I made this because there's not a single article about mono teams. I might not be experienced, but i'll give the basics of a mono-team. What is a mono-team? A mono-team is a team which is made only of one type (Etc: water). Dual-types are allowed. Why should you make a mono-team? Fun, wanna test some different type of teams, the reasons are endless. Is making a mono-team difficult? It's quite difficult to make mono-teams due to that common weakness. There are a few exeptions however, the most notable being water. How many types can you use to make a mono-team (without breaking species clause)? If it's non-uber, 16. (Ghost can be used, just that your 6 pokemon are stuck) If it's uber, 17. What does *common (insert type) pokemon* means? It means the common pokemons which you see in that specific mono-team. So, without further ado, i'll go through all the types, and their pros/cons. In the order which is in the datadex... 1. Normal Normal is a very fun team to used. It's only weakness is fighting, and that can be solved by placing a flying/normal. Weaknesses: Fighting Resistance to Normal: Rock, Steel. Immunity to Normal: Ghost. Common Normal Pokemon A. Tauros (Opener, Deals Phy Dmg) B. Slaking (Deals heavy Phy Dmg) C. Snorlax (Last Poke. SB-> EQ) D. Blissey (Sponge, Aroma) E. Smeargle (Baton passer) F. Porygon2 (Bolt-beam, recover, Tank) Pros of Normal: Easy to use, quite stable. Cons: Very, very weak to fighting, AND skarmory. 2. Fire Fire is very hard to use, due to the amount of water types roaming the area. It's possible, but it's not recommended by new players. Weaknesses: Water, Ground, Rock Resistances: Fire, Water, Rock, Dragon Common Fire Pokemon A. Blaziken (Mixed Sweeper) B. Charizard (DD/BD) C. Houndoom (Mixed) D. Moltres (Sunny Day) E. Arcanine (Extremespeed) F. Camerupt (EQ+Explosion) Pros: Good combination of physical/special attackers, no problem against SkarmBliss teams. Cons: Easily slaughtered by a water pokemon. 3. Water Mono-water teams are very common. They are the easiest to play. Weaknesses: Electric, Grass. Resistances: Water, Grass, Dragon. Common Water Pokemon A. Swampert (Removes electric weakness, EQ) B. Milotic (Good staple Water) C. Suicune (Last poke) D. Ludicolo (Removes all water weaknesses) E. Starmie (Bolt Beamer, Sweeper) F. Lanturn (Removes electric weakness, boltbeam) Pros: Easy to use, the pokemons you can play counters their weaknesses. Cons: None, really. (That i can think of currently) 4. Electric Electric: Big big ground/blissey problems. (Think duggy) However, it's not that hard to use compared to others... Weaknesses: Ground Resistances: Electric, Grass, Dragon Immune: Ground. Common Electric Pokemon A. Zapdos (Special, Resttalker) B. Raikou (CM, Last Poke) C. Electabuzz (Cross chop/Focus Punch) D. Jolteon (Speedy, Sub BP) E. Magneton (Metal sound/Normal Resist) F. Lanturn (Bolt Beamer) Pros: very nice array of special attacks, slaughters a lot of teams. Cons: Big Big Duggy weakness. 5. Grass Not much heavy pounding, but the statuses it inflicts is cool. However, with the amount of ice moves roaming the area... (It's possible to build a sunny day team using mono-grass, but Fire pokemons will own you) Weaknesses: Ice, Flying, Fire, Posion, Bug Resistances: Fire, Grass, Posion, Flying, Bug, Dragon, Steel. Common Grass Pokemon (CP) A. Sceptile (SubSeed/Sweeper) B. Ludicolo (Staller/Sweeper) C. Celebi (Staple) D. Breloom (Spore FP) E. Exeggutor (Sunnybeam) F. Venusaur (Mixed) Pros: Good status, has the very annoying Celebi Cons: The amount of ice beams in pokenet makes grass hard to play. 6. Ice Ice... lack of usable pokemons, common weaknesses, common resistances. And yet it's usable. However, it's sometimes better to use Ice attacks then Ice pokemon... Weaknesses: Fire, Fighting, Rock, Steel Resistances: Fire, Water, Ice, Steel. C I P A. Articuno (Resttalker) B. Lapras (DDer) C. Jynx (Sleeper) D. Cloyster (Spiker) E. Piloswine (Mixed sweeper) F. Regiice (Sponge) (Thanks to Bologo for pointing out regiice for me) Pros: Stabbed Ice beam. Cons: Lack of usable pokemon, weak against fighting. 7.Fighting O god. I've never seen a mono-fighting team before, and i probably won't unless it appears on the monomo tourney now. The weakness to psychic almost slaughters it. Weaknesses: Psychic, Flying Resistances: Posion, Flying, Psychic, Bug C F P A. Blaziken (Mixed) B. Breloom (Spore FP) C. Medicham (PP) D. Heracross (Choice Banded/EndRev) E. Primeape (Fastest fighting) F. Poliwrath (Good water poke) Pros: Very very strong physcial attacks Cons: Choice banded HP Flying owns it. 8. Posion Quite easy to play. This time, the psychic and ground weak doesn't really hinder it. Weaknesses: Ground, Psychic Resistances: Posion, Ground, Rock, Ghost Immunity: Steel C P P A. Weezing (Wow,Sponge) B. Gengar (Mixed Sweeper) C. Nidoking (Physical Sweeper) D. Crobat (Physical Sweeper) E. Venusaur (Special) F. Vileplume (Aromatherapy) Pros: Easy to play, weakness to ground doesn't matter cause of levitate/flying Cons: Nothing much. 9. Ground Hi Duggy, Hi Swarmpert. Ground is good except for 1 if, but sadly, that's a huge IF. It's weak to water, grass and ice. Weaknesses: Water, Grass, Ice Resistance: Grass, Bug Immune: Flying C G P A. Dugtrio (Arena trap) B. Swampert (Mixed) C. Claydol (Spinner) D. Nidoking (Choice-banded) E. Marowak (Thick Club) F. Camerupt (Fire poke, removes Grass Weak) Pros: Dugtrio. Great physcial attackers, special attacks come from swampert/claydol. Cons: Weak to water, grass and ice. 10. Flying Another easy one to play, flying has good pokemon. Sadly, it's weak to ice... (P.S : Levitators are not exactly flying) Weaknesses: Electric, Ice, Rock Resistances: Electric, Rock, Steel C F P A. Zapdos (Resttalker) B. Articuno (Icebeamer, Phazer, Removes ice weak) C. Gyrados (DDer) D. Skarmory (Spiker, Tank) E. Salamence (CB/DD) F. Dragonite (Sub Punch Bolt Beam) Pros: Good pokemon, not afraid of spikes Cons: If skarmory dies, you're weak to Rock and ice. 11. Psychic Now that i've ran over the team again, this team rocks. It has some of the strongest pokemons in the game. Weaknesses: Dark, Bug, Ghost Resistances: Psychic, Steel Immune: Dark C P P A. Alakazam (Special Sweeper) B. Claydol (Spinner) C. Medicham (PP) D. Celebi (Calm Mind, Baton pass, Recover) E. Metagross (Physical Sweeper) F. Jirachi (Mixed Sweeper) Pros: Good Special attackers, Medicham and Metagross demolishes any physcial attackers, wish support. Wide selection of usable pokemon Cons: Now that i've reworked it, none. It has a nice combination. 12. Bug Bug shares a common weakness to fire and flying. This makes it a bit hard to use, but not that bad. Weaknesses: Fire, Flying, Rock (why the hell are bugs afraid of rock beats me) Resistances: Fire, Fighting, Posion, Flying, Ghost, Steel C B P A. Heracross (CB/EndRev) B. Ninjask (Bper) C. Forretress (Spiker,Spinner,Exploder) D. Shedinja (Tank) E. Armaldo (Knock Off/Rock Blast) F. Scyther (Physical Sweeper from Ninjask) Pros: Good setting up pokemon, Ninjask - Heracross is quite unstopabble. It has a spiker too, Forry. Cons: None. Armaldo takes away fire weakness, Scizor/Forry takes away flying weakness. 13. Rock Errr... lots of tankers. But when it comes to sponges... Weaknesses: Water, Grass, Fighting, Ground, Steel Resistances: Fighting, Ground C R P A. Tyranitar (DDer/Boah) B. Aerodactyl (Fastest Physical Sweeper) C. Armaldo (Knock off/Rock Blast) D. Omastar (Removes Skarmory weak) E. Regirock (Curse/Rock Slide) F. Kabutops (EndFlail) Pros: Very strong physical attackers, Boah. Cons: Even with both Boah/Omastar, skarmory is a huge problem. 14. Ghost 10 ghost-types in the game, and yet it's suprisingly strong. Eliminate Duskull, Shuppet, and Gastly, and u're down to 7 to choose from. Weaknesses: Ghost, Dark Resistances: Dark, Steel Immune: Normal C G P A. Gengar (McGar, Mixed) B. Dusclops (Tank,WoW) C. Haunter (Mixed) D. Shedinja (Tank, CB) E. Sableye (Night shade, Hypnosis) F. Misdreavus (Perish trapping) Pros: Gengar, Nice wall/sponge, a pokemon without weaknesses, perish trapping. Cons: Shedinja gets knocked off by Ttar. Maybe put sunny day/rain dance on sable? 15. Dragon Eeew... weak to ice. Kingdra's a must have. Weaknesses: Ice, Dragon Resistances: Steel C D P 1. Altaria (Perish Song, Natural Cure) 2. Salamence (DD/CB) 3. Kingdra (Special Sweeper, Removes ice weak) 4. Dragonite (SubpunchBoltBeam) 5. Flygon (Cber, Sweeper) 6. Shellgon (DD) 16. Dark Dark's quite good. That weakness to fighting is easily countered by our favorite ghost. (Can someone suggest some better dark pokemon? I'm really bad at dark types) Weaknesses: Fighting, Bug Resistances: Fighting, Dark, Steel C D P A. TTar B. Sableye C. Houndoom D. Sneasel Pros: 2 mixed sweepers (Boah/Houndoom). Cons: The rest of the dark pokemon are kinda useless. 17. Steel Steel is one of the common mono teams out there. It's weakness to fire is easily shut down. Weaknesses: Fire, Fighting, Ground Resistances: Fire, Water, Electric, Steel Moral of story: Do not use steel attacks. C S P 1. Metagross 2. Skarmory 3. Registeel 4. Jirachi 5. Magneton 6. Steelix Pros: Good all rounded pokemon, all the weaknesses are countered. Cons: Opponents Magneton can kill choice-banded pokemon. I've listed all the types and their Pros/Cons and their Common Pokemon. I hope with this you can make a better mono-team. If there are any typos or suggestions or mistake, just tell me. Thanks!