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Completed Taking The Pwnemon Elevator Up: Elevator Music Vs Pwnemon

Discussion in 'ASB' started by Faylion, Dec 23, 2012.

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  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]

    "We got an amazing match up today folks. Our rules today are:"​

    4v4 Doubles
    Switch = KO
    2 Subs
    1 Day DQ
    Abilities: All
    Items: Training
    0 Recovers/5 Chills​


    "We have our initiator, Elevator Music."​
    Erufuun (Whimsicott) (open)

    [​IMG]
    Whimsicott(*) [Erufuun] (M)
    Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19
    Total Moves: 59 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5​

    Attacks:
    Absorb(*)
    Attract
    Beat Up
    Charm
    Cotton Guard
    Cotton Spore(*)
    Covet
    Double Team
    Dream Eater
    Encore(*)
    Endeavor
    Energy Ball(*)
    Facade
    Fake Tears(*)
    Flash
    Fling
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth(*)
    Gust
    Helping Hand
    Hidden Power (Fire, 7)(*)
    Hurricane
    Hyper Beam
    Knock Off
    Leech Seed(*)
    Light Screen
    Mega Drain(*)
    Memento
    Natural Gift
    PoisonPowder(*)
    Protect
    Psychic
    Razor Leaf(*)
    Rest
    Return
    Round
    Safeguard
    Seed Bomb
    Shadow Ball
    Sleep Talk
    Snore
    SolarBeam
    Stun Spore(*)
    Substitute
    Sunny Day
    Swagger
    Switcheroo
    Tailwind
    Taunt(*)
    Thief
    Tickle
    Toxic
    Trick Room
    U-turn​

    Worry Seed(*)
    (Necturna) (open)


    [​IMG]

    Necturna [] (F)​

    Nature: Rash (+1 SpA, -1 SpD)​

    Type: Grass/Ghost​

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​











    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.​

    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​







    Stats:

    HP: 100​

    Atk: Rank 5​

    Def: Rank 4

    SpA: Rank 4 (+)
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23
    Total Moves: 66 [Movepool Complete]











    EC: 6/6​

    MC: 0​

    DC: 5/5​







    Attacks:

    Attract​

    Bind​

    Calm Mind

    Covet
    Curse
    Cut
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustration
    Future Sight
    Giga Drain
    Giga Impact
    Grass Knot
    Gravity
    Hex
    Hidden Power (Water, 7)
    Horn Leech
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Blade
    Leaf Storm
    Leer
    Natural Gift
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Round
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Soak (Sketched)
    SolarBeam
    Spite
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Swagger
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed​










    Roobushin (Conkeldurr) (open)


    [​IMG]

    Conkeldurr [Roobushin] (M)​

    Nature: Careful (+1 SpD, -1 SpA)​

    Type: Fighting​

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​









    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

    Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)​









    Stats:

    HP: 110​

    Atk: Rank 5​

    Def: Rank 3

    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 68 [Movepool Complete]











    EC: 9/9​

    MC: 0​

    DC: 5/5​







    Attacks:

    Attract​

    Bide​

    Block

    Brick Break
    Bulk Up
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Detect
    Dig
    Double Team
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Force Palm
    Foresight
    Frustration
    Giga Impact
    Grass Knot
    Hammer Arm
    Helping Hand
    Hidden Power (Psychic, 7)
    Hyper Beam
    Ice Punch
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Round
    Scary Face
    Sleep Talk
    Smack Down
    SmellingSalt
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    ThunderPunch
    Toxic
    Wake-Up Slap
    Wide Guard
    Work Up​










    (Mollux) (open)


    [​IMG]

    Mollux [] (F)​

    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)​

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​











    Abilities:

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.​

    Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.​







    Stats:

    HP: 100​

    Atk: Rank 1 (-)​

    Def: Rank 3

    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67 [Movepool Complete]











    MC: 0​

    DC: 5/5​





    Attacks:

    Acid​

    Acid Armor​

    Acid Spray

    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw​













    "And our challenger, Pwnemon."​
    Jumpluff (open)


    [​IMG]

    (Jumpluff) Dave (M)​





    Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)​



    Types:​

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​







    Abilities:

    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.​

    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.​









    Stats:​

    HP: 100​

    Atk: 2​

    Def: 3

    SpA: 2
    SpD: 2 (-)
    Spe: 127 (+)
    SC: 1
    WC: 1
    BRT: 17​











    EC: 9/9​

    MC: 0​

    DC: 5/5​







    Attacks:​

    Splash​

    Synthesis​

    Tail Whip

    Tackle
    PoisonPowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Rage Powder
    Acrobatics
    Giga Drain
    U-turn
    Bounce
    Memento​











    Encore​

    Endure​

    Helping Hand​

    Aromatherapy​









    Protect​

    Reflect​

    Toxic​






    Abomasnow (open)


    [​IMG]


    (Snover) Maylene (F)​



    Nature: Sassy (+SpD, -8 Spe, -10% evasion)​



    Types:​

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​







    Abilities:​

    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.​

    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)​







    Stats:​

    HP: 100​

    Atk: 3​

    Def: 3

    SpA: 3
    SpD: 4 (+)
    Spe: 52 (-)
    SC: 4
    WC: 5
    BRT: 17​











    EC: 6/6​

    MC: 2​

    DC: 5/5​







    attacks:​

    Ice Punch​

    Powder Snow​

    Leer

    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Wood Hammer
    Blizzard
    Ice Shard
    Sheer Cold
    Ingrain​











    Avalanche​

    Leech Seed​

    Seed Bomb​

    Giga Drain​









    Water Pulse​

    Endure​

    Earthquake​

    Focus Punch

    Hidden Power (Fire, 7)
    Shadow Ball​










    Cradily (open)


    [​IMG]


    (Cradily) Pete (M)​



    Nature: Quiet (+SpA, -6 Spe, -10% Evasion)​



    Types:​

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​







    Abilities:​

    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.​

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​







    Stats:​

    HP: 100​

    Atk: 3​

    Def: 4

    SpA: 4 (+)
    SpD: 4
    Spe: 37 (-)
    SC: 3
    WC: 4
    BRT: 19​











    EC: 6/6​

    MC: 0​

    DC: 5/5​







    Attacks:​

    Astonish​

    Constrict​

    Acid

    Ingrain
    Confuse Ray
    AncientPower
    Energy Ball
    Gastro Acid​











    Mirror Coat​

    Recover​

    Endure​







    Pain Split​



    Rock Slide​

    Sludge Bomb​

    Substitute​






    Necturna (open)


    [​IMG]


    (Necturna) Penny (F)​



    Nature: Quiet (+SpA, -Spe, -10% eva)​



    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​





    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.​

    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.​







    HP: 100​

    Atk: 5​

    Def: 4​

    SpA: 4 (+)

    SpD: 5
    Spe: 70 (-)
    SC: 3
    WC: 4
    BRT: 23​











    EC: 6/6​

    MC: 0​

    DC: 5/5​







    Attacks:​

    Thunder Fang​

    Poison Fang​

    Super Fang

    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Pain Split
    Shadow Ball​











    Sketch​

    Gravity​

    Leaf Storm​







    Shadow Ball​

    Psychic​

    Hidden Power (Fire, 7)​









    Elevator Music sends on Pokemon x2 w/ equips

    Pwnemon sends out Pokemon x2 w/ equips AND makes moves

    Elevator Music makes moves

    I ref







    "Let's get this match started!"​
  2. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

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    Messages:
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    I'll lead with Whimsicott and Mollux, and I guess Whimsicott can take an Amulet Coin.

    I'll also Enable Illuminate on Mollux.
  3. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    you don't need to pm me every match update, faylion

    em i almost shot you until i remembered illuminate was changed xD

    i guess i'll lead with... CRADILY AND HUMPLUFF

    cradily will take an exp share, humpluff gets nothing

    pluff: Acrobatics Whimsi ~ U-turn Whimsi ~ Acrobatics Whimsi

    Cradily: Rock Slide * 3
  4. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Whimsicott: Hurricane (Jumpluff) ~ Tailwind ~ Endeavor (Cradily)

    Mollux: Eruption ~ Fire Blast (Jumpluff) ~ Heat Wave
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]

    "And we are off with a doubles match and these team look ready to go!"​

    [​IMG]

    HP 90/90
    EN 100/100
    OK

    and

    [​IMG]


    HP 100/100
    EN 100/100
    OK


    VS

    [​IMG]

    HP 100/100
    EN 100/100

    OK

    and

    [​IMG]

    HP 100/100
    EN 100/100
    OK

    Calculations (open)

    Action 1
    **Illuminate**
    1. Whimsicott: Hurricane (-8) / Hit 100% / Crit <=625 (8371=NO) / Effect: Confusion <=3000 (3112=NO)
    Total: 1.5(12+4.5-3)≈20 Damage
    2. Jumpluff: Acrobatics (-7) / Hit 100% / Crit <=625 (2831=NO)
    **No Hinderance**
    Total: 1.5(11+3+3-4.5)≈19 Damage
    3. Mollux: Eruption (-8) / Hit 100% / Crit <=625 (8495=NO)
    Total: Jumpluff: 1.5(.75*15+3+7.5-3)≈28 Damage
    Total: Cradily: .75*15+3+7.5-6≈16 Damage
    4. Cradily: Rock Slide (-6) / Hit 100% / Crit <=625 (924=NO) / Effect: Flinch <=3000 (2964=YES)
    Total: Whimsicott: .75*8+3+4.5-4.5=9 Damage / Too Late to Flinch
    Total: Mollux: 1.5(.75*8+3+4.5-4.5)≈16 Damage / Too Late to Flinch

    Action 2
    **Illuminate**
    1. Whimsicott: **Prankster**
    Tailwind (-10) / Hit 100%
    Total: Tailwind Active
    **Tailwind Active: Speed Tiers Change**
    2. Mollux: Fire Blast (-8) / Hit 100% / Crit <=625 (503=CRIT) / Effect: BRN <=1000 (3467=NO)
    Total: 1.5(12+3+3+7.5-3)≈34 Damage
    3. Jumpluff: U-Turn (-5) / Hit 100% / Crit <=625 (454=CRIT)
    Total: 1.5(7+3+3-4.5)≈13 Damage / No Stats or Conditions to Clear
    4. Rock Slide [-(6+4)] / Hit 100% / Crit <=625 (3203=NO) / Effect: Flinch <=3000 (7417=NO)
    Total: Whimsicott: .75*8+3+4.5-4.5=9 Damage
    Total: Mollux: 1.5(.75*8+3+4.5-4.5)≈16 Damage​

    Action 3
    **Illuminate**
    **Tailwind Active: Speed Tiers Change**
    1. Whimsicott: Endeavor (-1.75[6+25]≈-18) / Hit 100%
    Total: (84-40)/1.75≈25 Damage
    2. Mollux: Heat Wave (-7) / Hit 100% / Crit <=625 (4302=NO)
    Total: Jumpluff: 1.5(.75*10+3+7.5-3)≈23 Damage
    **KO Jumpluff / HP: -5**
    Total: Cradily: .75*10+3+7.5-6=12 Damage
    3. Cradily: (-[6+8]) / Hit 100% / Crit <=625 (4586=NO) / Effect: Flinch <=3000 (6916=NO)
    Total: Whimsicott: .75*8+3+4.5-4.5=9 Damage
    Total: Mollux: 1.5(.75*8+3+4.5-4.5)≈16 Damage​







    OUTCOME
    [​IMG]

    HP 31/90
    EN 64/100
    OK

    and


    [​IMG]
    HP 52/100
    EN 77/100
    OK


    VS


    [​IMG]
    HP -5/100
    EN 88/100
    KO

    and

    [​IMG]

    HP 47/100
    EN 70/100
    OK


    [​IMG]
    "What a devastating round we had! Jumpluff is down! What will Pwnemon do now?​

    Pwnemon sent out a Pokemon

    Elevator Music your up
  6. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    please dont complain about the font things. i had to fight really hard to get this stupid thing on........
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Messages:
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    Just letting you know, spread moves in doubles have their BAP multiplied by .75, so the Eruption, Rock Slides (and consequently Endeavor), and Heat Wave should all be a little weaker.
  8. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    Ty, ill adjust. I didn't see it in the audit, so i just assumed they took it out for this game. Ill be back on later to fix it.
  9. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

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    ok thanks for fixing the calcs i think i'll send in OBAMASNOW
  10. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,477
    Whimsicott: Sunny Day ~ Hidden Power (Abomasnow) ~ Giga Drain (Cradily)

    Mollux: Heat Wave ~ Fire Blast (Abomasnow) ~ Heat Wave
  11. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    oops my b didnt see this

    what the fuck happened to obama's formatting

    Aboma: Endure ~ Avalanche whimsi ~ Ice Punch Whimsi
    IF heat wave misses a2 then Ice Punch whimsi and Ice Shard whimsi a3
    IF Whimsi is ko'd then chill

    Cray-dilly: Mirror Coat ~ Rock Slide ~ Mirror Coat
    if heat wave misses a1 or a3 then Recover
  12. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "We now have Abomasnow out on the field people! Get under something because the weather is going to take a turn for the worse!"​

    [​IMG]

    HP 31/90
    EN 64/100
    OK


    [​IMG]

    HP 52/100
    EN 77/100
    OK
    VS
    [​IMG]

    HP 100/100
    EN 100/100
    OK

    [​IMG]

    HP 47/100
    EN 70/100
    OK
    Calculations (open)

    **Abomasnow: Snow Warning -10**
    **Weather: Hail**
    **Illuminate Active**
    **Tailwind Active**​

    Action 1
    1. Abomasnow: Endure -15
    Total: Endure Activates
    2. Whimsicott: Sunny Day -10
    Total: Sunny Day Activates
    **Weather: Sunny**
    3. Mollux: Heat Wave -(7+4)=-11 / Hit 100% / Crit <=625 (1839=NO)
    Total: Abomasnow: 2.25(.75[10+3]+3+7.5-6)≈32 Damage
    Total: Cradily: .75(10+3)+3+7.5-6≈14 Damage
    4. Cradily: Mirror Coat -(6+14/2)=-13 / Hit 100%
    Total: 14*1.5=21 Damage​

    Action 2
    1. Whimsicott: Hidden Power Fire -(7-2)=-5 / Hit 100% / Crit <=625 (1154=NO)
    Total: 2.25(7+3+4.5-6)≈19 Damage
    2. Mollux: Fire Blast -8 / Hit 100% / Crit <=625 (2646=NO) / Effect: BRN <=1000 (1759=NO)
    Total: 2.25(12+3+3+7.5-6)≈44 Damage
    3. Rock Slide -6 / Hit 100% / Crit <=625 (205=CRIT) / Effect: Flinch <=3000 (8108=NO)
    Total: Whimsicott: .75*8+3+3+4.5-4.5=12 Damage
    **Whimsicott KO / -2 HP**
    Total: Mollux: 1.5(.75*8+3+3+4.5-4.5)≈18 Damage
    4. Abomasnow: Chill
    Total: +12 EN​

    Action 3
    1. Mollux: Heat Wave -7 / Hit 100% / Crit <=625 (7463=NO)
    Total: Abomasnow: 2.25(.75[10+3]+3+7.5-6)≈32 Damage
    **Abomasnow: Endure Prevents KO**
    Total: Cradily: .75(10+3)+3+7.5-6≈14 Damage
    2. Abomasnow: Chill
    Total: +12 EN
    3. Cradily: Mirror Coat -(6+14/2)=-13 / Hit 100%
    Total: 14*1.5=21 Damage
    **Mollux KO / -8 HP**​


    OUTCOME

    **Weather: Sunny 3r**
    [​IMG]

    HP -2/90
    EN 47/100
    KO

    [​IMG]

    HP -8/100
    EN 51/100
    KO
    VS
    [​IMG]

    HP 1/100
    EN 99/100
    OK

    [​IMG]

    HP 19/100
    EN 38/100
    OK

    [​IMG]
    "Yet another devastating round resulting in two KOs on Elevator Music's side! Pwnemon may have won this round, but his Pokemon are seriously weakened!"​

    Elevator Music send out a Pokemon

    Pwnemon your up
  13. Elevator Music

    Elevator Music
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    7,477
    OK, Necturna and Conkeldurr will finish this off.

    I'll Enable Sheer Force on Conkeldurr.
  14. Pwnemon

    Pwnemon judges silently
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    Messages:
    3,309
    i'm so fucked... oh can i retroactively give obama an exp share i doubt it changes anything

    aboma: ice shard + ice shard necturna ~ cool (blizzard) ~ blizzard
    if necturna uses a p/e and conk does not use a damaging priority move then use wood hammer on conk
    if necturna uses a p/e and conk uses a damaging priority move then use ice shard + ice shard on conk

    Cradily: Endure ~ Pain split conkeldurr ~ energy ball conkeldurr
    IF your target uses a p/e move a2 then swap a2 and a3
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
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    Necturna: Toxic (Cradily) ~ Shadow Sneak (Abomanow) ~ Chill

    Conkeldurr: Force Palm (Cradily) ~ Chill ~ Chill
  16. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    **OOC: The Exp Share is fine**

    [​IMG]
    "Elevator Music has out two fresh Pokemon out ready to rumble! How long can Pwnemon's Pokemon hold out!"​

    **Weather: Sunny 3r**
    [​IMG]

    HP 100/100
    EN 100/100
    OK

    [​IMG]
    HP 110/110
    EN 100/100
    OK
    VS
    [​IMG]

    HP 1/100
    EN 99/100
    OK

    [​IMG]

    HP 19/100
    EN 38/100
    OK

    Calculations (open)

    **Weather Sunny**​

    Action 1
    1. Cradily: Endure -15
    Total: Endure Activate
    2. Abomasnow: Ice Shard+Ice Shard -1.5(4+4+4)=-18 / Hit 100% / Crit <=625 (9222=NO)
    Total: 1.5(2.25*4+3+4.5-6)≈16 Damage
    3. Necturna: Toxic -7 / Hit <=9000 (8776=HIT)
    Total: Effect: BPSN
    4. Conkeldurr: Force Palm -5 / Hit 100% / Crit <=625 (8664=NO) / **Sheer Force: Enabled**
    Total: 1.5(6+2+3+7.5-6)≈19 Damage
    **Cradily: Endure Activates**​

    **Cradily: BPSN does 1 Damage**
    **Cradily KO / 0 HP**​

    Action 2
    1. Necturna: Shadow Sneak -4 / Hit 100% / Crit <=625 (479=CRIT)
    Total: 4+3+3+7.5-4.5=13 Damage
    **Abomasnow KO / -12 HP**​


    OUTCOME


    **Weather: Sunny 2r**


    [​IMG]

    HP 84/100
    EN 89/100
    OK

    [​IMG]

    HP 110/110
    EN 95/100
    OK
    VS
    [​IMG]

    HP -12/100
    EN 81/100
    KO

    [​IMG]

    HP 0/100
    EN 23/100
    KO

    [​IMG]
    "And Pwnemon's Pokemon are down! Pwnemon's last Pokemon has a tough round ahead of it going against two Pokemon!"​

    Pwnemon sent out Pokemon

    Elevator Music your move
  17. Pwnemon

    Pwnemon judges silently
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    necturna gets an exp share
  18. Elevator Music

    Elevator Music
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    Necturna: Soak (Necturna (Pwnemon)) ~ Worry Seed (Necturna (Pwnemon)) ~ Horn Leech (Necturna (Pwnemon))

    Conkeldurr: ThunderPunch (Necturna (Pwnemon)) ~ ThunderPunch (Necturna (Pwnemon)) ~ ThunderPunch (Necturna (Pwnemon))
  19. Pwnemon

    Pwnemon judges silently
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    Necturna: Sketch Necturna ~ chill ~ chill
  20. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "With Pwnemon's Necturna by herself, can she pull out a miracle."​

    **Weather: Sunny 2r**



    [​IMG]

    HP 84/100
    EN 89/100
    OK

    [​IMG]

    HP 110/110
    EN 95/100
    OK
    VS
    [​IMG]


    HP 100/100
    EN 100/100
    OK
    Calculations (open)

    **Weather: Sunny**

    Action 1
    1. E/M Necturna: Soak -8 / Hit 100 %
    Total: Effect: Soaked
    2. Pwn Necturna: Sketch -6
    Total: Sketching
    3. Conkeldurr: Thunder Punch -6 / **Forewarn** Hit <=8300 (5457=HIT) / Crit <=625 (1119=NO) / **Sheer Force**
    Total: 1.5(8+2+7.5-6)≈17 Damage

    Action 2
    1. E/M Necturna: Worry Seed -8 / Hit 100 %
    Total: Effect: Ability Change: Insomnia
    2. Pwn Necturna: Chill
    Total: +12 EN
    3. Conkeldurr: Thunder Punch -(6+4)=-10 / Hit 100% / Crit <=625 (6143=NO) / **Sheer Force**
    Total: 1.5(8+2+7.5-6)≈17 Damage

    Action 3
    1. E/M Necturna: Horn Leech -12 / Hit 100 % / Crit <=625 (1967=NO)
    Total: 1.5(8+3+7.5-6)≈19 Damage / +10 HP
    2. Pwn Necturna: Chill
    Total: +12 EN
    3. Conkeldurr: Thunder Punch -(6+8)=-14 / Hit 100% / Crit <=625 (2864=NO) / **Sheer Force**
    Total: 1.5(8+2+7.5-6)≈17 Damage


    OUTCOME

    **Weather: Sunny 1r**
    [​IMG]
    HP 84/100
    EN 61/100
    OK

    [​IMG]
    HP 110/110
    EN 65/100
    OK
    VS
    [​IMG]
    **Worry Seed: Insomnia 4a**
    HP 30/100
    EN 100/100
    OK
    [​IMG]
    "It appears the Pwnemon has accepted the loss and is taking the opportunity for his Necturna to Sketch some new moves."

    Pwnemon your move
  21. Pwnemon

    Pwnemon judges silently
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    chill ~ chill ~ chill

    no need to drag this out
  22. Elevator Music

    Elevator Music
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    Necturna: Leaf Storm ~ Leaf Blade ~ Seed Bomb

    Conkeldurr: ThunderPunch ~ ThunderPunch ~ ThunderPunch
  23. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    [​IMG]
    "It appears that Pwnemon has accepted defeat!"​
    [​IMG]
    HP 84/100
    EN 61/100
    OK

    [​IMG]
    HP 110/110
    EN 65/100
    OK
    VS
    [​IMG]
    **Worry Seed: Insomnia 4a**
    HP 30/100
    EN 100/100
    OK

    Calculations (open)

    **Pwne Necturna Chilling**​

    Action 1
    1. Necturna: Leaf Storm -9 / Hit <=9000 (9661=MISS)
    Total: Miss / User: -2 SpA
    2. Conkeldurr: Thunder Punch -(6+12)=-18 / Hit 100% / Crit <=625 (3864=NO) / **Sheer Force**
    Total: 1.5(8+2+7.5-6)≈17 Damage​

    Action 2
    1. Necturna: Leaf Blade -7 / Hit 100% / Crit <=1250 (2569=NO)
    Total: 1.5(9+3+7.5-6)≈20 Damage
    **Necturna KO / -7 HP​


    [​IMG]
    "With the loss imminent, Necturna concedes and Elevator Music's team perform a powerful display showing what Necturna would have taken!" ​

    "And with that, Elevator Music is the winner!!!"


    Prizes:

    Elevator Music: 28 CC

    Pwnemon: 3 CC
    - Jumpluff: 3 MC
    - Abomasnow: 4 MC
    - Cradily: 4 MC / 2 KOC
    - Necturna: 4 MC

    Faylion: 12 UC​
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