OU Talonflame (Revamp)

Albacore

sludge bomb is better than sludge wave
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[OVERVIEW]

With Gale Wings giving it very powerful priority moves in Brave Bird and Acrobatics, its excellent Speed enabling it to outpace almost the entire OU metagame, a great offensive typing, and access to boosting moves in Swords Dance and Bulk Up, Talonflame is one of the greatest offensive threats in the OU metagame. It can also serve as a very potent defensive Pokemon, with a decent support movepool consisting of Will-O-Wisp, Taunt, and U-turn, a solid defensive typing with resistances to common types such as Ground, Fighting, Fire, and Fairy, and priority on its recovery move, enabling it to stall out offensive Pokemon a lot more easily. However, it also suffers from glaring flaws, such as a crippling 4x weakness to Stealth Rocks, lackluster initial power provided by a base 81 Attack stat, lack of offensive coverage making it relatively easy to wall, and mediocre bulk mitigating the nice defensive capabilities brought by its typing and support options.

[SET]
name: Offensive Swords Dance
move 1: Brave Bird / Acrobatics
move 2: Flare Blitz
move 3: Swords Dance
move 4: Roost
item: Sharp Beak
ability: Gale Wings
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Brave Bird hits very hard and has priority, enabling Talonflame to break past Choice Scarf Pokemon such as Keldeo as well as priority users that may try to revenge kill Talonflame such as Azumarill. Acrobatics can also be chosen to prevent Talonflame from taking large amounts of Recoil damage, but is significantly weaker than Brave Bird since it requires Talonflame to carry no item. Flare Blitz is Talonflame's best option against Steel- and Electric-types such as Excadrill, Thundurus, Raikou, and Magnezone, respectively. Swords Dance enables Talonflame to increase its Attack to dangerous levels, helping it sweep offensive teams, which typically lack Pokemon that resist Flying, and put large dents in bulkier teams as well. Roost helps Talonflame set up, stops it from going down from Brave Bird recoil, negates Stealth Rock damage, and generally gives it some longevity. Taunt is an option for breaking past certain defensive Pokemon; however, by running it, Talonflame loses either important coverage or reliable recovery.

Set Details
========

Gale Wings is the best ability for Talonflame because it gives it priority on Brave Bird and Roost. Sharp Beak increases Brave Bird's power. It is preferred over Life Orb because its recoil combined with Brave Bird's wears down Talonflame very quickly and often prevents it from sweeping and because most Flare Blitz targets are already hit hard enough without a Life Orb. 252 Speed EVs enable Talonfame to at least Speed tie with opposing Talonflame and outspeed opposing Weavile, thus avoiding getting revenge killed by Ice Shard if weakened. 168 Speed EVs with a Jolly nature can be used if you're not worried about opposing Talonflame; they're still enough to outspeed Thundurus, Choice Scarf Magnezone, and specifically Raikou, beyond which there are no relevant threats worth outspeeding that aren't already hit harder by Brave Bird than Flare Blitz, and the spread gives Talonflame a bit more bulk, which helps it set up. 252 Attack EVs maximize Talonflame's damage output, and the rest are put into bulk in order for Talonflame to set up more easily and switch into Stealth Rock twice.

Usage Tips
========

Early- and mid-game, you should just use Talonflame as a regular attacker or use it to revenge kill weakened threats and switch into Grass- and Fighting-types. Try your best to keep it healthy via Roost. Always try to keep entry hazards off the field at all cost so that Talonflame can switch in more freely. If you can find an opening to sweep, try to set up. However, you may have to force switches in order to do so, as there are few opportunities where Talonflame can safely set up due to its rather poor bulk. If the opponent has something like Scizor, Celebi, or Mew, which Talonflame easily walls, try to leave this foe alive, as this will enable you to set up later on. Sometimes, however, you may want to set up early in order to weaken a threat to your team such as Heatran or Rotom-W. Be careful when switching Talonflame into Clefable or Ferrothorn, as they often carry Thunder Wave and can therefore cripple Talonflame, making it much easier for Flare Blitz targets such as Raikou and Thundurus to revenge kill it.

Team Options
========

Talonflame requires hazard removal. Starmie is particular is an excellent partner to Talonflame, as it counters Heatran and Hippowdon, which are two big threats to Talonflame. Latios is also quite a good Talonflame partner because it switches into Rotom-W and other Electric-types such a Zapdos and Mega Manectric. However, both of these are very vulnerable to being trapped by Choice Scarf Tyranitar and require support from a Pokemon capable of taking advantage of it. Kyurem-B is a good partner for Talonflame because it not only can hit Rotom-W with Earth Power but also can handle other Water types thanks to Bolt Strike and Ground types thanks to Ice Beam. In return, Talonflame can revenge kill faster attackers such as Mega Lopunny and Mega Gallade, which threaten Kyurem-B. Keldeo also makes for an excellent Talonflame partner, as it handles Hetran, Tyranitar, Hippowdon, and Rhyperior. In return, Talonflame beats Celebi and other Grass-types such as Tangrowth, which are able to beat Keldeo. Talonflame also needs something to handle Water-types such as Alomomola and Slowbro; Celebi, Thundurus, or Raikou can do this job well. Ferrothorn is a particularly good partner because it, unlike the other Pokemon mentioned, can weaken Landorus-T to the point where +1 Brave Bird will KO it and counters Diancie, a huge threat to Talonflame, although it does not appreciate Scald burns inflicted by bulky Water-types. Talonflame appreciates the support of Pokemon that are able to weaken its counters. For instance, Latios wears down Heatran (or can outright KO it with Earthquake) and Diancie, Azumarill can cripple Rotom-W, and Diggersby weakens Slowbro. Pokemon that can force Choice Scarf Landorus-T to use Earthquake as opposed to Stone Edge or U-turn, such as Diancie and Garchomp, can give Talonflame a free opportunity to use Swords Dance and then sweep.

[SET]
name: Bulky Swords Dance
move 1: Acrobatics / Brave Bird
move 2: Roost
move 3: Swords Dance
move 4: Will-O-Wisp / Taunt
item:
ability: Gale Wings
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe

[SET COMMENTS]
Moves
========

Acrobatics acts as Talonflame's only offensive move on this set; it has priority and is quite powerful after a boost. It is preferred over Brave Bird because its lack of recoil enables Talonflame to sweep without having to worry about being KOed by its own recoil. However, Brave Bird is still an option for its higher Base Power, and then Leftovers can be run to provide some recovery. Roost is a very important move on this set, because without it Talonflame cannot consistently set up and will get worn down too much over the course of the battle. Swords Dance enables Talonflame to set up, letting it break past Mega Sableye and possibly pull off a sweep. After just one Swords Dance, it hits quite hard and can find many opportunities to set up thanks to its bulk. Will-O-Wisp enables Talonflame to disable physical attackers, such as Tyranitar, Rhyperior, and Tyrantrum. It also helps wear down defensive Pokemon, such as Rotom-W, Hippowdon, and Slowbro, as well as special attackers such as Mega Manectric, Thundurus, and Raikou. It also helps Talonflame dodge Sucker Punches from Bisharp and set up on Foul Play Mandibuzz that lack Toxic or Whirlwind. Taunt is also a good option on Talonflame. It enables Talonflame to stallbreak, stopping Pokemon that rely on status to check it such as Heatran, Rock-type move-lacking Hippowdon, Alomomola, Mandibuzz, and certain variants of Skarmory, and Taunt also enables Talonflame to beat Unaware Calm Mind Clefable.

Set Details
========

Gale Wings gives Talonflame priority on both its main STAB move and its recovery move, enabling it to both set up and sweep more easily. Talonflame runs no item on this set to double the power of Acrobatics and switch into Knock Offs from the likes of Bisharp and Landorus-T more easily. If Talonflame runs Brave Bird, it should run Leftovers to give it passive recovery and enable it to set up more easily. Because Talonflame has priority on its only offensive move, it does not need Speed in order to sweep. 248 HP EVs enable Talonflame to take hits better and give it an easier time setting up. Maximizing Talonflame's Attack stat and giving it an Adamant nature enables it to hit hard after a boost, OHKOing the likes of Latios, Landorus, Mamoswine, Starmie, and Azumarill after Stealth Rock damage after a Swords Dance boost. 8 Speed EVs enable Talonflame to outspeed Kyurem-B running a neutral Speed nature and burn it. Having 60 Speed EVs is also an option, enabling Talonflame to outspeed Jolly Excadrill outside of sand. Running 88 Speed EVs with a Jolly nature is an option to outspeed Mega Pinsir and KO it before it can hit Talonflame with Quick Attack, as well as outspeed and burn Garchomp. 176 Speed EVs with a Jolly nature can also be used to outspeed Choice Scarf Tyranitar, but it sacrifices a lot of bulk, so it isn't worth it in most cases.

Usage Tips
========

This Pokemon is mainly a setup sweeper with to utility moves, but it can also act as a revenge killer, forcing out Pokemon that have KOed a member of your team. You should always try to keep entry hazards off the field before sending Talonflame in. However, if you are facing a Pokemon that cannot threaten Talonflame such as Scizor or Skarmory and if Stealth Rock is set up, you may want to send it in; however,make sure to use Roost immediately afterwards. If you run Will-O-Wisp, abuse it early- to mid-game in order to wear down Talonflame's checks. If you run Taunt, it is better to use it if attempting to set up late-game. Don't try to set up unless all checks to Talonflame are gone or if Talonflame isn't important to the team and you would rather weaken a physical wall for one of its teammates. If running Taunt, try to scout the movepools of the Pokemon Taunt is supposed to cripple before using it on them, so that you know it isn't running an offensive move to hit you with. However, this can be a bit tricky when facing Stealth Rock users such as Heatran and Hippowdon,which will often attempt to set up Stealth Rock against Talonflame assuming it isn't up already. Taunting them once and then immediately switching out could be a good move; however, this is risky and revealing Taunt may be detrimental, so you shouldn't do this too early in the battle. Be careful of status moves from Pokemon Talonflame is supposed to switch into such as Clefable and Ferrothorn. Toxic specifically is very crippling for Talonflame, but paralysis can also be problematic because it leaves Talonflame outsped by Will-O-Wisp targets, particularly Bisharp.

Team Options
========

Talonflame needs an entry hazard remover in order to function properly. Starmie is an excellent partner, particularly to the Will-O-Wisp variant because it baits in Tyranitar, which can Pursuit trap Starmie, and counters Bisharp, while Starmie in return handles Heatran and Hippowdon, which can poison Talonflame. However, Starmie needs to be paired up with something that can handle Electric-types. Latias and Latios are good entry hazard removers that can handle most Electric-types; they once again benefit hugely from Tyranitar being burned, are able to lure Heatran, and, if running Roost, can easily take on variants of Hippowdon that lack Toxic; those carrying Toxic are set up on by Taunt variants of Talonflame. A good answer to Electric-types is required because Talonflame is vulnerable to them. Hippowdon, Clefable, and Choice Scarf Landorus-T can all serve as checks to the likes of Manectric, Raikou, and Thundurus. Talonflame also needs an answer to bulky Water-types such as Slowbro, which can handle it regardless of whether it runs Taunt or Will-O-Wisp. Bulky Grass-types such as Celebi and Venusaur can handle these for Talonflame, and they make for particularly good partners given their ability to form a Fire/Water/Grass core. Electric-types such as Mega Manectric and Raikou can also handle Water-types for Talonflame, though most Electric-types are worn down by Scald and cannot switch in consistently due to their lack of recovery.

[SET]
name: Specially Defensive
move 1: Acrobatics / Brave Bird
move 2: Roost
move 3: Bulk Up / Taunt
move 4: Will-O-Wisp / Taunt
item:
ability: Gale Wings
nature: Careful
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Acrobatics is Talonflame's main STAB move, and it is powerful, has priority, and comes with no drawbacks. Brave Bird can be used if you want the passive recovery of Leftovers and slightly more power; however, the damage difference between it and Acrobatics is mostly irrelevant on a defensive set like this. Roost is needed for Talonflame to wall the threats it needs to consistently. Thanks to its priority, it also lets Talonflame take Volt Switches from Pokemon such as Rotom-W and Raikou. Bulk Up increases both Talonflame's damage output and bulk, not just enabling it to sweep but also preventing it from being stopped by physical attackers that can live a boosted Acrobatics. Will-O-Wisp cripples the physically offensive Rock- and Ground-type Pokemon that tend to switch into Talonflame. Combined with Will-O-Wisp, it can enable Talonflame to set up on physical attackers that should be able to beat it such as Hippowdon, Azumarill, and defensive Landorus-T, though the latter can hit Talonflame with Earthquake while it Roosts, so be wary. Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame or preventing it from sweeping. Running Taunt alongside Will-O-Wisp over a setup move is an option; however, it leaves Talonflame walled by Mega Sableye, which it can otherwise beat without too much difficulty.

Set Details
========

Gale Wings gives Talonflame priority on Acrobatics, which enables it to both revenge kill weakened foes and sweep after a few boosts, and priority on Roost, enabling it to stall out fast foes and play around fast Volt Switch users. Talonflame runs no item on this set to increase the power of Acrobatics and switch into Knock Offs from the likes of Bisharp and Landorus-T more easily. If Talonflame runs Brave Bird, it should run Leftovers to give it passive recovery. Maximizing Talonflame's Special Defense enables it to switch into special attackers such as Mega Charizard Y, Mega Altaria, Clefable, and Landorus as well as Gengar to a lesser extent. 8 Speed EVs enable Talonflame to outspeed and burn neutral-natured Kyurem-B. 60 Speed can also be run in order to outspeed Jolly Excadrill.

Usage Tips
========

As for usual with Talonflame, removing entry hazards is a priority, but if you don't get the opportunity to do so, you may need to send Talonflame in on big threats to your team it handles well such as Mega Charizard Y. Send Talonflame in against the Pokemon it walls, but make sure to keep its health high enough to be able to switch in multiple times. Bulk Up is mainly a tool for cleaning and getting past Sableye, so you should only use it when it enables you to sweep. Until then, you should focus on abusing Will-O-Wisp or Taunt and keeping Talonflame healthy with Roost. Be careful when using Roost, as certain Pokemon such as Landorus and Hippowdon may take advantage of the fact that Roost removes Talonflame's Ground immunity and hit it hard with a Ground-type move. On the other hand, if Talonflame is not at full health and facing a Volt Switch user, it may be a good idea to take advantage of the fact that Roost removes Talonflame's Electric weakness and Roost against these Electric-types as they Volt Switch to gain momentum, not only getting health back but also forcing them out into something that presumably can't handle Talonflame as well, as Electric-types are often used to check Talonflame in the first place. While this set is mostly defensive, it can still act as a revenge killer that can finish off weakened threats.

Team Options
========

This set is mainly to be used on balanced and defensive teams as a way of countering Mega Charizard Y, Altaria, and Clefable and checking Gengar, Landorus, and Gardevoir, all of which are very threatening for balanced teams. Entry hazard removal is required as usual. Starmie is a very good partner that fits well on defensive teams and handles a lot of checks to Talonflame. Latias and Mega Latias are able to handle Electric-types and can evade being Pursuit trapped by Bisharp and Tyranitar thanks to Reflect Type. A counter to Mega Charizard X, such as Hippowdon, Rhyperior, or Mega Altaria, is needed, as Mega Charizard X is able to effortlessly set up on Talonflame. These three Pokemon are able to handle Electric-types, which are big threats to Talonflame, rather well too. Mega Diancie stops Talonflame cold, so a Diancie counter such as Jirachi, Ferrothorn, Mega Venusaur, or Celebi is required. The latter three also serve as checks to Water-types, which threaten Talonflame too. Mega Sableye is a very good partner for Talonflame, as Magic Bounce prevents Stealth Rock from being set up. In return, Talonflame checks Fairy-types, which can break past Sableye, as well as Mega Charizard Y and Landorus.

[SET]
name: Revenge Killer
move 1: Brave Bird
move 2: Flare Blitz
move 3: U-turn
move 4: Steel Wing / Tailwind
item: Choice Band
ability: Gale Wings
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Brave Bird is Talonflame's most powerful Flying STAB and important move by far, enabling it to act as a powerful revenge killer. Flare Blitz enables Talonflame to hit Steel-types such as Skarmory and Bisharp and Electric-types such as Thundurus and Zapdos. U-turn is a great move for generating momentum and also hits Tyranitar for a lot of damage. Steel Wing enables Talonflame to OHKO Mega Diancie and 2HKO Tyrantrum after Stealth Rock damage. Tailwind can be good as a last-ditch effort to increase the team's Speed and generate a sweep from one of Talonflame's teammates, but you need to be certain Talonflame will be KOed on the same turn or it will lose a lot of momentum. Sleep Talk helps Talonflame switch into Spore or Sleep Powder users such as Breloom and Amoonguss more freely. Will-O-Wisp can be good for crippling the likes of Hippowdon and Tyranitar and avoiding 50/50s with Bisharp; however, U-turn is a far superior option in most situations you'd ever want to use it. Roost can be used over Steel Wing in case Talonflame's Choice Band gets knocked off, but it will almost never come into play, especially because Choice Band Talonflame isn't supposed to be switching into attacks.

Set Details
========

Gale Wings enables Talonflame to act as a revenge killer for setup sweepers such as Mega Gyarados, Mega Charizard X, Mega Altaria, and Landorus. A Choice Band is used to hit as hard as Talonflame possibly can, making up for its mediocre Attack stat. Maximized offenses with an Jolly nature enable Talonflame to hit as hard as it possibly can while outspeeding Thundurus, Raikou, Choice Scarf Magnezone, Choice Scarf Tyranitar, and Weavile and at least Speed tie with opposing Talonflame. However, an Adamant nature allows Talonflame to hit even harder at the cost of not being able to outspeed a few Pokemon that resist Brave Bird and hit them with Flare Blitz, though it can still outspeed everything up to base 110 Speed Pokemon.

Usage Tips
========

Use this as a pure revenge killer. Don't switch it directly into anything because Talonflame wants to take as little damage as it possibly can because chip damage severely limits how much damage Talonflame can deal before being KOed. Send it out if one of your Pokemon gets KOed by a sweeper in order to revenge kill. It is absolutely imperative that you remove Stealth Rock before sending Talonflame out, otherwise it will only have two opportunities to revenge kill. It can be used as a lead thanks to the scouting power of U-turn. Against more defensive teams that do not employ setup sweepers, Talonflame's revenge killing abilities are not needed, and you can simply use it to severely weaken physically defensive Pokemon such as Slowbro and Hippowdon.

Team Options
========

This set fits mainly on offensive teams looking for a catch-all revenge killer. However, you need to make sure your team can also revenge kill Pokemon that cannot be revenge killed by Talonflame, such as Excadrill and Mega Diancie, so pairing Talonflame up with Azumarill or Landorus-T is a good idea. Entry hazard prevention is needed, whether it be from a Defogger such as Latios, a spinner such as Excadrill, or a team offensive enough to prevent the opposing team from setting up Stealth Rock, either via employing Azelf as a suicide lead or using Mega Diancie as a partner. A Volt Switch user, such as Mega Manectric, Raikou, or Rotom-W, can form a VoltTurn core with Talonflame and give it opportunities to come in safely. Raikou and Manectric also have the ability to check Electric-types, which are big threats to Talonflame.

[STRATEGY COMMENTS]
Other Options
=============

Natural Gift with a Berry and a Jolly nature enables Talonflame to lure and defeat some of its its checks and counters. Liechi Berry turns Natural Gift into a Grass-type move, which hits Rotom-W, Tyranitar,and Rhyperior super effectively. It also raises Talonflame's attack when it is weakened. Salac Berry turns Natural Gift into a Fighting-type move, which, at +2, OHKOes physically defensive Tyranitar after Stealth Rock damage and deals a lot of damage to Heatran. It can also raise Talonflame's Speed, which enables Talonflame not to be revenge killed by opposing Talonflame, Mega Manectric, and Choice Scarf Magneton. Apicot Berry turns Natural Gift into a Ground-type move, OHKOing Heatran at +2 and hitting Tyranitar hard. Finally, Durin Berry turns Natural Gift into a Water-type move, hitting Rhyperior, Heatran, and Tyranitar.

Sitrus Berry is an option on sets that run Acrobatics in order to counteract Stealth Rock damage, but it relies on Talonflame taking damage before being able to attack and is therefore unreliable, and Brave Bird sets either prefer the power of Sharp Beak or the consistent passive recovery of Leftovers. Toxic is a nice tool for Talonlame, enabling it to cripple switch-ins such as Rotom-W, Slowbro, Hippowdon, Alomomola, Landorus-T,and Rhyperior. However, Toxic is generally less useful than Will-O-Wisp. Talonflame can also run a physically defensive spread to switch into Mega Gardevoir's Psyshocks and Bisharp more easily, but by doing so, it loses out on the bulk needed switch into the likes of Landorus and Gengar. Finally, a Life Orb mixed set with Hidden Power Ground or Fighting and Overheat can be used to lure Heatran or Tyranitar and hit Flare Blitz targets such as Skarmory and Ferrothorn without recoil and physically bulky Pokemon like Landorus-T, but it is generally inferior to Natural Gift sets at luring Talonflame's usual checks.

Checks and Counters
===================

**Rock-types**: Rock-types can very easily wall offensive Talonflame sets, only fearing Will-O-Wisp, Steel Wing, or Natural Gift. Tyranitar is a very good check, particularly the Choice Scarf variant, which can hit bulkier variants of Talonflame before it has the opportunity to burn and even OHKOes through the burn and can Pursuit trap Talonflame, though it is hit hard by U-turn from the Choice Band set. Mega Aerodactyl, Kabutops, Rhyperior, and Tyrantrum are all very good checks, but they also fear Will-O-Wisp. Diancie takes on Talonflame quite easily, although it can be 2HKOed by Brave Bird from the Choice Band set after Stealth Rock damage.

**Heatran**: Heatran is one of the best counters to Talonflame, as it resists every coverage move Talonflame carries bar Natural Gift. However, it is beaten by Taunt variants unless it runs a Rock-type move and can be overpowered by Swords Dance sets if it has taken prior damage.

**Electric-types**: Electric-types that either are bulky enough to take a Flare Blitz, such as Rotom-W and Zapdos, or outspeed it, such as Mega Manectric and Choice Scarf Magneton, can check Talonflame quite easily, though Magneton cannot switch into Flare Blitz at all. Raikou, Thundurus, and Magnezone are all able to take on bulkier sets very well, though they are outsped by the offensive sets and hit very hard by Flare Blitz.

**Bulky Water-types**: Physically defensive Water-types can take Talonflame's hits quite well and retaliate with a super effective Scald. Slowbro and Mega Slowbro are very good counters to Talonflame. Alomomola can stall it out via Toxic, although it is too weak to harm Taunt variants. Suicune is a very solid answer to Talonflame, but it isn't guaranteed to beat the specially defensive variants that carry Taunt because an unboosted Scald cannot 2HKO. Quagsire is also a good answer to non-Taunt variants, though it can be 2HKOed by the Choice Banded set. Gyarados also serves as a decent check thanks to Intimidate, though it has no reliable recovery and needs to run a significant amount of Defense investment in order not to be 2HKOed by the Choice Band variant.

**Ground-types**: Bulky Ground-types are able to deal with Talonflame quite well, though they are heavily crippled by Will-O-Wisp. Landorus-T is a good check to Talonflame, especially if it runs a defensive set, though the Choice Scarf set is OHKOed by +2 Sharp Beak-boosted Brave Bird after Stealth Rock damage. However, it needs to run a Rock-type move to reliably beat Talonflame. Hippowdon deals with Talonflame very well but also needs to run a Rock-type move so as to not lose to sets that run Taunt. Excadrill also serves as a good check to Talonflame, as under sand or with a Choice Scarf, it outspeeds Talonflame and therefore it does not fear Flare Blitz and can only be hit by a resisted Brave Bird.

**Extreme Speed users**: Extreme Speed users such as Dragonite, Entei, and Lucario can revenge kill Talonflame, as Extreme Speed's priority is higher than that of Gale Wings.

**Chip damage**: Talonflame can often be forced to go down via Brave Bird recoil, especially when combined with Stealth Rock damage and additional recoil from Rough Skin, Iron Barbs, or Rocky Helmet users such as Garchomp, Ferrothorn, Skarmory, and Mandibuzz.
 
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Jukain

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some things so far:

acro w/ no item should be slashed onto sd 2 atks, as having a recoil-less cleaning tool is fantastic for it

bulk up should be split off into its own set and sd utility (wisp/taunt) should be running a more offensive spread. the spread i use is 248 HP / 252 Atk / 8 Spe Adamant, which might sound a bit weird but works really well. sd talon needs the offensive power for countless kos at +2, like scarf lando-t w/ 2 rocks switch-ins, latis, and azu for example. it's not just specific examples but also general damage output; attack investment is absolutely crucial for talon to sweep with sd. you don't really need speed as you aren't running flare blitz, and there's still utility to having some bulk, so hp investment is effective as well. mention 88 spe jolly in set details.

tailwind should definitely be slashed into cb as cb brave bird 2hkoes diancie (once it is mega'd), and the clutch value of tailwind can be extremely high
 
I know it's WIP, but...
- Maximising Talonflame's special defense enables it to switch into special attackers such as Charizard-Y, Bisharp, Mega Altaria, Clefable, and Landorus-I and Gengar to a lesser extent.
And also, I was wondering if Sleep Talk was that much worth using in the CB set since Brave Bird loses its priority when using it.
 

boltsandbombers

i'm sorry mr. man
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stuff

Flare Blitz is Talonflame's best option against Steel types like Excadrill and as well as Electric types such as Thundurus and Magnezone
Add Raikou here

Mention in set details that the spread also outspeeds scarf magnezone.

In usage tips (probably for most if not all sets), I suggest saying something about scouting for random status moves (usually just twave) from the pokemon it can usually switch into like celebi and clefable.

On the second set, I'm not sure where the remaining EV's should go since outspeeding opposing uninvested talonflame sounds like weird speed creep to me.

Mega Sableye is a very good partner for Talonflame, since Magic Bounce prevents Stealth Rocks from being set up. In return, Talonflame checks Fairy types which can break past Sableye as well as Mega Charizard X.
How does spdef talon check zard X? I mean, yeah it can revenge it with acro but uninvested its pretty weak. I dunno about that mention.

On the band set, add pokemon with volt switch to create a volt turn core like magneton / zone, thundy (?), raikou, rotom-w, etc.

Looks good, nice work.
 
My bad lol, fixed
Actually maybe it was intentional because without it talonflame would be nothing in OU
Jokes aside I would add skarmory as a team partner for talonflame a specially defensive set. Skarmory provides defog support while also being able to sponge physical hits aimed at talonflame. Talonflame can also cover skarmorys for weakness and spread some
Burns allowing skarmorys to become even harder to take down
 

Karxrida

Death to the Undying Savage
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For Revenge Killer, mention that you still outspeed Base 110s with an Adamant nature and max speed. Also, the Set details is incomplete for the part where it lists what it can revenge kill.
 
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AM

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On the OO of Natural Gift I would mention Acrobatics after Brave Bird. I'd also make a mention of Durin Berry as a water move to net hits on Gliscor, Tyranitar, Heatran, and Gliscor all at once. QC 1/3
 

Albacore

sludge bomb is better than sludge wave
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On the OO of Natural Gift I would mention Acrobatics after Brave Bird. I'd also make a mention of Durin Berry as a water move to net hits on Gliscor, Tyranitar, Heatran, and Gliscor all at once. QC 1/3
Wait, Brave Bird and Acrobatics both outdamage Durin Nat Gift against Gliscor and Hippowdon. Unless there's another target we both forgot, I don't see the advantage of it over Salac or Apicot which also hit both Heatran and TTar, but hit either one twice as hard.
 

AM

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Wait, Brave Bird and Acrobatics both outdamage Durin Nat Gift against Gliscor and Hippowdon. Unless there's another target we both forgot, I don't see the advantage of it over Salac or Apicot which also hit both Heatran and TTar, but hit either one twice as hard.
yeah this would be a small mention after all of those. Still doesnt change the fact you're hitting both of them efficiently instead of losing against one. So elaborate on the pros and cons of each shen writing up the details of nautral gift talon.
 
change the first set to maxspeed, and fix set details accordingly. there's no actual benefit to the 88 hp aside from just arbitrarily putting it there because 168 outspeeds raikou. besides, speed kills, and getting the best possible advantage over opposing talonflame can be gamechanging.

everything else is fine 2/3
 

Jukain

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the bulky ev spreads should have 8 speed evs to outrun max kyurem-b, and mention 303 to outrun jolly excadrill

slash taunt with bulk up on spdef talon as taunt + wisp is still a solid moveset in terms of breaking down teams that don't have mega sableye
 
change the first set to maxspeed, and fix set details accordingly. there's no actual benefit to the 88 hp aside from just arbitrarily putting it there because 168 outspeeds raikou. besides, speed kills, and getting the best possible advantage over opposing talonflame can be gamechanging.

everything else is fine 2/3
Isn't that, in a sense, speed creeping (and therefore not allowed)? If we need everything to outspeed or tie with itself, then everything would just run max Speed all the time for that same reason. The 88 HP, while not a huge investment, is just there because that's the most useful place to put them without having Speed creep in the actual analysis. I think that mentioning max Speed for opposing Talons in the Set Details would be okay, but making it the main spread is just creep.
 
Isn't that, in a sense, speed creeping (and therefore not allowed)? If we need everything to outspeed or tie with itself, then everything would just run max Speed all the time for that same reason. The 88 HP, while not a huge investment, is just there because that's the most useful place to put them without having Speed creep in the actual analysis. I think that mentioning max Speed for opposing Talons in the Set Details would be okay, but making it the main spread is just creep.
no. increasing the speed of a setup sweeper isn't just a blanket for "speed creep." talon will get more utility from more speed evs than it would HP evs, and that's all the justification it needs.
 
no. increasing the speed of a setup sweeper isn't just a blanket for "speed creep." talon will get more utility from more speed evs than it would HP evs, and that's all the justification it needs.
Almost all of the targets in between these benchmarks are already hit by priority Brave Bird. The 88 HP EVs are meant for some slight increase in HP and bulk that help Talonflame in setting up, despite still having a lot of trouble in doing so.
 

boltsandbombers

i'm sorry mr. man
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Finally, Talonflame can run a physically defensive spread for countering Mega-Gardevoir, but by doing so, misses out on the likes of Landorus and Gengar
This sentence seems a bit unclear, in the sense that theoretically you'd run a specially defensive EV spread to handle special attackers like Mega Gardevoir, but I feel you should state that the p.def spread allows it to take Psyshocks significantly better, and maybe some other hits like bisharp's knock off or something.
 

roscoe

tfw i’ll never be good enough
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sitrus berry deserves a mention in other options allowing talonflame to not worry about SR ad abuse acrobatics. definitely not a main slash at all but deserves an option
 
uh just going to add onto steve here, slash lefties and brave bird onto talon's sp def set. having that additional recovery is crucial for a mon as moderately bulky and sr weak as talon. mention a lo mixed set with overheat and hidden power in oo. not much else though, this is pretty comprehensive. well done.
 
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Winry

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Overview
########

With Gale Wings giving it very powerful priority to abuse in Brave Bird and Acrobatics, its excellent Speed,[rc] enabling it to outpace almost the entire OU metagame, a great offensive typing, and access to boosting moves in Swords Dance and Bulk Up, Talonflame is one of the greatest offensive threats in the OU metagame. It can also serve as a very potent defensive Pokemon, with a decent support movepool consisting of Will-O-Wisp, Taunt, and U-turn, a solid defensive typing with resistances to common types such as Ground, Fighting, Fire, [ac] and Fairy, and priority on its recovery move, enabling it to stall out offensive Pokemon a lot more easily. However, it also suffers from glaring flaws, such as a crippling 4x weakness to Stealth Rocks, lackluster [American spelling] initial power provided by a provides my an 81 base 81 Attack stat, lack of offensive coverage making it relatively easy to wall, and mediocre bulk which mitigates the nice defensive capabilities brought by its typing and support options.


Offensive Swords Dance
########
name: Offensive Swords Dance
move 1: Brave Bird / Acrobatics
move 2: Flare Blitz
move 3: Swords Dance
move 4: Roost
ability: Gale Wings
item: Sharp Beak / Nothing
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Brave Bird is Talonflame's most important move, and it hits very hard and has priority, enabling it to break past Choice Scarf Pokemon such as scarfers like Keldeo as well as priority users which may try to revenge kill Talonflame such as Azumarill. Flare Blitz is Talonflame's best option against Steel- and Electric-types such as like Excadrill, [ac] Thundurus, [ac], Raikou, [ac] and Magnezone respectively and as well as Electric types such as Thundurus, Raikou and Magnezone. Swords Dance enables Talonflame to increase its Attack to dangerous levels, helping it sweep offensive teams which typically lack Pokemon that which resist Flying, [rc] and put large dents in bulkier teams as well. Roost helps Talonflame set up, stops it from going down from Brave Bird recoil, negates Stealth Rock SR damage, and generally gives it some longevity. Taunt is an option for breaking past certain defensive Pokemon; [semi > comma] however, by running it, Talonflame either loses important coverage or reliable recovery.

Set Details
========

Gale Wings is the best ability for Talonflame because since it gives it priority on Brave Bird and Roost. Sharp Beak increases Brave Bird's power. It is preferred over Life Orb because since its recoil combined with Brave Bird's wears down Talonflame very quickly and often prevents it from sweeping, and because most Flare Blitz targets are already hit hard enough without a Life Orb. 252 Speed EVs enable Talonfame to at least Speed tie with opposing Talonflame. 168 Speed EVs with a Jolly nature can be used if you're not worried about opposing Talonflame, and they're it's still enough to outspeed Thundurus, Choice Scarf Magnezone, and specifically Raikou, beyond which there are no relevant threats worth outspeeding that aren't already hit harder by Brave Bird than Flare Blitz, and the spread gives Talonflame a bit more bulk which helps it set up. 252 Attack EVs maximize Talonflame's damage output, and the rest are in put into bulk in order for Talonflame to set up more easily and switch into Stealth Rock twice.

Usage Tips
========

Early- and mid-game, you should just use it as a regular attacker, [rc] using or use it to revenge kill weakened threats, [rc] and switch into Grass- and Fighting-types. [period > comma] and Try your best to keep it healthy via Roost. Always try to keep entry hazards off the field at all cost so that Talonflame can switch in more freely. If you can find an opening to sweep, try to set up. However, you may have to force switches in order to do so, as since there are few opportunities where Talonflame can safely set up due to its rather poor bulk. If the opponent has something like Scizor, Celebi, [ac] or Mew, [ac] which Talonflame easily walls, try to keep it alive, as this since it will enable you to set up later on. But sometimes, you may want to set up early in order to weaken a threat to your team such as Heatran or Rotom-W. Be careful when switching Talonflame into Clefable or Ferrothorn, as since they often carry Thunder Wave and can therefore cripple Talonflame, making it much easier for the likes of [add space] Flare Blitz targets to revenge kill it.

Team Options
========

Talonflame requires entry hazard removal. Starmie is particular is an excellent partner to Talonflame, as since it counters Heatran and Hippowdon, which are 2 big threats to Talonflame. Latios is also quite a good Talonflame partner because since it switches into Rotom-W and other Electric types such as like Zapdos and Mega- [remove hyphen] Manectric. However, both of these are very vulnerable to being beating trapped by Choice Scarf Tyranitar, [rc] and require support from a Pokemon able of taking advantage of it. Keldeo also makes for an excellent Talonflame partner, as since it handles Hetran, Tyranitar, Hippowdon, and Rhyperior. In return, Talonflame beats Celebi and other Grass-types such as like Tangrowth, [ac] which are able to beat Keldeo. Talonflame also needs something to handle Water-types such as like Alomomola and Slowbro; [semi > comma] like Celebi, Thundurus, [ac] or Raikou can do this job well. Ferrothron is a particularly good partner because since it, unlike the other Pokemon mentioned, can weaken Landorus-T to the point where +1 Brave Bird will KO it and counters Diancie, a huge threat to Talonflame, although it does not appreciate Scald burns inflicted by bulky Water-types. Talonflame appreciates the support of Pokemon that which are able to weaken its counters. For instance, Latios wears down Heatran (or can outright lure it via Earthquake) and Diancie, Azumarill can cripple Rotom-W, and Diggersby weakens Slowbro. Pokemon that which can force Choice Scarf Landorus-T to use Earthquake as opposed to Stone Edge or U-turn, such as like Diancie, [rc] and Garchomp, can give Talonflame a free opportunity to Swords Dance and then sweep.

Bulky Swords Dance
########
name: Bulky Swords Dance
move 1: Acrobatics / Brave Bird
move 2: Roost
move 3: Swords Dance
move 4: Will-O-Wisp / Taunt
ability: Gale Wings
item: Nothing / Leftovers
evs: 248 HP / 252 Atk / 8 Spe
nature: Adamant

Moves
========

Acrobatics acts as Talonflame's only offensive move on this set; [semi > comma] it has priority, [rc] and is quite powerful after a boost. It is preferred over Brave Bird because since its lack of recoil gives Talonflame and enables Talonflame it to sweep without having to worry abut being KOed by its own recoil. However, Brave Bird is still an option for its higher Base Power, [ac] and Leftovers can be run to provide some recovery the option to run Leftovers alongside it. Roost is a very important move on this set, because since without it Talonflame cannot consistently set up and will get worn down too much over the course of the battle. Swords Dance enables Talonflame to set up, letting it break past Mega Sableye and possibly pull off a sweep. After just one Swords Dance, it hits quite hard, [rc] and can find many opportunities to set up thanks to its bulk. Will-O-Wisp is a very useful move on Talonflame, as it enables Talonflame it to disable physical attackers, [ac] which tend to switch into it such as Tyranitar, Rhyperior, [ac] and Tyrantrum. It also helps wear down defensive Pokemon, [ac] such as like Rotom-W, Hippwdon, [ac] and Slowbro, as well as special attackers such as like Mega Manectric, Thundurus, and Raikou. It also helps it Talonflame dodge Sucker Punches from Bisharp and set up on Foul Play Mandibuzz that which lack Toxic or Whirlwind. Taunt is also a good option on Talonflame. It enables it Talonflame to stallbreak, stopping Pokemon that which rely on status to check it such as Heatran, [ac] and Rock-type move-lacking Hippowdon lacking a Rock move, Alomomola, Mandibuzz, [ac] and certain variants of Skarmory, and Taunt also enables it Talonflame to beat Unaware Calm Mind Clefable.

Set Details
========

Gale Wings gives Talonflame priority on both its main STAB and its recovery move, enabling it to both set up and sweep more easily. Talonflame runs no item on this set to double the power of Acrobatics and switch into Knock Offs from the likes of Bisharp and Landorus-T more easily. If Talonflame runs Brave Bird, it should run Leftovers to give it passive recovery and enable it to set up more easily. Because Since Talonflame has priority on its only offensive move, it does not need Speed in order to sweep. 248 HP EVs enable Talonflame enables it to take hits better and give it an easier time setting up. Maximizing Talonflame's Attack stat and giving it an Adamant nature enables it to hit hard after a boost, OHKOing the likes of Latios, Landorus, Mamoswine, Starmie, [ac] and Azumarill after Stealth Rock damage after a Swords Dance boost. 8 Speed EVs enable Talonflame to outspeed Kyurem-B running a neutral Speed nature and burn it. Having 60 Speed EVs is also an option, enabling Talonflame to outspeed Jolly Excadrill outside of sand. Running 88 Speed EVs with a Jolly nature is an option to outspeed Mega-[remove hyphen] Pinsir and KO it before it can hit you Talonflame with Quick Attack, as well as outspeed and burn Garchomp. 176 Speed EVs with a Jolly nature can also be used to outspeed Choice Scarf Tyranitar, but sacrifices a lot of bulk, [ac] so isn't worth it in most cases.

Usage Tips
========

This Pokemon is mainly a setup sweeper with access to utility, but can also act as a revenge killer, forcing out Pokemon that which have KOed a member of your team. You should always try to keep entry hazards off the field before sending Talonflame in. However, if you are facing a Pokemon that which cannot threaten Talonflame such as like Scizor or Skarmory and if Stealth Rock is set up rocks are up, you you may want to send it in, but make sure to use Roost immediately afterwards. If you run Will-O-Wisp, abuse it early- [add space] to-[remove hyphen] mid-game in order to wear down Talonflame's your checks. If you run Taunt, it is better to use it if attempting to set up late-game. Don't try to set up unless all checks to Talonflame are gone or if Talonflame isn't important to the team and you would rather weaken a physical wall for one of your teammates. If running Taunt, try to scout the movepools of the Pokemon Taunt is supposed to cripple before using it on them, [rc] so that you know it isn't running an offensive move to hit you with. However, this can be a bit tricky when facing Stealth Rock SR users such as like Heatran or Hippowdon, [ac] which who will often attempt to set up Stealth Rock SR against Talonflame, [rc] assuming they aren't up already. Taunting them once and then immediately switching out could be a good move; [semi > comma] however, [ac] this is risky and revealing Taunt may be detrimental, so you shouldn't do this too early in the battle. Be careful of status moves from Pokemon Talonflame is supposed to switch into such as like Clefable and Ferrothorn. Toxic specifically is very crippling for Talonflame, but paralysis can also be problematic because since it leaves you Talonflame outsped by WoW Will-O-Wisp targets, particularly Bisharp.

Team Options
========

Talonflame needs an entry hazard remover in order to properly function. Starmie is an excellent partner, particularly the Will-O-Wisp WoW variant because since it baits in Tyranitar, [ac] which who can Pursuit trap Starmie and counter Bisharp, and Starmie in return handles Heatran and Hippowdon, [ac] which who can poison it. However Starmie needs to be paired up with something which that can handle Electric-types. Latias and Latios are good entry hazard removers that who can handle most Electric-types; [semi > comma] they once again benefit benefiting hugely from Tyranitar being burned burnt, and are able to lure Heatran and if running Roost, [ac] and can easily take on variants of Hippodon that lacking Toxic, and those carrying Toxic are being set up on by Taunt variants. A good answer to Electric-types is required because since Talonflame is vulnerable to them. Hippowdon, Clefable, [ac] and Choice Scarf Landorus-T can all serve as checks to the likes of Manectric, Raikou, [ac] and Thundurus. Talonflame also needs an answer to bulky Water-types such as like Slowbro, [ac] which can handle it regardless of whether it runs Taunt or Will-O-Wisp. Bulky Grass-types such as like Celebi and Venusaur can handle these for Talonflame, [rc] and make for particularly good partners given their ability to form a Fire/Water/Grass core. Electric-types such as like Mega Manectric and Raikou can also handle Water-types for Talonflame, though most Electric-types of them are worn down by Scald and cannot switch in consistently due to their lack of recovery. [period]


Specially Defensive
########
name: Bulk Up
move 1: Acrobatics / Brave Bird
move 2: Roost
move 3: Bulk Up / Taunt
move 4: Will-O-Wisp / Taunt
ability: Gale Wings
item: Nothing / Leftovers
evs: 248 HP / 252 SpD / 8 Spe
nature: Careful

Moves
========

Acrobatics is Talonflame's main STAB move, and it is powerful, has priority, and comes with no drawbacks. Brave Bird can be used if you want the passive recovery of Leftovers and slightly more power; [semi > comma] however, [ac] the damage difference between it and Acrobatics is mostly irrelevant on a defensive set like this. Roost is needed for Talonflame to wall the threats it needs to consistently. Thanks to its priority, it also lets Talonflame take Volt Switches from Pokemon such as like Rotom-W and Raikou, which is very useful. Bulk Up both increases Talonflame's damage output and his bulk, not just enabling it to sweep but preventing it from being stopped by physical attackers that which can live a boosted Acrobatics. Will-O-Wisp cripples the physically offensive Rock- and Ground-type Pokemon which that tend to switch into it. Combined with Will-O-Wisp, it can enable Talonflame to set up on physical attackers that which should be able to beat it such as like Hippowdon, Azumarill, and defensive Landorus-T, though the latter can hit Talonflame with Earthquake while it Roosts, so be wary. Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame out and prevent it from sweeping. Running Taunt alongside Will-O-Wisp over a setup move is an option; [semi > comma] however, [ac] it leaves Talonflame walled by Mega Sableye, [ac] which it can otherwise beat without too much difficulty.

Set Details
========

Gale Wings gives Talonflame priority on Acrobatics, which enables it to both revenge kill weakened foes and seep after a few boosts, and priority on Roost, enabling it to stall out fast foes and play around fast Volt Switch users. Talonflame runs no item on this set to increase the power of Acrobatics and switch into Knock Offs from the likes of Bisharp and Landorus-T more easily. If Talonflame runs Brave Bird, it should run Leftovers to give it passive recovery. Maximizing Talonflame's Special Defense enables it to switch into special attackers such as Mega Charizard-[remove hyphen] Y, Mega Altaria, Clefable, and Landorus-I and as well as Gengar to a lesser extent. 8 Speed EVs enable Talonflame to outspeed and burn neutral-natured Kyurem-B. 60 Speed can also be run in order to outspeed Jolly Excadrill.


Usage Tips
========

As for usual with Talonflame, removing entry hazards is a priority, but if you don't get the opportunity to do so, you may need to send Talonflame in on big threats to your team it handles well like such as Mega Charizard-[remove hyphen] Y. Send Talonflame in against the Pokemon it walls, but make sure to keep its his health high enough to be able to switch in multiple times via Roost. Bulk Up is mainly a tool for cleaning and getting past Sableye, so you should only use it when it enables you to sweep. Until then, you should focus on abusing Will-O-Wisp or Taunt and keeping Talonflame yourself healthy with Roost. Be careful when using Roost, as since certain Pokemon such as like Landorus-I and Hippowdon may take advantage of the fact that Roost removes you Talonflame's Ground immunity and hit it you hard with a Ground-type move. On the other hand, if Talonflame is not at full health and facing a Volt Switcher Switch user, it may be a good idea to take advantage of the fact that Roost removes Talonflame's your Electric weakness and Roost against these Electric-types as they Volt Switch to gain momentum, not only getting health back but also forcing them out into something that which presumably can't handle Talonflame as well, as since Electric-types are often used to check Talonflame in the first place. While this set is mostly defensive, it can still act as a revenge killer that which can finish off weakened threats.

Team Options
========

This set is mainly to be used on balanced and defensive teams, [rc] as a way of countering Mega Charizard- [remove hyphen] Y, Altaria, [ac] and Clefable and checking Gengar, Landorus-I, [ac] and Gardevoir, all of which are very threatening for balanced teams. Entry hazard removal is required as usual. Starmie is a very good partner that which fits well on defensive teams and handles a lot of checks to Talonflame. Latias and Mega Latias are able to handle Electric-types and can evade being Pursuit trapped by pursuit trapping from Bisharp and Tyranitar thanks to Reflect Type. A counter to Mega Charizard X, such as Hippowdon, Rhyperior, [ac] or Mega Altaria, [ac] is needed, as Mega since Charizard X is able to effortlessly set up on Talonflame. These 3 Pokemon are also able to handle Electric-types, which are big threats to Talonflame, rather well too. Mega Diancie stops Talonflame cold, so a Diancie counter such as Jirachi, Ferrothorn, Mega Venusaur, [ac] or Celebi. The latter 3 also serve as checks to Water-types, [ac] which threaten Talonflame too. Mega Sableye is a very good partner for Talonflame, as since Magic Bounce prevents Stealth Rock from being set up. In return, Talonflame checks Fairy-types, [ac] which can break past Sableye, [ac] as well as Mega Charizard Y and Landorus.


Revenge Killer
########
name: Revenge Killer
move 1: Brave Bird
move 2: Flare Blitz
move 3: U-turn
move 4: Steel Wing / Tailwind
ability: Gale Wings
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Brave Bird is Talonflame's most powerful flying STAB and important move by far, enabling it to act as a powerful revenge killer. Flare Blitz enables Talonflame to hit Steel-types such as like Skarmory and Bisharp and Electric-types such as like Thundurus and Zapdos. U-turn is a great move for generating momentum and also hits Tyranitar for a lot of damage. Steel Wing enables Talonflame to OHKO Mega Diancie and 2HKO Tyrantrum after Stealth Rock damage. Tailwind can be good as a last-ditch effort to increase the team's Speed and generate a sweep from one of Talonflame's teammates, but you need to be certain Talonflame will be KOed on the same turn or it will lose a lot of momentum. Sleep Talk helps Talonflame switch into Spore or Sleep Powder users such as like Breloom and Amoonguss more freely. Will-O-Wisp can be good for crippling the likes of Hippowdon and Tyranitar and avoiding 50/50s with Bisharp; [semi > comma] however, [ac] U-turn is a far superior option in most situations you'd ever want to use. Roost can be used over Steel Wing in case Talonflame's Choice Band gets knocked off, but it will almost never come into play especially because Choice Band since Banded Talonflame isn't supposed to be switching into attacks.

Set Details
========

Gale Wings enables Talonflame to act as a revenge killer for setup sweepers such as like Mega Gyarados, Mega Charizard-[remove hyphen] X, Mega Altaria, [ac] and Landorus. A Choice Band is used to hit as hard as Talonflame possibly can, making up for its mediocre Attack stat. Maximized offenses with an Jolly nature enables Talonflame to hit as hard as it possibly can while outspeeding Thundurus, Raikou, Choice Scarf Magnezone, Choice Scarf Tyranitar, [ac] and Weavile and at least Speed tie with opposing Talonflames. However, an Adamant nature hits even harder at the cost of not being able to outspeed a few Brave Bird resists and hit them with Flare Blitz, though it can still outspeed everything up to base 110 Speed Pokemon.

Usage Tips
========

Use this as a pure revenge killer. Don't switch it directly into anything because since Talonflame wants to take as least damage as it possibly can because since chip damage severely limits how much damage Talonflame can deal before being KOed. [remove space before period] Send it out if one of your Pokemon gets KOed by a sweeper in order to revenge kill it. It is absolutely imperative that you remove Stealth Rock SR before sending Talonflame out, otherwise it will only have 2 opportunities to revenge kill. It can be used as a lead thanks to the scouting power of U-turn. Against more defensive teams that which do not employ setup sweepers, Talonflame's revenge killing abilities are not needed, and you can simply use it to severely weaken physically defensive Pokemon such as like Slowbro and Hippwdon.

Team Options
========

This set fits mainly on offensive teams looking for a catch-all revenge killer. However, you need to make sure your team can also revenge kill Pokemon that which cannot be revenge killed by Talonflame, [ac] such as like Excadrill and Mega Diancie, so pairing Talonflame up with Azumarill or Landorus-T is a good idea. Entry hazard prevention is needed, whether it be from a Defogger such as by Latios, a spinner such as like Excadrill, or a team offensive enough to prevent the opposing team from setting up Stealth Rock getting its rocks up, either via employing Azelf as a suicide lead, [rc] or using Mega Diancie as a partner. A Volt Switch user switcher, like such as Mega-[remove hyphen] Manectric, Raikou, [ac] or Rotom-W, [ac] can form a VoltTurn core with Talonflame and give it opportunities to come in safely. Raikou and Manectric also have the ability to check Electric-types, [ac] which are big threats to Talonflame.

Other Options
########

Natural Gift
########
name: Natural Gift
move 1: Brave Bird / Acrobatics
move 2: Natural Gift
move 3: Flare Blitz / Roost
move 4: Swords Dance
ability: Gale Wings
item: Liechi Berry / Salac Berry / Apicot Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Natural Gift with a Berry enables Talonflame to lure some of its its checks and counters. Liechi Berry turns Natural Gift into a Grass-type move, which hits Rotom-W, Tyranitar, [ac] and Rhperior super effectively. It also raises Talonflame's attack when it is weakened. Salac Berry turns Natural Gift into a Fighting-type move, which, [ac] at +2, [ac] OHKOes physically defensive Tyranitar after Stealth Rock damage, [rc] and deals a lot of damage to Heatran. It can also raise Talonflame's Speed, [ac] which enables Talonflame you not to be revenge killed by opposing Talonflame, Mega Manectric, [ac] and Choice Scarf Magneton. Apicot Berry turns Natural Gift into a Ground-type move, OHKOing Heatran at +2 (though it fails against Air Balloon variants) and hitting Tyranitar hard. Finally, Durin Berry turns Natural Gift into a Water-type move, hitting Rhyperior, Heatran, and Tyranitar all at once.


Sitrus Berry is an option on sets that run Acrobatics in order to counteract Stealth Rock damage, but it relies on Talonflame taking damage before being able to attack and is therefore unreliable, and Brave Bird sets either prefer the power of Sharp Beak or the consistent passive recovery of Leftovers. Toxic is a nice tool for Talonlame, enabling it to cripple switch-ins such as Rotom-W, Slowbro, Hippowdon, Alomomola, Landorus-T, [ac] and Rhyperior. However, Toxic is generally less useful than Will-O-Wisp. Talonflame can also run a physically defensive spread to switch into Bisharp and Mega-[remove hyphen] Gardevoir's Psyshocks and Bisharp more easily, but by doing so, misses out on switching into [probably needs better wording than that haha] the likes of Landorus and Gengar. Finally, a Life Orb mixed set with Hidden Power Ground or Fighting and Overheat can be used to lure Heatran or Tyranitar and hit as well as hitting Flare Blitz targets such as like Skarmory and Ferrothorn without recoil and as well as physically bulky Pokemon like Landorus-T, but is generally inferior to Natural Gift sets at luring Talonflame's usual checks.

Checks & Counters
########

**Rock-types**: Rock-types can very easily wall offensive Talonflame sets, only fearing Will-O-Wisp, Steel Wing, or Natural Gift. Tyranitar is a very good check, particularly the Choice Scarf variant, [ac] which can hit bulkier variants of Talonflame before it has the opportunity to burn and even OHKOes through the burn and can Pursuit trap Talonflame, though it is hit hard by U-turn from the Choice Banded set. Mega Aerodactyl, Kabutops, Rhyperior, and Tyrantrum are all very good checks, but also fear Will-O-Wisp. Diancie takes on Talonflame quite easily, although it can be 2HKOed by Choice Banded Brave Bird after Stealth Rock damage.

**Heatran**: Heatran is one of the best counters to Talonflame, as it resists every coverage move it Talonflame carries bar Natural Gift. However, it is beaten by Taunt variants unless it runs a Rock-type move and can be overpowered by Swords Dance sets if it has taken prior damage.

**Electric-types**: Electric-types which are either bulky enough to take a Flare Blitz, [ac] such as like Rotom-W or Zapdos, or outspeed it, [ac] such as like Mega Manectric or Magneton, can check Talonflame quite easily, though Magneton cannot switch into Flare Blitz at all. [period] Raikou, Thundurus, and Magnezone are all able to take on bulkier sets very well, though they are outsped by the offensive sets and hit very hard by Flare Blitz.

**Bulky Water-types**: Physically defensive Water-types, , [remove both commas] can take Talonflame's hits quite well and retaliate with a super-[remove hyphen] effective Scald. Slowbro and Mega Slowbro are very good counters to Talonflame. Alomomola can stall it out via Toxic, [add space] although it is too weak to harm Taunt variants. Suicune is a very solid answer to Talonflame, but it isn't guaranteed to beat the SpD specially defensive variants that carry if it has Taunt because since an unboosted Scald cannot 2HKO it. Quagsire is also a good answer to non-Taunt variants, though it can be 2HKOed by the Choice Banded set. Gyarados also serves as a decent check thanks to Intimidate, though it has no reliable recovery and needs to run a significant amount of physical defense investment in order to not to be 2HKOed by the Choice Banded variant.

**Ground-types**: Bulky Ground-types are able to deal with Talonflame quite well, though they are heavily crippled by Will-O-Wisp. Landorus-T is a good check to Talonflame, especially if it runs a defensive set, though the Choice Scarf set is being OHKOed by +2 Sharp Beak-boosted Brave Bird after Stealth Rock damage. However, it needs to run a Rock-type move to reliably beat Talonflame. Hippowdon deals with Talonflame very well, but also needs to run a Rock-type move so as to not lose to sets that which run Taunt. Excadrill also serves as a good check to Talonflame, as since under sand or with a Choice Scarf, it outspeeds Talonflame,[rc] and therefore it does not fear Flare Blitz and can only be hit by a resisted Brave Bird.

**Extreme Speed users**: Extreme Speed users such as like Dragonite, Entei, and Lucario can revenge kill Talonflame, as Extreme Speed's since Extremespeed's priority is higher than that of Gale Wings.

**Chip damage**: Talonflame can often be forced to go down via Brave Bird recoil, especially when combined with Stealth Rock damage, [rc] and additional recoil from Rough Skin, Iron Barbs, [ac] or Rocky Helmet users such as like Garchomp, Ferrothorn, Skarmory, [ac] or Mandibuzz.
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LO Kyurem-B targets a number of Talonflame's checks, such as Slowbro, Heatran, Rotom-W, Landorus-T, Hippowdon, and bulky Garchomp. In return, Talonflame provides an offensive check to many Pokemon that can revenge kill Kyurem-B, such as Keldeo, Mega Gallade, Mega Gardevoir, and Mega Lopunny. Therefore, I would mention Kyurem-B as a teammate.
 

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