TalkingLion and Spenstar engage in an adorable competition of babymons! (2v2 singles)

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Open Challenge
2v2 LC Singles
2 day DQ
2 recoveries/3 chills
ASB Arena
Taking
Bring three, pick two

Switch on
Training items only
One ability
TalkingLion's Pokemon:

Makuhita[Sumo](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 4/6
MC: 2
DC: 3/5

Attacks: (18)
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Force Palm

Cross Chop
Faint Attack
Revenge
Bullet Punch

Bulk Up
Earthquake
Rock Slide


Horsea[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:
1/9
MC: 2
DC: 1/5

Attacks: (13)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Signal Beam
Dragon Breath
Disable

Ice Beam
Scald
Rain Dance


Snorunt[Snowstorm](F)
Nature: Bashful (No effect on stats)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilites:
Inner Focus
(Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody(DW) (Can be enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Spikes
Disable

Frost Breath
Shadow Ball
Water Pulse


Spenstar's Pokemon:

Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 2/6
MC: 0
DC: 3/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Level-Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Egg:
Earth Power
Tail Glow
Signal Beam

TMs:
Hone Claws
Ice Beam
Swords Dance
X-Scissor
Acrobatics

Total Moves: 17


Playdoh [Grimer] (Male)
Nature: Quiet (Special Attack increased by *; Speed divided by 1/15, evasion reduced by 10%(flat))
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About Playdoh: On his wat to the hospital to visit his dear friend Zeo, Spenstar was ambushed by a group of Grimer and Muk. While the sludge team generally attacked in unison, Spenstar noticed one Grimer that was very energetic in battling, enough to significantly stand out. Spenstar promptly caught him and named him Playdoh. Playdoh, while energetic, playful, and powerful, suffers from a speech impediment that hunders his ability to communicate with the other Pokemon and Spenstar, though Spenstar still does his best to understand his Grimer's wishes. After a battle in the hospital, Spenstar and Playdoh were told by a doctor that if Playdoh gets enough love and care, his speech problem will be cured upon evolution. Because of this, Spenstar invests extra time and affection into Playdoh, especially when the other Pokemon are asleep, hoping that when the Grimer's time comes, he will be exactly the Muk he wants to be.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (Can be Disabled.) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

Grimer
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+1)
SpD: Rank 2
Spe: 22(/1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level-Up:
Poison Gas
Pound
Harden
Mud-slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb
Gunk Shot
Sludge Wave

Egg Moves:
Acid Spray
Shadow Sneak
Stockpile

TMs:
Poison Jab
Flamethrower
Thunderbolt

Total Moves: 17


<Embirch> [Pine] (M)
Nature: Brave (+Attack, -Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

EC: 0/9
MC: 0
DC: 0/5

Stats:
Embirch
HP: 90
Atk: Rank 3(+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43(50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Moves:
Level-Up:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg:
Seed Bomb
Water Sport
Counter

TMs:
Flamethrower
Solarbeam
Rock Slide

Total Moves: 15


- TalkingLion sends out his Pokemon and chooses an ability/item
- Spenstar sends out his Pokemon, chooses an ability/item, and orders actions
- TalkingLion orders actions
- I ref the round
 
I'll be choosing Sumo first. For it's ability, I will choose Thick Fat and I think I'll give it a Pecha Berry. Good luck Spenstar!
 
I do believe I said training items only. GL to you too!

Go Playdoh with the amulet coin!

Sludge Wave-Gunk Shot-Sludge Wave

If EQ is used twice, use disable the second time its used
 

Makuhita (Sumo) M
HP: 100 (100%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 100
Status: None
Other: None

Grimer (Playdoh) M
HP: 100 (100%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 100
Status: None
Other: None
Actions:
Bulk Up ~ Faint Attack ~ Earthquake
Sludge Wave-Gunk Shot-Sludge Wave


Action 1:
Makuhita used Bulk Up!
Stat Change: +1 Atk, +1 Def (Makuhita)
-6 energy
Grimer used Sludge Wave!
RNG Roll (To-Crit) [<=625 Crit]: 1158/10000 (No)
(10+3+(4.5-3)) = 14.5 ~ 15 damage (Makuhita)
RNG Roll (To-PSN) [<=1000 PSN]: 6229/10000 (No)
-6 energy

Action 2:
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 9267/10000 (No)
(6+(4.5-3))+1.75 = 9.25 ~ 9 (Grimer)
-4 energy
Grimer used Gunk Shot!
RNG Roll (To-Hit) [<=7000 Hit]: 4920/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 758/10000 (No)
(12+3+(4.5-3))-1.75 = 14.75 ~ 15 (Makuhita)
RNG Roll (To-PSN) [<=3000 PSN]: 4492/10000 (No)
-7 energy

Action 3:
Makuhita used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 6292/10000 (No)
(10+(4.5-3))*1.5+1.75 = 19 damage (Grimer)
-7 energy
Sludge Wave!
RNG Roll (To-Crit) [<=625 Crit]: 1693/10000 (No)
(10+3+(4.5-3)) = 14.5 ~ 15 damage (Makuhita)
RNG Roll (To-PSN) [<=1000 PSN]: 8864/10000 (No)
-6 energy


Grimer gains a quick upper-hand with its strong Poison-type attacks, although Makuhita is hitting pretty hard with Earthquake.

Post-round:

Makuhita (Sumo) M
HP: 55 (55%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 83
Status: None
Other: +1 Atk, +1 Def

Grimer (Playdoh) M
HP: 72 (72%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 81
Status: None
Other: None​


 

Makuhita (Sumo) M
HP: 55 (55%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 83
Status: None
Other: +1 Atk, +1 Def

Grimer (Playdoh) M
HP: 72 (72%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 81
Status: None
Other: None​
Actions:
Earthquake ~ Smellingsalt ~ Earthquake
IF you get disabled, replace action with Bulk Up.
Sludge Bomb-Disable EQ-Sludge Bomb


Action 1:
Makuhita used Earthquake!
RNG Roll (To-Crit) [<=625 Crit]: 2195/10000 (No)
(10+(4.5-3))*1.5+1.75 = 19 damage (Grimer)
-11 energy
Grimer used Sludge Bomb!
RNG Roll (To-Crit) [<=625 Crit]: 4438/10000 (No)
(9+3+(4.5-3)) = 13.5 ~ 14 damage
RNG Roll (To-PSN) [<=3000 PSN]: 6065/10000 (No)
-6 energy

Action 2:
Makuhita used Smellingsalt!
RNG Roll (To-Crit) [<=625 Crit]: 1647/10000 (No)
(6+(4.5-3))+1.75 = 9.25 ~ 9 (Grimer)
-5 energy
Grimer used Disable!
Other Change: Disabled (Makuhita)
-7 energy

Action 3:
Makuhita used Bulk Up!
Stat Change: +1 Atk, +1 Def (Makuhita)
-6 energy
Grimer used Sludge Bomb!
RNG Roll (To-Crit) [<=625 Crit]: 9831/10000 (No)
(9+3+(4.5-3)) = 13.5 ~ 14 damage
RNG Roll (To-PSN) [<=3000 PSN]: 699/10000 (No)
Status Change: PSN (Makuhita)
-6 energy
Post-action:
-2 HP due to poison (Makuhita)


Makuhita is looking really worn out after some more of Grimer's blows. His Earthquake was Disabled, and to top it off, he's Poisoned as well! At least he managed to get some more damage in on Grimer, but things are not going well for TalkingLion at all....

Post-round:

Makuhita (Sumo) M
HP: 25 (25%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 61
Status: PSN
Other: +1 Atk, +1 Def, Disabled (Earthquake, 4a)

Grimer (Playdoh) M
HP: 44 (44%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 62
Status: None
Other: None​
 

Makuhita (Sumo) M
HP: 25 (25%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 61
Status: PSN
Other: +1 Atk, +1 Def, Disabled (Earthquake, 4a)

Grimer (Playdoh) M
HP: 44 (44%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 62
Status: None
Other: None
Actions:
Fake Out ~ Focus Energy ~ Cross Chop
Sludge Wave - Chill - Sludge Wave


Action 1:
Makuhita used Fake Out!
RNG Roll (To-Crit) [<=625 Crit]: 5988/10000 (No)
(4+(4.5-3))+1.75 = 6.25 ~ 6 damage
-4 energy
Grimer flinched!
Post-action:
-2 HP due to poison (Makuhita)

Action 2:
Makuhita used Focus Energy!
Other Change: Focus Energy (Makuhita)
-5 energy
Grimer chilled!
+12 energy
Post-action:
-2 HP due to poison (Makuhita)

Action 3:
Makuhita used Cross Chop!
RNG Roll (To-Hit) [<=9000 Hit]: 30/10000 (Hit)
RNG Roll (To-Crit) [<=2500 Crit]: 5690/10000 (No)
(10+3+(4.5-3))*.66+1.75 = 11.41 ~ 11 damage (Grimer)
-6 energy
Grimer used Sludge Wave!
RNG Roll (To-Crit) [<=625 Crit]: 1620/10000 (No)
(10+3+(4.5-3)) = 14.5 ~ 15 damage (Makuhita)
-6 energy
Post-action:
-2 HP due to poison (Makuhita)


Makuhita is down to the last of its HP, while Grimer is barely staying strong itself...

Post-round:

Makuhita (Sumo) M
HP: 4 (4%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 46
Status: PSN
Other: +1 Atk, +1 Def, Disabled (Earthquake, 1a), Focus Energy (4a)

Grimer (Playdoh) M
HP: 27 (27%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 68
Status: None
Other: None​

 

Makuhita (Sumo) M
HP: 4 (4%)
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: 46
Status: PSN
Other: +1 Atk, +1 Def, Disabled (Earthquake, 1a), Focus Energy (4a)

Grimer (Playdoh) M
HP: 27 (27%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 68
Status: None
Other: None
Actions:
Bullet Punch(x3) before you die
Shadow Sneak+Shadow Sneak


Action 1:
Grimer used a combination of Shadow Sneak+Shadow Sneak!
RNG Roll (To-Crit) [<=625 Crit]: 916/10000 (No)
(9+(4.5-3))-1.75= 8.75 ~ 9 damage (Makuhita)
Makuhita fainted!
-20 energy


....And just like that, Grimer faints Makuhita with a Super Shadow Sneak! TalkingLion, send out your next (and final) Pokemon!

Post-round:

Makuhita (Sumo) M
HP: KO
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 25
Energy: KO
Status: None
Other: None

Grimer (Playdoh) M
HP: 27 (27%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 48
Status: None
Other: None
 
Also TalkingLion, I'll need you to specify an ability for Snorunt. It didn't matter this round, but it'd be nice to know etc.

Snorunt (Snowstorm) F
HP: 90 (100%)
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 50
Energy: 100
Status: None
Other: None

Grimer (Playdoh) M
HP: 27 (27%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 48
Status: None
Other: None
Actions:
Frost Breath ~ Disable Sludge Wave ~ Frost Breath
Sludge Wave-Sludge Bomb-Sludge Wave


Action 1:
Snorunt used Frost Breath!
(4+3+3+(3-3)) = 10 damage (Grimer)
-3 energy
Grimer used Sludge Wave!
RNG Roll (To-Crit) [<=625 Crit]: 5203/10000 (No)
(10+3+(4.5-3)) = 14.5 ~ 15 damage
RNG Roll (To-PSN) [<=1000 PSN]: 7125/10000 (No)
-6 energy

Action 2:
Snorunt used Disable!
Other Change: Disabled (Grimer)
-7 energy
Grimer used Sludge Bomb!
(9+3+(4.5-3)) = 13.5 ~ 14 damage
RNG Roll (To-PSN) [<=3000 PSN]: 4665/10000 (No)
-6 energy

Action 3:
Snorunt used Frost Breath!
(4+3+3+(3-3)) = 10 damage (Grimer)
-3 energy
Grimer used Sludge Wave!
But it failed!
-6 energy


Snorunt is sent out and immediately starts inflicting some damage on Grimer. Grimer retaliates back with its Poison attacks, and manages to weaken Snorunt a bit. However, it doesn't look like it'll be able to take another blow....

Post-round:

Snorunt (Snowstorm) F
HP: 61 (68%)
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 50
Energy: 87
Status: None
Other: None

Grimer (Playdoh) M
HP: 7 (7%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 30
Status: None
Other: None
 
Let's end this with a combo. Toxic Shadow Sneak! (Shadow Sneak+Poison Jab) if you're alive action 3 then mud-slap
 
Just now realizing that I forgot to say an ability for Snorunt(I could have sworn I said that...) but it will be Inner Focus. Hopefully that will be the last mistake I make in this match.
 
I never specified ab ability for Grimer either, so for the record (this is the only case where it could make a difference) it is stench
 
BTW in the future you have to specify how many clones double team creates, it's not like ingame. But it doesn't matter here since when you ko a pokemon in 1v1 all actions stop

Snorunt (Snowstorm) F
HP: 61 (68%)
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 50
Energy: 87
Status: None
Other: None

Grimer (Playdoh) M
HP: 7 (7%)
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: 30
Status: None
Other: None
Actions:
Frost Breath ~ Double Team(x2)
Toxic Shadow Sneak! (Shadow Sneak+Poison Jab) if you're alive action 3 then mud-slap


Action 1:
Grimer used a combination of Shadow Sneak+Poison Jab!
[box]Combination Data:
Base Power: 12
Type: Poison
Priority: +1
Energy Cost: 13
Effect Chance: 30%[/box]
RNG Roll (To-Crit) [<=625 Crit]: 8754/10000 (No)
(12+3+(4.5-3)) = 16.5 ~ 17 damage (Snorunt)
RNG Roll (To-PSN) [<=3000 PSN]: 8292/10000 (No)
RNG Roll (To-Flinch) [<=1000 Flinch]: 5325/10000 (No)
-13 energy
Snorunt used Frost Breath!
(4+3+3+(3-3)) = 10 damage (Grimer)
-7 energy


Grimer hits Snorunt with a fearsome combination in a last ditch attack, but it fails to Poison or flinch the mighty Snorunt, who then promptly KOes Grimer with another Frost Breath.

Post-round:

Snorunt (Snowstorm) F
HP: 44 (49%)
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 50
Energy: 80
Status: None
Other: None

Grimer (Playdoh) M
HP: KO
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 22
Energy: KO
Status: None
Other: None
 
I would have switched you out, but dat snorunt needs dat counter. Return my dear friend, and sweet dreams. You were magnificent.


But now it's time to really fire this battle up. Go, PINE!



Leech Seed-Flame Wheel-Flamethrower

If Snorunt uses Double Team, use Rock Slide!
 
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