Team Antimatter Overview: Intro: This team was originally created to counter a majority of the Shaymin users in the early stages of the Platinum metagame. Ironically, it utilizes Shaymin to accomplish its goal. Limitless and I have used this team with success on Shoddy Battle, attaining a rating of 1650 and 1660, respectively. This post basically retires the team due to its predictability on the ladder. Since the initial intention was to surprise people, it would be better to make an entirely new team. Game Plan: The effectiveness of this team was its element of surprise. In the dawn of the Platinum metagame, lead Scarf Heatrans and Shaymin were quickly knocked out by Shaymin. Other common leads have trouble with Scarf Shaymin, bar Tyranitar and Bronzong. Each Pokemon has their own role in taking out or setting up on specific Pokemon. Their typing forms a vast network of resistance that can handle almost every offensive threat. The role of each Pokemon is explained in the team work section. In Depth: Shaymin-S @ Choice Scarf Ability: Serene Grace EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Seed Flare - Air Slash - Earth Power - Hidden Power [Fire] Description: Scarf Shaymin has unparalleled speed. Since this variation can't overwhelm its counters, it is used as an anti-lead and late-game sweeper. Aside from Air Slash, which can occasionally chain flinches, it isn’t meant to be staying power (more like a trump card). Seed Flare 2HKOs Zapdos with Stealth Rock in play, providing a special defense drop is applied. Earth Power is mainly for fooling Heatran and Hidden Power Fire takes care of Scizor, Skarmory, ect. EVs: This is a standard EV spread. There is enough speed to outspeed Timid Scarf Gengar and Deoxys. It has max speed to tie other Scarf Shaymin. Team Work: Shaymin takes care of many common leads, such as Gengar, Deoxys, Heatran, Machamp, Yanmega, Salamence, ect. Despite having a lack of versatility, it functions well in the late-game atmosphere. Shaymin can rip through weakened teams to close the game safely. Along with Heatran, the duo work well by covering each other’s weaknesses and resetting their attacks. Mamoswine (M) @ Leftovers Ability: Snow Cloak EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Stealth Rock - Stone Edge - Ice Shard - Earthquake Description: Mamoswine’s main function is to set up Stealth Rock. After that, its role varies based on the situation of the match. Stone Edge is useful damage to get on Rotom or Zapdos. Ice Shard tames Salamence and other threats like Shaymin. Earthquake works great against Adamant Lucario, non-Scarfed Heatran, and Tyranitar. EVs: The EVs are standard once again. Jolly nature allows me to outspeed Adamant Lucario and defensive Zapdos. Team Work: Stealth Rock is a vital part of helping my sweepers clean up late-game. Along with Heatran, it covers Zapdos that threaten Shaymin. The Electric-type resistance is huge for absorbing Thunderbolt, Discharge, and Thunder Wave. Without immunity to those moves, it’s difficult to fend off Blissey, Cresselia, Rotom, and others. Mamoswine is also useful for revenge kills against things a variety of different Pokemon. He is usually a safe switch against Salamence and comes in to give Dugtrio, Tyranitar, and Shaymin problems. Infernape (M) @ Life Orb Ability: Blaze EVs: 24 Atk/232 Spd/252 SAtk Naive nature (+Spd, -SDef) - Close Combat - Hidden Power [Ice] - Fire Blast - Grass Knot Description: Infernape is the wall breaker on this team. Many teams find themselves in a pickle confronting this guy after their Pokemon have been weakened. Close Combat covers Blissey and does a significant amount of damage to many neutral Pokemon. Hidden Power Ice takes care of Gliscor and Salamence without a Scarf or DD. Fire Blast is usually the attack of choice since it does a number on Zapdos, Rotom, and Skarmory. If Cresselia has seen anything more than 1 SR, then it can’t typically switch in on an Infernape’s Fire Blast. Grass Knot offers important Water- and Ground-type coverage to an extent. Its main use is against Swampert and weakened Hippowdon and Milotic. EVs: Infernape gets just enough speed EVs to outspeed everything in or below the 105 base stat range. Max special attack and the rest of the EVs are thrown into attack. Pretty standard. Team Work: Infernape tends to be the star of the show, especially against defensive teams. Teams without an effective counter tend to switch around to weaken Infernape with Life Orb recoil. Infernape does his job mid-game to clear a path for Shaymin or Heatran.