One Point Two. mmKay?
The team draws its namesake from that fact that I cannot seem to get past 1200 in PO - closest thus far being 1196. It hovers consistently 1050 and 1200, however. Being new is part of it perhaps - as I have only been playing for 2~3 months now. It is not the most original of teams, but it is the best one I have crafted thus far and it plays rather consistently.
Hopefully by sharing my team and its woes the Smogon community could help get this team past the 1200 mark!
Hopefully by sharing my team and its woes the Smogon community could help get this team past the 1200 mark!
EDIT: After some minor changes, this team now hovers consistently between 1200 and 1300. Let's see if we can get it past 1300!
Here goes:
Main Strengths:
- Double regenerator Bromoongus core makes it very forgiving - good for beginners.
- Offers safe switch-ins to a lot of things (bar fugly expert-belt-mind-reading-Nidoking)
- Double dragon threat - good chance of winning once all steels are gone.
Cons:
- Both dragons run rather slowly - scarfMence runs adamant instead of jolly.
- Offensive capabilities rely heavily on both dragons.
- No rock resistance.
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Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Flamethrower
Part one of the Bromoonguss duo. I actually first came across Bromonguss through Expert Physics post on the OU Cores thread and fell in love ever since. So this set is stolen off Expert Physics, although it is rather standard-ish. I used to run Toxic instead of flamethrower, but some fiery goodness can be very useful at times.
Otherwise, this is your typical standard, physical wall which allows the Bro to switch into anything Amoonguss hates. Proceed to abuse any super effective move, or scald and hope for a burn, and out-stall with slack off. If Slowbro is low and hp, and I'm feeling lucky, I may predict a super effective move on 'Bro and switch back to Moonguss for minimal damage (and vice versa) to net free regenerator healing. More often than not the opponent would predict a Slowbro switch in, which would mean a safe switch-in for Dragonite/Heatran. Don't push your luck, though.
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Amoonguss @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Stun Spore
- Clear Smog
The moonguss in Bromoonguss. Resists most things Slowbro hates (except for bug), proud owner of regenerator and OMG SP0REZ. Too bad it can't set-up sweep like Breloom, otherwise it would simply be diabolical. I replaced Expert Physics' Hidden Power Ice with Toxic to better deal with walls, otherwise, it is more or less the same. Clear smog is very situational, but absolutely sh*t hot when you need it.
Unless I'm up against Ninetales, I like to lead with Amoonguss, Spore whatever, and go from there. Because of Bromoonguss' lacking offensive capabilities as a whole, I usually have to switch in to something like Heatran or Dragonite to lay the heavy duty smackdown, which has risks of its own - but it USUALLY pays off.
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Heatran@ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef/ 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
Standard SDef Heatran. Takes Hurricane like a boss, thus partially solving this team's weakness to things like Tornadus-T and Dragonite. Since swapping to a defensive Heatran set this team has fared very well against most rain teams - lead with Amoonguss, Spore, Stun Spore on the switch (usually a Hurricane user), and switch in Heatran, then SR when they switch out.
Roar is for hazing purposes like CM Latias, DD dragons etc, and toxic hits everything non-steel/poison.
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Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 36 SAtk / 220 SDef
Calm Nature (-Atk, +SDef)
- Volt Switch
- Spikes
- Hidden Power Ice
- Rapid Spin
Specially defensive Forretress with an offensive twist. Rapid spin is there to get rid of opposing SR for Dragonite, Salamence, and Heatran. While them babies can man-up and get over it, Dragonite's multiscale is wasted, which can sometimes be game-breaking.
HP Ice 2HKOs Dragonite, Salamence, and 3HKO others. Volt Switch makes running away from Magnezone possible. On top of that, Forretress' speed means that it will usually attack last, allowing me to switch in an offensive counter (Dragonite/Salamence) without the worry of getting hit, thus keeping the momentum on my side.
I rarely get the chance of set up spikes; but it is there when you need it.
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Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Superpower
- Fire Punch
- ExtremeSpeed
If Dragonite starts an Outrage with full HP, something WILL die. While I used to abuse poor Draggy in a more gung-ho fashion, I now try to keep him in play for as long as possible, switching in and out if necessary. All this is made easier with Bromoonguss' twin regenerator. One can be sure that Dragonite will be dealt with ruthlessly once it is spotted, which further helps in switching it out - you always know something icy/rocky is coming.
I usually Fire Punch/Superpower(in rain) away if there are steels in play, unless its a do or die situation. Extreme Speed is great for revenge killing purposes, as well as solving Dragonite's somewhat lackluster speed.
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Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Fire Blast
- Outrage
- Earthquake
- Dragon Claw
My wild card. I went from Starmie, to Thundurs-T, but decided I needed a physical attacker, and ended up with this guy. He solves my need for a scarfer and a great revenge killer, and even gets a mini sweep with moxie'd Outrage once in a while. However, his sweeping ability is somewhat hindered by Outrage's confusion side effect and Choice Scarf.
Mencie has less wall punching capabilities than Terrakion, but provides a double dragon threat alongside Dragonite. I've considered Haxorus, but picked Mence because of the better option against steels in fire blast, as well as the badass moxie.
EVs are easy; nature is not. Naughty has its perks, but would lose out to Jolly scarfed Kyurems, Landorus-T and potentially other scarf-mences. Is it a price worth paying? I'm still unsure.
Threats:
Tornadus-T: I've noticed that Hurricane in rain absolutely demolishes my team. Nothing can switch in safely save Heatran and Forretress, but both can't do much against it. Plus, Tornadus-T usually gets switched back out anyway. I have yet to find an answer.
Sash Alakazam is problematic, but can be overcome.
Cloyster owns this team, and most setup sweepers become hard to deal with once Heatran gets taken out of the picture.
Conclusion:
This is my team thus far; it is by no means 'complete'. Like I said before, I feel that the biggest weakness of this team is the ability to 'finish'. Any feedback will be highly appreciated. I am completely open to suggestions. Thank you for reading!
Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Flamethrower
Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Stun Spore
- Clear Smog
(Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Stealth Rock
- Toxic
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Fire Blast
- Outrage
- Earthquake
- Dragon Claw
(Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Superpower
- Fire Punch
- ExtremeSpeed
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 32 SAtk / 220 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Flamethrower
Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Spore
- Giga Drain
- Stun Spore
- Clear Smog
(Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Stealth Rock
- Toxic
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Fire Blast
- Outrage
- Earthquake
- Dragon Claw
(Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Superpower
- Fire Punch
- ExtremeSpeed
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 32 SAtk / 220 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Volt Switch
- Hidden Power [Ice]
- Rapid Spin