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Completed TEA_DEMON vs. Tortferngatr (Korski refs)

Discussion in 'ASB' started by Korski, Aug 21, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,137
    BATTLE ONE!

    Arena:

    The Ring of Ice (open)
    Arena: The Ring of Ice
    Field Type: Ice
    Complexity: Medium (position matters!)
    Format: Can be done in any format. Originally designed for Tortferngatr's gym.

    Restrictions: All moves available. However, plant matter is only available on the central island, while rocks are only available on the outer ring.

    Description:

    A 50 foot diameter circle of ice strewn with rocks, surrounding a round lake of 30 feet diameter and 10 feet of depth, surrounding a grassy, yet snow covered island with a few trees of 15 feet diameter. Surrounding the entire arena is a glacial wall 50 feet high. The wall is solid and cannot be brought down by attacks. There are no bridges to the island; you have to float, jump, or swim across.

    Wailord is temporarily reduced to class 6 size while here. This is necessary and hopefully unobjectionable, because accounting for Wailord at full size IS objectionable.

    Rules:

    6 vs. 6 Triples
    2-day DQ
    0 Recoveries / 0 Chills
    Abilities=ALL
    Items=OFF
    Switch=OK

    Teams:

    TEA_DEMON:
    Meshuggah the SEWADDLE (open)
    [​IMG]
    Sewaddle (Meshuggah) M
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Type: Bug/Grass
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42

    EC: 5/9
    MC: 8
    DC: 4/5

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Razor Leaf
    Struggle Bug

    Silver Wind
    Air Slash
    Agility

    Calm Mind
    Toxic
    Energy Ball
    Vanden the VENONAT (open)
    [​IMG]
    Venonat (Vanden) M
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Bug / Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45

    EC: 5/6
    MC: 6
    DC: 3/5

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam

    Toxic Spikes
    Rage Powder
    Giga Drain

    Toxic
    Venoshock
    Psychic
    Mayhem the TOTODILE (open)
    [​IMG]
    Totodile (Mayhem) M
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 37 (43/1.15) (-)

    EC: 3/9
    MC: 6
    DC: 3/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash

    Dragon Dance
    Ice Punch
    Aqua Jet

    Waterfall
    Rock Slide
    Dragon Claw
    Weedeater the GULPIN (open)
    [​IMG]
    Gulpin (Weedeater) M
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (40/1.15) (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Yawn
    Poison Gas
    Sludge
    Amnesia
    Encore

    Curse
    Pain Split
    Gunk Shot

    Sludge Wave
    Ice Beam
    Shadow Ball
    Koloss the TYNAMO (open)
    [​IMG]
    Tynamo (Koloss) M
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60/1.15) (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Goblin the LOTAD (open)
    [​IMG]
    Lotad (Goblin) M
    Nature: Mild (+1 SpA, -1 Def)
    Type: Water / Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam

    Leech Seed
    Counter
    Giga Drain

    Surf
    Ice Beam
    Toxic

    Tortferngatr:
    Flash the MONOHM (open)

    [​IMG]

    Monohm (Flash) M
    Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy (69^2/290, rounded up) on this Pokemon's attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 48/50-/68/62/40/60+

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2

    EC: 4/9 (eligible to evolve, but not yet evolving)
    MC: 0
    DC: 3/5

    Attacks:

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off
    Hurricane

    Heal Bell
    Hydro Pump
    Magnet Rise

    Fire Blast
    Thunder
    Volt Switch
    Taunt
    Protect
    Light Screen
    Torment

    Dragon Pulse
    Faraday the BLITZLE (open)
    [​IMG]
    Blitzle (Faraday) (M)
    Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank)

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats: 45/60/32/50/32-/76+

    HP: 90
    Atk: **
    Def: **
    SpA: **
    SpD-: * (-)
    Spe: 88 (+)
    Size Class: 1
    Weight Class: 3

    EC: 5/6
    MC: 0
    DC: 4/5

    Abilities:
    Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Ability 3: Sap Sipper (DW, not yet unlocked, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Shock Wave
    Thunder Wave
    Flame Charge
    Pursuit
    Spark
    Wild Charge
    Thrash

    Me First
    Screech
    Double Kick

    Protect
    Hidden Power (Ice, 7)
    Double Team
    Rest
    Substitute
    Thunder
    Frozen the SWINUB (open)

    [​IMG]
    Swinub (Frozen) (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats: 50/50/40/30/30/50

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Earthquake
    Blizzard
    Ice Shard

    Icicle Crash
    Icicle Spear
    Stealth Rock

    Reflect
    Light Screen
    Dig
    Protect
    Floe the EEVEE (open)
    [​IMG]
    Eevee [Floe] F
    Nature: Calm (-1 rank in attack, +1 rank in special defense)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 55/55-/50/45/65+/55

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Ability 1: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Ability 2: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Ability 3: Anticipation: (Innate, DW locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Attacks:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Fake Tears
    Wish
    Yawn

    Shadow Ball
    Protect
    Round
    Fear the GHASTLY (open)
    [​IMG]
    Gastly (Fear) F
    Nature: Hasty (+15% Speed, +29% Accuracy (92^2/290 rounded to the nearest percent), -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 30/35/30-/100/35/80+

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1

    EC: 0/9
    MC: 0

    Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch

    Disable
    Perish Song
    Ice Punch

    Toxic
    Venoshock
    Psychic
    Fox the ZORUA (open)
    [​IMG]
    Zorua (Fox) F
    Nature: Hasty (+15% Speed, +13% Accuracy (75^2/435 rounded to the nearest percent), -1 Def)
    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    EC: 0/6
    MC: 0

    Stats: 40/65-/40-/80/40/65+

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 2

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    Extrasensory
    Counter
    Snatch

    Grass Knot
    Dig
    Protect

    TEA_DEMON releases 3 Poke (please note in your post where in the Arena you are releasing each Poke) --> Tortferngatr releases 3 Poke (also note location, please), issues Actions --> TEA_DEMON issues Actions --> Korski refs
  2. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pfft a training battle where you have to think, what is this.

    vanden, goblin and weedeater can come out onto the middle island.
  3. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    You let me choose the arena. Let's test this.

    I'll send out Floe, Fear, and Faraday. Faraday will use the DC he gets from this match to unlock Sap Sipper, and yes, that is legal. Floe will be sent out on the outer ring of ice, Fear will hover above the water facing Venonat, and Faraday will be sent out on the outer ring as well.

    "Floe-Cry Fake Tears at Venonat, then Shadow Ball him.
    Faraday-Charge, then Thunder Venonat. If Gulpin targets you with Encore turn 1, simply use Thunder that turn instead.
    Fear-Hypnotize Venonat, then Psychic him! If Gulpin targets you with Encore turn 1, Hypnotize him instead."
  4. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    vanden: stun spore gastly ~ psychic gastly
    goblin: leech seed gastly ~ surf blitzle+eevee (which should transport you to the outer ring)
    weedeater: yawn gastly ~ shadow ball gastly
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,137
    ~ROUND 1 BEGINS~
    [​IMG][​IMG][​IMG]
    Poke: Venonat | Lotad | Gulpin
    HP: 90 | 90 | 100
    Energy: 100 | 100 | 100
    Boosts: None | None | None
    Other: None | None | None

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Ghastly | Blitzle
    HP: 90 | 90 | 90
    Energy: 100 | 100 | 100
    Boosts: None | None | None
    Other: None | None | None

    --------------------

    Prose placeholder for now (maybe).

    --------------------

    Action 1:

    Ghastly: Hypnosis [Venonat] (-7 energy, Venonat falls Asleep for 1 Action)
    Blitzle: Charge (-7 energy, +1 SpD. +3 BAP to Electric Attacks for 6 Actions)
    Eevee: Fake Tears [Venonat] (-6 energy, Venonat -2 SpD)
    Venonat: Asleep
    Gulpin: Yawn [Ghastly] (-7 energy, Ghastly drowsy)
    Lotad: Leech Seed [Ghastly] (-11 energy, Ghastly Seeded for 6 Actions)

    End of Action: Leech Seed (Ghastly -3 HP)

    Action 2:

    Ghastly: Psychic [Venonat] (22 damage, -7 energy, crit fails, SpD drop fails)
    Blitzle: Thunder [Venonat] (22 damage, -7 energy, crit fails, Paralysis fails)
    Eevee: Shadow Ball [Venonat] (12 damage, -6 energy, crit fails, SpD drop fails)
    Venonat: Psychic [Ghastly] (16 damage, -7 energy, crit fails, SpD drop successful, Ghastly -1 SpD)
    Gulpin: Shadow Ball [Ghastly] (16 damage, -6 energy, crit fails, SpD drop fails)
    Lotad: Surf (12 damage [Gulpin], 12 damage [Venonat], 9 damage [Eevee], 12 damage [Ghastly], 13 damage [Blitzle], -6 energy, Lotad moves to Outer Ring)

    End of Action: Leech Seed (Ghastly -3 HP)

    ~ROUND 1 ENDS~
    [​IMG][​IMG][​IMG]
    Poke: Venonat | Lotad | Gulpin
    HP: 22 | 90 | 88
    Energy: 93 | 83 | 87
    Boosts: -2 SpD (1 Round) | None | None
    Other: None | None | None

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Ghastly | Blitzle
    HP: 81 | 40 | 77
    Energy: 88 | 86 | 86
    Boosts: None | -1 SpD (1 Round) | +1 SpD (1 Round)
    Other: None | Drowsy (1 Action), Seeded (4 Actions) | Electric Attacks +3 BAP (5 Actions)

    TEA_DEMON --> Tortferngatr --> Korski
  6. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    hmm.

    switching vanden with koloss to the outer ring.
  7. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    I'm not going to switch and sacrifice going second.
  8. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    weedeater: sludge wave (eevee+blitzle) ~ shadow ball gastly
    koloss: thunder wave eevee ~ charge beam eevee
    goblin: leech seed blitzle ~ ice beam eevee
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    Also:
    "This attack hits all adjacent Pokemon."
    Affected Attacks: Discharge, Magnitude, Teeter Dance, Earthquake, Selfdestruct, Explosion, Sludge Wave, Surf, Searing Shot

    Technically speaking, this would likely count as hitting all Pokemon.

    "Faraday: Me First Sludge Wave, then Thunder Lotad!
    Fear: Disable Lotad's Leech Seed, then if you somehow wake up use Venoshock against Lotad!
    Floe: Fake Tears Lotad, then Round him!"

    EDIT: crud, forgot Blitzle unlocked Sap Sipper and wouldn't have cared jack about Leech Seed anyway.
  10. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,137
    ~ROUND 2 BEGINS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Lotad | Gulpin
    HP: 90 | 90 | 88
    Energy: 100 | 83 | 87
    Boosts: None | None | None
    Other: None | None | None

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Ghastly | Blitzle
    HP: 81 | 40 | 77
    Energy: 88 | 86 | 86
    Boosts: None | -1 SpD (1 Round) | +1 SpD (1 Round)
    Other: None | Drowsy (1 Action), Seeded (4 Actions) | Electric Attacks +3 BAP (5 Actions)

    --------------------

    Fear Disables Goblin's Leech Seed so that her teammates don't succumb to the same type of agony Fear is going through, which is a nice thing to do, while its teammate, Faraday, gets in touch with his bratty side with a Me First and hits the entire field with a Sludge Wave! Then Floe cries some Fake Tears at Goblin to lower its stats before Koloss fires off a Thunder Wave at Floe! But what's this? Faraday's electric field sucked the attack right in, boosting its SpA and saving Floe from Paralysis! Then Weedeater lets loose with a Sludge Wave of its own! Wow! Due to the enclosed structure of the arena, there is now a thin layer of sludge on everything! Yuck! Goblin tries to follow this up with a Leech Seed, but Fear has scrambled its brain and the move fails!

    Now, the drowsy Ghastly falls asleep while Faraday jumps back into the offensive with a Thunder on Goblin! Following that attack up is Floe with a Round attack! Finally, Koloss jumps to its teammate's defense with a Charge Beam, but once again, Faraday's ability sucks the attack in and gives the electric pony a boost! Weedeater then nails Fear with a Shadow Ball while Goblin retaliates for earlier with an Ice Beam on Floe! Leech Seed then sucks some HP out of Fear, causing it to be KO'd! Of all the things!

    --------------------

    Action 1:

    Ghastly: Disable (Leech Seed) [Lotad] (-7 energy, Lotad's Leech Seed Disabled for 6 Actions)
    Blitzle: Me First [Sludge Wave] (10 damage [Eevee], 9 damage [Ghastly], 10 damage [Tynamo], 15 damage [Lotad], 7 damage [Gulpin], -9 energy, crit successful [Eevee], Poison successful [Tynamo], Tynamo Poisoned)
    Eevee: Fake Tears [Lotad] (-6 energy, Lotad -2 SpD)
    Tynamo: Thunder Wave [Eevee] (fails, -6 energy, Blitzle +1 SpA)
    Gulpin: Sludge Wave (12 damage [Tynamo], 22 damage [Lotad], 9 damage [Eevee], 10 damage [Ghastly], 13 damage [Blitzle], -6 energy, crits fail, Poisons fail)
    Lotad: Leech Seed [Blitzle] (fails, -11 energy)

    End of Action: Leech Seed (Ghastly -3 HP, Lotad +3 HP), Yawn (Ghastly falls Asleep for 1 Action), Poison (Tynamo -2 HP)

    Action 2:

    Ghastly: Asleep
    Blitzle: Thunder [Lotad] (20 damage, -7 energy, crit fails, Paralysis fails)
    Eevee: Round [Lotad] (18 damage, -7 energy, crit successful)
    Tynamo: Charge Beam [Eevee] (fails, -5 energy, Blitzle +1 SpA)
    Gulpin: Shadow Ball [Ghastly] (16 damage, -6 energy, crit fails, SpD drop successful)
    Lotad: Ice Beam [Eevee] (9 damage, -7 energy, crit fails, Freeze fails)

    End of Action: Leech Seed (Ghastly -2 HP, Lotad +2 HP, KO), Poison (Tynamo -2 HP)

    ~ROUND 2 ENDS~
    Back in the Pokeball (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Lotad | Gulpin
    HP: 64 | 20 | 81
    Energy: 94 | 65 | 75
    Boosts: None | -2 SpD | None
    Other: Poisoned | Leech Seed Disabled (4 Actions) | None

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Ghastly | Blitzle
    HP: 53 | 0 | 64
    Energy: 75 | 79 | 70
    Boosts: None | Done | +2 SpA, +2 Spe
    Other: None | Gone | Electric Attacks +3 BAP (3 Actions)

    Tortferngatr releases new Poke + Actions --> TEA_DEMON issues Actions --> Korski refs
  11. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    I'm going to send in Frozen the Swinub.

    "Frozen-Stealth Rock, Reflect!
    Floe-Shadow Ball Lotad, Round Gulpin!
    Faraday-Shock Wave Lotad, Thunder Gulpin! If Gulpin uses Yawn, don't fight it-Rest on turn 2!"
  12. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    weedeater: encore swinub ~ shadow ball blitzle
    koloss: tackle blitzle ~ tackle blitzle (why did i even send you out -_-)
    goblin: toxic blitzle ~ bubblebeam blitzle
  13. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Joined:
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    Messages:
    2,137
    ~ROUND 3 BEGINS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Lotad | Gulpin
    HP: 64 | 20 | 81
    Energy: 89 | 65 | 75
    Boosts: None | -2 SpD | None
    Other: Poisoned | Leech Seed Disabled (4 Actions) | None

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 53 | 90 | 64
    Energy: 75 | 100 | 70
    Boosts: None | None | +2 SpA, +2 Spe
    Other: None | None | Electric Attacks +3 BAP (3 Actions)

    --------------------

    There we go. Thanks for being patient!

    --------------------

    Action 1:

    Blitzle: Shock Wave [Lotad] (16 damage, -3 energy, crit fails)
    Eevee: Shadow Ball [Lotad] (4 damage, -6 energy, KO)
    Tynamo: Tackle [Blitzle] (9 damage, -2 energy, crit successful)
    Swinub: Stealth Rock (-12 energy, Stealth Rock up around TEA_DEMON's team)
    Gulpin: Encore [Swinub] (-10 energy, Swinub Encored for 2 Actions)
    Lotad: KO'd

    Action 2:

    Blitzle: Thunder [Gulpin] (miss, -7 energy)
    Eevee: Round [Gulpin] (11 damage, -7 energy, crit fails)
    Tynamo: Tackle [Blitzle] (6 damage, -6 energy, crit fails)
    Swinub: Stealth Rock (fails, -12 energy)
    Gulpin: Shadow Ball [Blitzle] (11 damage, -6 energy, crit fails, SpD drop fails)

    ~ROUND 3 ENDS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Lotad | Gulpin
    HP: 64 | 0 | 70
    Energy: 81 | 65 | 59
    Boosts: None | Done | None
    Other: Poisoned | Gone | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 53 | 90 | 38
    Energy: 62 | 76 | 60
    Boosts: None | None | +2 SpA, +2 Spe
    Other: None | Encored (1 Action) | Electric Attacks +3 BAP (1 Action)

    TEA_DEMON (new Poke + Actions) --> Tortferngatr (Actions) --> Korski (refs)
  14. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    meshuggah will come into battle.

    koloss: tackle blitzle ~ tackle blitzle
    meshuggah: silver wind blitzle ~ energy ball blitzle
    weedeater: gunk shot blitzle ~ ice beam blitzle

    if blitzle is ko'd target eevee instead.
  15. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    I forgot about it with Leech Seed (pity, I could have gotten in an extra attack with Gastly), but this time, your Energy Ball is mine for the eating.

    "Faraday-Protect, then Hidden Power Sewaddle!
    Floe-Fake Tears Sewaddle, then Round him!
    Frozen- Stealth Rock once again, then Blizzard!"
  16. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Messages:
    2,137
    Oh that's my bad for the Sap Sipper oversight. Thanks for being so accepting!

    ~ROUND 4 BEGINS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Sewaddle | Gulpin
    HP: 64 | 90 | 70
    Energy: 81 | 100 | 59
    Boosts: None | None | None
    Other: Poisoned | None | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 53 | 90 | 38
    Energy: 62 | 76 | 60
    Boosts: None | None | +2 SpA, +2 Spe
    Other: None | Encored (1 Action) | Electric Attacks +3 BAP (1 Action)

    --------------------

    Alright great. Faraday Protects itself from incoming blows as Floe lowers Meshuggah's stats with some Fake Tears! Ready for some offense, Faraday strikes Meshuggah with a Hidden Power that Floe follows up with a Round, really putting a pounding on that Sewaddle! Koloss lands another Tackle, but is seriously draining its energy in the process! Frozen then chills the field with a Blizzard! Meshuggah then tries to hit Faraday with an Energy Ball, but just then everyone remembered about Faraday's newfound Herbivore ability and the electric zebra absorbed the attack! Finally, Faraday gets hit with an Ice Beam from Weedeater!

    --------------------

    Before Round: Stealth Rock (Sewaddle -15 HP)

    Action 1:

    Blitzle: Protect (-13 energy)
    Eevee: Fake Tears [Sewaddle] (-6 energy, Sewaddle -2 SpD)
    Tynamo: Tackle [Blitzle] (0 damage, -10 energy)
    Swinub: Stealth Rock (fails, -12 energy, Encore ends)
    Sewaddle: Silver Wind [Blitzle] (0 damage, -3 energy, stat boosts fail)
    Gulpin: Gunk Shot [Blitzle] (miss, -7 energy)

    End of Action: Poison (Tynamo -2 HP)

    Action 2:

    Blitzle: Hidden Power [Sewaddle] (18 damage, -5 energy, crit fails)
    Eevee: Round [Sewaddle] (15 damage, -7 energy, crit fails)
    Tynamo: Tackle [Blitzle] (6 damage, -14 energy, crit fails)
    Swinub: Blizzard (14 damage [Tynamo], 24 damage [Sewaddle], 14 damage [Gulpin], -7 energy, crits fail, Freezes fail)
    Sewaddle: Energy Ball [Blitzle] (0 damage, -5 energy, Blitzle +1 Atk)
    Gulpin: Ice Beam [Blitzle] (13 damage, -7 energy, crit fails, Freeze fails)

    End of Action: Poison (Tynamo -2 HP)

    ~ROUND 4 ENDS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Sewaddle | Gulpin
    HP: 46 | 18 | 56
    Energy: 57 | 92 | 45
    Boosts: None | -2 SpD (1 Round) | None
    Other: Poisoned | None | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 53 | 90 | 19
    Energy: 49 | 57 | 42
    Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
    Other: None | None | None

    Tortferngatr --> TEA_DEMON --> Korski
  17. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
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    "Faraday-Protect, then Thunder Gulpin! If Sewaddle is still alive turn 2, use Shock Wave on him instead turn 2!
    Floe-Round Sewaddle, then Shadow Ball Gulpin! If turn 1 Sewaddle uses evasive Agility, use Quick Attack turn 1!
    Frozen-Icy Wind, then Blizzard! If Sewaddle's down, use Reflect!"
  18. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    koloss: tackle eevee ~ tackle eevee
    meshuggah: silver wind eevee ~ silver wind eevee
    weedeater: ice beam eevee ~ shadow ball blitzle
  19. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Joined:
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    Messages:
    2,137
    ~ROUND 5 BEGINS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Sewaddle | Gulpin
    HP: 46 | 18 | 56
    Energy: 57 | 92 | 45
    Boosts: None | -2 SpD (1 Round) | None
    Other: Poisoned | None | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 53 | 90 | 19
    Energy: 49 | 57 | 42
    Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
    Other: None | None | None

    --------------------

    Sewaddle down!

    --------------------

    Action 1:

    Blitzle: Protect (-7 energy)
    Eevee: Round [Sewaddle] (15 damage, -7 energy, crit fails)
    Tynamo: Tackle [Eevee] (6 damage, -18 energy, crit fails)
    Swinub: Icy Wind (9 damage [Tynamo], 3 damage [Sewaddle], 9 damage [Gulpin], -4 energy, crits fail, Tynamo -1 Spe, Gulpin -1 Spe, KO [Sewaddle])
    Sewaddle: KO'd
    Gulpin: Ice Beam [Eevee] (9 damage, -11 energy, crit fails, Freeze successful, Eevee Deeply Frozen for 2 Actions)

    End of Action: Poison (Tynamo -2 HP)

    Action 2:

    Blitzle: Thunder [Gulpin] (19 damage, -7 energy, crit fails, Paralysis fails)
    Eevee: Frozen
    Swinub: Reflect (-8 energy, Reflect up for 6 Actions)
    Tynamo: Tackle [Eevee] (1 damage, -22 energy, crit fails)
    Gulpin: Shadow Ball [Blitzle] (11 damage, -6 energy, crit fails, SpD drop fails)

    End of Action: Poison (Tynamo -2 HP)

    ~ROUND 5 ENDS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Sewaddle | Gulpin
    HP: 33 | 0 | 28
    Energy: 17 | 92 | 28
    Boosts: -1 Spe (1 Round) | Done | -1 Spe (1 Round)
    Other: Poisoned | Gone | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 37 | 90 | 8
    Energy: 42 | 45 | 28
    Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
    Other: Frozen (1 Action) | None | None
    Team Effects: Reflect (6 Actions)

    TEA_DEMON releases new Poke, issues Actions --> Tortferngatr issues Actions --> Korski refs
  20. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    looks like mayhem will come out to play.

    koloss: tackle blitzle ~ tackle blitzle
    mayhem: waterfall blitzle ~ rock slide
    weedeater: ice beam blitzle ~ sludge eevee
    all: if blitzle uses protect a1, target eevee instead and target blitzle a2.
  21. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    ...I'm having a very fun time.

    "Floe-Bodyblock Faraday, then Round Gulpin.
    Frozen-Light Screen, then Dig at Gulpin. You're a Ground-type-you can cross that icy pond from beneath and strike at exactly the right location to hit Gulpin for the KO.
    Faraday-Shock Wave Totodile, then Spark at him!"
  22. Korski

    Korski Distilled, 80 proof
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    2,137
    ~ROUND 6 BEGINS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Totodile | Gulpin
    HP: 33 | 90 | 28
    Energy: 17 | 100 | 28
    Boosts: -1 Spe (1 Round) | None | -1 Spe (1 Round)
    Other: Poisoned | None | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 37 | 90 | 8
    Energy: 42 | 45 | 28
    Boosts: None | None | +1 Atk, +2 SpA, +2 Spe
    Other: Frozen (1 Action) | None | None
    Team Effects: Reflect (6 Actions)

    --------------------

    Prose.

    --------------------

    Before Round: Stealth Rock (Totodile -12 HP)

    Action 1:

    Blitzle: Shock Wave [Totodile] (17 damage, -3 energy, crit fails)
    Eevee: Frozen
    Swinub: Light Screen (-8 energy, Light Screen up for 6 Actions)
    Tynamo: Tackle [Blitzle] (1 damage, -17 energy, crit fails, faints)
    Totodile: Waterfall [Blitzle] (7 damage, -5 energy, KO)
    Gulpin: Ice Beam [Blitzle] (0 damage, -7 energy)

    Action 1:

    Eevee: Round [Gulpin] (unfreezes, 11 damage, -7 energy, crit fails)
    Swinub: Dig [Evade]
    Totodile: Rock Slide (miss [Swinub], 4 damage [Eevee], -6 energy, crit fails)
    Gulpin: Sludge [Eevee] (4 damage, -4 energy, crit fails, Poison successful, Eevee Poisoned)
    Swinub: Dig [Gulpin] (17 damage, -9 energy, KO)

    End of Action: Poison (Eevee -2 HP)

    ~ROUND 6 ENDS~
    Team Storage (open)
    [​IMG]
    Poke: Venonat
    HP: 22
    Energy: 93
    Boosts: None
    Other: None

    [​IMG][​IMG][​IMG]
    Poke: Tynamo | Totodile | Gulpin
    HP: 33 | 61 | 0
    Energy: 0 | 89 | 17
    Boosts: Done | None | None
    Other: Gone | None | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Eevee | Swinub | Blitzle
    HP: 27 | 90 | 0
    Energy: 35 | 28 | 25
    Boosts: None | None | Done
    Other: Poisoned | None | Gone
    Team Effects: Reflect (4 Actions), Light Screen (5 Actions)

    TEA_DEMON releases Vanden the VENONAT

    Tortferngatr releases new Poke, issues Actions --> TEA_DEMON issues Actions --> Korski refs
  23. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
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    D'oh.

    Go Flash. Twice, both on the same area as Venonat. (no switch phase is initiated since my opponent can't switch.) Floe, return.
    [​IMG][​IMG]
    "Fox-use Pursuit on Venonat, then Fake Tears Totodile.
    Frozen-Mud Bomb then Dig. Both on Totodile
    Flash-use Charge, then Thunder Totodile."
  24. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    vanden: stun spore monohm ~ stun spore swinub
    mayhem: waterfall eevee ~ dragon claw eevee
  25. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 7 BEGINS~
    [​IMG][​IMG]
    Poke: Venonat | Totodile
    HP: 22 | 61
    Energy: 93 | 89
    Boosts: None | None
    Other: None | None
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Monohm (1) | Swinub | Monohm (2)
    HP: 90 | 90 | 90
    Energy: 100 | 28 | 100
    Boosts: None | None | None
    Other: None | None | None
    Team Effects: Reflect (4 Actions), Light Screen (5 Actions)

    --------------------

    Alright let's finish this up next Round.

    --------------------

    Before Round: Stealth Rock (Venonat -15 HP)

    Action 1:

    Monohm (2): Pursuit [Venonat] (7 damage, -4 energy, KO)
    Monohm (1): Charge (-7 energy, +1 SpD, Electric Attacks +3 BAP for 6 Actions)
    Venonat: KO'd
    Swinub: Mud Bomb [Totodile] (12 damage, -5 energy, crit fails, Acc drop fails)
    Totodile: Waterfall [RNG for target=Monohm (2)] (11 damage, -5 energy, crit fails, Zorua's Illusion dissipates)

    Action 2:

    Zorua: Fake Tears [Totodile] (-5 energy, Totodile -2 SpD)
    Monohm (1): Thunder [Totodile] (33 damage, -7 energy, crit fails, Paralysis successful, Totodile 25% Paralyzed)
    Swinub: Dig [Evade]
    Totodile: Dragon Claw [RNG for target=Monohm (1)] (11 damage, -6 energy, crit successful)
    Swinub: Dig [Totodile] (10 damage, -9 energy, crit fails)

    ~ROUND 7 ENDS~
    [​IMG][​IMG]
    Poke: Venonat | Totodile
    HP: 0 | 6
    Energy: 93 | 78
    Boosts: None | -2 SpD
    Other: None | 20% Paralyzed
    Team Effects: Stealth Rock

    VS.
    [​IMG][​IMG][​IMG]
    Poke: Monohm (1) | Swinub | Zorua
    HP: 79 | 90 | 79
    Energy: 86 | 14 | 91
    Boosts: +1 SpD | None | None
    Other: Electric Attacks +3 BAP (5 Actions) | None | None
    Team Effects: Reflect (2 Actions), Light Screen (3 Actions)

    TEA_DEMON --> Tortferngatr --> Korski
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