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Completed TalkingLion vs Son_of_Shadoo, 3v3 Singles (Ref: EndQuote, Tutor ref: Tortferngatr)

Discussion in 'ASB' started by EndQuote, Oct 5, 2011.

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  1. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Don't look down, folks, today's battle seems to be on a sky-high platform!
    If you suffer from vertigo, cheer up! At least it's not rainin-
    -THUNDER ROLL-
    Ah, crap.

    Before we get entirely soaked, let's take a moment to reflect on the rules.
    The Rules (open)

    3v3 Singles
    3 Day DQ
    NFE mons only
    Unlimited recoveries/chills
    Switch = OK
    Items = Off.
    All abilities.


    Also, I'll turn on the floodlights so we can see the arena properly...
    The Thunderstorm Arena (open)

    Arena: The Thunderstorm (potential Gym)
    Field Type: Electric
    Complexity: Moderate
    Format: All

    Restrictions: All Weather moves will fail, permanent rain, no seismic activity, no Digging, but Diving allowed, no plant-life.

    Description: High above the land, there is an aerial platform, held in midair by jets. This platform is surrounded by a black thundercloud, and if it weren't for the floodlights, it would be in pitch black. This is SoS' domain. The platform is 50 feet by 50 feet in area, with each trainer at one end. It is nothing more than a metal platform, meaning moves that require a natural environment like Grass Knot will fail. The exception to this is moves that require a water source - as the cloud itself is made of water, it can be used for Surf, etc. Pokémon can even dive into it, as nonsensical as that sounds. At the end of each round, there's a 30% chance of a lightning strike, essentially a STAB Thunderbolt from rank 3 SpA. There's an even chance of it hitting each Pokémon, but it can only hit ONE target. (ie there's a 50% chance for each if there's 2, 25% if it's 4, etc.)

    Summary: Anything mentioned in the Restrictions, plus potential lightning strike at the end of each round.


    Right, let's meet our two competitors!
    In one corner, the determined newcomer, TALKINGLION!
    Team:
    Sparkplug the Elekid (open)

    [​IMG]
    Elekid*[Sparkplug](M)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks: (14)
    Quick Attack(*)
    Leer(*)
    ThunderPunch(*)
    Thundershock(*)
    Low Kick(*)
    Swift(*)
    Shock Wave(*)
    Light Screen(*)

    Ice Punch(*)
    Fire Punch(*)
    Meditate(*)

    Thunder Wave(*)
    Charge Beam(*)
    Psychic(*)

    Petals the Chikorita (open)

    [​IMG]
    Chikorita*[Petals](F)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD:Rank 4 (+)
    Spe: 45
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 15

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks: (14)
    Tackle(*)
    Growl(*)
    Razor Leaf(*)
    Reflect(*)
    Poison Powder(*)
    Synthesis(*)
    Magical Leaf(*)
    Natural Gift(*)

    Nature Power(*)
    Leech Seed(*)
    AncientPower(*)

    Energy Ball(*)
    Toxic(*)
    Protect(*)

    Sumo the Makuhita (open)

    [​IMG]
    Makuhita[Sumo](M)
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (16)
    Tackle
    Focus Energy
    Sand Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum

    Cross Chop
    Faint Attack
    Revenge

    Bulk Up
    Earthquake
    Rock Slide


    In the other corner, SON_OF_SHADOO looks ready for battle!
    Team:
    Drain the Shellos (open)

    [​IMG]
    Shellos "Drain" (M)
    Nature: Quiet - +SpA, -15% Spd, -10% Eva

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    EC: 0/6
    MC: 0
    DC: 0/5

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (34/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Attacks:
    Levelup
    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire, 7)
    Rain Dance

    Egg
    Counter
    Mirror Coat
    Yawn

    TM
    Protect
    Ice Beam
    Scald

    Move Total: 13

    Quick side note: Shellos is a pure water-type, not water/ground.
    I changed it here, but you should probably change it on your profile and such.
    Starman the Elgyem (open)

    [​IMG]
    Elgyem "Starman" (M)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Levelup:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power (Fire, 7)
    Imprison
    Psychic
    Recover

    TM:
    Calm Mind
    Thunderbolt
    Shadow Ball

    Egg:
    Disable
    Nasty Plot
    Teleport

    Move total: 14

    Tough Nut the Ferroseed (open)

    [​IMG]
    Ferroseed "Tough Nut" (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 8 (10/1.15v)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 2

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Head

    TM:
    Toxic
    Protect
    Payback

    Egg:
    Leech Seed
    Gravity
    Worry Seed

    Move Total: 14


    Son_Of_Shadoo picked the arena, so I think he sends out first.
    SoS, you're up!
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Odd, I could swear it was Water/Ground. Thanks EQ.

    Tough Nut, you're up first. You're the best match here I think.
  3. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    All right Sumo, show that Tough Nut that you're tougher. Start out with a Sand Attack so that he won't be able to see properly. Then, toughen yourself up with a Bulk Up. Finally, hit it hard with a Cross Chop!
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,958
    I need a Grass STAB.

    Protect >>> Leech Seed >>> Protect
  5. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    The Battle Begins...

    Pre-round
    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 100
    Boosts: None
    Other: -10% evasion (Nature)

    Round One Start!
    As the round starts, both competitors release their Pokémon. Tough Nut spins nervously, worried about his type disadvantage, while Sumo cracks his knuckles ominously.
    Neither Pokémon seems particularly thrilled about being disarmingly high in the air, but both seem determined to battle!

    Sumo starts off the match by attempting to Attack Tough Nut with Sand, but the rain-washed metal platform is completely free of grit! That's right, folks, the move fails! Despite this, Tough Nut takes no chances and Protects himself, shielding his spiky body from nonexistent attacks!

    Sumo, looking worriedly at the worsening thunderstorm, flexes his muscles, Bulking himself Up for the trials ahead. Tough Nut takes the opportunity to sprout several Seeds that Leech Sumo's life force! The Makuhita struggles to free himself, but cannot escape the entangling vines!

    Tough Nut, sensing danger, Protects himself again! With a roar of exasperation, Sumo rushes across the platform, and attempts to hit the shielded Ferroseed, but the attack misses in his anger!

    As the round ends, a lightning bolt strikes the far end of the platform, making both battlers recoil instinctively. That was a close call, folks, but neither Pokémon seems injured. Let the fight continue!

    Calculations (open)

    Action One:
    Tough Nut used Protect!
    -7 energy
    Sumo used Sand-Attack!
    The move failed!
    -4 energy

    Action Two:
    Sumo used Bulk Up!
    +1 Attack, +1 Defense!
    -6 energy (STAB)

    Tough Nut used Leech Seed!
    RNG roll to hit: (1-900=hit) 589 HIT
    -9 energy (STAB)

    Sumo is hurt by Leech Seed! -3 HP

    Action Three:
    Tough Nut used Protect!
    -7 energy

    Sumo used Cross Chop!
    RNG roll to hit: (1-900=hit) 956 MISS
    The attack missed!
    -6 energy (STAB)

    Sumo is hurt by Leech Seed! -3 HP

    RNG roll for lightning: (1-300=hit) 436 NO

    Post-round
    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 94
    Energy: 84
    Boosts: +1 Attack, +1 Defense (1 round)
    Other: Leech Seed (4 actions)
    [​IMG]

    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)
    Son_of_Shadoo, you're up!
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I dun goofed.

    I would like to switch out to Elgyem.

    TL, would you like to counterswitch, or stick it out?
  7. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    I'll stick it out for now. Sumo, attack Elgyem with Faint Attack three times, and try to do as much damage as you can.
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Whoops, didn't see you'd posted. My apologies.

    Nasty Plot >>> Disable Faint Attack >>> Psychic
  9. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    The round has been sent to Tortferngatr.
    It'll be up ASAP.
  10. EndQuote

    EndQuote

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    Disabling Shenanigans

    Pre-round
    Benched (open)

    [​IMG]
    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)

    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 94
    Energy: 84
    Boosts: +1 Attack, +1 Defense (1 round)
    Other: Leech Seed (4 actions)
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    Round Two Start!
    As the thunderstorm worsens, Sumo eyes his new foe suspiciously. The Elgyem's eyes flash, and it seems confident in his power.

    With a menacing little laugh, Starman analyzes Sumo, and Plots all the Nasty ways he could abuse his type-advantage. Sumo, enraged, somersaults into a powerful Faint Attack, sending Starman skidding across the field!

    Starman, clearly eager to avoid another blow, quickly Disables Sumo's Faint Attack! The Makuhita, oblivious to Starman's tricks, rushes forward and is unable to use Faint Attack! The poor fighting-type has lost his only super-effective move!

    Remembering his nasty plot, Starman picks up the struggling Makuhita, and throws him into the ground with his Psychic powers. Sumo, still trying to free himself from Leech Seed, tries to use Faint Attack, but the move fails again!

    As the round closes, both battlers spin away from the cloud as lightning strikes. The bolt of electricity electrifies the center of the arena, but Starman's psychic-type senses and Sumo's fighting-type reflexes keep both battlers from harm.

    As the rain continues to fall, Sumo seems exhausted, but determined to go on. Across form him, Starman contemplates his next move in silence.

    Calculations (open)

    Action One:
    Starman used Nasty Plot!
    Elgyem's Special Attack rose two stages!
    -7 energy

    Sumo used Faint Attack!
    RNG roll to crit: (1=crit) 13 NO
    (6)*1.5+1.75=10.5=11
    11 Damage
    -4 energy

    Sumo is hurt by Leech Seed! -3 HP
    Starman is healed by Leech Seed! +3HP

    Action Two:
    Starman used Disable!
    Sumo's Faint Attack was disabled!
    -7 energy

    Sumo used Faint Attack!
    But it failed! (Disable)
    -8 energy

    Sumo is hurt by Leech Seed! -3 HP
    Starman is healed by Leech Seed! +3HP

    Action Three:
    Starman used Psychic!
    RNG roll to crit: (1=crit) 5 NO
    (10+3+1.5)*1.5+3.5=25.25
    25 Damage
    -5 energy (STAB)

    Sumo used Faint Attack!
    But it failed! (Disable)
    -12 energy

    Sumo is hurt by Leech Seed! -3 HP
    Starman is healed by Leech Seed! +3HP

    RNG roll for lightning: (1-300=hit) 840 NO


    Post-round:
    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 60
    Energy: 60
    Boosts: None
    Other: Leech Seed (1 action), Faint Attack Disabled (4 actions)
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 88
    Energy: 81
    Boosts: +1 Special Attack (1 Round)
    Other: None
    Benched (open)

    [​IMG]

    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)


    Tortferngatr, observant as ever, has pointed out that the Data Audit Thread has a typo.
    Rank 3 is any base stat between 61-95.
    Elgyem has 85 base special attack.
    Starman should have Rank 3 Special Attack, not Rank 2 Special Attack.

    If there are any mistakes, feel free to tell me.
    Shadoo, you're up!
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Thanks, that's fixed now.

    Wonderful job as ever Starman. Time to clean house.

    Psybeam >>> Psychic >>> Psychic
    If he uses Fake Out, push actions down.
  12. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    This doesn't look good for me... Sumo, Fake Out Starman to make it flinch. Then use Rock Slide. And finally, get your Revenge on it for using Psychic attacks on you.
  13. EndQuote

    EndQuote

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    Messages:
    2,358
    The round has been sent to Tortferngatr. It'll be up ASAP.
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Sorry for the delay, guys.
    Pre-round
    Benched (open)

    [​IMG]

    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)


    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 60
    Energy: 60
    Boosts: None
    Other: Leech Seed (1 action), Faint Attack Disabled (4 actions)
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 88
    Energy: 81
    Boosts: +1 Special Attack (1 Round)
    Other: None


    Round Three Start!
    Both battlers are now completely soaked, but seem determined to go on. As thunder rolls, the Pokémon eye one another from across the platform, awaiting their orders...

    Starman begins to focus on generating his next attack, but is interrupted as Sumo skids forward with a resounding Fake Out! Starman flinches from the shock, but the attack doesn't seem to have done very much damage!

    Eyes flashing, Starman calls upon his Psychic senses and launches a Psybeam at the exhausted Makuhita! Sumo winces from the attack, but still manages to struggle to his feet! He looks bewildered, folks, and seems to be trying to use Rock Slide! Unfortunately, the airborne platform remains just as devoid of rocks as ever, and the move fails!

    Pressing his advantage, Starman picks up Sumo with his Psychic senses, and slams the Makuhita into the ground repeatedly! Dazed, Sumo retaliates with a powerful Revenge! However, Starman's Psychic typing allows it to absorb most of the blow!

    As the round ends, lightning again fails to appear. Sumo seems exhausted, struggling to see through the pouring rain. Starman, smug as a Snivy, meditates and prepares himself for the next round.

    Calculations (open)

    Action One:
    Sumo used Fake Out!
    RNG roll to crit: (1/16=crit) 4 NO
    4 Damage
    -4 energy

    Starman flinched!

    Sumo is hurt by Leech Seed! -3 HP
    Starman is healed by Leech Seed! +3HP

    Sumo is freed from Leech Seed!

    Action Two:
    Starman used Psybeam!
    RNG roll to crit: (1/16=crit) 13 NO.
    RNG roll for confusion: (100>yes) 992 NO.
    It's super effective!
    (7+3+1.5)*1.5 plus 1.75=19
    19 Damage
    -4 energy (STAB)

    Sumo used Rock Slide!
    But it failed!
    -6 energy

    Action Three:
    Starman used Psychic!
    RNG roll to crit: (1/16=crit) 3 NO
    (10+3+1.5)*1.5+1.75=23.5=24
    It's super effective!
    24 Damage
    -5 energy (STAB)

    Sumo used Revenge!
    RNG roll to crit: (1/16=crit) 6 NO
    It's not very effective.
    (12+3)*.67=10.05=10
    10 Damage
    -7 energy (STAB)

    RNG roll for lightning: (1-300=hit) 520 NO

    Post-round
    Benched (open)

    [​IMG]

    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)


    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 14
    Energy: 43
    Boosts: None
    Other: Faint Attack Disabled (1 action)
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 74
    Energy: 72
    Boosts: None
    Other: None
    TalkingLion, you're up!
  15. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    You won't even live another attack, so... Focus Energy, followed by two Faint Attacks I guess.
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
  17. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Considering there's only one attack, which I have already calced damage for, I think I can handle this round by myself.

    Pre-round
    Benched (open)

    [​IMG]

    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)


    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: 14
    Energy: 43
    Boosts: None
    Other: Faint Attack Disabled (1 action)
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 74
    Energy: 72
    Boosts: None
    Other: None
    Round Four start!
    Before Sumo can react, Starman, eyes glowing with a cosmic power, shoots a final Psybeam at the exhausted Makuhita!
    Sumo staggers from the blow, roaring in anger, before falling to the ground, KOed!
    Eyes flashing in victory, Starman awaits his next foe...

    Calculations (open)

    Starman used Psybeam!
    RNG roll to crit: (1/16=crit) 13 NO.
    RNG roll for confusion: (100>yes) 992 NO.
    It's super effective!
    (7+3+1.5)*1.5=17.25=17
    17 Damage
    -4 energy (STAB)

    Makuhita is KOed!

    Benched (open)

    [​IMG]

    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)

    [​IMG]
    Makuhita (M) Sumo
    Nature: Adamant
    Health: KOed
    Energy: KOed
    Boosts: KOed
    Other: KOed
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 74
    Energy: 68
    Boosts: None
    Other: None​

    TalkingLion, please send out your next Pokémon.
    Then Shadoo orders.
    Then TL orders.
    I ref.
    Etcetera.
  18. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    I think Sparkplug will be my best choice here.
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    This is where I realise I need two things on Starman. Toxic and Light Screen.

    Psychic >>> Psychic >>> Psybeam
    If Light Screen is used, replace the current action with Nasty Plot ONCE and move actions down.
  20. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Start off with a Thunder Wave, followed by a Meditate, and then show Starman your best ThunderPunch!
  21. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    The round has been sent to Tortferngatr. It'll be up ASAP.
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
  23. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I'm really sorry for the delay, guys.
    If you want to find a subref, I totally understand.
  24. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,627
    I am the one who you should be angry at. I'm checking the round now.
  25. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Ten days is way too long to wait, so I'm just going to post my pass at the round.
    Tort's busy or something, so please understand that there may be mistakes.
    I'm really sorry for the delay, and thanks for being patient!

    Pre-round:
    Benched (open)

    [​IMG]
    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)


    [​IMG]
    Elekid (M) Sparkplug
    Nature: Naughty
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 74
    Energy: 68
    Boosts: None
    Other: None
    Round Five Start!
    With one foe down, Starman turns to face his next foe, a determined Elekid named Sparkplug!
    Sparkplug seems to be enjoying the thunderstorm, bobbing his head in time with each thunder roll.

    Suddenly, Sparkplug leaps up, drawing energy from the storm clouds, and launches a powerful Thunder Wave at the surprised Elgyem! Starman has become paralyzed! Starman drops to the ground, trying to shake off the paralyzing energy, and manages to lock eyes with Sparkplug! The Elekid howls in anger, but is also paralyzed! That's right, folks, Synchronize has activated! Leaping upright again, Starman fires off a powerful Psychic attack, slamming Sparkplug against the railing!

    Sparkplug, crouching by the edge of the field, tries to calm himself with a Meditate, but cannot overcome his paralysis! Sensing an opportunity, Starman again uses Psychic forces to send the Elekid skidding!

    Sparkplug, struggling to his feet, charges forward and slams the Elgyem with a powerful Punch of Thunder! The blow is too much for Starman, who is fully paralyzed!

    As the round ends, both Pokémon turn to face the storm. Starman, sensing danger, tries to dive out of the way, but it's too late! A crackling bolt of lightning spears the Elgyem where he stands!

    Calculations (open)

    Action One:
    Sparkplug used Thunder Wave!
    Starman was paralyzed! (25%)
    Synchronize activated!
    Sparkplug was paralyzed! (25%)
    -6 energy

    Starman used Psychic!
    RNG roll for paralysis: (1-250=paralyzed) 333 NO
    RNG roll for crit: (1/16=crit) 11 NO
    RNG roll for Sp. Def Drop: (1-100=yes) 306 NO
    8+3+(2)1.5=14
    14 Damage
    -4 energy (STAB)

    Action Two:
    Sparkplug used Meditate!
    RNG roll for paralysis: (1-250=paralyzed) 142 YES
    Sparkplug was fully paralyzed!
    Sparkplug's paralysis dropped to 20%!

    Starman used Psychic!
    RNG roll for paralysis: (1-250=paralyzed) 540 NO
    RNG roll for crit: (1/16=crit) 16 NO
    RNG roll for Sp. Def Drop: (1-100=yes) 862 NO
    8+3+(2)1.5=14
    14 Damage
    -8 energy (STAB)

    Action Three:
    Sparkplug used Thunderpunch!
    RNG roll for paralysis: (1-200=paralyzed) 985 NO
    RNG roll for crit: (1/16=crit) 3 NO
    8+3+1.5=12.5=13
    13 Damage
    -5 energy (STAB)

    Starman used Psybeam!
    RNG roll for paralysis: (1-250=paralyzed) 189 YES
    Starman was fully paralyzed!
    Starman's paralysis dropped to 20%!

    Post-action:
    Starman's paralysis drops 5%!
    Sparkplug's paralysis drops 5%!

    RNG roll for lightning: (1-300=hit) 197 YES
    RNG roll for target: (1-500=Elekid, 500-1000=Elgyem) 940 ELGYEM
    Elgyem was struck by lightning!
    10+3=13
    13 Damage


    Post-round
    Benched (open)

    [​IMG]
    Ferroseed (M) Tough Nut
    Nature: Brave
    Health: 90
    Energy: 77
    Boosts: None
    Other: -10% evasion (Nature)




    [​IMG]
    Elekid (M) Sparkplug
    Nature: Naughty
    Health: 62
    Energy: 89
    Boosts: None
    Other: 15% paralyzed
    [​IMG]
    Elgyem (M) Starman
    Nature: Bold
    Health: 48
    Energy: 56
    Boosts: None
    Other: 15% paralyzed
    TalkingLion, you're (finally) up!
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