iss
let's play bw lc!
In the recent discussion about the banning of Arceus from Ubers, we've had arguments about what makes a good metagame good. We've had arguments about unbalanced metagames, centralized metagames, competitive metagames, and even posts about skill-driven metagames. But what do we really want in a metagame? DougJustDoug tried to rectify this question with this thread. While it does answer some of these concepts, such as skill and variety in a metagame, we are still having too many arguments about these topics. I'd like for us to take a look at these questions as to what we want in a metagame:
- Is it alright for a metagame to have a Pokemon that forces otherwise unneccessary preparation?
- Can we have metagames where a few Pokemon are vastly better than others?
- How much luck is required to make a part of Pokemon uncompetitive?
- Does a metagame become uncompetitive because it is unbalanced?
It reallt depends on how much of a threat that Pokemon is if you don't take any preperation to do something about it, how many options are avaliable for taking care of it, and whether those options are viable beyond that. A good example would be Doryuzzu. If you don't pack anything that can take a hit or priority, your likely going to lose. Your options for dealing with it would obviously depend on what style of team your using, Offensive would generally use priority, or a relativley bulky Poke that can take its hits and KO back. A team more defensive would gennerally use something that can wall it and either force it out or cripple it. The Pokes that can accomplish this job are viable for taking care of a large amount of other things, so for this point, Doryuzzu is not causing much of a problem.
A example of something that does cause unescessary centrelization would be something like Darkrai. Much like Doryuzzu, if you don't carry something to handle him, your very likely to get swept. But Darkrai causes much more centrelization due to the fact that its much more threatening when first brought in. The list of viable Pokes that can take on Darkrai is much smaller, often requiring the opponent to get one of their Pokes slept so another can KO Darkrai. Of the few Pokes that can handle Darkrai, they consist of Pokes with Sleep Talk, Lum Berry users, Pokes immune to Sleep, or a good amount of priority. Looking at this list, most Sleep Talkers are defensive, thus often not fitting on more offensive teams. Lum Berry users only really work if used as a lead because unless you can predict Darkrai will be using a attacking move and not Dark Void, Darkrai can just use Dark Void again. The Pokes that are immune to Sleep either aren't any good beyond that or have better things to run. Priority is the main thing Offensive teams use besides Scarfing something to outspeed, but Darkrai can live a priority hit and either KO the priority user or cripple them with Dark Void if he hasn't used it yet. It also doesn't help that most of those options are crippled if Darkrai decides to run a TrickScarf set. So for this point, Darkrai is causing unescessary preperation.
I can't really answer the second one so i'll leave it.
Theres no real defineable point where there is " too much luck", but Inconsistent was a good one to look at, basically taking the entire battle out of the hands of the battlers and into a bunch of dice rolls.
It really depends on how unbalanced it is to be honest.
A example of something that does cause unescessary centrelization would be something like Darkrai. Much like Doryuzzu, if you don't carry something to handle him, your very likely to get swept. But Darkrai causes much more centrelization due to the fact that its much more threatening when first brought in. The list of viable Pokes that can take on Darkrai is much smaller, often requiring the opponent to get one of their Pokes slept so another can KO Darkrai. Of the few Pokes that can handle Darkrai, they consist of Pokes with Sleep Talk, Lum Berry users, Pokes immune to Sleep, or a good amount of priority. Looking at this list, most Sleep Talkers are defensive, thus often not fitting on more offensive teams. Lum Berry users only really work if used as a lead because unless you can predict Darkrai will be using a attacking move and not Dark Void, Darkrai can just use Dark Void again. The Pokes that are immune to Sleep either aren't any good beyond that or have better things to run. Priority is the main thing Offensive teams use besides Scarfing something to outspeed, but Darkrai can live a priority hit and either KO the priority user or cripple them with Dark Void if he hasn't used it yet. It also doesn't help that most of those options are crippled if Darkrai decides to run a TrickScarf set. So for this point, Darkrai is causing unescessary preperation.
I can't really answer the second one so i'll leave it.
Theres no real defineable point where there is " too much luck", but Inconsistent was a good one to look at, basically taking the entire battle out of the hands of the battlers and into a bunch of dice rolls.
It really depends on how unbalanced it is to be honest.