Don't look down, folks, today's battle seems to be on a sky-high platform! If you suffer from vertigo, cheer up! At least it's not rainin- -THUNDER ROLL- Ah, crap. Before we get entirely soaked, let's take a moment to reflect on the rules. The Rules (Move your mouse to reveal the content) The Rules (open) The Rules (close) 3v3 Singles 3 Day DQ NFE mons only Unlimited recoveries/chills Switch = OK Items = Off. All abilities. Also, I'll turn on the floodlights so we can see the arena properly... The Thunderstorm Arena (Move your mouse to reveal the content) The Thunderstorm Arena (open) The Thunderstorm Arena (close) Arena: The Thunderstorm (potential Gym) Field Type: Electric Complexity: Moderate Format: All Restrictions: All Weather moves will fail, permanent rain, no seismic activity, no Digging, but Diving allowed, no plant-life. Description: High above the land, there is an aerial platform, held in midair by jets. This platform is surrounded by a black thundercloud, and if it weren't for the floodlights, it would be in pitch black. This is SoS' domain. The platform is 50 feet by 50 feet in area, with each trainer at one end. It is nothing more than a metal platform, meaning moves that require a natural environment like Grass Knot will fail. The exception to this is moves that require a water source - as the cloud itself is made of water, it can be used for Surf, etc. Pokémon can even dive into it, as nonsensical as that sounds. At the end of each round, there's a 30% chance of a lightning strike, essentially a STAB Thunderbolt from rank 3 SpA. There's an even chance of it hitting each Pokémon, but it can only hit ONE target. (ie there's a 50% chance for each if there's 2, 25% if it's 4, etc.) Summary: Anything mentioned in the Restrictions, plus potential lightning strike at the end of each round. Right, let's meet our two competitors! In one corner, the determined newcomer, TALKINGLION! Team: Sparkplug the Elekid (Move your mouse to reveal the content) Sparkplug the Elekid (open) Sparkplug the Elekid (close) Elekid*[Sparkplug](M) Nature: Naughty (+1 Atk, -1 SpD) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 95 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 1/9 MC: 2 DC: 1/5 Attacks: (14) Quick Attack(*) Leer(*) ThunderPunch(*) Thundershock(*) Low Kick(*) Swift(*) Shock Wave(*) Light Screen(*) Ice Punch(*) Fire Punch(*) Meditate(*) Thunder Wave(*) Charge Beam(*) Psychic(*) Petals the Chikorita (Move your mouse to reveal the content) Petals the Chikorita (open) Petals the Chikorita (close) Chikorita*[Petals](F) Nature: Calm (+1 SpD, -1 Atk) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 2 SpD:Rank 4 (+) Spe: 45 Size Class: 2 Weight Class: 1 Base Rank Total: 15 EC: 1/9 MC: 2 DC: 1/5 Attacks: (14) Tackle(*) Growl(*) Razor Leaf(*) Reflect(*) Poison Powder(*) Synthesis(*) Magical Leaf(*) Natural Gift(*) Nature Power(*) Leech Seed(*) AncientPower(*) Energy Ball(*) Toxic(*) Protect(*) Sumo the Makuhita (Move your mouse to reveal the content) Sumo the Makuhita (open) Sumo the Makuhita (close) Makuhita[Sumo](M) Nature: Adamant (+1 Atk, -1 SpAtk) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 25 Size Class: 2 Weight Class: 4 Base Rank Total: 17 EC: 0/6 MC: 0 DC: 0/5 Attacks: (16) Tackle Focus Energy Sand Attack Arm Thrust Vital Throw Fake Out Whirlwind Knock Off SmellingSalt Belly Drum Cross Chop Faint Attack Revenge Bulk Up Earthquake Rock Slide In the other corner, SON_OF_SHADOO looks ready for battle! Team: Drain the Shellos (Move your mouse to reveal the content) Drain the Shellos (open) Drain the Shellos (close) Shellos "Drain" (M) Nature: Quiet - +SpA, -15% Spd, -10% Eva Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. EC: 0/6 MC: 0 DC: 0/5 Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 30 (34/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 14 Attacks: Levelup Mud Slap Mud Sport Harden Water Pulse Mud Bomb Hidden Power (Fire, 7) Rain Dance Egg Counter Mirror Coat Yawn TM Protect Ice Beam Scald Move Total: 13 Quick side note: Shellos is a pure water-type, not water/ground. I changed it here, but you should probably change it on your profile and such. Starman the Elgyem (Move your mouse to reveal the content) Starman the Elgyem (open) Starman the Elgyem (close) Elgyem "Starman" (M) Nature: Bold (+1 Def, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 3 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 1/5 Attacks: Levelup: Confusion Growl Heal Block Miracle Eye Psybeam Headbutt Hidden Power (Fire, 7) Imprison Psychic Recover TM: Calm Mind Thunderbolt Shadow Ball Egg: Disable Nasty Plot Teleport Move total: 14 Tough Nut the Ferroseed (Move your mouse to reveal the content) Tough Nut the Ferroseed (open) Tough Nut the Ferroseed (close) Ferroseed "Tough Nut" (M) Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 8 (10/1.15v) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 2/6 MC: 2 Attacks: Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Iron Head TM: Toxic Protect Payback Egg: Leech Seed Gravity Worry Seed Move Total: 14 Son_Of_Shadoo picked the arena, so I think he sends out first. SoS, you're up!