then somersaulted into the air, chucking the rubble on Septimus Heap's head. Septimus Heap took the brunt of the damage, & turned it into energy after bracing the overhead rubble & used this energy against Puncha, focusing the energy to into a powerful fist which Puncha is walloped by for some mighty damage.

    Round End & as the two combatants lick their wounds, it seems that the crowd had enjoyed the round's action, despite the fast-increasing damage bill. Now it's time for someone else to issue a challenge to these two combatants...

    Round 5 End (open)
    THE SUNLIGHT IS HARSH... (3)

    Dummy007 XAOO (4 Chills Remaining, 4 Recoveries Remaining)
    [​IMG]
    Septimus Heap
    HP: 34
    Energy: 39
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Speed: 47
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16
    Grounded (3)

    deadfox081 XAOO
    [​IMG]
    Puncha
    HP: 70
    Energy: 59
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 3
    Speed: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Sheer Force Activated

    Round 5 Skeleton (open)
    BEGIN ROUND FIVE
    TASK: RP Your actions. In addition, don't use any moves you've used before in this battle.
    ---
    ACTION ONE
    Puncha used a Mach Punch + Smack Down Combo!
    (Passive < Set; Typing: Rock)
    Its Super Effective!
    Septimus Heap took 19 Damage! Septimus Heap took 5 Damage after crashing heavily through a platform! Septimus Heap became Grounded (6)! Puncha used 9 Energy!
    Septimus Heap used Sunny Day!
    The sun became harsh! Septimus Heap used 9 Energy!
    The Sunlight is harsh...
    ---
    ACTION TWO
    Septimus Heap used Synthesis!
    Septimus heap recovered 30 HP! Septimus Heap used 14 Energy!
    Puncha must recharge!
    The Sunlight is harsh...
    ---
    ACTION THREE
    Puncha used Rock Slide!
    Its Super Effective!
    Septimus Heap took 20 Damage! Puncha used 6 Energy!
    Septimus Heap used Counter!
    Puncha took 30 Damage! Septimus Heap used 12 Energy!
    The Sunlight is harsh...
    ---
    TASK REQUIREMENTS
    Septimus Heap: Actions RPed? Yes, Any Repeated Moves? No; PASS
    Puncha: Actions RPed? Yes, Any Repeated Moves? No; PASS
    ---
    END ROUND FIVE

    [​IMG]
    "I want to see these guys tire before they become more bruised! Use More Energy than the amount of damage you deal. Do not Spam a move three times, nor may you use more than one non-attacking move."

    ORDER
    Dummy007 issues actions.
    deadfox081 issues actions.
    I ref.
  25. Dummy007

    Dummy007

    Joined:
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    "Piece of cake."

    Summary:
    Fire Spin -> Rock Slide -> Synthesis; if he Detects on action 1, move Synthesis to the front and push the other two back
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