Tavok Fights a Man!

Sending out an open challenge!
2v2 LC singles
2 day DQ
5 Chills/2 Recoveries
All abilities
Training items only
2 Substitutions
Switch = OK
Arena:
Arena: Arceus' Plate Platform
Field Type: Diverse
Complexity: Moderate
Format: All
Restrictions: No Restrictions

Description:
Deep in the the Sinnoh Underground, the excavators have discovered a stranger arena: Within it lie 17 Plates, each glowing with a faint tinge. As time progressed and studies increased, people began to see the wonders these plates held: they could grant the user a momentary boost in power, or access to powers they did not previously possess. The Plates were promptly moved to a place where they could be more readily used for battling.

- There are 17 Different Plates, each representing the 17 Types of Pokemon (For these purposes, I'm introducing the Simple [Normal] Plate).
- When a plate is stepped on, the user is granted a choice: Either Boost the BP of moves of that corresponding type by 3 for for 3 actions, or use any move of that type.
- Stepping on a Plate costs 3 En. If using the BP Boost, it takes an action. If using an Attack, it does not.
- Once a Plate is used for either purpose, it is unusable for the duration of the match. In addition, the great power required by the plates makes it impossible to use more than 1 plate per round, to the detriment of the User.
- The platform itself supports all forms of battling: there is plenty of room, a deep pool in the centre of the field, and the ground is soft enough to dig through, yet hard enough that Seismic moves have their full strength.


Team Fighterman481:

Shellos [M] [Muddy]

Types: Water

Abilities:: Sticky Hold / Storm Drain / Sand Force (H)

Nature: Bold (+1 Def -1 Atk)

Stats:
HP: 100
Atk: Rank 1 [-1]
Def: Rank 3 [+1]
SpA: Rank 2
SpD: Rank 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 3/5

Attacks:
Level Up
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Electric)
Rain Dance
Muddy Water
Recover

Egg
Brine
Counter
Curse
Mirror Coat
Yawn

TM/HM
Toxic
Ice Beam
Protect
Scald
Substitute
Double Team


Cawdet [M] [Vaati]

Types: Steel/Flying

Abilities:: Keen Eye, Volt Absorb, Big Pecks (H)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 4 [+]
Def: Rank 3
SpA: Rank 1 [-]
SpD: Rank 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
AC: 2/5

Attacks:
Level Up
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

Egg
Air Cutter
Pursuit
Quick Attack
Water Sport
Drill Peck

TM/HM
Protect
Brick Break
Aerial Ace
Double Team
Roost
Facade
Rain Dance


Team tavok:

Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 4/6
MC: 0
AC: 3/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (9):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide
- Endure

Move Tutor: (0)

None


Stalker (Nohface (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up (14):

- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Curse
- Fake Out
- Iron Head
- Revenge
- Perish Song
- Memento
- Shadow Strike

Egg Moves (5):

- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn

TMs/HMs (5):

- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp

Move Tutor: (0)

None


Sturdy (Bronzor (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (10):

- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard

Egg Moves (0):

None

TMs/HMs (5):

- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon

Move Tutor: (5)

- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room


Fighter sends first.
 
This is a job for Bruno, the Onix!

@ Exp. Share

Smack Down - Earthquake - Earthquake
- IF Succesfuly P/E, THEN Stealth Rock the first instance and Rock Polish the second, pushing actions back.
- IF Double Team clones are up when you would use Smack Down, THEN [Electric Plate] Electroweb the first time and Rock Tomb all subsequent ones, pushing actions back.
 
Metal Claw~[Electric Plate] Magnet Rise~ Metal Claw
If Magnet Rise does not cancel out Smack Down, then change A2 to [Grass Plate] Power Whip
 
Pre-round 1
Team Fighter!

90
100
Fine

Team tavok!

90
100
Fine

I use d1200.
Cawdet used Metal Claw! (358, 91) -3 en, -(5+3-4)*1.5=6 hp Onix
Onix used Smack Down! (892) -3 en, -(5+3)=8 hp Cawdet

Cawdet used Magnet Rise! -9 en
Onix used Earthquake! -6 en, miss

Cawdet used Metal Claw! (540, 1133) -3 en, -(5+3-4)*1.5=6 hp Onix
Onix used Earthquake! -10 en, miss


Post-round 1
Team Fighter!

82
85
Fine

Team tavok!

78
83
Fine​
 
Last edited:
Ouch, that did less damage than expected.
[Poison Plate] Toxic~Screech~Metal Claw
If Onix is under the effects of a P/E move when you would move, use Double Team (4), and push actions back.
If Onix uses Smack Down, and you did not use Protect last action, use Protect and push actions back.
 
Pre-round 2
Team Fighter!

82
85
Fine

Team tavok!

78
83
Fine

Cawdet used Toxic! -10 en
Onix used Taunt! -10 en
-1 hp Onix

Cawdet used Struggle! (674) -5 en, -(5-4)=1 hp Onix, -.25 hp Cawdet
Onix used V-Create! (1027) -15 en, -(18)*1.5=27 hp Cawdet, -1 Def, 1 SpD, 1 Spe Onix
-1 hp Onix

Cawdet used Struggle! (324) -9 en, -(5-4)+2=2 hp Onix, -.5 hp Cawdet
Onix used Smack Down! (291) -3 en, -(5+3)=8 hp Cawdet
-1 hp Onix

Onix's poison worsened...


Post-round 2
Team Fighter!

46
61
Taunt 3a, Smack Down 5a

Team tavok!

72
55
Bad Poison (2), -1 SpD, Def, Spe​
 
Last edited:
Cawdet tries to use Protect A3 and struggles instead, because of his sub.

Earthquake - Earthquake - Earthquake
- IF damaging water type move, THEN Protect and push actions back.
- IF damaging grass type move, THEN Protect and push actions back.
 
Last edited:
You can change your orders at any time before the other battler posts or the ref refs.
Also I just realized that I forgot to include Taunt in the end-round. tavok Fighterman481 Re-order?
EDIT: Tavok has stated that s/he won't reorder.
 
Last edited:
Pre-round 3
Team Fighter!

46
61
Taunt 3a, Smack Down 5a

Team tavok!

72
55
Bad Poison (2), -1 SpD, Def, Spe

Cawdet used Ice Beam! (277, 841) -10 en, -(9-1.5)*1.5+2=13.25 hp Onix
Onix used Earthquake! (41 crit) -6 en, -(10+3+3)*1.5=24 hp Cawdet
-2 hp Onix

Cawdet used Metal Claw! (889, 1200) -3 en, -(5+3-4)*1.5+2=8 hp Onix
Onix used Earthquake! (889) -10 en, -(10+3)*1.5=19.5 hp Cawdet
-2 hp Onix

Cawdet used Brick Break! (90) -6 en, -(8-4)*1.5+2=8 hp Onix
Onix used Earthquake! (242) -14 en, -(10+3)*1.5=19.5 hp Cawdet, RIP Cawdet
-2 hp Onix

Onix's poison worsened...
+1 SpD, Def, Spe Onix


Post-round 3
Team Fighter!

RIP
RIP
RIP

Team tavok!

37
25
Bad Poison (3)​
 
Sending out Muddy the Shellos@Nothing!
[Grass Plate] Grass Knot~Scald~Brine
If Onix is under the effects of a P/E move and you are not taunted, use Double Team (4) the first time, Substitute (25) the second, and Recover the third, pushing actions back each time.
If Onix uses a damaging grass type move, use Protect, then do Brine~Scald~Brine.
 
Please have in mind his sub says "damaging". Also, I'm a he, jsyk.

[Grass Plate] Stun Spore - Chill - Explosion
 
Pre-round 4
Team Fighter!

100
100
Fine

Team tavok!

37
25
Bad Poison (3)

Onix used Stun Spore! (858) -10 en, 25% para shellos
Shellos used Struggle! (56 full para) -5 en, -5% para shellos
-3 hp Onix

Onix chilled! +12 en
Shellos used Scald! (568, 378, 1164) -5 en, -(8+3)*2.25=24.75 hp Onix
-3 hp Onix

Onix used Explosion! (73 crit) -20 en, -(25)=25 hp Shellos, RIP Onix

-5% para Shellos


Post-round 4
Team Fighter!

75
90
15% para

Team tavok!

RIP
RIP
RIP​
 
Well, my dear Sturdy, time for you to come and fight. Don't you just love finally being faster than something else?

[Psychic Plate] Psystrike - Psyshock - Psyshock
- IF succesfuly P/E, THEN Light Screen the first instance and Reflect the second, pushing actions back.
- IF Mirror Coat, THEN Earthquake and push actions back.
 
Pre-round 5
Team Fighter!

75
90
15% para

Team tavok!

90
100
Fine

Bronzor used Psystrike! (666) -9 en, -(10+3-3)=10 hp Shellos
Shellos used Mud Bomb! (1150, 576, 830, 769) -5 en, -(7-1.5)*1.5=8.25 hp Bronzor

Bronzor used Psyshock! (419) -5 en, -(8+3-3)=8 hp Shellos
Shellos used Foul Play! (804, 511) -10 en, -(10-1.5)*1.5=12.75 hp Bronzor

Bronzor used Psyshock! (165) -9 en, -(8+3-3)=8 hp Shellos
Shellos used Mud Bomb! (659, 883, 1050, 679) -5 en, -(7-1.5)*1.5=8.25 hp Bronzor

-5% para Shellos


Post-round 5
Team Fighter!

49
70
10% para

Team tavok!

61
77
Fine​
 
Mud Bomb~Recover~Mud Bomb
If Bronzor uses Psyshock, and you did not use Mirror Coat last action, use Mirror Coat and push actions back.
If Bronzor is under the effects of a P/E move, use Substitute (25) the first time, Double Team (4) the second, and Curse the third time, pushing actions back each time.
 
Uh... I don't want this to stall for long, but I don't want to lose either...

[Ghost Plate] Shadow Force - Confuse Ray - Psywave
 
Pre-round 6
Team Fighter!

49
70
10% para

Team tavok!

61
77
Fine

Bronzor used Shadow Force! -13 en
Shellos used Mud Bomb! (146) -9 en
Bronzor used Phantom Force! (1092) -(12-1.5)=10.5 hp Shellos

Bronzor used Confuse Ray! (230 2a) -7 en
Shellos used Recover! (507, 945) -11 en, +20 hp

Bronzor used Psywave! -4 en, -10 hp Shellos
Shellos used Mud Bomb! (154, 576 hit self, 189) -3 en, -(4-3)=1 hp Shellos

-5% para Shellos


Post-round 6
Team Fighter!

48
47
5% para

Team tavok!

61
53
Fine​
 
Last edited:
[Ice Plate] Freeze Dry - Psywave - Psywave
- IF succesfuly P/E, THEN Light Screen the first instance and Reflect the second, pushing actions back.
- IF Mirror Coat, THEN Earthquake and push actions back.
 

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