OU Tapu Fini

p2

Banned deucer.

SO THICC
hootie / gary / tdk
p squared​

[OVERVIEW]

+ Tapu Fini is a great blanket check to a large number of threats in the tier including Dragon-, Fire-, Fighting-, and Dark-types thanks to its typing and bulk. This includes Garchomp, Latios, non-Bloom Doom Heatran, Keldeo, Weavile, Hoopa-U, and Hydreigon.
+ Its large support movepool including moves such as Nature's Madness, Taunt, and Defog make it a very solid glue on many teams.
+ Misty Terrain is great and allows Tapu Fini to shield itself and its grounded teammates from status moves and effects.
+ Low offenses mean it can be taken advantage of by common threats such as Tapu Koko, Genesect, Kartana, and Greninja with Gunk Shot.
+ Tapu Fini also lacks reliable recovery, often relying on Leftovers to heal.
+ Despite its great defensive typing, common Electric- and Grass-types such as Tapu Koko, Thundurus, Mega Venusaur, and Tapu Bulu all hurt its effectiveness.

[SET]
name: Defensive
move 1: Scald
move 2: Moonblast
move 3: Taunt
move 4: Nature's Madness / Defog
item: Leftovers
ability: Misty Surge
nature: Calm
evs: 248 HP / 192 Def / 16 SpD / 52 Spe

[SET COMMENTS]
Moves
========

+ Scald hits many Pokemon neutrally and can still potentially burn Flying-types or Levitate users such as Celesteela and Rotom-W. Scald can also burn Tapu Bulu that attempt to override Misty Terrain with Grassy Terrain.
+ Moonblast hits Grass- and Dragon-types such as Tapu Bulu, Garchomp, Latios, and Hydreigon as well as Dark- and Fighting-types such as Weavile, Hoopa-U, Terrakion, and Keldeo.
+ Taunt shuts down defensive Pokemon such as Chansey and Skarmory, preventing them from setting up entry hazards or healing.
+ Nature's Madness is a useful option that halves the HP of bulkier Pokemon such as Mega Venusaur, Mega Metagross, Chansey, Mega Charizard X, and Celesteela.
+ Defog is another option that can be used to clear entry hazards for Tapu Fini's teammates.

Set Details
========

+ 52 Speed EVs let Tapu Fini outspeed defensive Landorus-T.
+ 16 Special Defense EVs along with a Calm nature hit a jump point.
+ The remaining EVs are placed into HP and Defense to round out Tapu Fini's bulk, improving its matchup against threats such as Garchomp.
+ 248 HP / 252 Def with a Bold nature is a viable option too, handling Pokemon such as Garchomp and Mega Charizard X a lot more easily.
+ Leftovers provides Tapu Fini with passive recovery, helping it stick around, especially with Misty Surge protecting it from status.
+ Tapu Fini can also run a faster EV spread of 248 HP / 48 Def / 16 SpA / 196 Spe with a Timid nature. This allows it to outspeed Heatran and 2HKO it with Scald.

Usage Tips
========

+ Tapu Fini is pretty straightforward to use; switch it into threats it can beat such as Keldeo and Latios, but be aware of super effective coverage such as Hidden Power Electric or Grass and Thunderbolt.
+ Use Taunt to shut down slower Pokemon that may try to set up or use status moves such as Chansey.
+ If predicting the opponent to send in a Pokemon immune to Terrains such as Rotom-W, Scald is usually an optimal play so that said Pokemon can be burned and broken down with Taunt + Nature's Madness a lot more easily.
+ Avoid making Tapu Fini take needless damage, as it will struggle to recover because it relies purely on Leftovers for recovery.
+ Keep in mind how many turns of Misty Terrain there are left; this just ensures Tapu Fini's teammates have enough turns to set up without risk of getting crippled.
+ Also keep in mind that Tapu Fini's teammates can't status opposing Pokemon affected by Misty Terrain.

Team Options
========

+ Tapu Fini fits well on teams that are weak to Water-types such as Keldeo, Mega Gyarados, and Greninja lacking Gunk Shot, making it a great partner for Rock- and Ground-types such as Tyranitar, Terrakion, Excadrill, Garchomp, and Landorus-T. Excadrill in particular is great, as it handles common Electric-types and also frees up the hazard removal moveslot on Tapu Fini.
+ If Tapu Fini is running Defog, Fire-, Flying-, Ice-, and Bug-types such as Mega Charizard X, Mega Pinsir, Kyurem-B, Volcarona, and Gyarados all make for good teammates, as Tapu Fini is one of the most solid Defog users in the tier.
+ Tapu Koko, Tapu Lele, and Tapu Bulu can all appreciate Tapu Fini setting up Misty Terrain so that they can reset it on their own when they come back in.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Moonblast
move 4: Taunt
item: Leftovers
ability: Misty Surge
nature: Bold
evs: 248 HP / 248 Def / 12 Spe

[SET COMMENTS]
Moves
========

+ Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to set up on weak attackers such as Heatran lacking Bloom Doom, Keldeo, and Latios lacking Thunderbolt.
+ Scald hits many Pokemon neutrally and has a nifty chance to burn Pokemon immune to Misty Terrain such as Rotom-W, Celesteela, and Skarmory.
+ Moonblast hits Dragon-types such as Latios, Kyurem-B, and Dragonite.
+ Taunt shuts down slower Pokemon and prevents the likes of Skarmory and Ferrothorn from setting up entry hazards.

Set Details
========

+ Maximum HP and Defense investment allows Tapu Fini to set up on physical attackers such as Mega Gyarados while Calm Mind boosts its uninvested Special Defense.
+ Leftovers provides Tapu Fini with passive recovery, making it harder to wear down.
+ 12 Speed EVs allow Tapu Fini to outspeed Rotom-W lacking Speed investment, allowing it to use Calm Mind before Rotom-W uses Volt Switch.

Usage Tips
========

+ Setting up with Calm Mind should be saved until late-game when opposing Grass- and Electric-types have been dealt with, providing easy setup opportunities for Tapu Fini.
+ Otherwise, it should be played similarly to its defensive set, utilizing Taunt, Scald, and Moonblast to apply pressure to the opposing team.


Team Options
========

+ Wallbreakers such as Tapu Lele and Mega Alakazam appreciate the pressure Tapu Fini applies to slower teams, weakening Pokemon such as Chansey and Skarmory to the point where they can pick it off more easily.
+ Celesteela is a great Tapu Fini teammate, as it covers Grass-types and annoys Electric- and Poison-types with Leech Seed, while Tapu Fini can take on Fire-types such as Heatran and Mega Charizard X.
+ Ground-types such as Excadrill, Choice Scarf Landorus-T, and Choice Scarf Garchomp are all good options for taking on Electric-types, which can shut down Tapu Fini easily.
+ Setup sweepers usually shut down by status such as Bisharp, Mega Scizor, and Genesect can all benefit from Misty Terrain, which prevents them from being burned by Scald or crippled by Thunder Wave.

[STRATEGY COMMENTS]
Other Options
=============

+ Offensive sets with Life Orb or Choice Specs are possible, but these are overshined by other offensive Fairy-types such as Tapu Lele, Primarina, and Tapu Koko.
+ Haze is an option, but Tapu Fini struggles to afford the moveslot for it. Icium Z can also be used alongside Haze to provide Tapu Fini with a one-time use 100% recovery move.
+ Refresh along with Normalium Z has the same Z-move effect as Haze, but this allows Tapu Fini to cure itself of status; however, it will rarely get hit by a status move because of Misty Terrain.
+ Brine alongside Nature's Madness takes advantage of Tapu Fini lowering the foe's HP below 50%, giving it a very high-Base Power Water-type move to use.
+ Misty Terrain allows Tapu Fini to maintain its Terrain even after it ends, but this comes at the cost of a valuable moveslot. Terrain Extender can work too, as it increases the length of the Terrain, but opposing Terrain resetters are very common and it forces Tapu Fini to forgo Leftovers.

Checks and Counters
===================

**Grass-types**: Grass-types such as Mega Venusaur, Amoonguss, Tangrowth, Tapu Bulu, Serperior, Ferrothorn, and Kartana don't really care about Tapu Fini and can switch in and threaten it out easily. Grass-types that rely on sleep-inducing moves to shut down opposing Pokemon such as Amoonguss and Tangrowth can easily stall out Misty Terrain.

**Electric-types**: Electric-types such as Tapu Koko, Rotom-W, Xurkitree, and Magnezone can all switch into Tapu Fini easily and threaten it out with their high-powered STAB moves.

**Poison-types**: Poison-types such as Toxapex, Gengar, Nihilego, and Nidoking all pose a massive threat to Tapu Fini, as Toxapex can stall out Misty Terrain and proceed to Toxic Tapu Fini while the latter three can OHKO after little prior damage.

**Massive Offensive Pressure**: Typically, Tapu Fini can take on Dragon-types such as Garchomp and Dragonite, but these can utilize sets such as Swords Dance + Life Orb and Choice Band or Thunder Punch, respectively, which can lure and significantly weaken Tapu Fini.
 
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Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Mention that Bulu is a Scald target. Grassy Surge will override Misty Terrain so you have a chance to burn and cripple Bulu when it switches in.
 

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
i think you should also address Surf in other options and explain why it isn't as good as Scald. I know there are a lot of misconceptions out there for newer players to this generation such as "don't use Scald because Misty Terrain disallows burns"
 
The in-progress SM Lando-T analysis runs 16 Speed EVs (which hits 222 to outpace Adamant Tyranitar), so Fini might need 68 Speed EVs to outpace defensive Lando-T.
 
The in-progress SM Lando-T analysis runs 16 Speed EVs (which hits 222 to outpace Adamant Tyranitar), so Fini might need 68 Speed EVs to outpace defensive Lando-T.
You're not allowed to implement speed benchmarks specifically for partial investment. You can include benchmarks for either minimum speed Pokemon (0 Speed EVs, neutral nature) or max speed Pokemon (252 Speed EVs with either a neutral or positive nature).
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
I would:
  • Mention Tapu Fini's lack of reliable recovery in the Overview as switching in a few times to take attacks while having nothing but Lefties to help you out is not too fun if you're worn down so much.
  • To this extent I would also mention Wish Jirachi as a teammate in either set since Fini switches into most of its checks and counters quite comfortably (i.e. Knock Off, Fire-type attacks, and unSTABed Earthquakes) while preventing Jirachi from being hit by stray burns or Thunder Waves. Jirachi meanwhile takes Grass- and Poison-type counters (especially Bulu and Amoonguss) well while offering wish recovery, giving Fini a little more time to munch up stall.
  • Heatran as a partner to both sets since Fini also takes most of Tran's weaknesses like a boss, Heatran likes switching into Grasses w/ status immunity, while both of them pretty much devastate fat teams together.
  • Surf in OO or as a passing mention in the Moves section w/ explanation of why it's suboptimal of either set as 1650-1800 usage stats indicate it's getting significant usage to Moonblast (though Scald is getting pretty popular as well) and it's more mentionable than, say, Brine.
  • Taunt in both sets notably prevents Toxapex and Mantine from using Toxic or Haze regardless of whether Misty Terrain is up or not, so I think its functions should be explained to extend to those.
  • Light Clay Dual Screens is a surprisingly practical thing whether you decide to make it a main set or OO.
  • Also mention that Terrain Extender is tempting but the ubiquitousness of the other Tapus (all three of which check Fini heavily) makes Lefties more worth it in the long run.
Also use a word program or online word replacer to turn all "+" signs to asterisks.
 
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I remember finding some Empoleon and Mantine sets from past gens which had Aqua Ring as other options, due to being the closest they have/had to reliable recovery. I think a small mention to it could be used here.
 

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
Scald should be replaced with Surf as Misty Terrain prevents burns from both sides of the field
you do know that Misty Terrain isn't permanent right?

also what do you mean by
+ 16 SpD EVs along with a Calm nature hit a jump point.
p2 .o.

edit- I guess Surf could warrant a slash since it really is up to personal preference with the player with the whole Surf v. Scald debate.
 
Scald should be replaced with Surf considering your own ability prevents you from inflicting status
Not if the target's Flying or has Levitate.
He's correct in this case. Flying-types and Levitate users are not affected by any of the terrain effects whatsoever, though it does count against its use against targets Tapu Fini would like to burn such as Tyranitar, Garchomp, and Kartana on the switch (the former two of which are nailed by Moonblast anyway), to name a few.

In that case, Surf would warrant a slash there for power consistency, but the ability to spread burns (i.e. the case of opposing Tapus, especially Bulu) plays a crucial factor there, despite the nerf to HP-reduction as we all know by now.
 

p2

Banned deucer.
scald is a billion times better than surf

you do know that Misty Terrain isn't permanent right?

also what do you mean by p2 .o.

edit- I guess Surf could warrant a slash since it really is up to personal preference with the player with the whole Surf v. Scald debate.
a jump point is when the stat gains 2 points instead of 1
 
Is Whirlpool even worth a mention? It's weak as hell but it is passive damage (something Fini doesn't really have access to owing to its terrain) and trapping. You can, at the very least, trap something, get some damage, and prevent a double switch.

Haze should slashed after Taunt & Scald with Icenium Z, because in addition to screwing over setup sweepers, it provides Tapu Fini with one time full HP recover.

You can see it play out here (turn 23) and here (turn 19)
I wholly agree with Haze Fini. Yes Toxapex and Mantine do it better but Toxapex doesn't get defog and Mantine has less physical bulk and is SR-weak.
 
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In the first line of the overview, list some Pokemon that its typing lets it check rather than just stating resistances. For Calm Mind, list 12 Speed EVs for the main spread because it allows Tapu Fini to outspeed 0 Speed Rotom-W, which can be helpful to get an attack off of before it just Volt Switches out, especially in scenarios where its low enough to point where its in range of being KOed by Moonblast.

1/3
 
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PK Gaming

Persona 5
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In the overview i'd mention that its lack of reliable recovery and only "above average" physical defense puts it at risk of being overwhelmed by pressure. This could extend into the Usage Tips too since while amazing, Tapu Fini can't handle everything on its own.

I also wouldn't say it has lacking Speed (it's quite fast for a defensive Pokemon). Also I edited my post about Z-haze.
 

kumiko

formerly TDK
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Four-Time Past WCoP Champion
be sure to mention a faster set with Taunt / Natures Madness / Moonblast / Scald or Defog. 248 HP / 48 Def / 16 SpA / 196 Spe with Timid outspeeds Bloom Tran and 2HKOs with Scald.

also don't really agree with the haze being 'done better' bit but generally it's not worth running on Fini. Would also give mention to z move haze / refresh in oo because both heal to full and can have use outside of just healing (yes refresh can even be useful when terrain exists).

3/3
 
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P Squared

a great unrecorded history
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GP 1/1

[OVERVIEW]

+ Tapu Fini is a great blanket check to a large number amount of threats in the tier including Dragon-, Fire-, Fighting-, and Dark-types thanks to its typing and bulk. This includes Garchomp, Latios, non-Bloom Doom Heatran, Keldeo, Weavile, Hoopa-U, and Hydreigon.
+ Its large support movepool including moves such as Nature's Madness, Taunt, and Defog make it for a very solid glue on many teams. (unless you meant the movepool itself is the glue? in that case just do "makes for a very solid...")
+ Misty Terrain is great and allows Tapu Fini to shield itself and its grounded teammates from status moves and effects.
+ Low offenses mean it can be taken advantage of by common threats such as Tapu Koko, Genesect, Kartana, and Greninja with Gunk Shot.
+ Tapu Fini also lacks reliable recovery, often relying on Leftovers to heal.
+ Despite the its great defensive typing, common Electric- and Grass-types such as Tapu Koko, Thundurus, Mega Venusaur, and Tapu Bulu all hurt its effectiveness.

[SET]
name: Defensive
move 1: Scald
move 2: Moonblast
move 3: Taunt
move 4: Nature's Madness / Defog
item: Leftovers
ability: Misty Surge
nature: Calm
evs: 248 HP / 192 Def / 16 SpD / 52 Spe

[SET COMMENTS]
Moves
========

+ Scald hits many Pokemon neutrally and can still potentially burn Flying-types or Levitate users such as Celesteela and Rotom-W. Scald can also burn Tapu Bulu that attempt to override Misty Terrain with Grassy Terrain.
+ Moonblast hits Grass- and Dragon-types such as Tapu Bulu, Garchomp, Latios, and Hydreigon as well as Dark- and Fighting-types such as Weavile, Hoopa-U, Terrakion, and Keldeo.
+ Taunt shuts down defensive Pokemon such as Chansey and Skarmory, preventing them from setting up entry hazards or healing.
+ Nature's Madness is a useful option that halves the HP of bulkier Pokemon such as Mega Venusaur, Mega Metagross, Chansey, Mega Charizard X, and Celesteela.
+ Defog is another option that can be used to clear entry hazards for Tapu Fini's teammates.

Set Details
========

+ 52 Speed EVs let Tapu Fini outspeeds defensive Landorus-T.
+ 16 Special Defense EVs along with a Calm nature hit a jump point. (hmm this was recently added to the gp standards: "Especially when it comes to EV spreads, try to avoid Pokemon-technical terms unless you absolutely need them--often you'll end up confusing new players or, worse, autopiloting your way to fluff phrases. For example, "minimizes Stealth Rock damage" is just as effective at conveying your point and just as concise as "hits a Stealth Rock number" would have been, and much less vague. A special mention goes to "jump point", which often isn't really relevant information for in-battle scenarios (if your benchmark allows you to hit some significant KOs, just get to the point and state those KOs) and on its own tends to be a pretty arbitrary benchmark to begin with." is there any way to make the info in this sentence more relevant? or if you disagree with the rule that is also good info to have)
+ The remaining EVs are placed into HP and Defense to round out Tapu Fini's bulk, improving its matchup against threats such as Garchomp.
+ 248 HP / 252 Def with a Bold nature is a viable option too, handles handling Pokemon such as Garchomp and Mega Charizard X a lot more easily.
+ Leftovers provides Tapu Fini with passive recovery, helping it stick around, especially with Misty Surge protecting it from status.
+ Tapu Fini can also run a faster EV spread of 248 HP / 48 Def / 16 SpA / 196 Spe with a Timid nature. This allows it to outspeed Heatran and 2HKO it with Scald.

Usage Tips
========

+ Tapu Fini is pretty straightforward to use; (ASC) switch it into threats it can beat such as Keldeo and Latios, but be aware of super effective coverage such as Hidden Power Electric / or Grass and Thunderbolt.
+ Use Taunt to shut down slower Pokemon that may try to set up or use status moves such as Chansey.
+ If predicting the opponent to send in a Pokemon immune to Terrains such as Rotom-W, Scald is usually an optimal play so that said Pokemon can be burned and broken down with Taunt + Nature's Madness a lot more easily.
+ Avoid making Tapu Fini take from taking needless damage, (AC) as it will struggle to recover because as it relies purely on Leftovers for recovery.
+ Keep in mind how many turns of Misty Terrain there are left; (ASC) this just ensures Tapu Fini's teammates have enough turns to set up without risk of getting crippled.
+ Also keep in mind that Tapu Fini's teammates can't status opposing Pokemon affected by (Misty?) Terrain.

Team Options
========

+ Tapu Fini fits well on teams that are weak to Water-types such as Keldeo, Mega Gyarados, and Greninja lacking Gunk Shot, making it a great partner for Rock- and Ground-types such as Tyranitar, Terrakion, Excadrill, Garchomp, and Landorus-T. Excadrill in particular is great, (AC) as it handles common Electric-types, (RC) and also frees up the hazard removal moveslot on Tapu Fini.
+ If Tapu Fini is running Defog, (AC) Fire-, Flying-, Ice-, and Bug-types such as Mega Charizard X, Mega Pinsir, Kyurem-B, Volcarona, and Gyarados all make for good teammates, (AC) as Tapu Fini is one of the most solid Defog users in the tier.
+ Tapu Koko, Tapu Lele, and Tapu Bulu can all appreciate Tapu Fini setting up Misty Terrain so that they can reset it on their own when they come back in.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Moonblast
move 4: Taunt
item: Leftovers
ability: Misty Surge
nature: Bold
evs: 248 HP / 248 Def / 12 Spe

[SET COMMENTS]
Moves
========

+ Calm Mind boosts Tapu Fini's Special Attack and Special Defense, allowing it to set up on weak attackers such as Heatran lacking Bloom Doom, Keldeo, and non-Thunderbolt Latios lacking Thunderbolt (consistency i guess, not a big deal).
+ Scald hits many Pokemon neutrally and has a nifty chance to burn Pokemon immune to Misty Terrain such as Rotom-W, Celesteela, and Skarmory.
+ Moonblast hits Dragon-types such as Latios, Kyurem-B, and Dragonite.
+ Taunt shuts down slower Pokemon and prevents the likes of Skarmory and Ferrothorn from setting up entry hazards.

Set Details
========

+ Maximum HP and Defense investment allows Tapu Fini to set up on physical attackers such as Mega Gyarados while Calm Mind boosts its uninvested Special Defense.
+ Leftovers provides Tapu Fini with passive recovery, making it harder to wear down.
+ 12 Speed EVs allow Tapu Fini to outspeed Rotom-W lacking Speed investment, allowing it to use Calm Mind before Rotom-W uses Volt Switch.

Usage Tips
========

+ Setting up with Calm Mind should be saved until late-game when opposing Grass- and Electric-types have been dealt with, providing easy setup opportunities for Tapu Fini.
+ Otherwise, (AC) it should be played similarly to its defensive set, (don't assume the reader has read the defensive set; even if you have to just move stuff from that set's usage tips here then do that) utilizing Taunt, Scald, and Moonblast to apply pressure to the opposing team.


Team Options
========

+ Wallbreakers such as Tapu Lele and Mega Alakazam appreciate the pressure Tapu Fini applies to slower teams, weakening Pokemon such as Chansey and Skarmory to the point where they can pick it off more easily.
+ Celesteela is a great Tapu Fini teammate, (AC) as it covers Grass-types and annoys Electric- and Poison-types with Leech Seed, while Tapu Fini can take on Fire-types such as Heatran, (RC) and Mega Charizard X.
+ Ground-types such as Excadrill, Choice Scarf Landorus-T, and Choice Scarf Garchomp are all good options for taking on Electric-types, (AC) which can shut down Tapu Fini easily.
+ Setup sweepers usually shut down by status such as Bisharp, Mega Scizor, and Genesect can all benefit from Misty Terrain, (AC) which prevents them from being burned by Scald or crippled by Thunder Wave.

[STRATEGY COMMENTS]
Other Options
=============

+ Offensive sets with Life Orb or Choice Specs are possible, but these are overshined by other offensive Fairy-types such as Tapu Lele, Primarina, and Tapu Koko.
+ Haze is an option that can be run on Tapu Fini, but it Tapu Fini struggles to afford the moveslot for it. Icium Z can also be used alongside Haze to provide Tapu Fini with a one-time use 100% recovery move.
+ Refresh along with Normalium Z has the same Z-move effect as Haze, but this allows Tapu Fini to cure itself of status, but; however, it will rarely get hit by a status move because of Misty Terrain.
+ Brine alongside Nature's Madness takes advantage of Tapu Fini lowering the opponents foe's HP below 50%, giving it a very high-Base Power BP Water-type move to use.
+ Misty Terrain allows Tapu Fini to maintain its Terrain even after it ends, but this comes at the cost of using up a valuable moveslot. Terrain Extender can also work too, (AC) as it increases the length of the Terrain, (AC) but opposing Terrain resetters are very common and it forces Tapu Fini to forgo Leftovers.

Checks and Counters
===================

**Grass-types**: Grass-types such as Mega Venusaur, Amoonguss, Tangrowth, Tapu Bulu, Serperior, Ferrothorn, and Kartana don't really care about Tapu Fini and can switch in and threaten it out easily. Grass-types that rely on sleep-inducing moves to shut down opposing Pokemon such as Amoonguss and Tangrowth can easily stall out Misty Terrain.

**Electric-types**: Electric-types such as Tapu Koko, Rotom-W, Xurkitree, and Magnezone can all switch into Tapu Fini easily and threaten it out with their high-powered STAB moves.

**Poison-types**: Poison-types such as Toxapex, Gengar, Nihilego, and Nidoking all pose a massive threat to Tapu Fini, (AC) as Toxapex can stall out Misty Terrain and proceed to Toxic Tapu Fini while the latter three can OHKO after little prior damage.

**Massive Offensive Pressure**: Typically, Tapu Fini can take on Dragon-types such as Garchomp and Dragonite, but these can utilize sets such as Swords Dance + Life Orb and Choice Band or Thunder Punch, respectively, which can lure and significantly weaken Tapu Fini.
 
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p2

Banned deucer.
done

about the jump point, it's just arbitrary investment that also manages to maximise efficiency, if an example is really needed a relevant one i found was that calm avoids the 2hko from specs ash-gren after sr + 1 layer of spikes but that seems overly specific
 

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