Team Analysis Project
Introduction:
Ever wonder what types of teams tournament level players use and what ideas go into building those teams? Well this is the project for you! In the Team Analysis Project, every week I will be presenting you a tournament level team. During our discussion, you guys will try to find out how the team was built and what ideas went into the team. At the end of the discussion, I will give a list of ideas that went into the team and I then will post a new team. Usually, these ideas will tie into the five components of the team listed below. In the beginning, the ideas and the strategy behind the team will be easy to identify. As time goes on, I will be giving more well intricate teams with deeper ideas and strategies. They also will be harder to play with. It is heavily encouraged that you try out the team on the ladder, sometimes you will find ideas that you would have been unable to find with just theorymon!
Five Components of a Team:
Essentially, every good team follows these five components:
- Win Condition: The ultimate path for victory for a team, this is the component on the team that will win you the game. This can range from a set-up sweeper to accumulating residual damage (note these are not the only two ways).
- Strategy: The way a team attempts to goes about to accomplish its win condition. For example, a HO team may use a sweeper as its win condition, but is a hazard-stacking or dual-screens strategy the most optimal way / strategy to accompany the sweeper?
- Couterplay: The elements of a team that attempt to prevent opposing strategies from being executed. In addition, couterplay is the elements of the team that account for the team's strategy failing and attempting to find a way to win. How does this team attempt to counteract / play against common strategies?
- Synergy: How the Pokemon on the team interact with each other that aids in taking down or taking on eachother's checks and counters in addition to bolstering your win condition.
- Intricacies: The best way I can explain is that is it the little cogs in the wheel that net small advantages for the team, and ultimately get it to work.
- Weaknesses: The short comings of the team and the elements of the team that exacerbate the problem of "team matchup." What sacrifices during teambuilding did this team make so it could get the majority of wins? For example, Sludge Wave vs Knock Off on Landorus-I. Sludge Wave might be against the majority of teams, but Knock Off allows you to challenge stall by weakening Chansey.
Guidelines:
- It is encouraged that you play with the team on the ladder in order get a deeper understanding of the ideas behind it and to get a better understanding on how it plays.
- This is not an RMT. We are not trying to find ways to make the team better. What we are trying to do is learn how a higher-level team was made and the ideas behind it.
- Keep discussion relevant to tournament level OU threats (ex. no Donphan). If you do not know what this is, these are Pokemon from S to B in the OU Viability Rankings.
- If you are a tournament level player and would like your team featured in this project, drop me or the others (listed below) a PM. Your help will be appreciated!
- Keep discussion civil.
- Don't ask for your team to be featured in the thread, please do it through PM.
This is CrashinBoomBang 's team he used in Week 9 of SPL. It seems to be much more unorthodox than the previous teams posted. How does it work? Try it and found out!
Venusaur (M) @ Venusaurite
Trait: Chlorophyll
EVs: 240 HP / 28 Def / 216 SAtk / 24 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Greninja (F) @ Life Orb
Trait: Protean
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Fire]
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 240 HP / 16 Def / 236 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Defog
- Whirlwind
- Stealth Rock
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 104 Atk / 132 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Extreme Speed
- Roost
Kyurem-B @ Life Orb
Trait: Teravolt
EVs: 248 Atk / 24 SAtk / 236 Spd
Lonely Nature (+Atk, -Def)
- Dragon Claw
- Fusion Bolt
- Iron Head
- Ice Beam
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide
importable:
Venusaur (M) @ Venusaurite
Trait: Chlorophyll
EVs: 240 HP / 28 Def / 216 SAtk / 24 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Greninja (F) @ Life Orb
Trait: Protean
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Fire]
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 240 HP / 16 Def / 236 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Defog
- Whirlwind
- Stealth Rock
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 104 Atk / 132 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Extreme Speed
- Roost
Kyurem-B @ Life Orb
Trait: Teravolt
EVs: 248 Atk / 24 SAtk / 236 Spd
Lonely Nature (+Atk, -Def)
- Dragon Claw
- Fusion Bolt
- Iron Head
- Ice Beam
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide
Trait: Chlorophyll
EVs: 240 HP / 28 Def / 216 SAtk / 24 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Greninja (F) @ Life Orb
Trait: Protean
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Fire]
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 240 HP / 16 Def / 236 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Defog
- Whirlwind
- Stealth Rock
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 104 Atk / 132 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Extreme Speed
- Roost
Kyurem-B @ Life Orb
Trait: Teravolt
EVs: 248 Atk / 24 SAtk / 236 Spd
Lonely Nature (+Atk, -Def)
- Dragon Claw
- Fusion Bolt
- Iron Head
- Ice Beam
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Rock Slide
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