1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed TalkingLion vs Rajaion Tagami in a Castform's paradise!

Discussion in 'ASB' started by waterwarrior, Feb 23, 2012.

Thread Status:
Not open for further replies.
  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    So, we just broke in to a top-secret weather laboratory to have a Pokemon battle? Seriously ASB, why do you allow these things to happen? -.-

    Well, it looks like we're in for a long match, folks! Let's go ahead and see the teams!
    Before we start, let's find out what weather we begin with!
    RNG roll (for weather, 1-25 rain 26-50 sun 51-75 hail 76-100 sandstorm) 30 = Sun!

    Begin the match!

    Rajaion Tagami sends out his first pair with items
    TalkingLion sends out his first pair with items and actions
    Rajaion Tagami makes his actions
    I ref

  2. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    [​IMG][​IMG]
    Derupa Iora! Derupa Mera!
    They hold nothing!
  3. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Vocal and Paleolithic got dis, and Paleolithic has an Amulet Coin.

    Vocal:
    Flamethrower Iora ~ Supersonic Iora ~ Flamethrower Iora

    Paleolithic:
    Power Gem Mera ~ Double Team (4 Clones) ~ Heat Wave
  4. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    Very well then.
    Iora:
    Head Smash+Iron Head Combo on Paleolithic~Cooldown~Metal Burst Vocal
    Mera:
    Giga Drain Paleolithic~Struggle Bug~Poison Powder Vocal
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    You know, I've always thought that Castform's Sun form was the cutest :3

    Speed order Paleolithic -> Mera -> Iora -> Vocal
    Pre-Round stats:
    [​IMG]
    Paleolithic
    HP: 90
    EN: 100
    [​IMG]
    Vocal
    HP: 100
    EN: 100
    [​IMG]
    Mera
    HP: 90
    EN: 100
    [​IMG]
    Iora
    HP: 90
    EN: 100

    D'awww! They're everywhere!!
    Show Hide

    Action 1
    Power Gem -> Mera (4 EN)
    RNG roll (to crit, 1/16 crit) 9 = no crit
    (7+3+(4-2)1.5)(1.5) = 19.5 DMG

    Giga Drain -> Paleolithic (12 EN)
    RNG roll (to crit) 1 = crit
    (8+3+(2-2)1.5)(1.5) = 16.5 DMG = 8.25 recovery

    Flamethrower -> Iora (7 EN)
    RNG roll (to crit) 5 - no crit
    RNG roll (to burn, <=10/100 burn) 86 = no burn
    (10+3-1+(3-3)1.5) = 12 DMG

    Iron Smash -> Paleolithic (23 EN) - Rock-type move
    RNG roll (to crit) 6 = no crit
    (22+3+(3-2)1.5) = 26.5 DMG

    Action 2
    Paleolithic used Double Team (16 EN)
    Paleolithic made 4 clones!

    Struggle Bug -> Both (2 EN)
    Paleolithic: RNG roll (to hit) = irrelevant
    RNG roll (to crit) 6 = no crit
    ((4x.75)+3) = 6 DMG
    Paleolithic's SpA fell!
    The clones dissipated!
    Vocal: RNG roll (to crit) 3 = no crit
    (3+3+(2-1)1.5) = 7.5 DMG
    Vocal's SpA feel!

    Iora must cooldown!

    Supersonic -> Iora (3 EN)
    RNG roll (to hit, <=55 hit) 70 = miss
    The attack missed!

    Action 3
    Heat Wave -> Both (7 EN)
    Mera: RNG roll (to hit, <=90 hit) 10 = hit
    RNG roll (to crit) 9 = no crit
    RNG roll (to burn, <=10 burn) 62 = no burn
    ((10x.75)+3+3)(1.5) = 20.25 DMG
    Iora: RNG roll (to hit) 68 = hit
    RNG roll (to crit) 11 = no crit
    RNG roll (to burn) 28 = no burn
    (7.5+3+1.5-1) = 11 DMG

    Poison Powder -> Vocal (6 EN)
    Vocal was poisoned!

    Metal Burst -> Vocal (9 EN)
    (11x1.25) = 13.75 DMG

    Flamethrower -> Iora (7 EN)
    RNG roll (to crit) 2 = no crit
    RNG roll (to burn) 51 = no burn
    (10+3-1+(3-3)1.5) -1.75 = 10.25 DMG

    Poison -> Vocal (2 DMG)


    No time for flavor now, but I'll put some in next round

    Post-Round stats:
    [​IMG]
    Paleolithic
    HP: 41
    EN: 73
    -1 SpA
    [​IMG]
    Vocal
    HP: 77
    EN: 83
    -1 SpA
    Poisoned (2 DPA)
    [​IMG]
    Mera
    HP: 58
    EN: 80
    [​IMG]
    Iora
    HP: 57
    EN: 68

    RNG roll (for weather) 20 = Rain
  6. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    I was hoping Iron Smash would become a steel typed Head Smash, oh well.
    anyway, actions.
    Iora:
    Metal Claw(Paleolithic)~Headbutt (Vocal)~Iron Head (Paleolithic)
    -If Paleolithic uses Earth Power on Iora change that action to dodge
    Mera:
    Venoshock(Vocal)~Struggle Bug~Giga Drain(Paleolithic)
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    To get rid of your confusions, Head Smash's combination type is Force, while Iron Head's is Elemental. Since Force is more powerful than Elemental, it becomes a Rock-type move, as you can see towards the bottom of the page here
  8. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Oh snap technicalities :0

    Vocal:
    Fake Tears Mera ~ Hyper Voice Mera ~ Extrasensory Mera

    Paleolithic:
    Mud Shot Iora ~ Power Gem Mera ~ Mud Shor Iora

    Technician :D
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    Gaaah sorry for the late reffing. I guess it sorta fell out of my queue ^^;

    Pre-Round stats:
    [​IMG]
    Paleolithic
    HP: 41
    EN: 73
    -1 SpA
    [​IMG]
    Vocal
    HP: 77
    EN: 83
    -1 SpA
    Poisoned (2 DPA)
    [​IMG]
    Mera
    HP: 58
    EN: 80
    [​IMG]
    Iora
    HP: 57
    EN: 68

    So yea, let's go!
    Show Hide

    Action 1
    Mud Shot -> Iora (6 EN)
    RNG roll (to hit, <=95 hit) 10 = hit
    RNG roll (to crit) 7 = no crit
    (9+(4-3)1.5-1)(2.25) -1.75 = 19.625 DMG
    Iora's Speed fell!

    Venoshock -> Vocal (7 EN)
    RNG roll (to crit) 1 = crit
    (13+3+3+(2-1)1.5) = 20.5 DMG

    Fake Tears -> Mera (6 EN)
    Mera's SpD harshly fell!

    Metal Claw -> Paleolithic (3 EN)
    RNG roll (to hit, <=95 hit) 36 = hit
    RNG roll (to raise Atk, <=10 raise) 35 = no raise
    (5+3+(3-2)1.5)(1.5) = 14.25 DMG

    Toxic -> Vocal (2 DMG)

    Action 2
    Power Gem -> Mera (4 EN)
    RNG roll (to crit) 15 = no crit
    (7+3+(4-2)1.5)(1.5) +1.75 = 21.25 DMG

    Struggle Bug -> Both (2 EN)
    Paleolithic: RNG roll (to crit) 10 = no crit
    (3+3) = 6 DMG
    Paleolithic's SpA fell!
    Vocal: RNG roll (to crit) 11 = no crit
    (3+3+(2-1)1.5) = 7.5 DMG
    Vocal's SpA feel!

    Hyper Voice -> Both (6 EN)
    Mera: RNG roll (to crit) 14 = no crit
    ((9x.75)+3+(3-2)1.5) = 11.25 DMG
    Iora: RNG roll (to crit) 14 = no crit
    (6.75+3-1+(3-3)1.5)(.44) -3.5 = .35 DMG

    Headbutt -> Vocal (5 EN)
    RNG roll (to crit) 12 = no crit
    (7+3) = 10 DMG

    Poison -> Vocal (2 DMG)

    Action 3
    Mud Shot -> Iora (6 EN)
    RNG roll (to hit, <=95 hit) 91 = hit
    RNG roll (to crit) 13 = no crit
    (9+(4-3)1.5-1)(2.25) -3.5 = 17.875 DMG
    Iora's Speed fell!

    Giga Drain -> Paleolithic (12 EN)
    RNG roll (to crit) 5 = no crit
    (8)(1.5) = 12 DMG = 6 recovery

    Extrasensory -> Mera (6 EN)
    RNG roll (to crit) 15 = no crit
    (8+1.5)(1.5) = 14.25 DMG

    Iron Head -> Paleolithic (5 EN)
    RNG roll = irrelevant
    (8+3+1.5)(1.5) = 18.75 DMG
    Paleolithic fainted!

    Poison -> Mera (2 DMG)


    As we enter our second round, Paleolithic digs into the ground and shoots some mud at Iora, doing absolutely massive damage while sending him flying him back! When he stood up, its clear that the mud is all over him, and his Speed is lowered! Soon afterwards, Mera sent out a wave of sludge, which shocks Vocal, especially since she's now poisoned, the power doubled! Well, it appears that that attack really hurt, because Vocal began to cry! Wait a minute, those tears are fake, and its just to lower Mera's defenses! Now able to move again, Iora drapes his claws in metal and slashes at Paleolithic!

    Next, Paleolithic gathers up a bunch of gems and flings them at Mera, hitting her for super effective damage once again! Mera than throws out another Struggle Bug, making TalkingLion's team's SpA fall yet again! Shaking off the damage from Mera's attack, Vocal took a deep breath in a- FUS RO DAH! Yea... that just happened. Looks like Mera took a huge hit from that, but Iora didn't seem to be phased in the slightest! Continuing on, Iora charged at Vocal and headbutted her, dealing a good amount of damage!

    On the verge of fainting, Paleolithic calls on Shor, but all that comes out is a Mud Shot, dealing so much damage and slowing down Iora again! Very low on HP, Mera picks up his feelers and drains some more HP from Paleolithic, almost knocking him out! Vocal then used his psychic powers to freak Mera out, dealing a lot of damage, almost putting him in KO range too! Finally wanting to get rid of an enemy, Iora cloaks himself in iron yet again and dashes head-first into Paleolithic, sending him flying across the field, knocking him out instantly! Looks like Rajaion has the advantage, but can he hold onto it?

    Post-Round stats:
    [​IMG]
    Paleolithic
    HP: -10
    EN: KO
    [​IMG]
    Vocal
    HP: 33
    EN: 65
    -1 SpA
    Poisoned (2 DPA)
    [​IMG]
    Mera
    HP: 17
    EN: 59
    -2 SpD
    [​IMG]
    Iora
    HP: 19
    EN: 60
    -2 Spe

    RNG roll (for weather) 49 = Sun again!

    TalkingLion sends out his next mon and orders first
  10. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Feh, I thought Mud Shor would have won me the battle....

    Sending out Scorpio

    Vocal:
    Double Extrasensory Combo Mera ~ Cooldown ~ Chill

    Scorpio:
    Dig Iora ~ Night Slash Iora ~ Bite Iora

    Lets even out the sides now!
  11. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    I hope Iora's bulk can pull through that dig...

    Iora:
    Head Smash (Vocal)~Head Smash/Double Edge Combo(Scorpio)~cooldown
    Mera:
    Venoshock (Vocal)~Psychic (Scorpio)~Supersonic (Scorpio)
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    DAMN DAMN DAMN. Sorry I've been so late, its been a busy week, and I was sick today... Not fun.

    Pre-Round stats:
    [​IMG]
    Scorpio
    HP: 90
    EN: 100
    [​IMG]
    Vocal
    HP: 33
    EN: 65
    -1 SpA
    Poisoned (2 DPA)
    [​IMG]
    Mera
    HP: 17
    EN: 59
    -2 SpD
    [​IMG]
    Iora
    HP: 19
    EN: 60
    -2 Spe

    Scorpio -> Mera -> Vocal -> Iora
    So many deaths...
    Show Hide

    Action 2
    Scorpio dug underground! (10 EN)

    Venoshock -> Vocal (7 EN)
    RNG roll (to crit) 13 = no crit
    (13+3+(2-1)1.5) = 17.5 DMG

    Head Smash -> Vocal (10 EN)
    RNG roll (to hit, <=90 hit) 58 = hit
    RNG roll (to crit) 15 = no crit
    (15+3+3) = 21 DMG
    Vocal fainted!

    Dig -> Iora
    RNG roll (to crit) 16 = no crit
    (8+(3-4)1.5-1)(2.25) = 12.375 DMG

    Action 2
    Night Slash -> Iora (5 EN)
    RNG roll (to crit, 1/8 crit) 5 = no crit
    (7-1.5-1)(.67) = 3.015

    Psychic -> Scorpio (6 EN)
    RNG roll (to crit) 7 = no crit
    RNG roll (to lower SpD, <=10 lower) 24 = no lower
    (8+(2-2)1.5)(1.5) = 12 DMG

    Head Smash + Double Edge combo -> Scorpio (33 EN)
    RNG roll (to hit, <=90 hit) 54 = hit
    RNG roll (to crit) 10 = no crit
    (27+3+(3-3)1.5)(1.5) = 45 DMG

    Action 3
    Bite -> Iora (4 EN)
    RNG roll (to crit) 14 = no crit
    (6-2.5)(.67) = 2.345 DMG

    Supersonic -> Scorpio (4 EN)
    RNG roll (to hit, <=55 hit) 63 = miss

    Iora must cool down!


    As soon as he is released from his Poke Ball, Scorpio immediately digs down underground, and begins to seek out Iora! Meanwhile, Mera gives Vocal, who seems to be charging a massive assault, another nasty shock of venom! Even with his slower speed, Iora is still able to charge straight up to Vocal and smash into her head-first, knocking her out right before she was about to unleash her attack! However, that won't help Iora avoid the attack that Scorpio has been planning, which almost takes him out then and there!

    Apparently too afraid to use Dig once again, and apparently thinking that he's a Dark-type, Scorpio cloaks his claws in the power of night, and slashes at Iora... but its not enough, and Iora is still able to fight! Scorpio is then lifted straight up into the air, then slammed back into all of the walls! Its Mera's Psychic! Just then, Iora cloaked itself for another Head Smash... as well as a clear sheen! He then rams straight into Scorpio with the power of not only a Head Smash, but a DoubleEdge too! My god... Scorpio was just plain knocked straight in the air, and didn't come down for almost a minute! That one attack nearly knocked him out!

    In a final strike on Iora, Scorpio leaps at Iora and bites him! It looks like Iora's finally going to faint... NOPE. Iora is STILL hanging in there! Mera, laughing at Scorpio's weak-as-fuck attacks, fires off a Supersonic burst of sound, but Scorpio just jumped out of the way!

    Post-Round stats:
    [​IMG]
    Scorpio
    HP: 33
    EN: 81
    [​IMG]
    Vocal
    HP: -5.5
    EN: KO
    [​IMG]
    Mera
    HP: 17
    EN: 42
    -1 SpD
    [​IMG]
    Iora
    HP: 1
    EN: 17
    -1 Spe

    TalkionLion sends out Clown (no post necessary)
    Rajaion Tagami orders first
  13. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    What? Iora survived the round?

    Iora:
    Head Smash (Scorpio)~Chill~Head Smash (Scorpio)
    Mera:
    Struggle Bug~Psychic (Scorpio)~Struggle Bug
    -If Scorpio uses dig to avoid Head Smash, Shadow Claw Clown instead
    -If Scorpio uses dig to avoid Psychic, Signal Beam Clown instead

    I love Struggle Bug's debuffs and ability to bypass double team, but I doubt I'll get a hit in...
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    Oh yea, the weather is (RNG roll = 56) HAIL this round. Since I forgot to add it before, its only fair if Rajaion is allowed to re-order.
  15. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    I think I'll leave things unchanged, also if by some miracle only one of my pokemon faint just send in Hoimi the Natu at the end of the round. Might as well declare that now...
  16. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Scorpio:
    Knock Off Iora ~ Night Slash Mera ~ Chill

    Clown:
    Psychock Mera ~ Psybeam Mera ~ Chill
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    Well, at least the sides will be somewhat even now...

    Speed order: Scorpio -> Clown -> Mera -> Iora
    Pre-Round stats:
    [​IMG]
    Clown
    HP: 80
    EN: 100
    [​IMG]
    Scorpio
    HP: 33
    EN: 81
    [​IMG]
    Mera
    HP: 17
    EN: 42
    -1 SpD
    [​IMG]
    Iora
    HP: 1
    EN: 17
    -1 Spe

    Damn hail, pelting me too >.>
    Show Hide

    Action 1
    Knock Off -> Iora (3 EN)
    RNG roll (to crit) 16 = no crit
    (4-2.5)(.67) = 1.005 DMG
    Iora fainted!

    Psyshock -> Mera (5 EN)
    RNG roll (to crit) 6 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG
    Mera fainted!

    Hail -> All (2 DMG)


    Now in the ever-annoying hail, Scorpio rushes up to Iora and swats him, knocking off the item he doesn't have, and also dealing the final strike! Iora finally fainted! Clown then jumped up and sent out a wave of psychic energy, slamming Mera right where it hurts, sending her flying back, KO'ing her too!

    Post-Round stats:
    [​IMG]
    Clown
    HP: 78
    EN: 95
    [​IMG]
    Scorpio
    HP: 31
    EN: 78
    [​IMG]
    Mera
    HP: -4
    EN: KO
    [​IMG]
    Iora
    HP: 0
    EN: KO

    Rajaion Tagami automatically sends in Hoimi and Zamza
    TalkionLion orders first

    RNG roll (for weather) 25 = Rain
  18. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Hmmm I should probably pay attention to my battles.

    Clown:
    Psyshock Timburr ~ Psybeam Timburr ~ Psyshock Timburr

    Scorpio:
    Night Slash Natu ~ Bite Natu ~ Night Slash Natu

    I should also probably think more....
  19. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    Those might be good ideas... anyway...
    Derupa Hoimi! Derupa Zamza!
    [​IMG][​IMG]
    Hoimi:
    Reflect~Psychic(Scorpio)~Ominous Wind(Clown)
    Zamza:
    Payback(Clown)~Rockslide~Payback(Clown)
    -Sheer Force is on
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    Placeholder for reffing, sorry I'm so late, I've just been really busy lately...
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    Sorry about that long wait, rehearsals are getting killer.

    Pre-Round stats:
    [​IMG]
    Clown
    HP: 78
    EN: 95
    [​IMG]
    Scorpio
    HP: 31
    EN: 78
    [​IMG]
    Hoimi
    HP: 90
    EN: 100
    [​IMG]
    Zamza
    HP: 100
    EN: 100

    Speed order: Hoimi -> Scorpio -> Clown -> Zamza
    Gogogo late round!
    Show Hide

    Action 1
    Hoimi used Reflect! (7 EN)
    Homi's team is protected by Reflect!

    Night Slash -> Hiomi (5 EN)
    RNG roll (to crit) 2 = no crit
    ((7x.67)+(3-2)1.5)(1.5) = 9.285 DMG

    Psyshock -> Zamza (5 EN)
    RNG roll (to crit) 10 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG

    Payback -> Clown (7 EN)
    RNG roll (to crit) 6 = no crit
    (8+(4-2)1.5)(1.5) = 16.5 DMG

    Action 2
    Psychic -> Scorpio (5 EN)
    RNG roll (to crit) 11 = no crit
    RNG roll (to lower SpD, <=10 lower) 82 = no lower
    (8+3+(4-2)1.5)(1.5) = 21 DMG

    Bite -> Hiomi (4 EN)
    RNG roll (to crit) 10 = no crit
    ((6x.67)+(3-2)1.5)(1.5) = 8.28 DMG

    Psybeam -> Zamza (4 EN)
    RNG roll (to crit) 3 = no crit
    RNG roll (to confuse, <=10 confuse)
    (7+3+3)(1.5) = 19.5 DMG

    Rock Slide -> Both (6 EN)
    Scorpio: RNG roll (to hit, <=90 hit) 85 = hit
    RNG roll (to crit) 13 = no crit
    ((10x.75)+(4-3)1.5)(1.5) = 13.5 DMG
    Scorpio fainted!
    Clown: RNG roll (to hit) 11 = hit
    RNG roll (to crit) 14 = no crit
    (7.5+3) = 10.5 DMG

    Action 3
    Ominous Wind -> Clown (5 EN)
    RNG roll (to crit) 13 = no crit
    RNG roll (to raise all, <=10 raise) 57 = no raise
    (4+(4-3)1.5)(1.5) = 8.25 DMG

    Psyshock -> Zamza (5 EN)
    RNG roll (to crit) 7 = no crit
    (8+3+(4-2)1.5)(1.5) = 21 DMG

    Payback -> Clown (7 EN)
    RNG roll (to crit) 3 = no crit
    (8+(4-2)1.5)(1.5) = 16.5 DMG


    Sleep > Flavor. Sorry guys.

    Post-Round stats:
    [​IMG]
    Clown
    HP: 26
    EN: 81
    [​IMG]
    Scorpio
    HP: -4
    EN: KO
    [​IMG]
    Hoimi
    HP: 72
    EN: 83
    [​IMG]
    Zamza
    HP: 38
    EN: 80

    Reflect (3a)

    RNG roll (for weather) 99 = Sandstorm

    Make your (probably final) actions, Rajaion Tagami!
  22. Rajaion

    Rajaion

    Joined:
    Nov 1, 2011
    Messages:
    55
    Well, I guess I'll just finish things up here...
    Hoimi:
    Night Shade~Ominous Wind~Night Shade
    Zamza:
    Taunt~Chip Away~Payback
    -All actions are targeting clown
  23. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Might as well get that KOC...

    Double Psyshock Combo Zamza ~ Cooldown ~ Thunderbolt Hoimi
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,543
    Well, looks like this will be over soon... And yes, I AM reffing this on time!

    Pre-Round stats:
    [​IMG]
    Clown
    HP: 26
    EN: 81
    [​IMG]
    Hoimi
    HP: 72
    EN: 83
    [​IMG]
    Zamza
    HP: 38
    EN: 80

    I hate clowns anyways. They're scary as fuck.
    Show Hide

    Action 1
    Night Shade -> Clown (5 EN)
    Clown took 10 DMG!

    Taunt -> Clown (10 EN)
    Clown was taunted!

    Super Psyshock -> Zamza (28 EN)
    RNG roll (to crit) 10 = no crit
    ((8x2.25)+3+(4-2)1.5)(1.5) = 36 DMG

    Sandstorm -> All (2 DMG)
    Zamza fainted!

    Action 2

    Ominous Wind -> Clown (5 EN)
    RNG roll (to crit) 15 = no crit
    RNG roll (to raise all) 99 = no raise
    (4+(4-3)1.5)(1.5) = 8.25 DMG

    Sandstorm -> Both (2 DMG)

    Action 3
    Night Shade -> Clown (5 EN)
    Clown took 10 DMG!
    Clown fainted!
    Rajaion Tagami wins!


    As we begin our final round, Hoimi swamps the entire field with the aura of the night, dealing quite a bit of damage to Clown! Then, Zamza picks up his wooden blocks and starts cursing out Clown, thoroughly enraging him! Clown really takes it out on Zamza now, and he unleashes a giant wave of psychic energy, shocking him enough so that he almost fainted on the spot! Looks like the sandstorm will be the one that actually does him in though, and we're down to a 1v1 match!

    As Clown sits there, recovering from his combo, Hoimi sends out another ominous wind, but Clown's filter keeps it from damaging him too much, and both survive the round!

    And then, Hoimi sends out another Night Shade, and Clown dies. Kthnxbai.


    Post-Round stats:
    [​IMG]
    Clown
    HP: -6
    EN: KO
    [​IMG]
    Hoimi
    HP: 68
    EN: 73
    [​IMG]
    Zamza
    HP: 0
    EN: KO

    Rewards tiem!

    Rajaion Tagami gets 2 CC and a win!
    Mera gets 1 EC, 2 MC, and 1 DC
    Iora gets 1 EC, 2 MC, 1 DC, and 2 KOC
    Zamza gets 1 EC, 2 MC, 1 DC, and 1 KOC
    Hoimi gets 1 EC, 2 MC, 1 EC, and 1 KOC

    TalkionLion gets 3 CC (+1 from Amulet Coin) and a loss!
    Paleolithic gets 1 EC, 2 MC, and 1 DC
    Vocal gets 1 EC, 2 MC, and 1 DC
    Scorpio gets 1 EC, 2 MC, 1 DC, and 1 KOC
    Clown gets 1 EC, 2 MC, 1 DC, and 2 KOC

    I gets-a 9 UCzzzz!

    Great game guys, and thanks for letting me ref!
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)