tavok v Matezoide - 5v5 FE Singles

Battle rules:
- 5v5 FE Singles
- 2 Days DQ
- Items = ON
- Switch = OK
- 3 Subs
- All Abilities
- 5 Chills / 2 Recoveries
- Megas = 0
- ASB Arena.

Team tavok:

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (63/63) - MAXED, 4 CC BONUS
- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
Raid Only
- Dispel

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

- Sheer Force (Toggle) (MEGA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-) (-10% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (53/80)

- Amnesia
- Ancient Power
- Body Slam
- Bulldoze
- Curse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Ember
- Endure
- Eruption
- Explosion
- Facade
- Fire Blast
- Fissure
- Flame Burst
- Flame Charge
- Flamethrower
- Flash Cannon
- Focus Energy
- Giga Impact
- Growl
- Growth
- Heat Wave
- Hidden Power (Ice)
- Hyper Beam
- Incinerate
- Iron Head
- Lava Plume
- Magnitude
- Mimic
- Mud-Slap
- Overheat
- Protect
- Rest
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Swagger
- Tackle
- Take Down
- Toxic
- Will-O-Wisp
- Yawn

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (64/129):

- Brick Break
- Bulldoze
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- False Swipe
- Feint
- Fire Punch
- Focus Blast
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Heal Pulse
- Helping Hand
- Hypnosis
- Imprison
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Memento
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Safeguard
- Skill Swap
- Slash
- Snatch
- Stored Power
- Substitute
- Taunt
- Telekinesis
- Teleport
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Zen Headbutt

Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (48/65):
- Acid Spray
- Bullet Seed
- Curse
- Double Team
- Energy Ball
- Endeavor
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Hone Claws
- Hyper Beam
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Mirror Shot
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rock Polish
- Rollout
- Sandstorm
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Solar Beam
- Sleep Talk
- Spikes
- Stealth Rock
- Substitute
- Tackle
- Thunder
- Thunder Wave
- Toxic
- Worry Seed

Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (61/73)

- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Safeguard
- Sandstorm
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt


Team Matezoide:

<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.

Abilities:
Hyper Cutter (Passive):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash
Double-Hit
Razor Shell

Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo

<Rapidash> [Twilight] (Female)

Nature: Mild (-Def, +Sp.Attack)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: The gifted student of Princess Celestia, Twilight is currently on a journey to perfect her magic. Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing powers by defeating a pack of wild Grimer. Despite her naiveness, Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.



Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 4 CC Bonus

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down


Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp

Hypnosis(*)
Low-Kick(*)
Charm(*)
Ally Switch
Morning Sun
Double-Edge
Endure
Horn Drill

<Simisage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Passive):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Moves: - MAXED - 3 CC Bonus


Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch
Grass Knot
Play Nice
Recycle

Attract(*)
Brick-Break
Dig(*)
Double-Team
Endeavor
Focus Blast
Focus Punch
Frustration
Giga Drain
Giga Impact
Gunk Shot
Helping Hand
Hidden-Power Ice
Hyper Beam
Iron Tail
Knock Off
Low Sweep
Payback
Protect
Return
Rock-Slide
Rock Smash
Rock Tomb
Shadow-Claw(*)
Solar Beam
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Taunt
Uproar

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Magical Leaf
Bullet Seed
Low Kick
Disarming Voice

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift

<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type

How stuff will happen:
tavok sends out mon with item
Matezoide sends out mon with item and orders
tavok orders
I ref =)​
 
Yolol


@ Leaf Stone
You are not going to steal my thunder, blade hands.


Shadow Claw -> Leaf Storm -> Seed Bomb


If Thunder-Wave outside of a combo AND you are faster AND Gallade is not taunted, use Dig that action
If Fire Punch AND you are faster AND Trick-Room is not up AND Dig is not Disabled, use Dig that action
If Trick-Room and you are not taunted and Taunt is not disabled and Taunt is not Imprisoned, Taunt that action, but only once.
 
Last edited:
Team tavok AOOOO


Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 100 / 100
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A

Field effects:
N/A​

Team Matezoide AOOOO

Johnny Bravo (M) @ Leaf Stone
Typing:
Grass
Abilities: Gluttony / Overgrow
HP/EN: 100 / 100
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A
BEGIN ROUND 1!
---
ACTION ONE
Johnny Bravo used Shadow Claw!
[Crit roll (<=1250): 2548/10000; No]
[(7 + 7.5 - 4.5) x 1.5] = 15 DMG

-5 EN (Simisage)

Tommy used Knock Off!
No more Leaf Stone =(
[Crit roll (<=625): 8900/10000; No]
[(10 + 7.5 - 3) x 1] = 14.5 DMG

-7 EN (Gallade)

ACTION TWO
Tommy used Teleport (Evasive)!
Tommy disappeared!
-6 EN (Gallade)

Johnny used Leaf Storm!
Tommy avoided the attack!
Johnny's Special Attack harshly fell! -2 SpA

-8 EN (Simisage)

ACTION THREE
Johnny used Seed Bomb!
[Crit roll (<=625): 5105/10000; No]
[(8 + 3 + 7.5 - 4.5) x 1] = 14 DMG

-5 EN (Simisage)

Tommy used Teleport!
Tommy disappeared!
-10 EN (Gallade)

END ROUND

Team tavok AOOOO


Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A
Other: Switching out

Field effects:
N/A​

Team Matezoide AOOOO

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 85 / 82
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A
Turn order:
tavok orders
Matezoide orders
I ref​
 
Last edited:

"Sturdy the Bronzong @ Enigma Berry comes in! Now, crush him!"


"I would have liked more offensive power, but ok."

Heavy Slam - Gyro Ball - Heavy Slam
- IF Simisage is in the vasive stage of Did when you would move, THEN Earthquake instead, restarting the queue each time.
- IF Simisage has Double Team clones up when you would move THEN Rock Slide the first instance, Feint Attack the second and Rock Slide the third, restarting the queue each time.
 
Knock Off -> Substitute (25) -> Endeavor


Fuck Enigma Berry activating A1 anyway

Fuck Simisage for not having a trapping move
 
Team tavok BAOOO



Sturdy (M) @ Enigma Berry
Typing:
Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 100 / 100
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion

Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A



Field effects:
N/A​

Team Matezoide AOOOO

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 85 / 82
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A
BEGIN ROUND 2!
---
Oh. Didn't see that play coming. Not at all.
ACTION ONE
Johnny Bravo used Knock Off! How unexpected!
Johnny knocked off Sturdy's Enigma Berry!
[Crit roll (<=625): 9909/10000; No]
[(10 + 6 - 7.5) x 1.5] = 12.75 DMG

Sturdy ate some of its Enigma Berry! +10 HP

-7 EN (Simisage)

Sturdy used Heavy Slam!
[Crit roll (<=625): 9060/10000; No]
[(14 + 3 + 6 - 3) x 1] = 20 DMG

-10.33 EN (Bronzong)

ACTION TWO
Johnny used Substitute!
Johnny made a decoy! -25 HP
-24 EN (Simisage)

Sturdy used Gyro Ball!
[Crit roll (<=625): 621/10000; Yes]
[(14 + 3 + 6 - 3 + 3) x 1] = 23 DMG
The substitute took damage for Johnny!

-7 EN (Bronzong)

ACTION THREE
Johnny used Endeavor!
[(97.25 - 40) / 2] = 28.625 DMG
-25 EN (Simisage)

Sturdy used Heavy Slam!
Johnny's substitute broke!
-10.33 EN (Bronzong)

END ROUND


Team tavok BAOOO



Sturdy (M)
@ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion

Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A



Field effects:
N/A​

Team Matezoide AOOOO

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A
Turn order:
Matezoide switches orders
tavok orders
I ref​
 

"Yes , thank you. Rori, take Sturdy's place!"



"Alright, I'll do my best!"

Rori the Camerupt @ Rare Candy

Earth Power - Earth Power - Earth Power

- IF Twilight is in the evasive stage of Bounce when you would move, THEN Dig.
- [ONCE] IF Bide AND Twilight is not under cooldown AND Twilight is not asleep THEN start string of actions Stealth Rock - Focus Energy - Earthquake.
 


Sometimes you have to lose the battle in order to win the war.


Evasive Agility -> Baton Pass (Switch) -> Evasive Agility
 
Team tavok BBAOO


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 100 / 100
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion

Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A



Sturdy (M) [/B]@ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion



Field effects:
N/A​

Team Matezoide BAOOO

Twilight (F) @ Expert Belt
Typing:
Fire
Abilities: Run Away / Flash Fire / Flame Body
HP/EN: 100 / 100
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: N/A

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A

BEGIN ROUND 3!
---
Oh, so much switching. If only there was a way to punish people every time they switched mons...
ACTION ONE
Twilight used Evasive Agility!
-7 EN (Rapidash)

Rori used Earth Power!
Twilight evaded the attack!
-6 EN (Camerupt)

ACTION TWO
Twilight used Baton Pass!
Twilight will switch places with an ally!
-10 EN (Rapidash)

Rori used Earth Power!
[Crit roll (<=625): 3994/10000; No]
[Effect roll {SpD drop} (<=1000): 1239/10000; Close, but No]
[(9 + 1 + 3 + 9 - 4.5) x 1.5] = 26.25 DMG

-10 EN (Camerupt)

ACTION THREE
Twilight used Evasive Agility!
-7 EN (Rapidash)

Rori kept banging her head against a wall!
Twilight evaded the attack!
-14 EN (Camerupt)

END ROUND

Team tavok BBAOO


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 100 / 70
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion

Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A



Sturdy (M) [/B]@ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion



Field effects:
N/A​

Team Matezoide BAOOO

Twilight (F) @ Expert Belt
Typing:
Fire
Abilities: Run Away / Flash Fire / Flame Body
HP/EN: 74 / 76
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: N/A
Other: Switching out

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A

Turn order:
Matezoide sends out mon with item and orders
tavok keeps wishing he had ordered EQ instead of Earth Power?
I ref less slowly next time​
 
@ Rare Candy
Show time!

Waterfall -> Crabhammer -> Waterfall



If Solarbeam AND Camerupt is not behind a Substitute, use Double-Hit that action
If Camerupt is underground, use Dragon Dance that action
If Substitute AND you are faster, use Taunt that action, but only once
 
Team tavok BBAOO


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 100 / 70
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion

Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A



Sturdy (M) [/B]@ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion



Field effects:
N/A​

Team Matezoide BBAOO

Rob (M) @ Rare Candy
Typing:
Water/Dark
Abilities: Hyper Cutter / Shell Armor / Adaptability
HP/EN: 100 / 100
Stats:
6 [7] / 3 / 3 / 2 / 47
SC/WC/BRT: 2 / 3 / 18
Buffs: +1BAP STAB / +5CC (Maxxed)
De-buffs: -10% Evasion

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A


Twilight (F) @ Expert Belt
Typing:[/B] Fire
Abilities: Run Away / Flash Fire / Flame Body
HP/EN: 74 / 76
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: N/A

BEGIN ROUND 4!
---
From handbook: "[Multi-hit moves] disrupt the powerful charge-up attacks like Sky Attack, causing such moves to fail if they hit between the Charge and the Strike."
Still, there's a 20% chance that hax bails you out in the end...
Also tavok I love how you're sending out Rain's Dragonite vs zekrom...[/SIZE]
ACTION ONE
Rob used Waterfall!
[Crit roll (<=625): 1239/10000; No]
[Effect roll {Flinch} (<=2000): 2504/10000; lol]
[(8 + 1 + 3 + 2 + 10 - 4.5 - 2 - 1) x 2.25] = 37.125 DMG holy fucking tits

-5 EN (Crawdaunt)

Rori used Sunny Day!
The sunlight became harsh!
-9 EN (Camerupt)

ACTION TWO
Rob used Double Hit!
[Crit roll (<=625): 3443/10000; No]
[(8 + 10 - 4.5 - 1) x 1] = 12.5 DMG

-6 EN (Crawdaunt)

Rori used Sub Abuse!
Rori took in sunlight!
[Crit roll (<=625): 1078/10000; No]
[(12 + 9 - 3) x 1.5] = 27 DMG

-8 EN (Camerupt)

ACTION THREE
Rob used Double Hit!
[Crit roll (<=625): 3443/10000; No]
[(8 + 10 - 4.5 - 1) x 1] = 12.5 DMG

-10 EN (Crawdaunt)

Rori used Sub Abuse!
Rori took in sunlight!
[Crit roll (<=625): 1078/10000; No]
[(12 + 9 - 3) x 1.5] = 27 DMG

-12 EN (Camerupt)
END ROUND

Team tavok BBAOO


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 38 / 41
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion

Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Steadfast / Justified
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A



Sturdy (M) [/B]@ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion



Field effects:
Sunny (3 rounds)​

Team Matezoide BBAOO

Rob (M) @ Rare Candy
Typing:
Water/Dark
Abilities: Hyper Cutter / Shell Armor / Adaptability
HP/EN: 46 / 79
Stats:
6 [7] / 3 / 3 / 2 / 47
SC/WC/BRT: 2 / 3 / 18
Buffs: +1BAP STAB / +5CC (Maxxed)
De-buffs: -10% Evasion

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A


Twilight (F) @ Expert Belt
Typing:[/B] Fire
Abilities: Run Away / Flash Fire / Flame Body
HP/EN: 74 / 76
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: N/A

Turn order:
tavok switches orders
Matezoide counterswitches orders
I ref​
 
Last edited:
Damn it YAS, I wanted to use a maxed Dnite for once :(
Also, Magma Armor lowers incoming attacks' BAP by 1.

Also, if you insist in me switching...

SWITCH PHASE INITIATED.
Rori out, Tommy the Gallade in. Counterswitch?
 
FINE!


Switch back to Rapidash

Bounce -> Heat Wave -> Bounce

If Teleport (Switch) and you are not taunted, use Baton Pass (Switch) that action, but only once
If Reflect is up when you are to use Bounce, use Flamethrower that action
If Bounce is Disabled, use Flamethrower that action


Twilight is probably not gonna make it, is she?
 
Last edited:
Damn it YAS, I wanted to use a maxed Dnite for once :(
Also, Magma Armor lowers incoming attacks' BAP by 1.
Today's lesson, kids: ASBilities are weird. Don't assume they have their bland in-game effects. Fixed.

Reffing will be up tomorrow morning, btw.
Scratch that, reffing will be up when tavok orders, since I just realized that both players need to order first smh
 
Last edited:
YAS: because only he can ref without players' orders.


"Great, now I'll have to murder a pony. I hope you are happy Mat."


"I'm back already? That was... faster than expected."

Trick Room - Skill Swap [Flash Fire <-> Steadfast | Justified <-> Flame Body] - Disable [Bounce]
- IF you are fully paralysed THEN push actions back.
- IF you are paralysed when you would move A3 AND your first sub did not activate THEN Reflect instead.

Let's hope this works out.
 
Last edited:
Team tavok ABBOO


Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Flash Fire / Flame Body
HP/EN: 71 / 77
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: Flash Fire triggered


Sturdy (M) @ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 38 / 41
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion



Field effects:
Sunny (3 rounds)​

Team Matezoide BABOO

Twilight (F) @ Expert Belt
Typing:
Fire
Abilities: Run Away / Steadfast / Justified
HP/EN: 74 / 76
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: N/A

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A


Rob (M) @ Rare Candy
Typing:
Water/Dark
Abilities: Hyper Cutter / Shell Armor / Adaptability
HP/EN: 46 / 79
Stats:
6 [7] / 3 / 3 / 2 / 47
SC/WC/BRT: 2 / 3 / 18
Buffs: +1BAP STAB / +5CC (Maxxed)
De-buffs: -10% Evasion


BEGIN ROUND 5!
---
You fools! I have transcended mere ref status... I have no need for primitive things like "orders" or "calculations" to ref you!

In a more serious note, am I the only one who thinks that Flash Fire is more a nerf than anything else? I mean, the only times I have ever seen it come into play have been to screw over the Flash Fire mon with Skill Swap. Case in point:
ACTION ONE
Twilight used Bounce!
[Hit roll (<=8500): 9811/10000; No]
But it missed! Sorry tho Mate =(

-10.33 EN (Rapidash)

Tommy used Trick Room!
Tommy twisted the dimensions!
-9 EN (Gallade)

ACTION TWO
Tommy used Skill Swap!
Tommy traded away its Steadfast and Justified for Twilight's Flash Fire and Flame Body!
-13 EN (Gallade)

Twilight used Heat Wave!
[Hit roll (<=9000): 4620/10000; Yes]
Tommy's Flash Fire triggered!

-6 EN (Rapidash)

ACTION THREE
Tommy used Disable!
Twilight's Bounce was disabled!
-6 EN (Gallade)

Twilight used Flamethrower!
Twilight thinks that we should bring this up in the feedback thread because it's ridiculous how shitty this ability is!
-6 EN (Rapidash)

END ROUND

Team tavok ABBOO


Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Flash Fire / Flame Body
HP/EN: 71 / 49
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A


Sturdy (M) @ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 38 / 41
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion



Field effects:
Sunny (2 rounds)
Trick Room (3 rounds)​

Team Matezoide BABOO

Twilight (F) @ Expert Belt
Typing:
Fire
Abilities: Run Away / Steadfast / Justified
HP/EN: 74 / 54
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: Disabled [Bounce] (5 actions)

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A


Rob (M) @ Rare Candy
Typing:
Water/Dark
Abilities: Hyper Cutter / Shell Armor / Adaptability
HP/EN: 46 / 79
Stats:
6 [7] / 3 / 3 / 2 / 47
SC/WC/BRT: 2 / 3 / 18
Buffs: +1BAP STAB / +5CC (Maxxed)
De-buffs: -10% Evasion

Turn order:
tavok basks in the glow of a really good round for him you lucky bastard
Matezoide hates me for that miss a1
I ref with or without orders​
 
Last edited:
THANK YOU HAX GODS!

Now make sure not to try to do something silly like evening things later.

Earthquake - Drain Punch - Earthquake
- [ONCE] IF Bide THEN start string of actions Light Screen - Reflect - Earthquake.
- IF Reflect is up when you would move THEN Brick Break instead, restarting queue each time.
- [ONCE] IF Baton Pass THEN Teleport [Switch] and restart queue.
 
And thats probably gg. I had a fairly lenghty plan to finish Gallade with Dash, but it is ruined now.



Twilight...i am sorry, you deserved far better than this.

Stomp -> Skull Bash -> My Little Bash (Skull Bash + Skull Bash)
 
Last edited:
Team tavok ABBOO


Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Flash Fire / Flame Body
HP/EN: 71 / 49
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE
De-buffs: N/A


Sturdy (M) @ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 38 / 41
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion



Field effects:
Sunny (2 rounds)
Trick Room (3 rounds)​

Team Matezoide BABOO

Twilight (F) @ Expert Belt
Typing:
Fire
Abilities: Run Away / Steadfast / Justified
HP/EN: 74 / 54
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: Disabled [Bounce] (5 actions)

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A


Rob (M) @ Rare Candy
Typing:
Water/Dark
Abilities: Hyper Cutter / Shell Armor / Adaptability
HP/EN: 46 / 79
Stats:
6 [7] / 3 / 3 / 2 / 47
SC/WC/BRT: 2 / 3 / 18
Buffs: +1BAP STAB / +5CC (Maxxed)
De-buffs: -10% Evasion

BEGIN ROUND 6!
---
Mate don't be dramatic. You're down 1-0 in a 5v5 and tavok is a horrible player.
Ok, not really. But still.
ACTION ONE
Tommy used Earthquake!
[Crit roll (<=625): 977/10000; No]
[(10 + 7.5 - 3) x 1.5] = 21.75 DMG

-7 EN (Gallade)

Twilight used Stomp!
[Crit roll (<=625): 3064/10000; No]
[(10 + 6 - 4.5) x 1] = 11.5 DMG

-7 EN (Rapidash)

ACTION TWO
Twilight lowered its head!
Twilight's Defense rose!

Tommy used Drain Punch!
[Crit roll (<=625): 3657/10000; No]
[(8 + 7.5 - 3) x 1] - 2 = 10.5 DMG

+5.25 HP (Gallade)

-10 EN (Gallade)

Twilight used Skull Bash!
[Crit roll (<=625): 257/10000; Yes]
[(13 + 6 - 4.5 + 3) x 1] = 17.5 DMG

-8 EN (Rapidash)

ACTION THREE
Twilight lowered its head!
Twilight's Defense sharply rose!

Tommy used Earthquake!
[Crit roll (<=625): 7257/10000; No]
[(10 + 7.5 - 3) x 1.5] - 6 = 15.75 DMG

-7 EN (Gallade)

Twilight used My Little Bash I can't believe I'm typing this!
[Crit roll (<=625): 783/10000; No]
[(29.25 + 6 - 4.5) x 1] = 30.75 DMG

-49 EN (Rapidash)

Twilight fainted from exhaustion!

END ROUND


Team tavok ABBOO


Tommy (M) @ Expert Belt
Typing:
Psychic/Fighting
Abilities: Flash Fire / Flame Body
HP/EN: 16 / 25
Stats:
5 / 3 / 2 / 4 / 92
SC/WC/BRT: 3 / 4 / 21
Buffs: +10% Acc / +2BAP SE / +1KOC
De-buffs: N/A


Sturdy (M) @ Enigma Berry
Typing: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 69 / 72
Stats:
4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Buffs: N/A
De-buffs: -10% Evasion


Rori (F) @ Rare Candy
Typing:
Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point
HP/EN: 38 / 41
Stats:
4 / 3 / 5 [6] / 3 / 34
SC/WC/BRT: 4 / 6 / 19
Buffs: +1BAP STAB
De-buffs: -10% Evasion



Field effects:
Sunny (1 round)
Trick Room (2 rounds)​

Team Matezoide BXBOO

Twilight (F) @ Expert Belt
Typing:
Fire
Abilities: Run Away / Steadfast / Justified
HP/EN: 26 / KO
Stats:
4 / 2 / 4 / 3 / 105
SC/WC/BRT: 4 / 4 / 20
Buffs: +2BAP SE / +4CC (Maxxed)
De-buffs: Disabled [Bounce] (2 actions) / KO

Johnny Bravo (M)
@ Leaf Stone
Typing: Grass
Abilities: Gluttony / Overgrow
HP/EN: 40 / 26
Stats:
4 [5] / 2 / 4 [5] / 3 / 117
SC/WC/BRT: 2 / 3 / 21
Buffs: +16% Acc / +2BAP "Leaf" Attacks / +3CC (Maxxed)
De-buffs: N/A


Rob (M) @ Rare Candy
Typing:
Water/Dark
Abilities: Hyper Cutter / Shell Armor / Adaptability
HP/EN: 46 / 79
Stats:
6 [7] / 3 / 3 / 2 / 47
SC/WC/BRT: 2 / 3 / 18
Buffs: +1BAP STAB / +5CC (Maxxed)
De-buffs: -10% Evasion

Turn order:
Matezoide sends out mon with item and orders
tavok orders
I ref​
 

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